// // NetDriver.cs: The System.Console-based .NET driver, works on Windows and Unix, but is not particularly efficient. // // Authors: // Miguel de Icaza (miguel@gnome.org) // using System; using Mono.Terminal; using NStack; namespace Terminal.Gui { internal class NetDriver : ConsoleDriver { int cols, rows; public override int Cols => cols; public override int Rows => rows; // The format is rows, columns and 3 values on the last column: Rune, Attribute and Dirty Flag int [,,] contents; bool [] dirtyLine; void UpdateOffscreen () { int cols = Cols; int rows = Rows; contents = new int [rows, cols, 3]; for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { contents [r, c, 0] = ' '; contents [r, c, 1] = MakeColor (ConsoleColor.Gray, ConsoleColor.Black); contents [r, c, 2] = 0; } } dirtyLine = new bool [rows]; for (int row = 0; row < rows; row++) dirtyLine [row] = true; } static bool sync = false; public NetDriver () { cols = Console.WindowWidth; rows = Console.WindowHeight - 1; UpdateOffscreen (); } bool needMove; // Current row, and current col, tracked by Move/AddCh only int ccol, crow; public override void Move (int col, int row) { ccol = col; crow = row; if (Clip.Contains (col, row)) { Console.CursorTop = row; Console.CursorLeft = col; needMove = false; } else { Console.CursorTop = Clip.Y; Console.CursorLeft = Clip.X; needMove = true; } } public override void AddRune (Rune rune) { if (Clip.Contains (ccol, crow)) { if (needMove) { //Console.CursorLeft = ccol; //Console.CursorTop = crow; needMove = false; } contents [crow, ccol, 0] = (int)(uint)rune; contents [crow, ccol, 1] = currentAttribute; contents [crow, ccol, 2] = 1; dirtyLine [crow] = true; } else needMove = true; ccol++; //if (ccol == Cols) { // ccol = 0; // if (crow + 1 < Rows) // crow++; //} if (sync) UpdateScreen (); } public override void AddStr (ustring str) { foreach (var rune in str) AddRune (rune); } public override void End () { Console.ResetColor (); Console.Clear (); } static Attribute MakeColor (ConsoleColor f, ConsoleColor b) { // Encode the colors into the int value. return new Attribute () { value = ((((int)f) & 0xffff) << 16) | (((int)b) & 0xffff) }; } public override void Init (Action terminalResized) { Colors.Base = new ColorScheme (); Colors.Dialog = new ColorScheme (); Colors.Menu = new ColorScheme (); Colors.Error = new ColorScheme (); Clip = new Rect (0, 0, Cols, Rows); HLine = '\u2500'; VLine = '\u2502'; Stipple = '\u2592'; Diamond = '\u25c6'; ULCorner = '\u250C'; LLCorner = '\u2514'; URCorner = '\u2510'; LRCorner = '\u2518'; LeftTee = '\u251c'; RightTee = '\u2524'; TopTee = '\u22a4'; BottomTee = '\u22a5'; Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Blue); Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan); Colors.Base.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Blue); Colors.Base.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan); // Focused, // Selected, Hot: Yellow on Black // Selected, text: white on black // Unselected, hot: yellow on cyan // unselected, text: same as unfocused Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black); Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black); Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Cyan); Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Cyan); Colors.Menu.Disabled = MakeColor(ConsoleColor.DarkGray, ConsoleColor.Cyan); Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray); Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Cyan); Colors.Dialog.HotNormal = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray); Colors.Dialog.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Cyan); Colors.Error.Normal = MakeColor (ConsoleColor.White, ConsoleColor.Red); Colors.Error.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray); Colors.Error.