Application.cs 21 KB

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  1. //
  2. // Core.cs: The core engine for gui.cs
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // Pending:
  8. // - Check for NeedDisplay on the hierarchy and repaint
  9. // - Layout support
  10. // - "Colors" type or "Attributes" type?
  11. // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
  12. //
  13. // Optimziations
  14. // - Add rendering limitation to the exposed area
  15. using System;
  16. using System.Collections;
  17. using System.Collections.Generic;
  18. using System.Threading;
  19. using System.Linq;
  20. using NStack;
  21. using System.ComponentModel;
  22. namespace Terminal.Gui {
  23. /// <summary>
  24. /// A static, singelton class provding the main application driver for Terminal.Gui apps.
  25. /// </summary>
  26. /// <example>
  27. /// <code>
  28. /// // A simple Terminal.Gui app that creates a window with a frame and title with
  29. /// // 5 rows/columns of padding.
  30. /// Application.Init();
  31. /// var win = new Window ("Hello World - CTRL-Q to quit") {
  32. /// X = 5,
  33. /// Y = 5,
  34. /// Width = Dim.Fill (5),
  35. /// Height = Dim.Fill (5)
  36. /// };
  37. /// Application.Top.Add(win);
  38. /// Application.Run();
  39. /// </code>
  40. /// </example>
  41. /// <remarks>
  42. /// <para>
  43. /// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
  44. /// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
  45. /// </para>
  46. /// <para>
  47. /// You can hook up to the <see cref="Iteration"/> event to have your method
  48. /// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
  49. /// </para>
  50. /// <para>
  51. /// When invoked sets the SynchronizationContext to one that is tied
  52. /// to the mainloop, allowing user code to use async/await.
  53. /// </para>
  54. /// </remarks>
  55. public static class Application {
  56. /// <summary>
  57. /// The current <see cref="ConsoleDriver"/> in use.
  58. /// </summary>
  59. public static ConsoleDriver Driver;
  60. /// <summary>
  61. /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
  62. /// </summary>
  63. /// <value>The top.</value>
  64. public static Toplevel Top { get; private set; }
  65. /// <summary>
  66. /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run()"/> enters and leaves to point to the current <see cref="Toplevel"/> .
  67. /// </summary>
  68. /// <value>The current.</value>
  69. public static Toplevel Current { get; private set; }
  70. /// <summary>
  71. /// TThe current <see cref="View"/> object being redrawn.
  72. /// </summary>
  73. /// /// <value>The current.</value>
  74. public static View CurrentView { get; set; }
  75. /// <summary>
  76. /// The <see cref="MainLoop"/> driver for the application
  77. /// </summary>
  78. /// <value>The main loop.</value>
  79. public static MainLoop MainLoop { get; private set; }
  80. static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
  81. /// <summary>
  82. /// This event is raised on each iteration of the <see cref="MainLoop"/>
  83. /// </summary>
  84. /// <remarks>
  85. /// See also <see cref="Timeout"/>
  86. /// </remarks>
  87. public static Action Iteration;
  88. /// <summary>
  89. /// Returns a rectangle that is centered in the screen for the provided size.
  90. /// </summary>
  91. /// <returns>The centered rect.</returns>
  92. /// <param name="size">Size for the rectangle.</param>
  93. public static Rect MakeCenteredRect (Size size)
  94. {
  95. return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
  96. }
  97. //
  98. // provides the sync context set while executing code in Terminal.Gui, to let
  99. // users use async/await on their code
  100. //
  101. class MainLoopSyncContext : SynchronizationContext {
  102. MainLoop mainLoop;
  103. public MainLoopSyncContext (MainLoop mainLoop)
  104. {
  105. this.mainLoop = mainLoop;
  106. }
  107. public override SynchronizationContext CreateCopy ()
  108. {
  109. return new MainLoopSyncContext (MainLoop);
  110. }
  111. public override void Post (SendOrPostCallback d, object state)
  112. {
  113. mainLoop.AddIdle (() => {
  114. d (state);
  115. return false;
  116. });
  117. //mainLoop.Driver.Wakeup ();
  118. }
  119. public override void Send (SendOrPostCallback d, object state)
  120. {
  121. mainLoop.Invoke (() => {
  122. d (state);
  123. });
  124. }
  125. }
  126. /// <summary>
  127. /// If set, it forces the use of the System.Console-based driver.
