WindowsDriver.cs 40 KB

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  1. //
  2. // WindowsDriver.cs: Windows specific driver
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. // Nick Van Dyck ([email protected])
  7. //
  8. // Copyright (c) 2018
  9. //
  10. // Permission is hereby granted, free of charge, to any person obtaining a copy
  11. // of this software and associated documentation files (the "Software"), to deal
  12. // in the Software without restriction, including without limitation the rights
  13. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  14. // copies of the Software, and to permit persons to whom the Software is
  15. // furnished to do so, subject to the following conditions:
  16. //
  17. // The above copyright notice and this permission notice shall be included in all
  18. // copies or substantial portions of the Software.
  19. //
  20. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  21. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  22. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  23. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  24. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  25. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  26. // SOFTWARE.
  27. //
  28. using NStack;
  29. using System;
  30. using System.Runtime.InteropServices;
  31. using System.Threading;
  32. using System.Threading.Tasks;
  33. namespace Terminal.Gui {
  34. internal class WindowsConsole {
  35. public const int STD_OUTPUT_HANDLE = -11;
  36. public const int STD_INPUT_HANDLE = -10;
  37. public const int STD_ERROR_HANDLE = -12;
  38. internal IntPtr InputHandle, OutputHandle;
  39. IntPtr ScreenBuffer;
  40. uint originalConsoleMode;
  41. public WindowsConsole ()
  42. {
  43. InputHandle = GetStdHandle (STD_INPUT_HANDLE);
  44. OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
  45. originalConsoleMode = ConsoleMode;
  46. var newConsoleMode = originalConsoleMode;
  47. newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
  48. newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
  49. newConsoleMode &= ~(uint)ConsoleModes.EnableProcessedInput;
  50. ConsoleMode = newConsoleMode;
  51. }
  52. public CharInfo [] OriginalStdOutChars;
  53. public bool WriteToConsole (CharInfo [] charInfoBuffer, Coord coords, SmallRect window)
  54. {
  55. if (ScreenBuffer == IntPtr.Zero) {
  56. ScreenBuffer = CreateConsoleScreenBuffer (
  57. DesiredAccess.GenericRead | DesiredAccess.GenericWrite,
  58. ShareMode.FileShareRead | ShareMode.FileShareWrite,
  59. IntPtr.Zero,
  60. 1,
  61. IntPtr.Zero
  62. );
  63. if (ScreenBuffer == INVALID_HANDLE_VALUE) {
  64. var err = Marshal.GetLastWin32Error ();
  65. if (err != 0)
  66. throw new System.ComponentModel.Win32Exception (err);
  67. }
  68. if (!SetConsoleActiveScreenBuffer (ScreenBuffer)) {
  69. var err = Marshal.GetLastWin32Error ();
  70. throw new System.ComponentModel.Win32Exception (err);
  71. }
  72. OriginalStdOutChars = new CharInfo [Console.WindowHeight * Console.WindowWidth];
  73. ReadConsoleOutput (OutputHandle, OriginalStdOutChars, coords, new Coord () { X = 0, Y = 0 }, ref window);
  74. }
  75. return WriteConsoleOutput (ScreenBuffer, charInfoBuffer, coords, new Coord () { X = window.Left, Y = window.Top }, ref window);
  76. }
  77. public bool SetCursorPosition (Coord position)
  78. {
  79. return SetConsoleCursorPosition (ScreenBuffer, position);
  80. }
  81. public void Cleanup ()
  82. {
  83. ConsoleMode = originalConsoleMode;
  84. //ContinueListeningForConsoleEvents = false;
  85. if (!SetConsoleActiveScreenBuffer (OutputHandle)) {
  86. var err = Marshal.GetLastWin32Error ();
  87. Console.WriteLine ("Error: {0}", err);
  88. }
  89. if (ScreenBuffer != IntPtr.Zero)
  90. CloseHandle (ScreenBuffer);
  91. ScreenBuffer = IntPtr.Zero;
  92. }
  93. //bool ContinueListeningForConsoleEvents = true;
  94. public uint ConsoleMode {
  95. get {
  96. uint v;
  97. GetConsoleMode (InputHandle, out v);
  98. return v;
  99. }
  100. set {
  101. SetConsoleMode (InputHandle, value);
  102. }
  103. }
  104. [Flags]
  105. public enum ConsoleModes : uint {
  106. EnableProcessedInput = 1,
  107. EnableMouseInput = 16,
  108. EnableQuickEditMode = 64,
  109. EnableExtendedFlags = 128,
  110. }
  111. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  112. public struct KeyEventRecord {
  113. [FieldOffset (0), MarshalAs (UnmanagedType.Bool)]
  114. public bool bKeyDown;
  115. [FieldOffset (4), MarshalAs (UnmanagedType.U2)]
  116. public ushort wRepeatCount;
  117. [FieldOffset (6), MarshalAs (UnmanagedType.U2)]
  118. public ushort wVirtualKeyCode;
  119. [FieldOffset (8), MarshalAs (UnmanagedType.U2)]
  120. public ushort wVirtualScanCode;
  121. [FieldOffset (10)]
  122. public char UnicodeChar;
  123. [FieldOffset (12), MarshalAs (UnmanagedType.U4)]
  124. public ControlKeyState dwControlKeyState;
  125. }
  126. [Flags]
  127. public enum ButtonState {
  128. Button1Pressed = 1,
  129. Button2Pressed = 4,
  130. Button3Pressed = 8,
  131. Button4Pressed = 16,
  132. RightmostButtonPressed = 2,
  133. WheeledUp = unchecked((int)0x780000),
  134. WheeledDown = unchecked((int)0xFF880000),
  135. }
  136. [Flags]
  137. public enum ControlKeyState {
  138. RightAltPressed = 1,
  139. LeftAltPressed = 2,
  140. RightControlPressed = 4,
  141. LeftControlPressed = 8,
  142. ShiftPressed = 16,
  143. NumlockOn = 32,
  144. ScrolllockOn = 64,
  145. CapslockOn = 128,
  146. EnhancedKey = 256
  147. }
  148. [Flags]
  149. public enum EventFlags {
  150. MouseMoved = 1,
  151. DoubleClick = 2,
  152. MouseWheeled = 4,
  153. MouseHorizontalWheeled = 8
  154. }
  155. [StructLayout (LayoutKind.Explicit)]
  156. public struct MouseEventRecord {
  157. [FieldOffset (0)]
  158. public Coordinate MousePosition;
  159. [FieldOffset (4)]
  160. public ButtonState ButtonState;
  161. [FieldOffset (8)]
  162. public ControlKeyState ControlKeyState;
  163. [FieldOffset (12)]
  164. public EventFlags EventFlags;
  165. public override string ToString ()
  166. {
  167. return $"[Mouse({MousePosition},{ButtonState},{ControlKeyState},{EventFlags}";
  168. }
  169. }
  170. [StructLayout (LayoutKind.Sequential)]
  171. public struct Coordinate {
  172. public short X;
  173. public short Y;
  174. public Coordinate (short X, short Y)
  175. {
  176. this.X = X;
  177. this.Y = Y;
  178. }
  179. public override string ToString () => $"({X},{Y})";
  180. };
  181. internal struct WindowBufferSizeRecord {
  182. public Coordinate size;
  183. public WindowBufferSizeRecord (short x, short y)
  184. {
  185. this.size = new Coordinate (x, y);
  186. }
