using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "TreeViewFileSystem", Description: "Hierarchical file system explorer based on TreeView")] [ScenarioCategory ("Controls")] [ScenarioCategory ("Dialogs")] [ScenarioCategory ("Text")] [ScenarioCategory ("Dialogs")] [ScenarioCategory ("TopLevel")] class TreeViewFileSystem : Scenario { TreeView _treeView; public override void Setup () { Win.Title = this.GetName(); Win.Y = 1; // menu Win.Height = Dim.Fill (1); // status bar Top.LayoutSubviews (); var menu = new MenuBar (new MenuBarItem [] { new MenuBarItem ("_File", new MenuItem [] { new MenuItem ("_Quit", "", () => Quit()), }), }); Top.Add (menu); var statusBar = new StatusBar (new StatusItem [] { new StatusItem(Key.F2, "~F2~ Add Root Drives", () => AddRootDrives()), new StatusItem(Key.F3, "~F3~ Remove Root Object", () => RemoveRoot()), new StatusItem(Key.F4, "~F4~ Clear Objects", () => ClearObjects()), new StatusItem(Key.CtrlMask | Key.Q, "~^Q~ Quit", () => Quit()), }); Top.Add (statusBar); _treeView = new TreeView () { X = 0, Y = 0, Width = Dim.Fill (), Height = Dim.Fill (), }; string root = System.IO.Path.GetPathRoot(Environment.CurrentDirectory); if(root == null) { MessageBox.ErrorQuery(10,5,"Error","Unable to determine file system root","ok"); return; } // Determines how to compute children of any given branch _treeView.ChildrenGetter = GetChildren; // Determines how to represent objects as strings on the screen _treeView.AspectGetter = AspectGetter; Win.Add (_treeView); } private void ClearObjects() { _treeView.ClearObjects(); } private void AddRootDrives() { _treeView.AddObjects(DriveInfo.GetDrives().Select(d=>d.RootDirectory)); } private void RemoveRoot() { if(_treeView.SelectedObject == null) MessageBox.ErrorQuery(10,5,"Error","No object selected","ok"); else { _treeView.Remove(_treeView.SelectedObject); } } private IEnumerable GetChildren(object model) { // If it is a directory it's children are all contained files and dirs if(model is DirectoryInfo d) { try { return d.GetDirectories().Cast().Union(d.GetFileSystemInfos()); } catch(SystemException ex) { return new []{ex}; } } return new object[0]; } private string AspectGetter(object model) { if(model is DirectoryInfo d) return d.Name; if(model is FileInfo f) return f.Name; return model.ToString(); } private void Quit () { Application.RequestStop (); } } }