Application.Run.cs 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863
  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Diagnostics.CodeAnalysis;
  4. namespace Terminal.Gui;
  5. public static partial class Application // Run (Begin, Run, End, Stop)
  6. {
  7. // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
  8. // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
  9. private static Toplevel? _cachedRunStateToplevel;
  10. /// <summary>
  11. /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
  12. /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
  13. /// </summary>
  14. /// <remarks>
  15. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  16. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  17. /// when the application is done.
  18. /// </remarks>
  19. public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
  20. /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
  21. /// <remarks>
  22. /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
  23. /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
  24. /// when the application is done.
  25. /// </remarks>
  26. public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
  27. /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
  28. /// <returns>
  29. /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
  30. /// completion.
  31. /// </returns>
  32. /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
  33. /// <remarks>
  34. /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
  35. /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
  36. /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
  37. /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
  38. /// </remarks>
  39. public static RunState Begin (Toplevel toplevel)
  40. {
  41. ArgumentNullException.ThrowIfNull (toplevel);
  42. #if DEBUG_IDISPOSABLE
  43. Debug.Assert (!toplevel.WasDisposed);
  44. if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
  45. {
  46. Debug.Assert (_cachedRunStateToplevel.WasDisposed);
  47. }
  48. #endif
  49. if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
  50. {
  51. throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
  52. }
  53. // Ensure the mouse is ungrabbed.
  54. MouseGrabView = null;
  55. var rs = new RunState (toplevel);
  56. // View implements ISupportInitializeNotification which is derived from ISupportInitialize
  57. if (!toplevel.IsInitialized)
  58. {
  59. toplevel.BeginInit ();
  60. toplevel.EndInit ();
  61. }
  62. #if DEBUG_IDISPOSABLE
  63. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  64. {
  65. // This assertion confirm if the Top was already disposed
  66. Debug.Assert (Top.WasDisposed);
  67. Debug.Assert (Top == _cachedRunStateToplevel);
  68. }
  69. #endif
  70. lock (_topLevels)
  71. {
  72. if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
  73. {
  74. // If Top was already disposed and isn't on the Toplevels Stack,
  75. // clean it up here if is the same as _cachedRunStateToplevel
  76. if (Top == _cachedRunStateToplevel)
  77. {
  78. Top = null;
  79. }
  80. else
  81. {
  82. // Probably this will never hit
  83. throw new ObjectDisposedException (Top.GetType ().FullName);
  84. }
  85. }
  86. else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top!))
  87. {
  88. Top!.OnLeave (toplevel);
  89. }
  90. // BUGBUG: We should not depend on `Id` internally.
  91. // BUGBUG: It is super unclear what this code does anyway.
  92. if (string.IsNullOrEmpty (toplevel.Id))
  93. {
  94. var count = 1;
  95. var id = (_topLevels.Count + count).ToString ();
  96. while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
  97. {
  98. count++;
  99. id = (_topLevels.Count + count).ToString ();
  100. }
  101. toplevel.Id = (_topLevels.Count + count).ToString ();
  102. _topLevels.Push (toplevel);
  103. }
  104. else
  105. {
  106. Toplevel? dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
  107. if (dup is null)
  108. {
  109. _topLevels.Push (toplevel);
  110. }
  111. }
  112. if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
  113. {
  114. throw new ArgumentException ("There are duplicates Toplevel IDs");
  115. }
  116. }
  117. if (Top is null || toplevel.IsOverlappedContainer)
  118. {
  119. Top = toplevel;
  120. }
  121. var refreshDriver = true;
  122. if (OverlappedTop is null
  123. || toplevel.IsOverlappedContainer
  124. || (Current?.Modal == false && toplevel.Modal)
  125. || (Current?.Modal == false && !toplevel.Modal)
  126. || (Current?.Modal == true && toplevel.Modal))
  127. {
  128. if (toplevel.Visible)
  129. {
  130. Current?.OnDeactivate (toplevel);
  131. Toplevel previousCurrent = Current!;
  132. Current = toplevel;
  133. Current.OnActivate (previousCurrent);
  134. SetCurrentOverlappedAsTop ();
  135. }
  136. else
  137. {
  138. refreshDriver = false;
  139. }
  140. }
  141. else if ((toplevel != OverlappedTop
  142. && Current?.Modal == true
  143. && !_topLevels.Peek ().Modal)
  144. || (toplevel != OverlappedTop && Current?.Running == false))
  145. {
  146. refreshDriver = false;
  147. MoveCurrent (toplevel);
  148. }
  149. else
  150. {
  151. refreshDriver = false;
  152. MoveCurrent (Current!);
  153. }
  154. toplevel.SetRelativeLayout (Driver!.Screen.Size);
  155. toplevel.LayoutSubviews ();
  156. toplevel.PositionToplevels ();
  157. toplevel.FocusFirst ();
  158. BringOverlappedTopToFront ();
  159. if (refreshDriver)
  160. {
  161. OverlappedTop?.OnChildLoaded (toplevel);
  162. toplevel.OnLoaded ();
  163. toplevel.SetNeedsDisplay ();
  164. toplevel.Draw ();
  165. Driver.UpdateScreen ();
  166. if (PositionCursor (toplevel))
  167. {
  168. Driver.UpdateCursor ();
  169. }
  170. }
  171. NotifyNewRunState?.Invoke (toplevel, new (rs));
  172. return rs;
  173. }
  174. /// <summary>
  175. /// Calls <see cref="View.PositionCursor"/> on the most focused view in the view starting with <paramref name="view"/>.
