Application.Run.cs 24 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui.App;
  5. public static partial class Application // Run (Begin, Run, End, Stop)
  6. {
  7. private static Key _quitKey = Key.Esc; // Resources/config.json overrides
  8. /// <summary>Gets or sets the key to quit the application.</summary>
  9. [ConfigurationProperty (Scope = typeof (SettingsScope))]
  10. public static Key QuitKey
  11. {
  12. get => _quitKey;
  13. set
  14. {
  15. //if (_quitKey != value)
  16. {
  17. KeyBindings.Replace (_quitKey, value);
  18. _quitKey = value;
  19. }
  20. }
  21. }
  22. private static Key _arrangeKey = Key.F5.WithCtrl; // Resources/config.json overrides
  23. /// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
  24. [ConfigurationProperty (Scope = typeof (SettingsScope))]
  25. public static Key ArrangeKey
  26. {
  27. get => _arrangeKey;
  28. set
  29. {
  30. //if (_arrangeKey != value)
  31. {
  32. KeyBindings.Replace (_arrangeKey, value);
  33. _arrangeKey = value;
  34. }
  35. }
  36. }
  37. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  38. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  39. private static Toplevel? _cachedRunStateToplevel;
  40. /// <summary>
  41. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  42. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  43. /// </summary>
  44. /// <remarks>
  45. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  46. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  47. /// when the application is done.
  48. /// </remarks>
  49. public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
  50. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  51. /// <remarks>
  52. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  53. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  54. /// when the application is done.
  55. /// </remarks>
  56. public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
  57. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  58. /// <returns>
  59. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  60. /// completion.
  61. /// </returns>
  62. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  63. /// <remarks>
  64. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  65. /// of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the <see cref="Toplevel"/>
  66. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  67. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  68. /// </remarks>
  69. public static RunState Begin (Toplevel toplevel)
  70. {
  71. ArgumentNullException.ThrowIfNull (toplevel);
  72. //#if DEBUG_IDISPOSABLE
  73. // Debug.Assert (!toplevel.WasDisposed);
  74. // if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  75. // {
  76. // Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  77. // }
  78. //#endif
  79. // Ensure the mouse is ungrabbed.
  80. if (MouseGrabHandler.MouseGrabView is { })
  81. {
  82. MouseGrabHandler.UngrabMouse ();
  83. }
  84. var rs = new RunState (toplevel);
  85. #if DEBUG_IDISPOSABLE
  86. if (View.EnableDebugIDisposableAsserts && Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  87. {
  88. // This assertion confirm if the Top was already disposed
  89. Debug.Assert (Top.WasDisposed);
  90. Debug.Assert (Top == _cachedRunStateToplevel);
  91. }
  92. #endif
  93. lock (TopLevels)
  94. {
  95. if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
  96. {
  97. // If Top was already disposed and isn't on the Toplevels Stack,
  98. // clean it up here if is the same as _cachedRunStateToplevel
  99. if (Top == _cachedRunStateToplevel)
  100. {
  101. Top = null;
  102. }
  103. else
  104. {
  105. // Probably this will never hit
  106. throw new ObjectDisposedException (Top.GetType ().FullName);
  107. }
  108. }
  109. // BUGBUG: We should not depend on `Id` internally.
  110. // BUGBUG: It is super unclear what this code does anyway.
  111. if (string.IsNullOrEmpty (toplevel.Id))
  112. {
  113. var count = 1;
  114. var id = (TopLevels.Count + count).ToString ();
  115. while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
  116. {
  117. count++;
  118. id = (TopLevels.Count + count).ToString ();
  119. }
  120. toplevel.Id = (TopLevels.Count + count).ToString ();
  121. TopLevels.Push (toplevel);
  122. }
  123. else
  124. {
  125. Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  126. if (dup is null)
  127. {
  128. TopLevels.Push (toplevel);
  129. }
  130. }
  131. //if (TopLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  132. //{
  133. // throw new ArgumentException ("There are duplicates Toplevel IDs");
  134. //}
  135. }
  136. if (Top is null)
  137. {
  138. Top = toplevel;
  139. }
  140. if ((Top?.Modal == false && toplevel.Modal)
  141. || (Top?.Modal == false && !toplevel.Modal)
  142. || (Top?.Modal == true && toplevel.Modal))
  143. {
  144. if (toplevel.Visible)
  145. {
  146. if (Top is { HasFocus: true })
  147. {
  148. Top.HasFocus = false;
  149. }
  150. // Force leave events for any entered views in the old Top
  151. if (GetLastMousePosition () is { })
  152. {
  153. RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new ());
  154. }
  155. Top?.OnDeactivate (toplevel);
  156. Toplevel previousTop = Top!;
  157. Top = toplevel;
  158. Top.OnActivate (previousTop);
  159. }
  160. }
  161. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  162. if (!toplevel.IsInitialized)
  163. {
  164. toplevel.BeginInit ();
  165. toplevel.EndInit (); // Calls Layout
  166. }
  167. // Call ConfigurationManager Apply here to ensure all subscribers to ConfigurationManager.Applied
  168. // can update their state appropriately.
