using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Color = Terminal.Gui.Color; namespace UnitTests.Drawing; public class SixelEncoderTests { [Fact] public void EncodeSixel_RedSquare12x12_ReturnsExpectedSixel () { var expected = "\u001bP" + // Start sixel sequence "0;0;0" + // Defaults for aspect ratio and grid size "q" + // Signals beginning of sixel image data "\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high /* * Definition of the color palette */ "#0;2;100;0;0" + // Red color definition in the format "#;;;;" - 2 means RGB. The values range 0 to 100 /* * Start of the Pixel data * We draw 6 rows at once, so end up with 2 'lines' * Both are basically the same and terminate with dollar hyphen (except last row) * Format is: * #0 (selects to use color palette index 0 i.e. red) * !12 (repeat next byte 12 times i.e. the whole length of the row) * ~ (the byte 111111 i.e. fill completely) * $ (return to start of line) * - (move down to next line) */ "#0!12~$-" + "#0!12~$" + // Next 6 rows of red pixels "\u001b\\"; // End sixel sequence // Arrange: Create a 12x12 bitmap filled with red var pixels = new Color [12, 12]; for (int x = 0; x < 12; x++) { for (int y = 0; y < 12; y++) { pixels [x, y] = new Color(255,0,0); } } // Act: Encode the image var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method string result = encoder.EncodeSixel (pixels); // Since image is only red we should only have 1 color definition Color c1 = Assert.Single (encoder.Quantizer.Palette); Assert.Equal (new Color(255,0,0),c1); Assert.Equal (expected, result); } }