Terminal.Gui 1.0.0.0 Terminal.Gui.View ListView widget renders a list of data. The ListView displays lists of data and allows the user to scroll through the data and optionally mark elements of the list (controlled by the AllowsMark property). The ListView can either render an arbitrary IList object (for example, arrays, List<T> and other collections) which are drawn by drawing the string/ustring contents or the result of calling ToString(). Alternatively, you can provide you own IListDataSource object that gives you full control of what is rendered. The ListView can display any object that implements the System.Collection.IList interface, string values are converted into ustring values before rendering, and other values are converted into ustrings by calling ToString() and then converting to ustring. If you must change the contents of the ListView, set the Source property (when you are providing your own rendering via the IListDataSource implementation) or call SetSource when you are providing an IList. Constructor 1.0.0.0 Initializes a new instance of the class. You must set the Source property for this to show something. To be added. Constructor 1.0.0.0 An IList data source, if the elements of the IList are strings or ustrings, the string is rendered, otherwise the ToString() method is invoked on the result. Initializes a new ListView that will display the contents of the object implementing the IList interface, with relative positioning To be added. Constructor 1.0.0.0 IListDataSource object that provides a mechanism to render the data. The number of elements on the collection should not change, if you must change, set the "Source" property to reset the internal settings of the ListView. Initializes a new ListView that will display the provided data source, uses relative positioning. To be added. Constructor 1.0.0.0 Frame for the listview. An IList data source, if the elements of the IList are strings or ustrings, the string is rendered, otherwise the ToString() method is invoked on the result. Initializes a new ListView that will display the contents of the object implementing the IList interface with an absolute position. To be added. Constructor 1.0.0.0 Frame for the listview. IListDataSource object that provides a mechanism to render the data. The number of elements on the collection should not change, if you must change, set the "Source" property to reset the internal settings of the ListView. Initializes a new ListView that will display the provided data source with an absolute position To be added. Property 1.0.0.0 System.Boolean Gets or sets a value indicating whether this allows items to be marked. true if allows marking elements of the list; otherwise, false. To be added. Method 1.0.0.0 System.Boolean To be added. To be added. To be added. To be added. Method 1.0.0.0 System.Void Positions the cursor in this view To be added. Method 1.0.0.0 System.Boolean Keyboard event. Handles cursor movement for this view, passes all other events. true, if key was processed, false otherwise. To be added. Method 1.0.0.0 System.Void Region. Redraws the ListView To be added. Event 1.0.0.0 System.Action This event is raised when the cursor selection has changed. To be added. Property 1.0.0.0 System.Int32 Gets or sets the currently selecteded item. The selected item. To be added. Method 1.0.0.0 System.Void To be added. Sets the source to an IList value, if you want to set a full IListDataSource, use the Source property. An item implementing the IList interface. To be added. Property 1.0.0.0 Terminal.Gui.IListDataSource Gets or sets the IListDataSource backing this view, use SetSource() if you want to set a new IList source. The source. To be added. Property 1.0.0.0 System.Int32 Gets or sets the item that is displayed at the top of the listview The top item. To be added.