// // Driver.cs: Abstract and concrete interfaces to the console (curses or console) // // Authors: // Miguel de Icaza (miguel@gnome.org) // using System; using System.Collections.Generic; using Mono.Terminal; using Unix.Terminal; namespace Terminal { /// /// Basic colors that can be used to set the foreground and background colors in console applications. These can only be /// public enum Color { Black, Blue, Green, Cyan, Red, Magenta, Brown, Gray, DarkGray, BrightBlue, BrightGreen, BrighCyan, BrightRed, BrightMagenta, BrightYellow, White } /// /// Attributes are used as elements that contain both a foreground and a background or platform specific features /// /// /// Attributes are needed to map colors to terminal capabilities that might lack colors, on color /// scenarios, they encode both the foreground and the background color and are used in the ColorScheme /// class to define color schemes that can be used in your application. /// public struct Attribute { internal int value; public Attribute (int v) { value = v; } public static implicit operator int (Attribute c) => c.value; public static implicit operator Attribute (int v) => new Attribute (v); } /// /// Color scheme definitions /// public class ColorScheme { public Attribute Normal; public Attribute Focus; public Attribute HotNormal; public Attribute HotFocus; } public static class Colors { public static ColorScheme Base, Dialog, Menu, Error; } public enum SpecialChar { HLine, } public abstract class ConsoleDriver { public abstract int Cols { get; } public abstract int Rows { get; } public abstract void Init (Action terminalResized); public abstract void Move (int col, int row); public abstract void AddCh (int ch); public abstract void AddStr (string str); public abstract void PrepareToRun (MainLoop mainLoop, Action target); public abstract void Refresh (); public abstract void End (); public abstract void RedrawTop (); public abstract void SetAttribute (Attribute c); // Set Colors from limit sets of colors public abstract void SetColors (ConsoleColor foreground, ConsoleColor background); // Advanced uses - set colors to any pre-set pairs, you would need to init_color // that independently with the R, G, B values. public abstract void SetColors (short foreColorId, short backgroundColorId); public abstract void DrawFrame (Rect region, bool fill); public abstract void AddSpecial (SpecialChar ch); Rect clip; public Rect Clip { get => clip; set => this.clip = value; } } public class CursesDriver : ConsoleDriver { Action terminalResized; public override int Cols => Curses.Cols; public override int Rows => Curses.Lines; // Current row, and current col, tracked by Move/AddCh only int ccol, crow; bool needMove; public override void Move (int col, int row) { ccol = col; crow = row; if (Clip.Contains (col, row)) { Curses.move (row, col); needMove = false; } else { Curses.move (Clip.Y, Clip.X); needMove = true; } } static bool sync; public override void AddCh (int ch) { if (Clip.Contains (ccol, crow)) { if (needMove) { Curses.move (crow, ccol); needMove = false; } Curses.addch (ch); } else needMove = true; if (sync) Application.Driver.Refresh (); ccol++; } public override void AddSpecial (SpecialChar ch) { switch (ch) { case SpecialChar.HLine: AddCh (Curses.ACS_HLINE); break; } } public override void AddStr (string str) { // TODO; optimize this to determine if the str fits in the clip region, and if so, use Curses.addstr directly foreach (var c in str) AddCh ((int)c); } public override void Refresh () => Curses.refresh (); public override void End () => Curses.endwin (); public override void RedrawTop () => window.redrawwin (); public override void SetAttribute (Attribute c) => Curses.attrset (c.value); public Curses.Window window; static short last_color_pair = 16; static Attribute MakeColor (short f, short b) { Curses.InitColorPair (++last_color_pair, f, b); return new Attribute () { value = Curses.ColorPair (last_color_pair) }; } int [,] colorPairs = new int [16, 16]; public override void SetColors (ConsoleColor foreground, ConsoleColor background) { int f = (short)foreground; int b = (short)background; var v = colorPairs [f, b]; if ((v & 0x10000) == 0) { b = b & 0x7; bool bold = (f & 0x8) != 0; f = f & 0x7; v = MakeColor ((short)f, (short)b) | (bold ? Curses.A_BOLD : 0); colorPairs [(int)foreground, (int)background] = v | 0x1000; } SetAttribute (v & 0xffff); } Dictionary rawPairs = new Dictionary (); public override void SetColors (short foreColorId, short backgroundColorId) { int key = (((ushort)foreColorId << 16)) | (ushort)backgroundColorId; if (!rawPairs.TryGetValue (key, out var v)) { v = MakeColor (foreColorId, backgroundColorId); rawPairs [key] = v; } SetAttribute (v); } static Key MapCursesKey (int cursesKey) { switch (cursesKey) { case Curses.KeyF1: return Key.F1; case Curses.KeyF2: return Key.F2; case Curses.KeyF3: return Key.F3; case Curses.KeyF4: return Key.F4; case Curses.KeyF5: return Key.F5; case Curses.KeyF6: return Key.F6; case Curses.KeyF7: return Key.F7; case Curses.KeyF8: return Key.F8; case Curses.KeyF9: return Key.F9; case Curses.KeyF10: return