// This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls by phillip.piper@gmail.com) using System; using System.Collections.Generic; using System.Linq; namespace Terminal.Gui { /// /// Hierarchical tree view with expandable branches. Branch objects are dynamically determined when expanded using a user defined /// public class TreeView : View { /// /// Default implementation of a , returns an empty collection (i.e. no children) /// static ChildrenGetterDelegate DefaultChildrenGetter = (s)=>{return new object[0];}; /// /// This is the delegate that will be used to fetch the children of a model object /// public ChildrenGetterDelegate ChildrenGetter { get { return childrenGetter ?? DefaultChildrenGetter; } set { childrenGetter = value; } } private ChildrenGetterDelegate childrenGetter; private CanExpandGetterDelegate canExpandGetter; /// /// Optional delegate where is expensive. This should quickly return true/false for whether an object is expandable. (e.g. indicating to a user that all folders can be expanded because they are folders without having to calculate contents) /// /// When this is null is used directly to determine if a node should be expandable public CanExpandGetterDelegate CanExpandGetter { get { return canExpandGetter; } set { canExpandGetter = value; } } /// /// The currently selected object in the tree /// public object SelectedObject {get;set;} /// /// The root objects in the tree, note that this collection is of root objects only /// public IEnumerable Objects {get=>roots.Keys;} /// /// Map of root objects to the branches under them. All objects have a even if that branch has no children /// Dictionary roots {get; set;} = new Dictionary(); /// /// The amount of tree view that has been scrolled off the top of the screen (by the user scrolling down) /// public int ScrollOffset {get; private set;} /// /// Creates a new tree view with absolute positioning. Use to set set root objects for the tree /// public TreeView ():base() { CanFocus = true; } /// /// Adds a new root level object unless it is already a root of the tree /// /// public void AddObject(object o) { if(!roots.ContainsKey(o)) { roots.Add(o,new Branch(this,null,o)); SetNeedsDisplay(); } } /// /// Removes all objects from the tree and clears /// public void ClearObjects() { SelectedObject = null; roots = new Dictionary(); SetNeedsDisplay(); } /// /// Removes the given root object from the tree /// /// If is the currently then the selection is cleared /// public void Remove(object o) { if(roots.ContainsKey(o)) { roots.Remove(o); SetNeedsDisplay(); if(Equals(SelectedObject,o)) SelectedObject = null; } } /// /// Adds many new root level objects. Objects that are already root objects are ignored /// /// Objects to add as new root level objects public void AddObjects(IEnumerable collection) { bool objectsAdded = false; foreach(var o in collection) { if (!roots.ContainsKey (o)) { roots.Add(o,new Branch(this,null,o)); objectsAdded = true; } } if(objectsAdded) SetNeedsDisplay(); } /// /// Returns the string representation of model objects hosted in the tree. Default implementation is to call /// /// public AspectGetterDelegate AspectGetter {get;set;} = (o)=>o.ToString(); /// public override void Redraw (Rect bounds) { if(roots == null) return; var map = BuildLineMap(); for(int line = 0 ; line < bounds.Height; line++){ var idxToRender = ScrollOffset + line; // Is there part of the tree view to render? if(idxToRender < map.Length) { // Render the line map[idxToRender].Draw(Driver,ColorScheme,line,bounds.Width); } else { // Else clear the line to prevent stale symbols due to scrolling etc Move(0,line); Driver.SetAttribute(ColorScheme.Normal); Driver.AddStr(new string(' ',bounds.Width)); } } } /// /// Calculates all currently visible/expanded branches (including leafs) and outputs them by index from the top of the screen /// /// Index 0 of the returned array is the first item that should be visible in the top of the control, index 1 is the next etc. /// private Branch[] BuildLineMap() { List toReturn = new List(); foreach(var root in roots.Values) { toReturn.AddRange(AddToLineMap(root)); } return toReturn.ToArray(); } private IEnumerable AddToLineMap (Branch currentBranch) { yield return currentBranch; if(currentBranch.IsExpanded){ foreach(var subBranch in currentBranch.ChildBranches.Values){ foreach(var sub in AddToLineMap(subBranch)) { yield return sub; } } } } /// /// Symbol to use for expanded branch nodes to indicate to the user that they can be collapsed. Defaults to '-' /// public char ExpandedSymbol {get;set;} = '-'; /// /// Symbol to use for branch nodes that can be expanded to indicate this to the user. Defaults to '+' /// public char ExpandableSymbol {get;set;} = '+'; /// /// Symbol to use for branch nodes that cannot be expanded (as they have no children). Defaults to space ' ' /// public char LeafSymbol {get;set;} = ' '; /// public override bool ProcessKey (KeyEvent keyEvent) { switch (keyEvent.Key) { case Key.CursorRight: Expand(SelectedObject); break; case Key.CursorLeft: Collapse(SelectedObject); break; case Key.CursorUp: AdjustSelection(-1); break; case Key.CursorDown: AdjustSelection(1); break; case Key.PageUp: AdjustSelection(-Bounds.Height); break; case Key.PageDown: AdjustSelection(Bounds.Height); break; case Key.Home: GoToFirst(); break; case Key.End: GoToEnd(); break; default: // we don't care about this keystroke return false; } PositionCursor (); return true; } /// /// Changes the to the first root object and