  169. // BUGBUG: DO NOT DO THIS. Leave this commented out until we can figure out how to do this right
  170. //Apply ();
  171. // Try to set initial focus to any TabStop
  172. if (!toplevel.HasFocus)
  173. {
  174. toplevel.SetFocus ();
  175. }
  176. toplevel.OnLoaded ();
  177. LayoutAndDraw (true);
  178. if (PositionCursor ())
  179. {
  180. Driver?.UpdateCursor ();
  181. }
  182. NotifyNewRunState?.Invoke (toplevel, new (rs));
  183. return rs;
  184. }
  185. /// <summary>
  186. /// Calls <see cref="View.PositionCursor"/> on the most focused view.
  187. /// </summary>
  188. /// <remarks>
  189. /// Does nothing if there is no most focused view.
  190. /// <para>
  191. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  192. /// </para>
  193. /// </remarks>
  194. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  195. internal static bool PositionCursor ()
  196. {
  197. // Find the most focused view and position the cursor there.
  198. View? mostFocused = Navigation?.GetFocused ();
  199. // If the view is not visible or enabled, don't position the cursor
  200. if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
  201. {
  202. var current = CursorVisibility.Invisible;
  203. Driver?.GetCursorVisibility (out current);
  204. if (current != CursorVisibility.Invisible)
  205. {
  206. Driver?.SetCursorVisibility (CursorVisibility.Invisible);
  207. }
  208. return false;
  209. }
  210. // If the view is not visible within it's superview, don't position the cursor
  211. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  212. Rectangle superViewViewport =
  213. mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
  214. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  215. {
  216. return false;
  217. }
  218. Point? cursor = mostFocused.PositionCursor ();
  219. Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  220. if (cursor is { })
  221. {
  222. // Convert cursor to screen coords
  223. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  224. // If the cursor is not in a visible location in the SuperView, hide it
  225. if (!superViewViewport.Contains (cursor.Value))
  226. {
  227. if (currentCursorVisibility != CursorVisibility.Invisible)
  228. {
  229. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  230. }
  231. return false;
  232. }
  233. // Show it
  234. if (currentCursorVisibility == CursorVisibility.Invisible)
  235. {
  236. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  237. }
  238. return true;
  239. }
  240. if (currentCursorVisibility != CursorVisibility.Invisible)
  241. {
  242. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  243. }
  244. return false;
  245. }
  246. /// <summary>
  247. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  248. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  249. /// </summary>
  250. /// <remarks>
  251. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  252. /// <para>
  253. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  254. /// ensure resources are cleaned up and terminal settings restored.
  255. /// </para>
  256. /// <para>
  257. /// The caller is responsible for disposing the object returned by this method.
  258. /// </para>
  259. /// </remarks>
  260. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  261. [RequiresUnreferencedCode ("AOT")]
  262. [RequiresDynamicCode ("AOT")]
  263. public static Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  264. {
  265. return ApplicationImpl.Instance.Run (errorHandler, driver);
  266. }
  267. /// <summary>
  268. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  269. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  270. /// </summary>
  271. /// <remarks>
  272. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  273. /// <para>
  274. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  275. /// ensure resources are cleaned up and terminal settings restored.
  276. /// </para>
  277. /// <para>
  278. /// The caller is responsible for disposing the object returned by this method.