  128. /// </summary>
  129. public static bool UseSystemConsole;
  130. /// <summary>
  131. /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
  132. /// </summary>
  133. /// <remarks>
  134. /// <para>
  135. /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
  136. /// </para>
  137. /// <para>
  138. /// Loads the right <see cref="ConsoleDriver"/> for the platform.
  139. /// </para>
  140. /// <para>
  141. /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/> and <see cref="CurrentView"/>
  142. /// </para>
  143. /// </remarks>
  144. public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver);
  145. internal static bool _initialized = false;
  146. /// <summary>
  147. /// Initializes the Terminal.Gui application
  148. /// </summary>
  149. static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null)
  150. {
  151. if (_initialized && driver == null) return;
  152. // Used only for start debugging on Unix.
  153. //#if DEBUG
  154. // while (!System.Diagnostics.Debugger.IsAttached) {
  155. // System.Threading.Thread.Sleep (100);
  156. // }
  157. // System.Diagnostics.Debugger.Break ();
  158. //#endif
  159. // This supports Unit Tests and the passing of a mock driver/loopdriver
  160. if (driver != null) {
  161. if (mainLoopDriver == null) {
  162. throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided.");
  163. }
  164. Driver = driver;
  165. Driver.Init (TerminalResized);
  166. MainLoop = new MainLoop (mainLoopDriver);
  167. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  168. }
  169. if (Driver == null) {
  170. var p = Environment.OSVersion.Platform;
  171. if (UseSystemConsole) {
  172. mainLoopDriver = new NetMainLoop (() => Console.ReadKey (true));
  173. Driver = new NetDriver ();
  174. } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
  175. var windowsDriver = new WindowsDriver ();
  176. mainLoopDriver = windowsDriver;
  177. Driver = windowsDriver;
  178. } else {
  179. mainLoopDriver = new UnixMainLoop ();
  180. Driver = new CursesDriver ();
  181. }
  182. Driver.Init (TerminalResized);
  183. MainLoop = new MainLoop (mainLoopDriver);
  184. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  185. }
  186. Top = topLevelFactory ();
  187. Current = Top;
  188. CurrentView = Top;
  189. _initialized = true;
  190. }
  191. /// <summary>
  192. /// Captures the execution state for the provided <see cref="Toplevel"/> view.
  193. /// </summary>
  194. public class RunState : IDisposable {
  195. /// <summary>
  196. /// Initializes a new <see cref="RunState"/> class.
  197. /// </summary>
  198. /// <param name="view"></param>
  199. public RunState (Toplevel view)
  200. {
  201. Toplevel = view;
  202. }
  203. internal Toplevel Toplevel;
  204. /// <summary>
  205. /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
  206. /// </summary>
  207. /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
  208. /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
  209. /// calling <see cref="Dispose()"/>, you must release all references to the
  210. /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
  211. /// <see cref="Application.RunState"/> was occupying.</remarks>
  212. public void Dispose ()
  213. {
  214. Dispose (true);
  215. GC.SuppressFinalize (this);
  216. }
  217. /// <summary>
  218. /// Dispose the specified disposing.