  176. /// </summary>
  177. /// <remarks>
  178. /// Does nothing if <paramref name="view"/> is <see langword="null"/> or if the most focused view is not visible or
  179. /// enabled.
  180. /// <para>
  181. /// If the most focused view is not visible within it's superview, the cursor will be hidden.
  182. /// </para>
  183. /// </remarks>
  184. /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
  185. internal static bool PositionCursor (View view)
  186. {
  187. // Find the most focused view and position the cursor there.
  188. View? mostFocused = view?.MostFocused;
  189. if (mostFocused is null)
  190. {
  191. if (view is { HasFocus: true })
  192. {
  193. mostFocused = view;
  194. }
  195. else
  196. {
  197. return false;
  198. }
  199. }
  200. // If the view is not visible or enabled, don't position the cursor
  201. if (!mostFocused.Visible || !mostFocused.Enabled)
  202. {
  203. Driver!.GetCursorVisibility (out CursorVisibility current);
  204. if (current != CursorVisibility.Invisible)
  205. {
  206. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  207. }
  208. return false;
  209. }
  210. // If the view is not visible within it's superview, don't position the cursor
  211. Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
  212. Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
  213. if (!superViewViewport.IntersectsWith (mostFocusedViewport))
  214. {
  215. return false;
  216. }
  217. Point? cursor = mostFocused.PositionCursor ();
  218. Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
  219. if (cursor is { })
  220. {
  221. // Convert cursor to screen coords
  222. cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
  223. // If the cursor is not in a visible location in the SuperView, hide it
  224. if (!superViewViewport.Contains (cursor.Value))
  225. {
  226. if (currentCursorVisibility != CursorVisibility.Invisible)
  227. {
  228. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  229. }
  230. return false;
  231. }
  232. // Show it
  233. if (currentCursorVisibility == CursorVisibility.Invisible)
  234. {
  235. Driver.SetCursorVisibility (mostFocused.CursorVisibility);
  236. }
  237. return true;
  238. }
  239. if (currentCursorVisibility != CursorVisibility.Invisible)
  240. {
  241. Driver.SetCursorVisibility (CursorVisibility.Invisible);
  242. }
  243. return false;
  244. }
  245. /// <summary>
  246. /// Runs the application by creating a <see cref="Toplevel"/> object and calling
  247. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  248. /// </summary>
  249. /// <remarks>
  250. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  251. /// <para>
  252. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  253. /// ensure resources are cleaned up and terminal settings restored.
  254. /// </para>
  255. /// <para>
  256. /// The caller is responsible for disposing the object returned by this method.
  257. /// </para>
  258. /// </remarks>
  259. /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
  260. [RequiresUnreferencedCode ("AOT")]
  261. [RequiresDynamicCode ("AOT")]
  262. public static Toplevel Run (Func<Exception, bool>? errorHandler = null, ConsoleDriver? driver = null) { return Run<Toplevel> (errorHandler, driver); }
  263. /// <summary>
  264. /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
  265. /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
  266. /// </summary>
  267. /// <remarks>
  268. /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
  269. /// <para>
  270. /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
  271. /// ensure resources are cleaned up and terminal settings restored.