  187. public override string ToString () => $"[WindowBufferSize{size}";
  188. }
  189. [StructLayout (LayoutKind.Sequential)]
  190. public struct MenuEventRecord {
  191. public uint dwCommandId;
  192. }
  193. [StructLayout (LayoutKind.Sequential)]
  194. public struct FocusEventRecord {
  195. public uint bSetFocus;
  196. }
  197. public enum EventType : ushort {
  198. Focus = 0x10,
  199. Key = 0x1,
  200. Menu = 0x8,
  201. Mouse = 2,
  202. WindowBufferSize = 4
  203. }
  204. [StructLayout (LayoutKind.Explicit)]
  205. public struct InputRecord {
  206. [FieldOffset (0)]
  207. public EventType EventType;
  208. [FieldOffset (4)]
  209. public KeyEventRecord KeyEvent;
  210. [FieldOffset (4)]
  211. public MouseEventRecord MouseEvent;
  212. [FieldOffset (4)]
  213. public WindowBufferSizeRecord WindowBufferSizeEvent;
  214. [FieldOffset (4)]
  215. public MenuEventRecord MenuEvent;
  216. [FieldOffset (4)]
  217. public FocusEventRecord FocusEvent;
  218. public override string ToString ()
  219. {
  220. switch (EventType) {
  221. case EventType.Focus:
  222. return FocusEvent.ToString ();
  223. case EventType.Key:
  224. return KeyEvent.ToString ();
  225. case EventType.Menu:
  226. return MenuEvent.ToString ();
  227. case EventType.Mouse:
  228. return MouseEvent.ToString ();
  229. case EventType.WindowBufferSize:
  230. return WindowBufferSizeEvent.ToString ();
  231. default:
  232. return "Unknown event type: " + EventType;
  233. }
  234. }
  235. };
  236. [Flags]
  237. enum ShareMode : uint {
  238. FileShareRead = 1,
  239. FileShareWrite = 2,
  240. }
  241. [Flags]
  242. enum DesiredAccess : uint {
  243. GenericRead = 2147483648,
  244. GenericWrite = 1073741824,
  245. }
  246. [StructLayout (LayoutKind.Sequential)]
  247. public struct ConsoleScreenBufferInfo {
  248. public Coord dwSize;
  249. public Coord dwCursorPosition;
  250. public ushort wAttributes;
  251. public SmallRect srWindow;
  252. public Coord dwMaximumWindowSize;
  253. }
  254. [StructLayout (LayoutKind.Sequential)]
  255. public struct Coord {
  256. public short X;
  257. public short Y;
  258. public Coord (short X, short Y)
  259. {
  260. this.X = X;
  261. this.Y = Y;
  262. }
  263. public override string ToString () => $"({X},{Y})";
  264. };
  265. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  266. public struct CharUnion {
  267. [FieldOffset (0)] public char UnicodeChar;
  268. [FieldOffset (0)] public byte AsciiChar;
  269. }
  270. [StructLayout (LayoutKind.Explicit, CharSet = CharSet.Unicode)]
  271. public struct CharInfo {
  272. [FieldOffset (0)] public CharUnion Char;
  273. [FieldOffset (2)] public ushort Attributes;
  274. }
  275. [StructLayout (LayoutKind.Sequential)]
  276. public struct SmallRect {
  277. public short Left;
  278. public short Top;
  279. public short Right;
  280. public short Bottom;
  281. public static void MakeEmpty (ref SmallRect rect)
  282. {
  283. rect.Left = -1;
  284. }
  285. public static void Update (ref SmallRect rect, short col, short row)
  286. {
  287. if (rect.Left == -1) {
  288. //System.Diagnostics.Debugger.Log (0, "debug", $"damager From Empty {col},{row}\n");
  289. rect.Left = rect.Right = col;
  290. rect.Bottom = rect.Top = row;
  291. return;
  292. }
  293. if (col >= rect.Left && col <= rect.Right && row >= rect.Top && row <= rect.Bottom)
  294. return;
  295. if (col < rect.Left)
  296. rect.Left = col;
  297. if (col > rect.Right)
  298. rect.Right = col;
  299. if (row < rect.Top)
  300. rect.Top = row;
  301. if (row > rect.Bottom)
  302. rect.Bottom = row;
  303. //System.Diagnostics.Debugger.Log (0, "debug", $"Expanding {rect.ToString ()}\n");
  304. }
  305. public override string ToString ()
  306. {
  307. return $"Left={Left},Top={Top},Right={Right},Bottom={Bottom}";
  308. }
  309. }
  310. [DllImport ("kernel32.dll", SetLastError = true)]
  311. static extern IntPtr GetStdHandle (int nStdHandle);
  312. [DllImport ("kernel32.dll", SetLastError = true)]
  313. static extern bool CloseHandle (IntPtr handle);
  314. [DllImport ("kernel32.dll", EntryPoint = "ReadConsoleInputW", CharSet = CharSet.Unicode)]
  315. public static extern bool ReadConsoleInput (
  316. IntPtr hConsoleInput,
  317. IntPtr lpBuffer,
  318. uint nLength,
  319. out uint lpNumberOfEventsRead);
  320. [DllImport ("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
  321. static extern bool ReadConsoleOutput (
  322. IntPtr hConsoleOutput,
  323. [Out] CharInfo [] lpBuffer,
  324. Coord dwBufferSize,
  325. Coord dwBufferCoord,
  326. ref SmallRect lpReadRegion
  327. );
  328. [DllImport ("kernel32.dll", EntryPoint = "WriteConsoleOutput", SetLastError = true, CharSet = CharSet.Unicode)]
  329. static extern bool WriteConsoleOutput (
  330. IntPtr hConsoleOutput,
  331. CharInfo [] lpBuffer,
  332. Coord dwBufferSize,
  333. Coord dwBufferCoord,
  334. ref SmallRect lpWriteRegion
  335. );
  336. [DllImport ("kernel32.dll")]
  337. static extern bool SetConsoleCursorPosition (IntPtr hConsoleOutput, Coord dwCursorPosition);
  338. [DllImport ("kernel32.dll")]
  339. static extern bool GetConsoleMode (IntPtr hConsoleHandle, out uint lpMode);
  340. [DllImport ("kernel32.dll")]
  341. static extern bool SetConsoleMode (IntPtr hConsoleHandle, uint dwMode);
  342. [DllImport ("kernel32.dll", SetLastError = true)]
  343. static extern IntPtr CreateConsoleScreenBuffer (
  344. DesiredAccess dwDesiredAccess,
  345. ShareMode dwShareMode,
  346. IntPtr secutiryAttributes,
  347. UInt32 flags,
  348. IntPtr screenBufferData
  349. );
  350. internal static IntPtr INVALID_HANDLE_VALUE = new IntPtr (-1);
  351. [DllImport ("kernel32.dll", SetLastError = true)]
  352. static extern bool SetConsoleActiveScreenBuffer (IntPtr Handle);
  353. [DllImport ("kernel32.dll", SetLastError = true)]
  354. static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
  355. public uint InputEventCount {
  356. get {
  357. uint v;
  358. GetNumberOfConsoleInputEvents (InputHandle, out v);
  359. return v;
  360. }
  361. }
  362. public InputRecord [] ReadConsoleInput ()
  363. {
  364. const int bufferSize = 1;
  365. var pRecord = Marshal.AllocHGlobal (Marshal.SizeOf<InputRecord> () * bufferSize);
  366. try {
  367. ReadConsoleInput (InputHandle, pRecord, bufferSize,
  368. out var numberEventsRead);
  369. return numberEventsRead == 0
  370. ? null
  371. : new [] {Marshal.PtrToStructure<InputRecord> (pRecord)};
  372. } catch (Exception) {
  373. return null;
  374. } finally {
  375. Marshal.FreeHGlobal (pRecord);
  376. }
  377. }
  378. #if false // Not needed on the constructor. Perhaps could be used on resizing. To study.
