namespace Terminal.Gui.App; /// /// Defines a contract for managing keyboard input and key bindings at the Application level. /// /// This interface decouples keyboard handling state from the static class, /// enabling parallelizable unit tests and better testability. /// /// public interface IKeyboard { /// /// Sets the application instance that this keyboard handler is associated with. /// This provides access to application state without coupling to static Application class. /// IApplication? App { get; set; } /// /// Called when the user presses a key (by the ). Raises the cancelable /// event, then calls on all top level views, and finally /// if the key was not handled, invokes any Application-scoped . /// /// Can be used to simulate key press events. /// /// if the key was handled. bool RaiseKeyDownEvent (Key key); /// /// Called when the user releases a key (by the ). Raises the cancelable /// /// event /// then calls on all top level views. Called after . /// /// Can be used to simulate key release events. /// /// if the key was handled. bool RaiseKeyUpEvent (Key key); /// /// Invokes any commands bound at the Application-level to . /// /// /// /// if no command was found; input processing should continue. /// if the command was invoked and was not handled (or cancelled); input processing should continue. /// if the command was invoked the command was handled (or cancelled); input processing should stop. /// bool? InvokeCommandsBoundToKey (Key key); /// /// Invokes an Application-bound command. /// /// The Command to invoke /// The Application-bound Key that was pressed. /// Describes the binding. /// /// if no command was found; input processing should continue. /// if the command was invoked and was not handled (or cancelled); input processing should continue. /// if the command was invoked the command was handled (or cancelled); input processing should stop. /// /// bool? InvokeCommand (Command command, Key key, KeyBinding binding); /// /// Raised when the user presses a key. /// /// Set to to indicate the key was handled and to prevent /// additional processing. /// /// /// /// All drivers support firing the event. Some drivers (Unix) do not support firing the /// and events. /// Fired after and before . /// event EventHandler? KeyDown; /// /// Raised when the user releases a key. /// /// Set to to indicate the key was handled and to prevent /// additional processing. /// /// /// /// All drivers support firing the event. Some drivers (Unix) do not support firing the /// and events. /// Fired after . /// event EventHandler? KeyUp; /// Gets the Application-scoped key bindings. KeyBindings KeyBindings { get; } /// Gets or sets the key to quit the application. Key QuitKey { get; set; } /// Gets or sets the key to activate arranging views using the keyboard. Key ArrangeKey { get; set; } /// Alternative key to navigate forwards through views. Ctrl+Tab is the primary key. Key NextTabGroupKey { get; set; } /// Alternative key to navigate forwards through views. Tab is the primary key. Key NextTabKey { get; set; } /// Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key. Key PrevTabGroupKey { get; set; } /// Alternative key to navigate backwards through views. Shift+Tab is the primary key. Key PrevTabKey { get; set; } }