Key.F10; case Curses.KeyUp: return Key.CursorUp; case Curses.KeyDown: return Key.CursorDown; case Curses.KeyLeft: return Key.CursorLeft; case Curses.KeyRight: return Key.CursorRight; case Curses.KeyHome: return Key.Home; case Curses.KeyEnd: return Key.End; case Curses.KeyNPage: return Key.PageDown; case Curses.KeyPPage: return Key.PageUp; case Curses.KeyDeleteChar: return Key.DeleteChar; case Curses.KeyInsertChar: return Key.InsertChar; case Curses.KeyBackTab: return Key.BackTab; default: return Key.Unknown; } } void ProcessInput (Action keyHandler) { int wch; var code = Curses.get_wch (out wch); if (code == Curses.KEY_CODE_YES) { if (wch == Curses.KeyResize) { if (Curses.CheckWinChange ()) { terminalResized (); return; } } if (code == Curses.KeyMouse) { // TODO // Curses.MouseEvent ev; // Curses.getmouse (out ev); // handler.HandleMouse (); return; } keyHandler (new KeyEvent (MapCursesKey (wch))); return; } // Special handling for ESC, we want to try to catch ESC+letter to simulate alt-letter as well as Alt-Fkey if (wch == 27) { Curses.timeout (100); code = Curses.get_wch (out wch); if (code == Curses.KEY_CODE_YES) keyHandler (new KeyEvent (Key.AltMask | MapCursesKey (wch))); if (code == 0) { KeyEvent key; // The ESC-number handling, debatable. if (wch >= '1' && wch <= '9') key = new KeyEvent ((Key)((int)Key.F1 + (wch - '0' - 1))); else if (wch == '0') key = new KeyEvent (Key.F10); else if (wch == 27) key = new KeyEvent ((Key)wch); else key = new KeyEvent (Key.AltMask | (Key)wch); keyHandler (key); } else keyHandler (new KeyEvent (Key.Esc)); } else keyHandler (new KeyEvent ((Key)wch)); } public override void PrepareToRun (MainLoop mainLoop, Action keyHandler) { Curses.timeout (-1); mainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => { ProcessInput (keyHandler); return true; }); } public override void DrawFrame (Rect region, bool fill) { int width = region.Width; int height = region.Height; int b; Move (region.X, region.Y); AddCh (Curses.ACS_ULCORNER); for (b = 0; b < width - 2; b++) AddCh (Curses.ACS_HLINE); AddCh (Curses.ACS_URCORNER); for (b = 1; b < height - 1; b++) { Move (region.X, region.Y + b); AddCh (Curses.ACS_VLINE); if (fill) { for (int x = 1; x < width - 1; x++) AddCh (' '); } else Move (region.X + width - 1, region.Y + b); AddCh (Curses.ACS_VLINE); } Move (region.X, region.Y + height - 1); AddCh (Curses.ACS_LLCORNER); for (b = 0; b < width - 2; b++) AddCh (Curses.ACS_HLINE); AddCh (Curses.ACS_LRCORNER); } public override void Init (Action terminalResized) { if (window != null) return; try { window = Curses.initscr (); } catch (Exception e) { Console.WriteLine ("Curses failed to initialize, the exception is: " + e); } Curses.raw (); Curses.noecho (); Curses.Window.Standard.keypad (true); this.terminalResized = terminalResized; Colors.Base = new ColorScheme (); Colors.Dialog = new ColorScheme (); Colors.Menu = new ColorScheme (); Colors.Error = new ColorScheme (); Clip = new Rect (0, 0, Cols, Rows); if (Curses.HasColors) { Curses.StartColor (); Curses.UseDefaultColors (); Colors.Base.Normal = MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLUE); Colors.Base.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN); Colors.Base.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLUE); Colors.Base.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN); // Focused, // Selected, Hot: Yellow on Black // Selected, text: white on black // Unselected, hot: yellow on cyan // unselected, text: same as unfocused Colors.Menu.HotFocus = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_BLACK); Colors.Menu.Focus = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_BLACK); Colors.Menu.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_CYAN); Colors.Menu.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_CYAN); Colors.Dialog.Normal = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE); Colors.Dialog.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_CYAN); Colors.Dialog.HotNormal = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_WHITE); Colors.Dialog.HotFocus = MakeColor (Curses.COLOR_BLUE, Curses.COLOR_CYAN); Colors.Error.Normal = Curses.A_BOLD | MakeColor (Curses.COLOR_WHITE, Curses.COLOR_RED); Colors.Error.Focus = MakeColor (Curses.COLOR_BLACK, Curses.COLOR_WHITE); Colors.Error.HotNormal = Curses.A_BOLD | MakeColor (Curses.COLOR_YELLOW, Curses.COLOR_RED); Colors.Error.HotFocus = Colors.Error.HotNormal; } else { Colors.Base.Normal = Curses.A_NORMAL; Colors.Base.Focus = Curses.A_REVERSE; Colors.Base.HotNormal = Curses.A_BOLD; Colors.Base.HotFocus = Curses.A_BOLD | Curses.A_REVERSE; Colors.Menu.Normal = Curses.A_REVERSE; Colors.Menu.Focus = Curses.A_NORMAL; Colors.Menu.HotNormal = Curses.A_BOLD; Colors.Menu.HotFocus = Curses.A_NORMAL; Colors.Dialog.Normal = Curses.A_REVERSE; Colors.Dialog.Focus = Curses.A_NORMAL; Colors.Dialog.HotNormal = Curses.A_BOLD; Colors.Dialog.HotFocus = Curses.A_NORMAL; Colors.Error.Normal = Curses.A_BOLD; Colors.Error.Focus = Curses.A_BOLD | Curses.A_REVERSE; Colors.Error.HotNormal = Curses.A_BOLD | Curses.A_REVERSE; Colors.Error.HotFocus = Curses.A_REVERSE; } } } }