using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using Xunit.Abstractions;
namespace UICatalog.Tests;
public class ScenarioTests : TestsAllViews
{
public ScenarioTests (ITestOutputHelper output)
{
#if DEBUG_IDISPOSABLE
Responder.Instances.Clear ();
#endif
_output = output;
}
private readonly ITestOutputHelper _output;
private object _timeoutLock;
///
/// This runs through all Scenarios defined in UI Catalog, calling Init, Setup, and Run.
/// Should find any Scenarios which crash on load or do not respond to .
///
[Theory]
[MemberData (nameof (AllScenarioTypes))]
public void All_Scenarios_Quit_And_Init_Shutdown_Properly (Type scenarioType)
{
Assert.Null (_timeoutLock);
_timeoutLock = new ();
// Disable any UIConfig settings
ConfigurationManager.ConfigLocations savedConfigLocations = ConfigurationManager.Locations;
ConfigurationManager.Locations = ConfigurationManager.ConfigLocations.DefaultOnly;
// If a previous test failed, this will ensure that the Application is in a clean state
Application.ResetState (true);
_output.WriteLine ($"Running Scenario '{scenarioType}'");
var scenario = (Scenario)Activator.CreateInstance (scenarioType);
uint abortTime = 1500;
var initialized = false;
var shutdown = false;
object timeout = null;
int iterationCount = 0;
Application.InitializedChanged += OnApplicationOnInitializedChanged;
Application.ForceDriver = "FakeDriver";
scenario.Main ();
scenario.Dispose ();
scenario = null;
Application.ForceDriver = string.Empty;
Application.InitializedChanged -= OnApplicationOnInitializedChanged;
lock (_timeoutLock)
{
if (timeout is { })
{
timeout = null;
}
}
Assert.True (initialized);
Assert.True (shutdown);
#if DEBUG_IDISPOSABLE
Assert.Empty (Responder.Instances);
#endif
lock (_timeoutLock)
{
_timeoutLock = null;
}
// Restore the configuration locations
ConfigurationManager.Locations = savedConfigLocations;
ConfigurationManager.Reset ();
return;
void OnApplicationOnInitializedChanged (object s, EventArgs a)
{
if (a.CurrentValue)
{
Application.Iteration += OnApplicationOnIteration;
initialized = true;
lock (_timeoutLock)
{
timeout = Application.AddTimeout (TimeSpan.FromMilliseconds (abortTime), ForceCloseCallback);
}
_output.WriteLine ($"Initialized '{Application.Driver}'");
}
else
{
Application.Iteration -= OnApplicationOnIteration;
shutdown = true;
}
}
// If the scenario doesn't close within 500ms, this will force it to quit
bool ForceCloseCallback ()
{
lock (_timeoutLock)
{
if (timeout is { })
{
timeout = null;
}
}
Assert.Fail (
$"'{scenario.GetName ()}' failed to Quit with {Application.QuitKey} after {abortTime}ms and {iterationCount} iterations. Force quit.");
// Restore the configuration locations
ConfigurationManager.Locations = savedConfigLocations;
ConfigurationManager.Reset ();
Application.ResetState (true);
return false;
}
void OnApplicationOnIteration (object s, IterationEventArgs a)
{
iterationCount++;
if (Application.IsInitialized)
{
// Press QuitKey
//_output.WriteLine ($"Forcing Quit with {Application.QuitKey}");
Application.RaiseKeyDownEvent (Application.QuitKey);
}
}
}
public static IEnumerable