//
// Button.cs: Button control
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using System.Collections.Generic;
using System.Linq;
namespace Terminal {
///
/// Button view
///
///
/// Provides a button that can be clicked, or pressed with
/// the enter key and processes hotkeys (the first uppercase
/// letter in the button becomes the hotkey).
///
public class Button : View {
string text;
string shown_text;
char hot_key;
int hot_pos = -1;
bool is_default;
///
/// Clicked event, raised when the button is clicked.
///
///
/// Client code can hook up to this event, it is
/// raised when the button is activated either with
/// the mouse or the keyboard.
///
public event EventHandler Clicked;
///
/// Public constructor, creates a button based on
/// the given text at position 0,0
///
///
/// The size of the button is computed based on the
/// text length. This button is not a default button.
///
public Button (string s) : this (0, 0, s) { }
///
/// Public constructor, creates a button based on
/// the given text.
///
///
/// If the value for is_default is true, a special
/// decoration is used, and the enter key on a
/// dialog would implicitly activate this button.
///
public Button (string s, bool is_default) : this (0, 0, s, is_default) { }
///
/// Public constructor, creates a button based on
/// the given text at the given position.
///
///
/// The size of the button is computed based on the
/// text length. This button is not a default button.
///
public Button (int x, int y, string s) : this (x, y, s, false) { }
///
/// The text displayed by this widget.
///
public string Text {
get {
return text;
}
set {
text = value;
if (is_default)
shown_text = "[< " + value + " >]";
else
shown_text = "[ " + value + " ]";
hot_pos = -1;
hot_key = (char)0;
int i = 0;
foreach (char c in shown_text) {
if (Char.IsUpper (c)) {
hot_key = c;
hot_pos = i;
break;
}
i++;
}
}
}
///
/// Public constructor, creates a button based on
/// the given text at the given position.
///
///
/// If the value for is_default is true, a special
/// decoration is used, and the enter key on a
/// dialog would implicitly activate this button.
///
public Button (int x, int y, string s, bool is_default)
: base (new Rect (x, y, s.Length + 4 + (is_default ? 2 : 0), 1))
{
CanFocus = true;
this.is_default = is_default;
Text = s;
}
public override void Redraw (Rect region)
{
Driver.SetAttribute (HasFocus ? Colors.Base.Focus : Colors.Base.Normal);
Move (0, 0);
Driver.AddStr (shown_text);
if (hot_pos != -1) {
Move (hot_pos, 0);
Driver.SetAttribute (HasFocus ? Colors.Base.HotFocus : Colors.Base.HotNormal);
Driver.AddCh (hot_key);
}
}
public override void PositionCursor ()
{
Move (hot_pos, 0);
}
bool CheckKey (KeyEvent key)
{
if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
this.SuperView.SetFocus (this);
if (Clicked != null)
Clicked (this, EventArgs.Empty);
return true;
}
return false;
}
public override bool ProcessHotKey (KeyEvent kb)
{
if (kb.IsAlt)
return CheckKey (kb);
return false;
}
public override bool ProcessColdKey (KeyEvent kb)
{
if (is_default && kb.KeyValue == '\n') {
if (Clicked != null)
Clicked (this, EventArgs.Empty);
return true;
}
return CheckKey (kb);
}
public override bool ProcessKey (KeyEvent kb)
{
var c = kb.KeyValue;
if (c == '\n' || c == ' ' || Char.ToUpper ((char)c) == hot_key) {
if (Clicked != null)
Clicked (this, EventArgs.Empty);
return true;
}
return base.ProcessKey (kb);
}
#if false
public override void ProcessMouse (Curses.MouseEvent ev)
{
if ((ev.ButtonState & Curses.Event.Button1Clicked) != 0) {
Container.SetFocus (this);
Container.Redraw ();
if (Clicked != null)
Clicked (this, EventArgs.Empty);
}
}
#endif
}
}