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.Red); Colors.Error.HotFocus = Colors.Error.HotNormal; Console.Clear (); } public override Attribute MakeAttribute (Color fore, Color back) { return MakeColor ((ConsoleColor)fore, (ConsoleColor)back); } int redrawColor = -1; void SetColor (int color) { redrawColor = color; Console.BackgroundColor = (ConsoleColor)(color & 0xffff); Console.ForegroundColor = (ConsoleColor)((color >> 16) & 0xffff); } public override void UpdateScreen () { int rows = Rows; int cols = Cols; Console.CursorTop = 0; Console.CursorLeft = 0; for (int row = 0; row < rows; row++) { dirtyLine [row] = false; for (int col = 0; col < cols; col++) { contents [row, col, 2] = 0; var color = contents [row, col, 1]; if (color != redrawColor) SetColor (color); Console.Write ((char)contents [row, col, 0]); } } } public override void Refresh () { int rows = Rows; int cols = Cols; var savedRow = Console.CursorTop; var savedCol = Console.CursorLeft; for (int row = 0; row < rows; row++) { if (!dirtyLine [row]) continue; dirtyLine [row] = false; for (int col = 0; col < cols; col++) { if (contents [row, col, 2] != 1) continue; Console.CursorTop = row; Console.CursorLeft = col; for (; col < cols && contents [row, col, 2] == 1; col++) { var color = contents [row, col, 1]; if (color != redrawColor) SetColor (color); Console.Write ((char)contents [row, col, 0]); contents [row, col, 2] = 0; } } } Console.CursorTop = savedRow; Console.CursorLeft = savedCol; } public override void UpdateCursor () { // } public override void StartReportingMouseMoves () { } public override void StopReportingMouseMoves () { } public override void Suspend () { } int currentAttribute; public override void SetAttribute (Attribute c) { currentAttribute = c.value; } Key MapKey (ConsoleKeyInfo keyInfo) { switch (keyInfo.Key) { case ConsoleKey.Escape: return Key.Esc; case ConsoleKey.Tab: return keyInfo.Modifiers == ConsoleModifiers.Shift ? Key.BackTab : Key.Tab; case ConsoleKey.Home: return Key.Home; case ConsoleKey.End: return Key.End; case ConsoleKey.LeftArrow: return Key.CursorLeft; case ConsoleKey.RightArrow: return Key.CursorRight; case ConsoleKey.UpArrow: return Key.CursorUp; case ConsoleKey.DownArrow: return Key.CursorDown; case ConsoleKey.PageUp: return Key.PageUp; case ConsoleKey.PageDown: return Key.PageDown; case ConsoleKey.Enter: return Key.Enter; case ConsoleKey.Spacebar: return Key.Space; case ConsoleKey.Backspace: return Key.Backspace; case ConsoleKey.Delete: return Key.Delete; case ConsoleKey.Oem1: case ConsoleKey.Oem2: case ConsoleKey.Oem3: case ConsoleKey.Oem4: case ConsoleKey.Oem5: case ConsoleKey.Oem6: case ConsoleKey.Oem7: case ConsoleKey.Oem8: case ConsoleKey.Oem102: case ConsoleKey.OemPeriod: case ConsoleKey.OemComma: case ConsoleKey.OemPlus: case ConsoleKey.OemMinus: return (Key)((uint)keyInfo.KeyChar); } var key = keyInfo.Key; if (key >= ConsoleKey.A && key <= ConsoleKey.Z) { var delta = key - ConsoleKey.A; if (keyInfo.Modifiers == ConsoleModifiers.Control) return (Key)((uint)Key.ControlA + delta); if (keyInfo.Modifiers == ConsoleModifiers.Alt) return (Key)(((uint)Key.AltMask) | ((uint)'A' + delta)); if (keyInfo.Modifiers == ConsoleModifiers.Shift) return (Key)((uint)'A' + delta); else return (Key)((uint)'a' + delta); } if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) { var delta = key - ConsoleKey.D0; if (keyInfo.Modifiers == ConsoleModifiers.Alt) return (Key)(((uint)Key.AltMask) | ((uint)'0' + delta)); if (keyInfo.Modifiers == ConsoleModifiers.Shift) return (Key)((uint)keyInfo.KeyChar); return (Key)((uint)'0' + delta); } if (key >= ConsoleKey.F1 && key <= ConsoleKey.F10) { var delta = key - ConsoleKey.F1; return (Key)((int)Key.F1 + delta); } return (Key)(0xffffffff); } public override void PrepareToRun (MainLoop mainLoop, Action keyHandler, Action keyDownHandler, Action keyUpHandler, Action mouseHandler) { // Note: Net doesn't support keydown/up events and thus any passed keyDown/UpHandlers will never be called (mainLoop.Driver as NetMainLoop).WindowsKeyPressed = delegate (ConsoleKeyInfo consoleKey) { var map = MapKey (consoleKey); if (map == (Key)0xffffffff) return; keyHandler (new KeyEvent (map)); keyUpHandler (new KeyEvent (map)); }; } public override void SetColors (ConsoleColor foreground, ConsoleColor background) { throw new NotImplementedException (); } public override void SetColors (short foregroundColorId, short backgroundColorId) { throw new NotImplementedException (); } public override void CookMouse () { } public override void UncookMouse () { } // // These are for the .NET driver, but running natively on Windows, wont run // on the Mono emulation // } }