  272. /// </para>
  273. /// <para>
  274. /// The caller is responsible for disposing the object returned by this method.
  275. /// </para>
  276. /// </remarks>
  277. /// <param name="errorHandler"></param>
  278. /// <param name="driver">
  279. /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
  280. /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
  281. /// <see langword="null"/> if <see cref="Init"/> has already been called.
  282. /// </param>
  283. /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
  284. [RequiresUnreferencedCode ("AOT")]
  285. [RequiresDynamicCode ("AOT")]
  286. public static T Run<T> (Func<Exception, bool>? errorHandler = null, ConsoleDriver? driver = null)
  287. where T : Toplevel, new ()
  288. {
  289. if (!_initialized)
  290. {
  291. // Init() has NOT been called.
  292. InternalInit (driver, null, true);
  293. }
  294. var top = new T ();
  295. Run (top, errorHandler);
  296. return top;
  297. }
  298. /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
  299. /// <remarks>
  300. /// <para>
  301. /// This method is used to start processing events for the main application, but it is also used to run other
  302. /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  303. /// </para>
  304. /// <para>
  305. /// To make a <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
  306. /// <see cref="Application.RequestStop"/>.
  307. /// </para>
  308. /// <para>
  309. /// Calling <see cref="Run(Terminal.Gui.Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
  310. /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
  311. /// <see cref="End(RunState)"/>.
  312. /// </para>
  313. /// <para>
  314. /// Alternatively, to have a program control the main loop and process events manually, call
  315. /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
  316. /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
  317. /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
  318. /// return control immediately.
  319. /// </para>
  320. /// <para>When using <see cref="Run{T}"/> or
  321. /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.ConsoleDriver)"/>
  322. /// <see cref="Init"/> will be called automatically.
  323. /// </para>
  324. /// <para>
  325. /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
  326. /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
  327. /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
  328. /// exit.
  329. /// </para>
  330. /// </remarks>
  331. /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
  332. /// <param name="errorHandler">
  333. /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
  334. /// rethrows when null).
  335. /// </param>
  336. public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null)
  337. {
  338. ArgumentNullException.ThrowIfNull (view);
  339. if (_initialized)
  340. {
  341. if (Driver is null)
  342. {
  343. // Disposing before throwing
  344. view.Dispose ();
  345. // This code path should be impossible because Init(null, null) will select the platform default driver
  346. throw new InvalidOperationException (
  347. "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
  348. );
  349. }
  350. }
  351. else
  352. {
  353. // Init() has NOT been called.
  354. throw new InvalidOperationException (
  355. "Init() has not been called. Only Run() or Run<T>() can be used without calling Init()."
  356. );
  357. }
  358. var resume = true;
  359. while (resume)
  360. {
  361. #if !DEBUG
  362. try
  363. {
  364. #endif
  365. resume = false;
  366. RunState runState = Begin (view);
  367. // If EndAfterFirstIteration is true then the user must dispose of the runToken
  368. // by using NotifyStopRunState event.
  369. RunLoop (runState);
  370. if (runState.Toplevel is null)
  371. {
  372. #if DEBUG_IDISPOSABLE
  373. Debug.Assert (_topLevels.Count == 0);
  374. #endif
  375. runState.Dispose ();
  376. return;
  377. }
  378. if (!EndAfterFirstIteration)
  379. {
  380. End (runState);
  381. }
  382. #if !DEBUG
  383. }
  384. catch (Exception error)
  385. {
  386. if (errorHandler is null)
  387. {
  388. throw;
  389. }
  390. resume = errorHandler (error);
  391. }
  392. #endif
  393. }
  394. }
  395. /// <summary>Adds a timeout to the application.</summary>
  396. /// <remarks>
  397. /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
  398. /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
  399. /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
  400. /// </remarks>
  401. public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop!.AddTimeout (time, callback); }
  402. /// <summary>Removes a previously scheduled timeout</summary>
  403. /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
  404. /// Returns
  405. /// <c>true</c>
  406. /// if the timeout is successfully removed; otherwise,
  407. /// <c>false</c>
  408. /// .
  409. /// This method also returns
  410. /// <c>false</c>
  411. /// if the timeout is not found.
  412. public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
  413. /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
  414. /// <param name="action">the action to be invoked on the main processing thread.</param>
  415. public static void Invoke (Action action)
  416. {
  417. MainLoop?.AddIdle (
  418. () =>
  419. {
  420. action ();
  421. return false;
  422. }
  423. );
  424. }
  425. // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
  426. // is ProgressBarStyles, and it's not clear it needs to.
