using NStack; using System.Collections.Generic; using System.Text; using Terminal.Gui; namespace UICatalog { [ScenarioMetadata (Name: "Unicode", Description: "Tries to test Unicode in all controls (#204)")] [ScenarioCategory ("Text")] [ScenarioCategory ("Controls")] class UnicodeInMenu : Scenario { public override void Setup () { const string IdenticalSign = "\u2261"; const string ArrowUpSign = "\u2191"; const string ArrowDownSign = "\u2193"; const string EllipsesSign = "\u2026"; const string StashSign = "\u205E"; //string text = "Hello world, how are you today? Pretty neat!\nSecond line\n\nFourth Line."; string unicode = "Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου."; string gitString = $"gui.cs master {IdenticalSign} {ArrowDownSign}18 {ArrowUpSign}10 {StashSign}1 {EllipsesSign}"; var menu = new MenuBar (new MenuBarItem [] { new MenuBarItem ("_Файл", new MenuItem [] { new MenuItem ("_Создать", "Creates new file", null), new MenuItem ("_Открыть", "", null), new MenuItem ("Со_хранить", "", null), new MenuItem ("_Выход", "", () => Application.RequestStop() ) }), new MenuBarItem ("_Edit", new MenuItem [] { new MenuItem ("_Copy", "", null), new MenuItem ("C_ut", "", null), new MenuItem ("_Paste", "", null) }) }); Top.Add (menu); var statusBar = new StatusBar (new StatusItem [] { new StatusItem (Key.ControlQ, "~^Q~ Выход", () => Application.RequestStop()), new StatusItem (Key.Unknown, "~F2~ Создать", null), new StatusItem(Key.Unknown, "~F3~ Со_хранить", null), }); Top.Add (statusBar); var label = new Label ("Label:") { X = 0, Y = 1 }; Win.Add (label); var testlabel = new Label (gitString) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50), }; Win.Add (testlabel); label = new Label ("Label (CanFocus):") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 }; Win.Add (label); testlabel = new Label ("Стоял &он, дум великих полн") { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50), CanFocus = true, HotKeySpecifier = new System.Rune('&') }; Win.Add (testlabel); label = new Label ("Button:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 }; Win.Add (label); var button = new Button ("A123456789♥♦♣♠JQK") { X = 20, Y = Pos.Y (label) }; Win.Add (button); label = new Label ("CheckBox:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 }; Win.Add (label); var checkBox = new CheckBox (gitString) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50) }; Win.Add (checkBox); // BUGBUG: Combobox does not deal with unicode properly. #if false label = new Label ("ComboBox:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 }; Win.Add (label); var comboBox = new ComboBox () { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50), }; comboBox.SetSource (new List () { gitString, "Со_хранить" }); Win.Add (comboBox); comboBox.Text = gitString; #endif label = new Label ("HexView:") { X = Pos.X (label), Y = Pos.Bottom (label) + 2 }; Win.Add (label); var hexView = new HexView (new System.IO.MemoryStream (Encoding.ASCII.GetBytes (gitString + " Со_хранить"))) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60), Height = 5 }; Win.Add (hexView); label = new Label ("ListView:") { X = Pos.X (label), Y = Pos.Bottom (hexView) + 1 }; Win.Add (label); var listView = new ListView (new List () { "item #1", gitString, "Со_хранить", unicode }) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60), Height = 3, }; Win.Add (listView); label = new Label ("RadioGroup:") { X = Pos.X (label), Y = Pos.Bottom (listView) + 1 }; Win.Add (label); var radioGroup = new RadioGroup (new ustring [] { "item #1", gitString, "Со_хранить" }, selected: 0) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60), }; Win.Add (radioGroup); label = new Label ("TextField:") { X = Pos.X (label), Y = Pos.Bottom (radioGroup) + 1 }; Win.Add (label); var textField = new TextField (gitString + " = Со_хранить") { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60) }; Win.Add (textField); label = new Label ("TextView:") { X = Pos.X (label), Y = Pos.Bottom (textField) + 1 }; Win.Add (label); var textView = new TextView () { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60), Height = 5, Text = unicode, }; Win.Add (textView); } } }