namespace Terminal.Gui.Views; /// /// A -derived view that provides a cascading menu. /// Can be used as a context menu or a drop-down menu as part of . /// /// /// /// IMPORTANT: Must be registered with via /// before calling or /// . /// /// /// Usage Example: /// /// /// var menu = new PopoverMenu ([ /// new MenuItem ("Cut", Command.Cut), /// new MenuItem ("Copy", Command.Copy), /// new MenuItem ("Paste", Command.Paste) /// ]); /// Application.Popover?.Register (menu); /// menu.MakeVisible (); // or Application.Popover?.Show (menu); /// /// /// See and for lifecycle, focus, and keyboard handling details. /// /// public class PopoverMenu : PopoverBaseImpl, IDesignable { /// /// Initializes a new instance of the class. /// public PopoverMenu () : this ((Menu?)null) { } /// /// Initializes a new instance of the class. If any of the elements of /// is , a will be created instead. /// /// The views to use as menu items. Null elements become separator lines. /// /// Remember to call before calling . /// public PopoverMenu (IEnumerable? menuItems) : this ( new Menu (menuItems?.Select (item => item ?? new Line ())) { Title = "Popover Root" }) { } /// /// Initializes a new instance of the class with the specified menu items. /// /// The menu items to display in the popover. /// /// Remember to call before calling . /// public PopoverMenu (IEnumerable? menuItems) : this ( new Menu (menuItems) { Title = "Popover Root" }) { } /// /// Initializes a new instance of the class with the specified root . /// /// The root menu that contains the top-level menu items. /// /// Remember to call before calling . /// public PopoverMenu (Menu? root) { // Do this to support debugging traces where Title gets set base.HotKeySpecifier = (Rune)'\xffff'; if (Border is { }) { Border.Settings &= ~BorderSettings.Title; } Key = DefaultKey; base.Visible = false; Root = root; AddCommand (Command.Right, MoveRight); KeyBindings.Add (Key.CursorRight, Command.Right); AddCommand (Command.Left, MoveLeft); KeyBindings.Add (Key.CursorLeft, Command.Left); // PopoverBaseImpl sets a key binding for Quit, so we // don't need to do it here. AddCommand (Command.Quit, Quit); return; bool? Quit (ICommandContext? ctx) { // Logging.Debug ($"{Title} Command.Quit - {ctx?.Source?.Title}"); if (!Visible) { // If we're not visible, the command is not for us return false; } // This ensures the quit command gets propagated to the owner of the popover. // This is important for MenuBarItems to ensure the MenuBar loses focus when // the user presses QuitKey to cause the menu to close. // Note, we override OnAccepting, which will set Visible to false // Logging.Debug ($"{Title} Command.Quit - Calling RaiseAccepting {ctx?.Source?.Title}"); bool? ret = RaiseAccepting (ctx); if (Visible && ret is not true) { Visible = false; return true; } // If we are Visible, returning true will stop the QuitKey from propagating // If we are not Visible, returning false will allow the QuitKey to propagate return Visible; } bool? MoveLeft (ICommandContext? ctx) { if (Focused == Root) { return false; } if (MostFocused is MenuItem { SuperView: Menu focusedMenu }) { focusedMenu.SuperMenuItem?.SetFocus (); return true; } return AdvanceFocus (NavigationDirection.Backward, TabBehavior.TabStop); } bool? MoveRight (ICommandContext? ctx) { if (MostFocused is MenuItem { SubMenu.Visible: true } focused) { focused.SubMenu.SetFocus (); return true; } return false; } } private Key _key = DefaultKey; /// /// Gets or sets the key that will activate the popover menu when it is registered but not visible. /// /// /// This key binding works as a global hotkey when the popover is registered with /// . The default value is ( with /// Shift). /// public Key Key { get => _key; set { Key oldKey = _key; _key = value; KeyChanged?.Invoke (this, new (oldKey, _key)); } } /// /// Raised when the property is changed. /// public event EventHandler? KeyChanged; /// /// Gets or sets the default key for activating popover menus. The default value is with Shift. /// /// /// This is a configuration property that affects all new instances. /// [ConfigurationProperty (Scope = typeof (SettingsScope))] public static Key DefaultKey { get; set; } = Key.F10.WithShift; /// /// The mouse flags that will cause the popover menu to be visible. The default is /// which is typically the right mouse button. /// public MouseFlags MouseFlags { get; set; } = MouseFlags.Button3Clicked; /// /// Makes the popover menu visible and locates it at . The actual position of the /// menu will be adjusted to ensure the menu fully fits on the screen, with the mouse cursor positioned over /// the first cell of the first . /// /// /// The ideal screen-relative position for the menu. If , the current mouse position will be /// used. /// /// /// /// IMPORTANT: The popover must be registered with before calling this /// method. /// Call first. /// /// /// This method internally calls , which will throw /// if the popover is not registered. /// /// /// Thrown if the popover has not been registered. public void MakeVisible (Point? idealScreenPosition = null) { if (Visible) { // Logging.Debug ($"{Title} - Already Visible"); return; } UpdateKeyBindings (); SetPosition (idealScreenPosition); App!.Popover?.Show (this); } /// /// Sets the position of the popover menu at . The actual position will be /// adjusted to ensure the menu fully fits on the screen, with the mouse cursor positioned over the first cell of /// the first (if possible). /// /// /// The ideal screen-relative position for the menu. If , the current mouse position will be /// used. /// /// /// This method only sets the position; it does not make the popover visible. Use to /// both position and show the popover. /// public void SetPosition (Point? idealScreenPosition = null) { idealScreenPosition ??= App?.Mouse.LastMousePosition; if (idealScreenPosition is null || Root is null) { return; } Point pos = idealScreenPosition.Value; if (!Root.IsInitialized) { Root.App ??= App; Root.BeginInit (); Root.EndInit (); Root.Layout (); } pos = GetMostVisibleLocationForSubMenu (Root, pos); Root.X = pos.X; Root.Y = pos.Y; } /// /// /// When becoming visible, the root menu is added and shown. When becoming hidden, the root menu is removed /// and the popover is hidden via . /// protected override void OnVisibleChanged () { // Logging.Debug ($"{Title} - Visible: {Visible}"); base.OnVisibleChanged (); if (Visible) { AddAndShowSubMenu (_root); } else { HideAndRemoveSubMenu (_root); App?.Popover?.Hide (this); } } private Menu? _root; /// /// Gets or sets the that is the root of the popover menu hierarchy. /// /// /// /// The root menu contains the top-level menu items. Setting this property updates key bindings and /// event subscriptions for all menus in the hierarchy. /// /// /// When set, all submenus are configured with appropriate event handlers for selection and acceptance. /// /// public Menu? Root { get => _root; set { if (_root == value) { return; } HideAndRemoveSubMenu (_root); _root = value; if (_root is { }) { _root.App = App; } // TODO: This needs to be done whenever any MenuItem in the menu tree changes to support dynamic menus // TODO: And it needs to clear the old bindings first UpdateKeyBindings (); // TODO: This needs to be done whenever any MenuItem in the menu tree changes to support dynamic menus IEnumerable allMenus = GetAllSubMenus (); foreach (Menu menu in allMenus) { menu.App = App; menu.Visible = false; menu.Accepting += MenuOnAccepting; menu.Accepted += MenuAccepted; menu.SelectedMenuItemChanged += MenuOnSelectedMenuItemChanged; } } } private void UpdateKeyBindings () { IEnumerable all = GetMenuItemsOfAllSubMenus (); foreach (MenuItem menuItem in all.Where (mi => mi.Command != Command.NotBound)) { Key? key; if (menuItem.TargetView is { }) { // A TargetView implies HotKey key = menuItem.TargetView.HotKeyBindings.GetFirstFromCommands (menuItem.Command); } else { // No TargetView implies Application HotKey key = App?.Keyboard.KeyBindings.GetFirstFromCommands (menuItem.Command); } if (key is not { IsValid: true }) { continue; } if (menuItem.Key.IsValid) { //Logging.Warning ("Do not specify a Key for MenuItems where a Command is specified. Key will be determined automatically."); } menuItem.Key = key; // Logging.Debug ($"{Title} - HotKey: {menuItem.Key}->{menuItem.Command}"); } } /// /// /// This method checks all menu items in the hierarchy for a matching key binding and invokes the /// appropriate menu item if found. /// protected override bool OnKeyDownNotHandled (Key key) { // See if any of our MenuItems have this key as Key IEnumerable all = GetMenuItemsOfAllSubMenus (); foreach (MenuItem menuItem in all) { if (key != Application.QuitKey && menuItem.Key == key) { // Logging.Debug ($"{Title} - key: {key}"); return menuItem.NewKeyDownEvent (key); } } return base.OnKeyDownNotHandled (key); } /// /// Gets all the submenus in the popover menu hierarchy, including the root menu. /// /// An enumerable collection of all instances in the hierarchy. /// /// This method performs a depth-first traversal of the menu tree, starting from . /// public IEnumerable GetAllSubMenus () { List result = []; if (Root == null) { return result; } Stack stack = new (); stack.Push (Root); while (stack.Count > 0) { Menu currentMenu = stack.Pop (); result.Add (currentMenu); foreach (View subView in currentMenu.SubViews) { if (subView is MenuItem { SubMenu: { } } menuItem) { stack.Push (menuItem.SubMenu); } } } return result; } /// /// Gets all the menu items in the popover menu hierarchy. /// /// An enumerable collection of all instances across all menus in the hierarchy. /// /// This method traverses all menus returned by and collects their menu items. /// internal IEnumerable GetMenuItemsOfAllSubMenus () { List result = []; foreach (Menu menu in GetAllSubMenus ()) { foreach (View subView in menu.SubViews) { if (subView is MenuItem menuItem) { result.Add (menuItem); } } } return result; } /// /// Shows the submenu of the specified , if it has one. /// /// The menu item whose submenu should be shown. /// /// /// If another submenu is currently visible at the same level, it will be hidden before showing the new one. /// /// /// The submenu is positioned to the right of the menu item, adjusted to ensure full visibility on screen. /// /// internal void ShowSubMenu (MenuItem? menuItem) { var menu = menuItem?.SuperView as Menu; // Logging.Debug ($"{Title} - menuItem: {menuItem?.Title}, menu: {menu?.Title}"); menu?.Layout (); // If there's a visible peer, remove / hide it if (menu?.SubViews.FirstOrDefault (v => v is MenuItem { SubMenu.Visible: true }) is MenuItem visiblePeer) { HideAndRemoveSubMenu (visiblePeer.SubMenu); visiblePeer.ForceFocusColors = false; } if (menuItem is { SubMenu: { Visible: false } }) { AddAndShowSubMenu (menuItem.SubMenu); Point idealLocation = ScreenToViewport ( new ( menuItem.FrameToScreen ().Right - menuItem.SubMenu.GetAdornmentsThickness ().Left, menuItem.FrameToScreen ().Top - menuItem.SubMenu.GetAdornmentsThickness ().Top)); Point pos = GetMostVisibleLocationForSubMenu (menuItem.SubMenu, idealLocation); menuItem.SubMenu.X = pos.X; menuItem.SubMenu.Y = pos.Y; menuItem.ForceFocusColors = true; } } /// /// Calculates the most visible screen-relative location for the specified . /// /// The menu to position. /// The ideal screen-relative location. /// The adjusted screen-relative position that ensures maximum visibility of the menu. /// /// This method adjusts the position to keep the menu fully visible on screen, considering screen boundaries. /// internal Point GetMostVisibleLocationForSubMenu (Menu menu, Point idealLocation) { var pos = Point.Empty; // Calculate the initial position to the right of the menu item GetLocationEnsuringFullVisibility ( menu, idealLocation.X, idealLocation.Y, out int nx, out int ny); return new (nx, ny); } private void AddAndShowSubMenu (Menu? menu) { if (menu is { SuperView: null, Visible: false }) { // Logging.Debug ($"{Title} ({menu?.Title}) - menu.Visible: {menu?.Visible}"); // TODO: Find the menu item below the mouse, if any, and select it if (!menu!.IsInitialized) { menu.App ??= App; menu.BeginInit (); menu.EndInit (); } menu.ClearFocus (); base.Add (menu); // IMPORTANT: This must be done after adding the menu to the super view or Add will try // to set focus to it. menu.Visible = true; menu.Layout (); } } private void HideAndRemoveSubMenu (Menu? menu) { if (menu is { Visible: true }) { // Logging.Debug ($"{Title} ({menu?.Title}) - menu.Visible: {menu?.Visible}"); // If there's a visible submenu, remove / hide it if (menu.SubViews.FirstOrDefault (v => v is MenuItem { SubMenu.Visible: true }) is MenuItem visiblePeer) { HideAndRemoveSubMenu (visiblePeer.SubMenu); visiblePeer.ForceFocusColors = false; } menu.Visible = false; menu.ClearFocus (); base.Remove (menu); if (menu == Root) { Visible = false; } } } private void MenuOnAccepting (object? sender, CommandEventArgs e) { var senderView = sender as View; // Logging.Debug ($"{Title} ({e.Context?.Source?.Title}) Command: {e.Context?.Command} - Sender: {senderView?.GetType ().Name}"); if (e.Context?.Command != Command.HotKey) { // Logging.Debug ($"{Title} - Setting Visible = false"); Visible = false; } if (e.Context is CommandContext keyCommandContext) { if (keyCommandContext.Binding.Key is { } && keyCommandContext.Binding.Key == Application.QuitKey && SuperView is { Visible: true }) { // Logging.Debug ($"{Title} - Setting e.Handled = true - Application.QuitKey/Command = Command.Quit"); e.Handled = true; } } } private void MenuAccepted (object? sender, CommandEventArgs e) { // Logging.Debug ($"{Title} ({e.Context?.Source?.Title}) Command: {e.Context?.Command}"); if (e.Context?.Source is MenuItem { SubMenu: null }) { HideAndRemoveSubMenu (_root); } else if (e.Context?.Source is MenuItem { SubMenu: { } } menuItemWithSubMenu) { ShowSubMenu (menuItemWithSubMenu); } RaiseAccepted (e.Context); } /// /// /// /// When the popover is not visible, only hotkey commands are processed. /// /// /// This method raises for commands that originate from menu items in the hierarchy. /// /// protected override bool OnAccepting (CommandEventArgs args) { // Logging.Debug ($"{Title} ({args.Context?.Source?.Title}) Command: {args.Context?.Command}"); // If we're not visible, ignore any keys that are not hotkeys CommandContext? keyCommandContext = args.Context as CommandContext? ?? default (CommandContext); if (!Visible && keyCommandContext is { Binding.Key: { } }) { if (GetMenuItemsOfAllSubMenus ().All (i => i.Key != keyCommandContext.Value.Binding.Key)) { // Logging.Debug ($"{Title} ({args.Context?.Source?.Title}) Command: {args.Context?.Command} - ignore any keys that are not hotkeys"); return false; } } // Logging.Debug ($"{Title} - calling base.OnAccepting: {args.Context?.Command}"); bool? ret = base.OnAccepting (args); if (ret is true || args.Handled) { return args.Handled = true; } // Only raise Accepted if the command came from one of our MenuItems //if (GetMenuItemsOfAllSubMenus ().Contains (args.Context?.Source)) { // Logging.Debug ($"{Title} - Calling RaiseAccepted {args.Context?.Command}"); RaiseAccepted (args.Context); } // Always return false to enable accepting to continue propagating return false; } private void MenuOnSelectedMenuItemChanged (object? sender, MenuItem? e) { // Logging.Debug ($"{Title} - e.Title: {e?.Title}"); ShowSubMenu (e); } /// /// /// Thrown if attempting to add a or directly to the popover. /// /// /// Do not add or views directly to the popover. /// Use the property instead. /// protected override void OnSubViewAdded (View view) { if (Root is null && (view is Menu || view is MenuItem)) { throw new InvalidOperationException ("Do not add MenuItems or Menus directly to a PopoverMenu. Use the Root property."); } base.OnSubViewAdded (view); } /// /// /// This method unsubscribes from all menu events and disposes the root menu. /// protected override void Dispose (bool disposing) { if (disposing) { IEnumerable allMenus = GetAllSubMenus (); foreach (Menu menu in allMenus) { menu.Accepting -= MenuOnAccepting; menu.Accepted -= MenuAccepted; menu.SelectedMenuItemChanged -= MenuOnSelectedMenuItemChanged; } _root?.Dispose (); _root = null; } base.Dispose (disposing); } /// /// Enables the popover menu for use in design-time scenarios. /// /// The type of the target view context. /// The target view to associate with the menu commands. /// if successfully enabled for design; otherwise, . /// /// This method creates a default set of menu items (Cut, Copy, Paste, Select All, Quit) for design-time use. /// It is primarily used for demonstration and testing purposes. /// public bool EnableForDesign (ref TContext targetView) where TContext : notnull { // Note: This menu is used by unit tests. If you modify it, you'll likely have to update // unit tests. Root = new ( [ new MenuItem (targetView as View, Command.Cut), new MenuItem (targetView as View, Command.Copy), new MenuItem (targetView as View, Command.Paste), new Line (), new MenuItem (targetView as View, Command.SelectAll), new Line (), new MenuItem (targetView as View, Command.Quit) ]) { Title = "Popover Demo Root" }; // NOTE: This is a workaround for the fact that the PopoverMenu is not visible in the designer // NOTE: without being activated via App?.Popover. But we want it to be visible. // NOTE: If you use PopoverView.EnableForDesign for real Popover scenarios, change back to false // NOTE: after calling EnableForDesign. //Visible = true; return true; } }