  379. [DllImport ("kernel32.dll", ExactSpelling = true)]
  380. private static extern IntPtr GetConsoleWindow ();
  381. [DllImport ("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
  382. private static extern bool ShowWindow (IntPtr hWnd, int nCmdShow);
  383. public const int HIDE = 0;
  384. public const int MAXIMIZE = 3;
  385. public const int MINIMIZE = 6;
  386. public const int RESTORE = 9;
  387. internal void ShowWindow (int state)
  388. {
  389. IntPtr thisConsole = GetConsoleWindow ();
  390. ShowWindow (thisConsole, state);
  391. }
  392. #endif
  393. #if false // See: https://github.com/migueldeicaza/gui.cs/issues/357
  394. [StructLayout (LayoutKind.Sequential)]
  395. public struct SMALL_RECT {
  396. public short Left;
  397. public short Top;
  398. public short Right;
  399. public short Bottom;
  400. public SMALL_RECT (short Left, short Top, short Right, short Bottom)
  401. {
  402. this.Left = Left;
  403. this.Top = Top;
  404. this.Right = Right;
  405. this.Bottom = Bottom;
  406. }
  407. }
  408. [StructLayout (LayoutKind.Sequential)]
  409. public struct CONSOLE_SCREEN_BUFFER_INFO {
  410. public int dwSize;
  411. public int dwCursorPosition;
  412. public short wAttributes;
  413. public SMALL_RECT srWindow;
  414. public int dwMaximumWindowSize;
  415. }
  416. [DllImport ("kernel32.dll", SetLastError = true)]
  417. static extern bool GetConsoleScreenBufferInfo (IntPtr hConsoleOutput, out CONSOLE_SCREEN_BUFFER_INFO ConsoleScreenBufferInfo);
  418. // Theoretically GetConsoleScreenBuffer height should give the console Windoww size
  419. // It does not work, however, and always returns the size the window was initially created at
  420. internal Size GetWindowSize ()
  421. {
  422. var consoleScreenBufferInfo = new CONSOLE_SCREEN_BUFFER_INFO ();
  423. //consoleScreenBufferInfo.dwSize = Marshal.SizeOf (typeof (CONSOLE_SCREEN_BUFFER_INFO));
  424. GetConsoleScreenBufferInfo (OutputHandle, out consoleScreenBufferInfo);
  425. return new Size (consoleScreenBufferInfo.srWindow.Right - consoleScreenBufferInfo.srWindow.Left,
  426. consoleScreenBufferInfo.srWindow.Bottom - consoleScreenBufferInfo.srWindow.Top);
  427. }
  428. #endif
  429. }
  430. internal class WindowsDriver : ConsoleDriver, IMainLoopDriver {
  431. static bool sync = false;
  432. ManualResetEventSlim eventReady = new ManualResetEventSlim (false);
  433. ManualResetEventSlim waitForProbe = new ManualResetEventSlim (false);
  434. MainLoop mainLoop;
  435. WindowsConsole.CharInfo [] OutputBuffer;
  436. int cols, rows;
  437. WindowsConsole winConsole;
  438. WindowsConsole.SmallRect damageRegion;
  439. public override int Cols => cols;
  440. public override int Rows => rows;
  441. public WindowsDriver ()
  442. {
  443. winConsole = new WindowsConsole ();
  444. SetupColorsAndBorders ();
  445. cols = Console.WindowWidth;
  446. rows = Console.WindowHeight;
  447. #if false
  448. winConsole.ShowWindow (WindowsConsole.RESTORE);
  449. #endif
  450. WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
  451. ResizeScreen ();
  452. UpdateOffScreen ();
  453. Task.Run ((Action)WindowsInputHandler);
  454. }
  455. private void SetupColorsAndBorders ()
  456. {
  457. Colors.TopLevel = new ColorScheme ();
  458. Colors.Base = new ColorScheme ();
  459. Colors.Dialog = new ColorScheme ();
  460. Colors.Menu = new ColorScheme ();
  461. Colors.Error = new ColorScheme ();
  462. Colors.TopLevel.Normal = MakeColor (ConsoleColor.Green, ConsoleColor.Black);
  463. Colors.TopLevel.Focus = MakeColor (ConsoleColor.White, ConsoleColor.DarkCyan);
  464. Colors.TopLevel.HotNormal = MakeColor (ConsoleColor.DarkYellow, ConsoleColor.Black);
  465. Colors.TopLevel.HotFocus = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.DarkCyan);
  466. Colors.Base.Normal = MakeColor (ConsoleColor.White, ConsoleColor.DarkBlue);
  467. Colors.Base.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
  468. Colors.Base.HotNormal = MakeColor (ConsoleColor.DarkCyan, ConsoleColor.DarkBlue);
  469. Colors.Base.HotFocus = MakeColor (ConsoleColor.Blue, ConsoleColor.Gray);
  470. Colors.Menu.Normal = MakeColor (ConsoleColor.White, ConsoleColor.DarkGray);
  471. Colors.Menu.Focus = MakeColor (ConsoleColor.White, ConsoleColor.Black);
  472. Colors.Menu.HotNormal = MakeColor (ConsoleColor.Yellow, ConsoleColor.DarkGray);
  473. Colors.Menu.HotFocus = MakeColor (ConsoleColor.Yellow, ConsoleColor.Black);
  474. Colors.Menu.Disabled = MakeColor (ConsoleColor.Gray, ConsoleColor.DarkGray);
  475. Colors.Dialog.Normal = MakeColor (ConsoleColor.Black, ConsoleColor.Gray);
  476. Colors.Dialog.Focus = MakeColor (ConsoleColor.Black, ConsoleColor.DarkGray);
  477. Colors.Dialog.HotNormal = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.Gray);
  478. Colors.Dialog.HotFocus = MakeColor (ConsoleColor.DarkBlue, ConsoleColor.DarkGray);
  479. Colors.Error.Normal = MakeColor (ConsoleColor.DarkRed, ConsoleColor.White);
  480. Colors.Error.Focus = MakeColor (ConsoleColor.White, ConsoleColor.DarkRed);
  481. Colors.Error.HotNormal = MakeColor (ConsoleColor.Black, ConsoleColor.White);