  279. /// </para>
  280. /// </remarks>
  281. /// <param name="errorHandler"></param>
  282. /// <param name="driver">
  283. /// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
  284. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  285. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  286. /// </param>
  287. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  288. [RequiresUnreferencedCode ("AOT")]
  289. [RequiresDynamicCode ("AOT")]
  290. public static T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
  291. where T : Toplevel, new()
  292. {
  293. return ApplicationImpl.Instance.Run<T> (errorHandler, driver);
  294. }
  295. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  296. /// <remarks>
  297. /// <para>
  298. /// This method is used to start processing events for the main application, but it is also used to run other
  299. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  300. /// </para>
  301. /// <para>
  302. /// To make a <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  303. /// <see cref="Application.RequestStop"/>.
  304. /// </para>
  305. /// <para>
  306. /// Calling <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  307. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  308. /// <see cref="End(RunState)"/>.
  309. /// </para>
  310. /// <para>
  311. /// Alternatively, to have a program control the main loop and process events manually, call
  312. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  313. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  314. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers handlers and then
  315. /// return control immediately.
  316. /// </para>
  317. /// <para>
  318. /// When using <see cref="Run{T}"/> or
  319. /// <see cref="Run(System.Func{System.Exception,bool},IConsoleDriver)"/>
  320. /// <see cref="Init"/> will be called automatically.
  321. /// </para>
  322. /// <para>
  323. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  324. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  325. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  326. /// exit.
  327. /// </para>
  328. /// </remarks>
  329. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  330. /// <param name="errorHandler">
  331. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  332. /// rethrows when null).
  333. /// </param>
  334. public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null) { ApplicationImpl.Instance.Run (view, errorHandler); }
  335. /// <summary>Adds a timeout to the application.</summary>
  336. /// <remarks>
  337. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  338. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  339. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  340. /// </remarks>
  341. public static object? AddTimeout (TimeSpan time, Func<bool> callback) { return ApplicationImpl.Instance.AddTimeout (time, callback); }
  342. /// <summary>Removes a previously scheduled timeout</summary>
  343. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  344. /// Returns
  345. /// <see langword="true"/>
  346. /// if the timeout is successfully removed; otherwise,
  347. /// <see langword="false"/>
  348. /// .
  349. /// This method also returns
  350. /// <see langword="false"/>
  351. /// if the timeout is not found.
  352. public static bool RemoveTimeout (object token) { return ApplicationImpl.Instance.RemoveTimeout (token); }
  353. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  354. /// <param name="action">the action to be invoked on the main processing thread.</param>
  355. public static void Invoke (Action action) { ApplicationImpl.Instance.Invoke (action); }
  356. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  357. // is ProgressBarStyles, and it's not clear it needs to.
  358. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  359. public static void Wakeup () { MainLoop?.Wakeup (); }
  360. /// <summary>
  361. /// Causes any Toplevels that need layout to be laid out. Then draws any Toplevels that need display. Only Views that
  362. /// need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
  363. /// Only Views that need to be drawn (see <see cref="View.NeedsDraw"/>) will be drawn.
  364. /// </summary>
  365. /// <param name="forceDraw">
  366. /// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
  367. /// should only be overriden for testing.
  368. /// </param>
  369. public static void LayoutAndDraw (bool forceDraw = false) { ApplicationImpl.Instance.LayoutAndDraw (forceDraw); }
  370. internal static void LayoutAndDrawImpl (bool forceDraw = false)
  371. {
  372. List<View> tops = [.. TopLevels];
  373. if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
  374. {
  375. visiblePopover.SetNeedsDraw ();
  376. visiblePopover.SetNeedsLayout ();
  377. tops.Insert (0, visiblePopover);
  378. }
  379. bool neededLayout = View.Layout (tops.ToArray ().Reverse (), Screen.Size);
  380. if (ClearScreenNextIteration)
  381. {
  382. forceDraw = true;
  383. ClearScreenNextIteration = false;
  384. }
  385. if (forceDraw)
  386. {
  387. Driver?.ClearContents ();
  388. }
  389. View.SetClipToScreen ();
  390. View.Draw (tops, neededLayout || forceDraw);
  391. View.SetClipToScreen ();
  392. Driver?.Refresh ();
  393. }
  394. /// <summary>This event is raised on each iteration of the main loop.</summary>
  395. /// <remarks>See also <see cref="Timeout"/></remarks>
  396. public static event EventHandler<IterationEventArgs>? Iteration;
  397. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  398. /// <value>The main loop.</value>
  399. internal static MainLoop? MainLoop { get; set; }
  400. /// <summary>
  401. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  402. /// cause the application to continue running until Application.RequestStop () is called.