  219. /// </summary>
  220. /// <returns>The dispose.</returns>
  221. /// <param name="disposing">If set to <c>true</c> disposing.</param>
  222. protected virtual void Dispose (bool disposing)
  223. {
  224. if (Toplevel != null && disposing) {
  225. End (Toplevel);
  226. Toplevel.Dispose ();
  227. Toplevel = null;
  228. }
  229. }
  230. }
  231. static void ProcessKeyEvent (KeyEvent ke)
  232. {
  233. var chain = toplevels.ToList ();
  234. foreach (var topLevel in chain) {
  235. if (topLevel.ProcessHotKey (ke))
  236. return;
  237. if (topLevel.Modal)
  238. break;
  239. }
  240. foreach (var topLevel in chain) {
  241. if (topLevel.ProcessKey (ke))
  242. return;
  243. if (topLevel.Modal)
  244. break;
  245. }
  246. foreach (var topLevel in chain) {
  247. // Process the key normally
  248. if (topLevel.ProcessColdKey (ke))
  249. return;
  250. if (topLevel.Modal)
  251. break;
  252. }
  253. }
  254. static void ProcessKeyDownEvent (KeyEvent ke)
  255. {
  256. var chain = toplevels.ToList ();
  257. foreach (var topLevel in chain) {
  258. if (topLevel.OnKeyDown (ke))
  259. return;
  260. if (topLevel.Modal)
  261. break;
  262. }
  263. }
  264. static void ProcessKeyUpEvent (KeyEvent ke)
  265. {
  266. var chain = toplevels.ToList ();
  267. foreach (var topLevel in chain) {
  268. if (topLevel.OnKeyUp (ke))
  269. return;
  270. if (topLevel.Modal)
  271. break;
  272. }
  273. }
  274. static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
  275. {
  276. var startFrame = start.Frame;
  277. if (!startFrame.Contains (x, y)) {
  278. resx = 0;
  279. resy = 0;
  280. return null;
  281. }
  282. if (start.InternalSubviews != null) {
  283. int count = start.InternalSubviews.Count;
  284. if (count > 0) {
  285. var rx = x - startFrame.X;
  286. var ry = y - startFrame.Y;
  287. for (int i = count - 1; i >= 0; i--) {
  288. View v = start.InternalSubviews [i];
  289. if (v.Frame.Contains (rx, ry)) {
  290. var deep = FindDeepestView (v, rx, ry, out resx, out resy);
  291. if (deep == null)
  292. return v;
  293. return deep;
  294. }
  295. }
  296. }
  297. }
  298. resx = x - startFrame.X;
  299. resy = y - startFrame.Y;
  300. return start;
  301. }
  302. internal static View mouseGrabView;
  303. /// <summary>
  304. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
  305. /// </summary>
  306. /// <returns>The grab.</returns>
  307. /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
  308. public static void GrabMouse (View view)
  309. {
  310. if (view == null)
  311. return;
  312. mouseGrabView = view;
  313. Driver.UncookMouse ();
  314. }
  315. /// <summary>
  316. /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
  317. /// </summary>
  318. public static void UngrabMouse ()
  319. {
  320. mouseGrabView = null;
  321. Driver.CookMouse ();
  322. }
  323. /// <summary>
  324. /// Merely a debugging aid to see the raw mouse events
  325. /// </summary>
  326. public static Action<MouseEvent> RootMouseEvent;
  327. internal static View wantContinuousButtonPressedView;
  328. static View lastMouseOwnerView;
  329. static void ProcessMouseEvent (MouseEvent me)
  330. {
  331. var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
  332. if (view != null && view.WantContinuousButtonPressed)
  333. wantContinuousButtonPressedView = view;
  334. else
  335. wantContinuousButtonPressedView = null;
  336. RootMouseEvent?.Invoke (me);
  337. if (mouseGrabView != null) {
  338. var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
  339. var nme = new MouseEvent () {
  340. X = newxy.X,
  341. Y = newxy.Y,
  342. Flags = me.Flags,
  343. OfX = me.X - newxy.X,
  344. OfY = me.Y - newxy.Y,
  345. View = view
  346. };
  347. if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
  348. lastMouseOwnerView?.OnMouseLeave (me);
  349. }
  350. if (mouseGrabView != null) {
  351. mouseGrabView.OnMouseEvent (nme);
  352. return;
  353. }
  354. }
  355. if (view != null) {
  356. var nme = new MouseEvent () {
  357. X = rx,
  358. Y = ry,
  359. Flags = me.Flags,
  360. OfX = rx,
  361. OfY = ry,
  362. View = view
  363. };
  364. if (lastMouseOwnerView == null) {
  365. lastMouseOwnerView = view;
  366. view.OnMouseEnter (nme);
  367. } else if (lastMouseOwnerView != view) {
  368. lastMouseOwnerView.OnMouseLeave (nme);
  369. view.OnMouseEnter (nme);
  370. lastMouseOwnerView = view;
  371. }
  372. if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
  373. return;
  374. if (view.WantContinuousButtonPressed)
  375. wantContinuousButtonPressedView = view;
  376. else
  377. wantContinuousButtonPressedView = null;
  378. // Should we bubbled up the event, if it is not handled?
  379. view.OnMouseEvent (nme);
  380. }
  381. }
  382. static bool OutsideFrame (Point p, Rect r)
  383. {
  384. return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
  385. }
  386. /// <summary>
  387. /// This event is fired once when the application is first loaded. The dimensions of the
  388. /// terminal are provided.