  482. Colors.Error.HotFocus = MakeColor (ConsoleColor.Black, ConsoleColor.DarkRed);
  483. }
  484. [StructLayout (LayoutKind.Sequential)]
  485. public struct ConsoleKeyInfoEx {
  486. public ConsoleKeyInfo consoleKeyInfo;
  487. public bool CapsLock;
  488. public bool NumLock;
  489. public ConsoleKeyInfoEx (ConsoleKeyInfo consoleKeyInfo, bool capslock, bool numlock)
  490. {
  491. this.consoleKeyInfo = consoleKeyInfo;
  492. CapsLock = capslock;
  493. NumLock = numlock;
  494. }
  495. }
  496. // The records that we keep fetching
  497. WindowsConsole.InputRecord [] result, records = new WindowsConsole.InputRecord [1];
  498. void WindowsInputHandler ()
  499. {
  500. while (true) {
  501. waitForProbe.Wait ();
  502. waitForProbe.Reset ();
  503. result = winConsole.ReadConsoleInput ();
  504. eventReady.Set ();
  505. }
  506. }
  507. void IMainLoopDriver.Setup (MainLoop mainLoop)
  508. {
  509. this.mainLoop = mainLoop;
  510. }
  511. void IMainLoopDriver.Wakeup ()
  512. {
  513. //tokenSource.Cancel ();
  514. eventReady.Reset ();
  515. eventReady.Set ();
  516. }
  517. bool IMainLoopDriver.EventsPending (bool wait)
  518. {
  519. if (CheckTimers (wait, out var waitTimeout)) {
  520. return true;
  521. }
  522. result = null;
  523. waitForProbe.Set ();
  524. try {
  525. if (!tokenSource.IsCancellationRequested) {
  526. eventReady.Wait (waitTimeout, tokenSource.Token);
  527. }
  528. } catch (OperationCanceledException) {
  529. return true;
  530. } finally {
  531. eventReady.Reset ();
  532. }
  533. if (!tokenSource.IsCancellationRequested) {
  534. return result != null || CheckTimers (wait, out waitTimeout);
  535. }
  536. tokenSource.Dispose ();
  537. tokenSource = new CancellationTokenSource ();
  538. return true;
  539. }
  540. bool CheckTimers (bool wait, out int waitTimeout)
  541. {
  542. long now = DateTime.UtcNow.Ticks;
  543. if (mainLoop.timeouts.Count > 0) {
  544. waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
  545. if (waitTimeout < 0)
  546. return true;
  547. } else {
  548. waitTimeout = -1;
  549. }
  550. if (!wait)
  551. waitTimeout = 0;
  552. int ic;
  553. lock (mainLoop.idleHandlers) {
  554. ic = mainLoop.idleHandlers.Count;
  555. }
  556. return ic > 0;
  557. }
  558. Action<KeyEvent> keyHandler;
  559. Action<KeyEvent> keyDownHandler;
  560. Action<KeyEvent> keyUpHandler;
  561. Action<MouseEvent> mouseHandler;
  562. public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<KeyEvent> keyDownHandler, Action<KeyEvent> keyUpHandler, Action<MouseEvent> mouseHandler)
  563. {
  564. this.keyHandler = keyHandler;
  565. this.keyDownHandler = keyDownHandler;
  566. this.keyUpHandler = keyUpHandler;
  567. this.mouseHandler = mouseHandler;
  568. }
  569. void IMainLoopDriver.MainIteration ()
  570. {
  571. if (result == null)
  572. return;
  573. var inputEvent = result [0];
  574. switch (inputEvent.EventType) {
  575. case WindowsConsole.EventType.Key:
  576. var map = MapKey (ToConsoleKeyInfoEx (inputEvent.KeyEvent));
  577. if (map == (Key)0xffffffff) {
  578. KeyEvent key = new KeyEvent ();
  579. // Shift = VK_SHIFT = 0x10
  580. // Ctrl = VK_CONTROL = 0x11
  581. // Alt = VK_MENU = 0x12
  582. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.CapslockOn)) {
  583. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.CapslockOn;
  584. }
  585. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ScrolllockOn)) {
  586. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.ScrolllockOn;
  587. }
  588. if (inputEvent.KeyEvent.dwControlKeyState.HasFlag (WindowsConsole.ControlKeyState.NumlockOn)) {
  589. inputEvent.KeyEvent.dwControlKeyState &= ~WindowsConsole.ControlKeyState.NumlockOn;
  590. }
  591. switch (inputEvent.KeyEvent.dwControlKeyState) {
  592. case WindowsConsole.ControlKeyState.RightAltPressed:
  593. case WindowsConsole.ControlKeyState.RightAltPressed |
  594. WindowsConsole.ControlKeyState.LeftControlPressed |
  595. WindowsConsole.ControlKeyState.EnhancedKey:
  596. case WindowsConsole.ControlKeyState.EnhancedKey:
  597. key = new KeyEvent (Key.CtrlMask | Key.AltMask, keyModifiers);
  598. break;
  599. case WindowsConsole.ControlKeyState.LeftAltPressed:
  600. key = new KeyEvent (Key.AltMask, keyModifiers);
  601. break;
  602. case WindowsConsole.ControlKeyState.RightControlPressed:
  603. case WindowsConsole.ControlKeyState.LeftControlPressed:
  604. key = new KeyEvent (Key.CtrlMask, keyModifiers);
  605. break;
  606. case WindowsConsole.ControlKeyState.ShiftPressed:
  607. key = new KeyEvent (Key.ShiftMask, keyModifiers);
  608. break;
  609. case WindowsConsole.ControlKeyState.NumlockOn:
  610. break;
  611. case WindowsConsole.ControlKeyState.ScrolllockOn:
  612. break;
  613. case WindowsConsole.ControlKeyState.CapslockOn:
  614. break;
  615. default:
  616. switch (inputEvent.KeyEvent.wVirtualKeyCode) {
  617. case 0x10:
  618. key = new KeyEvent (Key.ShiftMask, keyModifiers);
  619. break;
  620. case 0x11:
  621. key = new KeyEvent (Key.CtrlMask, keyModifiers);
  622. break;
  623. case 0x12:
  624. key = new KeyEvent (Key.AltMask, keyModifiers);
  625. break;
  626. default:
  627. key = new KeyEvent (Key.Unknown, keyModifiers);
  628. break;
  629. }
  630. break;
  631. }
  632. if (inputEvent.KeyEvent.bKeyDown)
  633. keyDownHandler (key);
  634. else
  635. keyUpHandler (key);
  636. } else {
  637. if (inputEvent.KeyEvent.bKeyDown) {
  638. // Key Down - Fire KeyDown Event and KeyStroke (ProcessKey) Event
  639. keyDownHandler (new KeyEvent (map, keyModifiers));
  640. keyHandler (new KeyEvent (map, keyModifiers));
  641. } else {
  642. keyUpHandler (new KeyEvent (map, keyModifiers));
  643. }
  644. }
  645. if (!inputEvent.KeyEvent.bKeyDown) {
  646. keyModifiers = null;
  647. }
  648. break;
  649. case WindowsConsole.EventType.Mouse:
  650. mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
  651. if (IsButtonReleased)
  652. mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
  653. break;
  654. case WindowsConsole.EventType.WindowBufferSize:
  655. cols = inputEvent.WindowBufferSizeEvent.size.X;
  656. rows = inputEvent.WindowBufferSizeEvent.size.Y;
  657. ResizeScreen ();
  658. UpdateOffScreen ();
  659. TerminalResized?.Invoke ();
  660. break;
  661. case WindowsConsole.EventType.Focus:
  662. break;
  663. default:
  664. break;
  665. }
  666. result = null;
  667. }
  668. WindowsConsole.ButtonState? LastMouseButtonPressed = null;
  669. bool IsButtonPressed = false;
  670. bool IsButtonReleased = false;
  671. bool IsButtonDoubleClicked = false;
  672. Point point;
  673. MouseEvent ToDriverMouse (WindowsConsole.MouseEventRecord mouseEvent)
  674. {
  675. MouseFlags mouseFlag = MouseFlags.AllEvents;
  676. if (IsButtonDoubleClicked) {
  677. Application.MainLoop.AddIdle (() => {
  678. ProcessButtonDoubleClickedAsync ().ConfigureAwait (false);
  679. return false;
  680. });
  681. }
  682. // The ButtonState member of the MouseEvent structure has bit corresponding to each mouse button.
  683. // This will tell when a mouse button is pressed. When the button is released this event will
  684. // be fired with it's bit set to 0. So when the button is up ButtonState will be 0.
  685. // To map to the correct driver events we save the last pressed mouse button so we can
  686. // map to the correct clicked event.
  687. if ((LastMouseButtonPressed != null || IsButtonReleased) && mouseEvent.ButtonState != 0) {
  688. LastMouseButtonPressed = null;
  689. IsButtonPressed = false;
  690. IsButtonReleased = false;
  691. }
  692. if ((mouseEvent.ButtonState != 0 && mouseEvent.EventFlags == 0 && LastMouseButtonPressed == null && !IsButtonDoubleClicked) ||
  693. (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved &&
  694. mouseEvent.ButtonState != 0 && !IsButtonReleased && !IsButtonDoubleClicked)) {
  695. switch (mouseEvent.ButtonState) {
  696. case WindowsConsole.ButtonState.Button1Pressed:
  697. mouseFlag = MouseFlags.Button1Pressed;
  698. break;
  699. case WindowsConsole.ButtonState.Button2Pressed:
  700. mouseFlag = MouseFlags.Button2Pressed;
  701. break;
  702. case WindowsConsole.ButtonState.RightmostButtonPressed:
  703. mouseFlag = MouseFlags.Button3Pressed;
  704. break;
  705. }
  706. if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) {
  707. mouseFlag |= MouseFlags.ReportMousePosition;
  708. point = new Point ();
  709. IsButtonReleased = false;
  710. } else {
  711. point = new Point () {
  712. X = mouseEvent.MousePosition.X,
  713. Y = mouseEvent.MousePosition.Y
  714. };
  715. }
  716. LastMouseButtonPressed = mouseEvent.ButtonState;
  717. IsButtonPressed = true;
  718. if ((mouseFlag & MouseFlags.ReportMousePosition) == 0) {
  719. Application.MainLoop.AddIdle (() => {
  720. ProcessContinuousButtonPressedAsync (mouseEvent, mouseFlag).ConfigureAwait (false);
  721. return false;
  722. });
  723. }
  724. } else if ((mouseEvent.EventFlags == 0 || mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) &&
  725. LastMouseButtonPressed != null && !IsButtonReleased && !IsButtonDoubleClicked) {
  726. switch (LastMouseButtonPressed) {
  727. case WindowsConsole.ButtonState.Button1Pressed:
  728. mouseFlag = MouseFlags.Button1Released;
  729. break;
  730. case WindowsConsole.ButtonState.Button2Pressed:
  731. mouseFlag = MouseFlags.Button2Released;
  732. break;
  733. case WindowsConsole.ButtonState.RightmostButtonPressed:
  734. mouseFlag = MouseFlags.Button3Released;
  735. break;
  736. }
  737. IsButtonPressed = false;
  738. IsButtonReleased = true;
  739. } else if ((mouseEvent.EventFlags == 0 || mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) &&
  740. IsButtonReleased) {
  741. var p = new Point () {
  742. X = mouseEvent.MousePosition.X,
  743. Y = mouseEvent.MousePosition.Y
  744. };
  745. //if (p == point) {
  746. switch (LastMouseButtonPressed) {
  747. case WindowsConsole.ButtonState.Button1Pressed:
  748. mouseFlag = MouseFlags.Button1Clicked;
  749. break;
  750. case WindowsConsole.ButtonState.Button2Pressed:
  751. mouseFlag = MouseFlags.Button2Clicked;
  752. break;
  753. case WindowsConsole.ButtonState.RightmostButtonPressed:
  754. mouseFlag = MouseFlags.Button3Clicked;
  755. break;
  756. }
  757. point = new Point () {
  758. X = mouseEvent.MousePosition.X,