resets the to 0 /// public void GoToFirst() { ScrollOffset = 0; SelectedObject = roots.Keys.FirstOrDefault(); SetNeedsDisplay(); } /// /// Changes the to the last object in the tree and scrolls so that it is visible /// public void GoToEnd () { var map = BuildLineMap(); ScrollOffset = Math.Max(0,map.Length - Bounds.Height +1); SelectedObject = map.Last().Model; SetNeedsDisplay(); } /// /// Changes the selected object by a number of screen lines /// /// If nothing is currently selected the first root is selected. If the selected object is no longer in the tree the first object is selected /// private void AdjustSelection (int offset) { if(SelectedObject == null){ SelectedObject = roots.Keys.FirstOrDefault(); } else { var map = BuildLineMap(); var idx = Array.FindIndex(map,b=>b.Model.Equals(SelectedObject)); if(idx == -1) { // The current selection has disapeared! SelectedObject = roots.Keys.FirstOrDefault(); } else { var newIdx = Math.Min(Math.Max(0,idx+offset),map.Length-1); SelectedObject = map[newIdx].Model; if(newIdx < ScrollOffset) { //if user has scrolled up too far to see their selection ScrollOffset = newIdx; } else if(newIdx >= ScrollOffset + Bounds.Height){ //if user has scrolled off bottom of visible tree ScrollOffset = Math.Max(0,(newIdx+1) - Bounds.Height); } } } SetNeedsDisplay(); } /// /// Expands the supplied object if it is contained in the tree (either as a root object or as an exposed branch object) /// /// The object to expand public void Expand(object toExpand) { if(toExpand == null) return; ObjectToBranch(toExpand)?.Expand(); SetNeedsDisplay(); } /// /// Collapses the supplied object if it is currently expanded /// /// The object to collapse public void Collapse(object toCollapse) { if(toCollapse == null) return; ObjectToBranch(toCollapse)?.Collapse(); SetNeedsDisplay(); } /// /// Returns the corresponding in the tree for . This will not work for objects hidden by their parent being collapsed /// /// /// The branch for or null if it is not currently exposed in the tree private Branch ObjectToBranch(object toFind) { return BuildLineMap().FirstOrDefault(o=>o.Model.Equals(toFind)); } } class Branch { /// /// True if the branch is expanded to reveal child branches /// public bool IsExpanded {get;set;} /// /// The users object that is being displayed by this branch of the tree /// public object Model {get;set;} /// /// The depth of the current branch. Depth of 0 indicates root level branches /// public int Depth {get;set;} = 0; /// /// The children of the current branch. This is null until the first call to to avoid enumerating the entire underlying hierarchy /// public Dictionary ChildBranches {get;set;} private TreeView tree; /// /// Declares a new branch of in which the users object is presented /// /// The UI control in which the branch resides /// Pass null for root level branches, otherwise pass the parent /// The user's object that should be displayed public Branch(TreeView tree,Branch parentBranchIfAny,object model) { this.tree = tree; this.Model = model; if(parentBranchIfAny != null) { Depth = parentBranchIfAny.Depth +1; } } /// /// Fetch the children of this branch. This method populates /// public virtual void FetchChildren() { if (tree.ChildrenGetter == null) return; this.ChildBranches = tree.ChildrenGetter(this.Model).ToDictionary(k=>k,val=>new Branch(tree,this,val)); } /// /// Renders the current on the specified line /// /// /// /// /// public virtual void Draw(ConsoleDriver driver,ColorScheme colorScheme, int y, int availableWidth) { string representation = new string(' ',Depth) + GetExpandableIcon() + tree.AspectGetter(Model); tree.Move(0,y); driver.SetAttribute(tree.SelectedObject == Model ? colorScheme.HotFocus : colorScheme.Normal); driver.AddStr(representation.PadRight(availableWidth)); } /// /// Returns an appropriate symbol for displaying next to the string representation of the object to indicate whether it or not (or it is a leaf) /// /// public char GetExpandableIcon() { if(IsExpanded) return tree.ExpandedSymbol; if(ChildBranches == null) { //if there is a rapid method for determining whether there are children if(tree.CanExpandGetter != null) { return tree.CanExpandGetter(Model) ? tree.ExpandableSymbol : tree.LeafSymbol; } //there is no way of knowing whether we can expand without fetching the children FetchChildren(); } //we fetched or already know the children, so return whether we are a leaf or a expandable branch return ChildBranches.Any() ? tree.ExpandableSymbol : tree.LeafSymbol; } /// /// Expands the current branch if possible /// public void Expand() { if(ChildBranches == null) { FetchChildren(); } if (ChildBranches.Any ()) { IsExpanded = true; } } internal void Collapse () { IsExpanded = false; } } /// /// Delegates of this type are used to fetch the children of the given model object /// /// The parent whose children should be fetched /// An enumerable over the children public delegate IEnumerable ChildrenGetterDelegate(object model); /// /// Delegates of this type are used to fetch string representations of user's model objects /// /// /// public delegate string AspectGetterDelegate(object model); /// /// Delegates of this type are used to quickly display to the user whether a given user object can be expanded when fetching it's children is expensive (e.g. indicating to a user that all 1000 folders can be expanded because they are folders without having to calculate contents) /// /// /// public delegate bool CanExpandGetterDelegate(object model); }