//
// Button.cs: Button control
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
using System;
using NStack;
namespace Terminal.Gui {
///
/// Button is a that provides an item that invokes an when activated by the user.
///
///
///
/// Provides a button showing text invokes an when clicked on with a mouse
/// or when the user presses SPACE, ENTER, or hotkey. The hotkey is specified by the first uppercase
/// letter in the button.
///
///
/// When the button is configured as the default () and the user presses
/// the ENTER key, if no other processes the , the 's
/// will be invoked.
///
///
public class Button : View {
ustring text;
ustring shown_text;
Rune hot_key;
int hot_pos = -1;
bool is_default;
///
/// Gets or sets whether the is the default action to activate in a dialog.
///
/// true if is default; otherwise, false.
public bool IsDefault {
get => is_default;
set {
is_default = value;
SetWidthHeight (Text, is_default);
Update ();
}
}
///
/// Clicked , raised when the button is clicked.
///
///
/// Client code can hook up to this event, it is
/// raised when the button is activated either with
/// the mouse or the keyboard.
///
public Action Clicked;
///
/// Initializes a new instance of using layout.
///
///
/// The width of the is computed based on the
/// text length. The height will always be 1.
///
public Button () : this (string.Empty) { }
///
/// Initializes a new instance of using layout.
///
///
/// The width of the is computed based on the
/// text length. The height will always be 1.
///
/// The button's text
///
/// If true, a special decoration is used, and the user pressing the enter key
/// in a will implicitly activate this button.
///
public Button (ustring text, bool is_default = false) : base ()
{
CanFocus = true;
Text = text ?? string.Empty;
this.IsDefault = is_default;
int w = SetWidthHeight (text, is_default);
Frame = new Rect (Frame.Location, new Size (w, 1));
}
///
/// Initializes a new instance of using layout, based on the given text
///
///
/// The width of the is computed based on the
/// text length. The height will always be 1.
///
/// X position where the button will be shown.
/// Y position where the button will be shown.
/// The button's text
public Button (int x, int y, ustring text) : this (x, y, text, false) { }
///
/// Initializes a new instance of using layout, based on the given text.
///
///
/// The width of the is computed based on the
/// text length. The height will always be 1.
///
/// X position where the button will be shown.
/// Y position where the button will be shown.
/// The button's text
///
/// If true, a special decoration is used, and the user pressing the enter key
/// in a will implicitly activate this button.
///
public Button (int x, int y, ustring text, bool is_default)
: base (new Rect (x, y, text.Length + 4 + (is_default ? 2 : 0), 1))
{
CanFocus = true;
Text = text ?? string.Empty;
this.IsDefault = is_default;
}
int SetWidthHeight (ustring text, bool is_default)
{
int w = text.Length + 4 + (is_default ? 2 : 0);
Width = w;
Height = 1;
Frame = new Rect (Frame.Location, new Size (w, 1));
return w;
}
///
/// The text displayed by this .
///
public ustring Text {
get {
return text;
}
set {
if (text?.Length != value?.Length) {
SetWidthHeight (value, is_default);
}
text = value;
Update ();
}
}
internal void Update ()
{
if (IsDefault)
shown_text = "[< " + text + " >]";
else
shown_text = "[ " + text + " ]";
hot_key = (Rune)0;
hot_pos = shown_text.IndexOf ('_');
if (hot_pos == -1) {
// Use first upper-case char
int i = 0;
foreach (Rune c in shown_text) {
if (Rune.IsUpper (c)) {
hot_key = c;
hot_pos = i;
break;
}
i++;
}
} else {
// Use char after '_'
var start = shown_text [0, hot_pos];
shown_text = start + shown_text [hot_pos + 1, shown_text.Length];
hot_key = Char.ToUpper((char)shown_text [hot_pos]);
}
SetNeedsDisplay ();
}
///
public override void Redraw (Rect bounds)
{
Driver.SetAttribute (HasFocus ? ColorScheme.Focus : ColorScheme.Normal);
Move (0, 0);
Driver.AddStr (shown_text);
if (hot_pos != -1) {
Move (hot_pos, 0);
Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.HotNormal);
Driver.AddRune (hot_key);
}
}
///
public override void PositionCursor ()
{
Move (hot_pos == -1 ? 1 : hot_pos, 0);
}
bool CheckKey (KeyEvent key)
{
if (Char.ToUpper ((char)key.KeyValue) == hot_key) {
this.SuperView.SetFocus (this);
Clicked?.Invoke ();
return true;
}
return false;
}
///
public override bool ProcessHotKey (KeyEvent kb)
{
if (kb.IsAlt)
return CheckKey (kb);
return false;
}
///
public override bool ProcessColdKey (KeyEvent kb)
{
if (IsDefault && kb.KeyValue == '\n') {
if (Clicked != null)
Clicked ();
return true;
}
return CheckKey (kb);
}
///
public override bool ProcessKey (KeyEvent kb)
{
var c = kb.KeyValue;
if (c == '\n' || c == ' ' || Rune.ToUpper ((uint)c) == hot_key) {
if (Clicked != null)
Clicked ();
return true;
}
return base.ProcessKey (kb);
}
///
public override bool MouseEvent (MouseEvent me)
{
if (me.Flags == MouseFlags.Button1Clicked) {
SuperView.SetFocus (this);
SetNeedsDisplay ();
if (Clicked != null)
Clicked ();
return true;
}
return false;
}
}
}