  759. Y = mouseEvent.MousePosition.Y
  760. };
  761. //} else {
  762. // mouseFlag = 0;
  763. //}
  764. LastMouseButtonPressed = null;
  765. IsButtonReleased = false;
  766. } else if (mouseEvent.EventFlags.HasFlag (WindowsConsole.EventFlags.DoubleClick)) {
  767. switch (mouseEvent.ButtonState) {
  768. case WindowsConsole.ButtonState.Button1Pressed:
  769. mouseFlag = MouseFlags.Button1DoubleClicked;
  770. break;
  771. case WindowsConsole.ButtonState.Button2Pressed:
  772. mouseFlag = MouseFlags.Button2DoubleClicked;
  773. break;
  774. case WindowsConsole.ButtonState.RightmostButtonPressed:
  775. mouseFlag = MouseFlags.Button3DoubleClicked;
  776. break;
  777. }
  778. IsButtonDoubleClicked = true;
  779. } else if (mouseEvent.EventFlags == 0 && mouseEvent.ButtonState != 0 && IsButtonDoubleClicked) {
  780. switch (mouseEvent.ButtonState) {
  781. case WindowsConsole.ButtonState.Button1Pressed:
  782. mouseFlag = MouseFlags.Button1TripleClicked;
  783. break;
  784. case WindowsConsole.ButtonState.Button2Pressed:
  785. mouseFlag = MouseFlags.Button2TripleClicked;
  786. break;
  787. case WindowsConsole.ButtonState.RightmostButtonPressed:
  788. mouseFlag = MouseFlags.Button3TripleClicked;
  789. break;
  790. }
  791. IsButtonDoubleClicked = false;
  792. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled) {
  793. switch (mouseEvent.ButtonState) {
  794. case WindowsConsole.ButtonState.WheeledUp:
  795. mouseFlag = MouseFlags.WheeledUp;
  796. break;
  797. case WindowsConsole.ButtonState.WheeledDown:
  798. mouseFlag = MouseFlags.WheeledDown;
  799. break;
  800. }
  801. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseWheeled &&
  802. mouseEvent.ControlKeyState == WindowsConsole.ControlKeyState.ShiftPressed) {
  803. switch (mouseEvent.ButtonState) {
  804. case WindowsConsole.ButtonState.WheeledUp:
  805. mouseFlag = MouseFlags.WheeledLeft;
  806. break;
  807. case WindowsConsole.ButtonState.WheeledDown:
  808. mouseFlag = MouseFlags.WheeledRight;
  809. break;
  810. }
  811. } else if (mouseEvent.EventFlags == WindowsConsole.EventFlags.MouseMoved) {
  812. if (mouseEvent.MousePosition.X != point.X || mouseEvent.MousePosition.Y != point.Y) {
  813. mouseFlag = MouseFlags.ReportMousePosition;
  814. point = new Point ();
  815. } else {
  816. mouseFlag = 0;
  817. }
  818. } else if (mouseEvent.ButtonState == 0 && mouseEvent.EventFlags == 0) {
  819. mouseFlag = 0;
  820. }
  821. mouseFlag = SetControlKeyStates (mouseEvent, mouseFlag);
  822. return new MouseEvent () {
  823. X = mouseEvent.MousePosition.X,
  824. Y = mouseEvent.MousePosition.Y,
  825. Flags = mouseFlag
  826. };
  827. }
  828. async Task ProcessButtonDoubleClickedAsync ()
  829. {
  830. await Task.Delay (200);
  831. IsButtonDoubleClicked = false;
  832. }
  833. async Task ProcessContinuousButtonPressedAsync (WindowsConsole.MouseEventRecord mouseEvent, MouseFlags mouseFlag)
  834. {
  835. while (IsButtonPressed) {
  836. await Task.Delay (200);
  837. var me = new MouseEvent () {
  838. X = mouseEvent.MousePosition.X,
  839. Y = mouseEvent.MousePosition.Y,
  840. Flags = mouseFlag
  841. };
  842. var view = Application.wantContinuousButtonPressedView;
  843. if (view == null) {
  844. break;
  845. }
  846. if (IsButtonPressed && (mouseFlag & MouseFlags.ReportMousePosition) == 0) {
  847. mouseHandler (me);
  848. }
  849. }
  850. }
  851. static MouseFlags SetControlKeyStates (WindowsConsole.MouseEventRecord mouseEvent, MouseFlags mouseFlag)
  852. {
  853. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightControlPressed) ||
  854. mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftControlPressed))
  855. mouseFlag |= MouseFlags.ButtonCtrl;
  856. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.ShiftPressed))
  857. mouseFlag |= MouseFlags.ButtonShift;
  858. if (mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.RightAltPressed) ||
  859. mouseEvent.ControlKeyState.HasFlag (WindowsConsole.ControlKeyState.LeftAltPressed))
  860. mouseFlag |= MouseFlags.ButtonAlt;
  861. return mouseFlag;
  862. }
  863. KeyModifiers keyModifiers;
  864. public ConsoleKeyInfoEx ToConsoleKeyInfoEx (WindowsConsole.KeyEventRecord keyEvent)
  865. {
  866. var state = keyEvent.dwControlKeyState;
  867. bool shift = (state & WindowsConsole.ControlKeyState.ShiftPressed) != 0;
  868. bool alt = (state & (WindowsConsole.ControlKeyState.LeftAltPressed | WindowsConsole.ControlKeyState.RightAltPressed)) != 0;
  869. bool control = (state & (WindowsConsole.ControlKeyState.LeftControlPressed | WindowsConsole.ControlKeyState.RightControlPressed)) != 0;
  870. bool capslock = (state & (WindowsConsole.ControlKeyState.CapslockOn)) != 0;
  871. bool numlock = (state & (WindowsConsole.ControlKeyState.NumlockOn)) != 0;
  872. bool scrolllock = (state & (WindowsConsole.ControlKeyState.ScrolllockOn)) != 0;
  873. if (keyModifiers == null)
  874. keyModifiers = new KeyModifiers ();
  875. if (shift)
  876. keyModifiers.Shift = shift;
  877. if (alt)
  878. keyModifiers.Alt = alt;
  879. if (control)
  880. keyModifiers.Ctrl = control;
  881. if (capslock)
  882. keyModifiers.Capslock = capslock;
