using System; using System.Collections.Generic; using System.Text; using Terminal.Gui; namespace UICatalog { [ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")] [ScenarioCategory ("Input")] class Mouse : Scenario { public override void Setup () { Label ml; int count = 0; ml = new Label (new Rect (1, 1, 50, 1), "Mouse: "); Application.RootMouseEvent += delegate (MouseEvent me) { ml.TextColor = Colors.TopLevel.Normal; ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count++}"; }; var test = new Label (1, 2, "Se iniciará el análisis"); Win.Add (test); Win.Add (ml); // I have no idea what this was intended to show off in demo.c var drag = new Label ("Drag: ") { X = 1, Y = 4 }; var dragText = new TextField ("") { X = Pos.Right (drag), Y = Pos.Top (drag), Width = 40 }; Win.Add (drag, dragText); } } }