  403. /// </summary>
  404. public static bool EndAfterFirstIteration { get; set; }
  405. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  406. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  407. public static void RunLoop (RunState state)
  408. {
  409. ArgumentNullException.ThrowIfNull (state);
  410. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  411. var firstIteration = true;
  412. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  413. {
  414. if (MainLoop is { })
  415. {
  416. MainLoop.Running = true;
  417. }
  418. if (EndAfterFirstIteration && !firstIteration)
  419. {
  420. return;
  421. }
  422. firstIteration = RunIteration (ref state, firstIteration);
  423. }
  424. if (MainLoop is { })
  425. {
  426. MainLoop.Running = false;
  427. }
  428. // Run one last iteration to consume any outstanding input events from Driver
  429. // This is important for remaining OnKeyUp events.
  430. RunIteration (ref state, firstIteration);
  431. }
  432. /// <summary>Run one application iteration.</summary>
  433. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  434. /// <param name="firstIteration">
  435. /// Set to <see langword="true"/> if this is the first run loop iteration.
  436. /// </param>
  437. /// <returns><see langword="false"/> if at least one iteration happened.</returns>
  438. public static bool RunIteration (ref RunState state, bool firstIteration = false)
  439. {
  440. // If the driver has events pending do an iteration of the driver MainLoop
  441. if (MainLoop is { Running: true } && MainLoop.EventsPending ())
  442. {
  443. // Notify Toplevel it's ready
  444. if (firstIteration)
  445. {
  446. state.Toplevel.OnReady ();
  447. }
  448. MainLoop.RunIteration ();
  449. Iteration?.Invoke (null, new ());
  450. }
  451. firstIteration = false;
  452. if (Top is null)
  453. {
  454. return firstIteration;
  455. }
  456. LayoutAndDraw (TopLevels.Any (v => v.NeedsLayout || v.NeedsDraw));
  457. if (PositionCursor ())
  458. {
  459. Driver?.UpdateCursor ();
  460. }
  461. return firstIteration;
  462. }
  463. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  464. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  465. /// <remarks>
  466. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  467. /// <para>
  468. /// Calling <see cref="RequestStop(Toplevel)"/> is equivalent to setting the
  469. /// <see cref="Toplevel.Running"/>
  470. /// property on the currently running <see cref="Toplevel"/> to false.
  471. /// </para>
  472. /// </remarks>
  473. public static void RequestStop (Toplevel? top = null) { ApplicationImpl.Instance.RequestStop (top); }
  474. internal static void OnNotifyStopRunState (Toplevel top)
  475. {
  476. if (EndAfterFirstIteration)
  477. {
  478. NotifyStopRunState?.Invoke (top, new (top));
  479. }
  480. }
  481. /// <summary>
  482. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  483. /// <see cref="Begin(Toplevel)"/> .
  484. /// </summary>
  485. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  486. public static void End (RunState runState)
  487. {
  488. ArgumentNullException.ThrowIfNull (runState);
  489. if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
  490. {
  491. ApplicationPopover.HideWithQuitCommand (visiblePopover);
  492. }
  493. runState.Toplevel.OnUnloaded ();
  494. // End the RunState.Toplevel
  495. // First, take it off the Toplevel Stack
  496. if (TopLevels.TryPop (out Toplevel? topOfStack))
  497. {
  498. if (topOfStack != runState.Toplevel)
  499. {
  500. // If the top of the stack is not the RunState.Toplevel then
  501. // this call to End is not balanced with the call to Begin that started the RunState
  502. throw new ArgumentException ("End must be balanced with calls to Begin");
  503. }
  504. }
  505. // Notify that it is closing
  506. runState.Toplevel?.OnClosed (runState.Toplevel);
  507. if (TopLevels.TryPeek (out Toplevel? newTop))
  508. {
  509. Top = newTop;
  510. Top?.SetNeedsDraw ();
  511. }
  512. if (runState.Toplevel is { HasFocus: true })
  513. {
  514. runState.Toplevel.HasFocus = false;
  515. }
  516. if (Top is { HasFocus: false })
  517. {
  518. Top.SetFocus ();
  519. }
  520. _cachedRunStateToplevel = runState.Toplevel;
  521. runState.Toplevel = null;
  522. runState.Dispose ();
  523. LayoutAndDraw (true);
  524. }
  525. }