  883. if (numlock)
  884. keyModifiers.Numlock = numlock;
  885. if (scrolllock)
  886. keyModifiers.Scrolllock = scrolllock;
  887. var ConsoleKeyInfo = new ConsoleKeyInfo (keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
  888. return new ConsoleKeyInfoEx (ConsoleKeyInfo, capslock, numlock);
  889. }
  890. public Key MapKey (ConsoleKeyInfoEx keyInfoEx)
  891. {
  892. var keyInfo = keyInfoEx.consoleKeyInfo;
  893. switch (keyInfo.Key) {
  894. case ConsoleKey.Escape:
  895. return MapKeyModifiers (keyInfo, Key.Esc);
  896. case ConsoleKey.Tab:
  897. return keyInfo.Modifiers == ConsoleModifiers.Shift ? Key.BackTab : Key.Tab;
  898. case ConsoleKey.Home:
  899. return MapKeyModifiers (keyInfo, Key.Home);
  900. case ConsoleKey.End:
  901. return MapKeyModifiers (keyInfo, Key.End);
  902. case ConsoleKey.LeftArrow:
  903. return MapKeyModifiers (keyInfo, Key.CursorLeft);
  904. case ConsoleKey.RightArrow:
  905. return MapKeyModifiers (keyInfo, Key.CursorRight);
  906. case ConsoleKey.UpArrow:
  907. return MapKeyModifiers (keyInfo, Key.CursorUp);
  908. case ConsoleKey.DownArrow:
  909. return MapKeyModifiers (keyInfo, Key.CursorDown);
  910. case ConsoleKey.PageUp:
  911. return MapKeyModifiers (keyInfo, Key.PageUp);
  912. case ConsoleKey.PageDown:
  913. return MapKeyModifiers (keyInfo, Key.PageDown);
  914. case ConsoleKey.Enter:
  915. return MapKeyModifiers (keyInfo, Key.Enter);
  916. case ConsoleKey.Spacebar:
  917. return MapKeyModifiers (keyInfo, Key.Space);
  918. case ConsoleKey.Backspace:
  919. return MapKeyModifiers (keyInfo, Key.Backspace);
  920. case ConsoleKey.Delete:
  921. return MapKeyModifiers (keyInfo, Key.DeleteChar);
  922. case ConsoleKey.Insert:
  923. return MapKeyModifiers (keyInfo, Key.InsertChar);
  924. case ConsoleKey.NumPad0:
  925. return keyInfoEx.NumLock ? Key.D0 : Key.InsertChar;
  926. case ConsoleKey.NumPad1:
  927. return keyInfoEx.NumLock ? Key.D1 : Key.End;
  928. case ConsoleKey.NumPad2:
  929. return keyInfoEx.NumLock ? Key.D2 : Key.CursorDown;
  930. case ConsoleKey.NumPad3:
  931. return keyInfoEx.NumLock ? Key.D3 : Key.PageDown;
  932. case ConsoleKey.NumPad4:
  933. return keyInfoEx.NumLock ? Key.D4 : Key.CursorLeft;
  934. case ConsoleKey.NumPad5:
  935. return keyInfoEx.NumLock ? Key.D5 : (Key)((uint)keyInfo.KeyChar);
  936. case ConsoleKey.NumPad6:
  937. return keyInfoEx.NumLock ? Key.D6 : Key.CursorRight;
  938. case ConsoleKey.NumPad7:
  939. return keyInfoEx.NumLock ? Key.D7 : Key.Home;
  940. case ConsoleKey.NumPad8:
  941. return keyInfoEx.NumLock ? Key.D8 : Key.CursorUp;
  942. case ConsoleKey.NumPad9:
  943. return keyInfoEx.NumLock ? Key.D9 : Key.PageUp;
  944. case ConsoleKey.Oem1:
  945. case ConsoleKey.Oem2:
  946. case ConsoleKey.Oem3:
  947. case ConsoleKey.Oem4:
  948. case ConsoleKey.Oem5:
  949. case ConsoleKey.Oem6:
  950. case ConsoleKey.Oem7:
  951. case ConsoleKey.Oem8:
  952. case ConsoleKey.Oem102:
  953. case ConsoleKey.OemPeriod:
  954. case ConsoleKey.OemComma:
  955. case ConsoleKey.OemPlus:
  956. case ConsoleKey.OemMinus:
  957. if (keyInfo.KeyChar == 0)
  958. return Key.Unknown;
  959. return (Key)((uint)keyInfo.KeyChar);
  960. }
  961. var key = keyInfo.Key;
  962. //var alphaBase = ((keyInfo.Modifiers == ConsoleModifiers.Shift) ^ (keyInfoEx.CapsLock)) ? 'A' : 'a';
  963. if (key >= ConsoleKey.A && key <= ConsoleKey.Z) {
  964. var delta = key - ConsoleKey.A;
  965. if (keyInfo.Modifiers == ConsoleModifiers.Control) {
  966. return (Key)(((uint)Key.CtrlMask) | ((uint)Key.A + delta));
  967. }
  968. if (keyInfo.Modifiers == ConsoleModifiers.Alt) {
  969. return (Key)(((uint)Key.AltMask) | ((uint)Key.A + delta));
  970. }
  971. if ((keyInfo.Modifiers & (ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  972. if (keyInfo.KeyChar == 0 || (keyInfo.KeyChar != 0 && keyInfo.KeyChar >= 1 && keyInfo.KeyChar <= 26)) {
  973. return MapKeyModifiers (keyInfo, (Key)((uint)Key.A + delta));
  974. }
  975. }
  976. //return (Key)((uint)alphaBase + delta);
  977. return (Key)((uint)keyInfo.KeyChar);
  978. }
  979. if (key >= ConsoleKey.D0 && key <= ConsoleKey.D9) {
  980. var delta = key - ConsoleKey.D0;
  981. if (keyInfo.Modifiers == ConsoleModifiers.Alt) {
  982. return (Key)(((uint)Key.AltMask) | ((uint)Key.D0 + delta));
  983. }
  984. if (keyInfo.Modifiers == ConsoleModifiers.Control) {
  985. return (Key)(((uint)Key.CtrlMask) | ((uint)Key.D0 + delta));
  986. }
  987. if ((keyInfo.Modifiers & (ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  988. if (keyInfo.KeyChar == 0 || keyInfo.KeyChar == 30) {
  989. return MapKeyModifiers (keyInfo, (Key)((uint)Key.D0 + delta));
  990. }
  991. }
  992. return (Key)((uint)keyInfo.KeyChar);
  993. }
  994. if (key >= ConsoleKey.F1 && key <= ConsoleKey.F12) {
  995. var delta = key - ConsoleKey.F1;
  996. if ((keyInfo.Modifiers & (ConsoleModifiers.Shift | ConsoleModifiers.Alt | ConsoleModifiers.Control)) != 0) {
  997. return MapKeyModifiers (keyInfo, (Key)((uint)Key.F1 + delta));
  998. }
  999. return (Key)((uint)Key.F1 + delta);
  1000. }
  1001. if (keyInfo.KeyChar != 0) {
  1002. return (Key)((uint)keyInfo.KeyChar);
  1003. }