  389. /// </summary>
  390. public static Action<ResizedEventArgs> Loaded;
  391. /// <summary>
  392. /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
  393. /// </summary>
  394. /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
  395. /// <param name="toplevel">Toplevel to prepare execution for.</param>
  396. /// <remarks>
  397. /// This method prepares the provided toplevel for running with the focus,
  398. /// it adds this to the list of toplevels, sets up the mainloop to process the
  399. /// event, lays out the subviews, focuses the first element, and draws the
  400. /// toplevel in the screen. This is usually followed by executing
  401. /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
  402. /// undo these changes.
  403. /// </remarks>
  404. public static RunState Begin (Toplevel toplevel)
  405. {
  406. if (toplevel == null)
  407. throw new ArgumentNullException (nameof (toplevel));
  408. var rs = new RunState (toplevel);
  409. Init ();
  410. if (toplevel is ISupportInitializeNotification initializableNotification &&
  411. !initializableNotification.IsInitialized) {
  412. initializableNotification.BeginInit ();
  413. initializableNotification.EndInit ();
  414. } else if (toplevel is ISupportInitialize initializable) {
  415. initializable.BeginInit ();
  416. initializable.EndInit ();
  417. }
  418. toplevels.Push (toplevel);
  419. Current = toplevel;
  420. Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
  421. if (toplevel.LayoutStyle == LayoutStyle.Computed)
  422. toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
  423. toplevel.LayoutSubviews ();
  424. Loaded?.Invoke (new ResizedEventArgs () { Rows = Driver.Rows, Cols = Driver.Cols });
  425. toplevel.WillPresent ();
  426. Redraw (toplevel);
  427. toplevel.PositionCursor ();
  428. Driver.Refresh ();
  429. return rs;
  430. }
  431. /// <summary>
  432. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
  433. /// </summary>
  434. /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
  435. public static void End (RunState runState)
  436. {
  437. if (runState == null)
  438. throw new ArgumentNullException (nameof (runState));
  439. runState.Dispose ();
  440. }
  441. /// <summary>
  442. /// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>
  443. /// </summary>
  444. public static void Shutdown ()
  445. {
  446. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  447. // Init created. Apps that do any threading will need to code defensively for this.
  448. // e.g. see Issue #537
  449. // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
  450. foreach (var t in toplevels) {
  451. t.Running = false;
  452. t.Dispose ();
  453. }
  454. toplevels.Clear ();
  455. Current = null;
  456. CurrentView = null;
  457. Top = null;
  458. MainLoop = null;
  459. Driver?.End ();
  460. Driver = null;
  461. _initialized = false;
  462. }
  463. static void Redraw (View view)
  464. {
  465. Application.CurrentView = view;
  466. view.Redraw (view.Bounds);
  467. Driver.Refresh ();
  468. }
  469. static void Refresh (View view)
  470. {
  471. view.Redraw (view.Bounds);
  472. Driver.Refresh ();
  473. }
  474. /// <summary>
  475. /// Triggers a refresh of the entire display.
  476. /// </summary>
  477. public static void Refresh ()
  478. {
  479. Driver.UpdateScreen ();
  480. View last = null;
  481. foreach (var v in toplevels.Reverse ()) {
  482. v.SetNeedsDisplay ();
  483. v.Redraw (v.Bounds);
  484. last = v;
  485. }
  486. last?.PositionCursor ();
  487. Driver.Refresh ();
  488. }
  489. internal static void End (View view)
  490. {
  491. if (toplevels.Peek () != view)
  492. throw new ArgumentException ("The view that you end with must be balanced");
  493. toplevels.Pop ();
  494. if (toplevels.Count == 0) {
  495. Current = null;
  496. CurrentView = null;
  497. } else {
  498. Current = toplevels.Peek ();
  499. CurrentView = Current;
  500. Refresh ();
  501. }
  502. }
  503. /// <summary>
  504. /// Building block API: Runs the main loop for the created dialog
  505. /// </summary>
  506. /// <remarks>
  507. /// Use the wait parameter to control whether this is a
  508. /// blocking or non-blocking call.