  1004. return (Key)(0xffffffff);
  1005. }
  1006. private Key MapKeyModifiers (ConsoleKeyInfo keyInfo, Key key)
  1007. {
  1008. Key keyMod = new Key ();
  1009. if ((keyInfo.Modifiers & ConsoleModifiers.Shift) != 0)
  1010. keyMod = Key.ShiftMask;
  1011. if ((keyInfo.Modifiers & ConsoleModifiers.Control) != 0)
  1012. keyMod |= Key.CtrlMask;
  1013. if ((keyInfo.Modifiers & ConsoleModifiers.Alt) != 0)
  1014. keyMod |= Key.AltMask;
  1015. return keyMod != Key.Null ? keyMod | key : key;
  1016. }
  1017. public override void Init (Action terminalResized)
  1018. {
  1019. TerminalResized = terminalResized;
  1020. SetupColorsAndBorders ();
  1021. }
  1022. void ResizeScreen ()
  1023. {
  1024. OutputBuffer = new WindowsConsole.CharInfo [Rows * Cols];
  1025. Clip = new Rect (0, 0, Cols, Rows);
  1026. damageRegion = new WindowsConsole.SmallRect () {
  1027. Top = 0,
  1028. Left = 0,
  1029. Bottom = (short)Rows,
  1030. Right = (short)Cols
  1031. };
  1032. }
  1033. void UpdateOffScreen ()
  1034. {
  1035. for (int row = 0; row < rows; row++)
  1036. for (int col = 0; col < cols; col++) {
  1037. int position = row * cols + col;
  1038. OutputBuffer [position].Attributes = (ushort)Colors.TopLevel.Normal;
  1039. OutputBuffer [position].Char.UnicodeChar = ' ';
  1040. }
  1041. }
  1042. int ccol, crow;
  1043. public override void Move (int col, int row)
  1044. {
  1045. ccol = col;
  1046. crow = row;
  1047. }
  1048. public override void AddRune (Rune rune)
  1049. {
  1050. rune = MakePrintable (rune);
  1051. var position = crow * Cols + ccol;
  1052. if (Clip.Contains (ccol, crow)) {
  1053. OutputBuffer [position].Attributes = (ushort)currentAttribute;
  1054. OutputBuffer [position].Char.UnicodeChar = (char)rune;
  1055. WindowsConsole.SmallRect.Update (ref damageRegion, (short)ccol, (short)crow);
  1056. }
  1057. ccol++;
  1058. var runeWidth = Rune.ColumnWidth (rune);
  1059. if (runeWidth > 1) {
  1060. for (int i = 1; i < runeWidth; i++) {
  1061. AddStr (" ");
  1062. }
  1063. }
  1064. //if (ccol == Cols) {
  1065. // ccol = 0;
  1066. // if (crow + 1 < Rows)
  1067. // crow++;
  1068. //}
  1069. if (sync)
  1070. UpdateScreen ();
  1071. }
  1072. public override void AddStr (ustring str)
  1073. {
  1074. foreach (var rune in str)
  1075. AddRune (rune);
  1076. }
  1077. int currentAttribute;
  1078. CancellationTokenSource tokenSource = new CancellationTokenSource ();
  1079. public override void SetAttribute (Attribute c)
  1080. {
  1081. currentAttribute = c.value;
  1082. }
  1083. Attribute MakeColor (ConsoleColor f, ConsoleColor b)
  1084. {
  1085. // Encode the colors into the int value.
  1086. return new Attribute () {
  1087. value = ((int)f | (int)b << 4),
  1088. foreground = (Color)f,
  1089. background = (Color)b
  1090. };
  1091. }
  1092. public override Attribute MakeAttribute (Color fore, Color back)
  1093. {
  1094. return MakeColor ((ConsoleColor)fore, (ConsoleColor)back);
  1095. }
  1096. public override void Refresh ()
  1097. {
  1098. UpdateScreen ();
  1099. #if false
  1100. var bufferCoords = new WindowsConsole.Coord (){
  1101. X = (short)Clip.Width,
  1102. Y = (short)Clip.Height
  1103. };
  1104. var window = new WindowsConsole.SmallRect (){
  1105. Top = 0,
  1106. Left = 0,
  1107. Right = (short)Clip.Right,
  1108. Bottom = (short)Clip.Bottom
  1109. };
  1110. UpdateCursor();
  1111. winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
  1112. #endif
  1113. }
  1114. public override void UpdateScreen ()
  1115. {
  1116. if (damageRegion.Left == -1)
  1117. return;
  1118. var bufferCoords = new WindowsConsole.Coord () {
  1119. X = (short)Clip.Width,
  1120. Y = (short)Clip.Height
  1121. };
  1122. var window = new WindowsConsole.SmallRect () {
  1123. Top = 0,
  1124. Left = 0,
  1125. Right = (short)Clip.Right,
  1126. Bottom = (short)Clip.Bottom
  1127. };
  1128. UpdateCursor ();
  1129. winConsole.WriteToConsole (OutputBuffer, bufferCoords, damageRegion);
  1130. // System.Diagnostics.Debugger.Log(0, "debug", $"Region={damageRegion.Right - damageRegion.Left},{damageRegion.Bottom - damageRegion.Top}\n");
  1131. WindowsConsole.SmallRect.MakeEmpty (ref damageRegion);
  1132. }
  1133. public override void UpdateCursor ()
  1134. {
  1135. var position = new WindowsConsole.Coord () {
  1136. X = (short)ccol,
  1137. Y = (short)crow
  1138. };
  1139. winConsole.SetCursorPosition (position);
  1140. }
  1141. public override void End ()
  1142. {
  1143. winConsole.Cleanup ();
  1144. }
  1145. #region Unused
  1146. public override void SetColors (ConsoleColor foreground, ConsoleColor background)
  1147. {
  1148. }
  1149. public override void SetColors (short foregroundColorId, short backgroundColorId)
  1150. {
  1151. }
  1152. public override void Suspend ()
  1153. {
  1154. }
  1155. public override void StartReportingMouseMoves ()
  1156. {
  1157. }
  1158. public override void StopReportingMouseMoves ()
  1159. {
  1160. }
  1161. public override void UncookMouse ()
  1162. {
  1163. }
  1164. public override void CookMouse ()
  1165. {
  1166. }
  1167. #endregion
  1168. }
  1169. }