  509. /// </remarks>
  510. /// <param name="state">The state returned by the Begin method.</param>
  511. /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
  512. public static void RunLoop (RunState state, bool wait = true)
  513. {
  514. if (state == null)
  515. throw new ArgumentNullException (nameof (state));
  516. if (state.Toplevel == null)
  517. throw new ObjectDisposedException ("state");
  518. bool firstIteration = true;
  519. for (state.Toplevel.Running = true; state.Toplevel.Running;) {
  520. if (MainLoop.EventsPending (wait)) {
  521. // Notify Toplevel it's ready
  522. if (firstIteration) {
  523. state.Toplevel.OnReady ();
  524. }
  525. firstIteration = false;
  526. MainLoop.MainIteration ();
  527. Iteration?.Invoke ();
  528. } else if (!wait) {
  529. return;
  530. }
  531. if (state.Toplevel != Top && (!Top.NeedDisplay.IsEmpty || Top.childNeedsDisplay)) {
  532. Top.Redraw (Top.Bounds);
  533. state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
  534. }
  535. if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.childNeedsDisplay) {
  536. state.Toplevel.Redraw (state.Toplevel.Bounds);
  537. if (DebugDrawBounds) {
  538. DrawBounds (state.Toplevel);
  539. }
  540. state.Toplevel.PositionCursor ();
  541. Driver.Refresh ();
  542. } else {
  543. Driver.UpdateCursor ();
  544. }
  545. }
  546. }
  547. internal static bool DebugDrawBounds = false;
  548. // Need to look into why this does not work properly.
  549. static void DrawBounds (View v)
  550. {
  551. v.DrawFrame (v.Frame, padding: 0, fill: false);
  552. if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
  553. foreach (var sub in v.InternalSubviews)
  554. DrawBounds (sub);
  555. }
  556. /// <summary>
  557. /// Runs the application by calling <see cref="Run(Toplevel)"/> with the value of <see cref="Top"/>
  558. /// </summary>
  559. public static void Run ()
  560. {
  561. Run (Top);
  562. }
  563. /// <summary>
  564. /// Runs the application by calling <see cref="Run(Toplevel)"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
  565. /// </summary>
  566. public static void Run<T> () where T : Toplevel, new()
  567. {
  568. Init (() => new T ());
  569. Run (Top);
  570. }
  571. /// <summary>
  572. /// Runs the main loop on the given <see cref="Toplevel"/> container.
  573. /// </summary>
  574. /// <remarks>
  575. /// <para>
  576. /// This method is used to start processing events
  577. /// for the main application, but it is also used to
  578. /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  579. /// </para>
  580. /// <para>
  581. /// To make a <see cref="Run(Toplevel)"/> stop execution, call <see cref="Application.RequestStop"/>.
  582. /// </para>
  583. /// <para>
  584. /// Calling <see cref="Run(Toplevel)"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
  585. /// and then calling <see cref="End(RunState)"/>.
  586. /// </para>
  587. /// <para>
  588. /// Alternatively, to have a program control the main loop and
  589. /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
  590. /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
  591. /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
  592. /// then return control immediately.
  593. /// </para>
  594. /// </remarks>
  595. /// <param name="view">The <see cref="Toplevel"/> tu run modally.</param>
  596. public static void Run (Toplevel view)
  597. {
  598. var runToken = Begin (view);
  599. RunLoop (runToken);
  600. End (runToken);
  601. }
  602. /// <summary>
  603. /// Stops running the most recent <see cref="Toplevel"/>.
  604. /// </summary>
  605. /// <remarks>
  606. /// <para>
  607. /// This will cause <see cref="Application.Run()"/> to return.
  608. /// </para>
  609. /// <para>
  610. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
  611. /// </para>
  612. /// </remarks>
  613. public static void RequestStop ()
  614. {
  615. Current.Running = false;
  616. }
  617. /// <summary>
  618. /// Event arguments for the <see cref="Application.Resized"/> event.
  619. /// </summary>
  620. public class ResizedEventArgs : EventArgs {
  621. /// <summary>
  622. /// The number of rows in the resized terminal.
  623. /// </summary>
  624. public int Rows { get; set; }
  625. /// <summary>
  626. /// The number of columns in the resized terminal.
  627. /// </summary>
  628. public int Cols { get; set; }
  629. }
  630. /// <summary>
  631. /// Invoked when the terminal was resized. The new size of the terminal is provided.
  632. /// </summary>
  633. public static Action<ResizedEventArgs> Resized;
  634. static void TerminalResized ()
  635. {
  636. var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
  637. Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
  638. Driver.Clip = full;
  639. foreach (var t in toplevels) {
  640. t.PositionToplevels ();
  641. t.SetRelativeLayout (full);
  642. t.LayoutSubviews ();
  643. }
  644. Refresh ();
  645. }
  646. }
  647. }