  427. /// <summary>Wakes up the running application that might be waiting on input.</summary>
  428. public static void Wakeup () { MainLoop?.Wakeup (); }
  429. /// <summary>Triggers a refresh of the entire display.</summary>
  430. public static void Refresh ()
  431. {
  432. // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
  433. Driver!.ClearContents ();
  434. foreach (Toplevel v in _topLevels.Reverse ())
  435. {
  436. if (v.Visible)
  437. {
  438. v.SetNeedsDisplay ();
  439. v.SetSubViewNeedsDisplay ();
  440. v.Draw ();
  441. }
  442. }
  443. Driver.Refresh ();
  444. }
  445. /// <summary>This event is raised on each iteration of the main loop.</summary>
  446. /// <remarks>See also <see cref="Timeout"/></remarks>
  447. public static event EventHandler<IterationEventArgs>? Iteration;
  448. /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
  449. /// <value>The main loop.</value>
  450. internal static MainLoop? MainLoop { get; private set; }
  451. /// <summary>
  452. /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
  453. /// cause the application to continue running until Application.RequestStop () is called.
  454. /// </summary>
  455. public static bool EndAfterFirstIteration { get; set; }
  456. /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
  457. /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
  458. public static void RunLoop (RunState state)
  459. {
  460. ArgumentNullException.ThrowIfNull (state);
  461. ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
  462. var firstIteration = true;
  463. for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
  464. {
  465. MainLoop!.Running = true;
  466. if (EndAfterFirstIteration && !firstIteration)
  467. {
  468. return;
  469. }
  470. RunIteration (ref state, ref firstIteration);
  471. }
  472. MainLoop!.Running = false;
  473. // Run one last iteration to consume any outstanding input events from Driver
  474. // This is important for remaining OnKeyUp events.
  475. RunIteration (ref state, ref firstIteration);
  476. }
  477. /// <summary>Run one application iteration.</summary>
  478. /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
  479. /// <param name="firstIteration">
  480. /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
  481. /// will be set to <see langword="false"/> if at least one iteration happened.
  482. /// </param>
  483. public static void RunIteration (ref RunState state, ref bool firstIteration)
  484. {
  485. if (MainLoop!.Running && MainLoop.EventsPending ())
  486. {
  487. // Notify Toplevel it's ready
  488. if (firstIteration)
  489. {
  490. state.Toplevel.OnReady ();
  491. }
  492. MainLoop.RunIteration ();
  493. Iteration?.Invoke (null, new ());
  494. EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
  495. // TODO: Overlapped - Move elsewhere
  496. if (state.Toplevel != Current)
  497. {
  498. OverlappedTop?.OnDeactivate (state.Toplevel);
  499. state.Toplevel = Current;
  500. OverlappedTop?.OnActivate (state.Toplevel);
  501. Top!.SetSubViewNeedsDisplay ();
  502. Refresh ();
  503. }
  504. }
  505. firstIteration = false;
  506. if (Current == null)
  507. {
  508. return;
  509. }
  510. if (state.Toplevel != Top && (Top!.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  511. {
  512. state.Toplevel!.SetNeedsDisplay (state.Toplevel.Frame);
  513. Top.Draw ();
  514. foreach (Toplevel top in _topLevels.Reverse ())
  515. {
  516. if (top != Top && top != state.Toplevel)
  517. {
  518. top.SetNeedsDisplay ();
  519. top.SetSubViewNeedsDisplay ();
  520. top.Draw ();
  521. }
  522. }
  523. }
  524. if (_topLevels.Count == 1
  525. && state.Toplevel == Top
  526. && (Driver!.Cols != state.Toplevel!.Frame.Width
  527. || Driver!.Rows != state.Toplevel.Frame.Height)
  528. && (state.Toplevel.NeedsDisplay
  529. || state.Toplevel.SubViewNeedsDisplay
  530. || state.Toplevel.LayoutNeeded))
  531. {
  532. Driver.ClearContents ();
  533. }
  534. if (state.Toplevel!.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
  535. {
  536. state.Toplevel.SetNeedsDisplay ();
  537. state.Toplevel.Draw ();
  538. Driver!.UpdateScreen ();
  539. //Driver.UpdateCursor ();
  540. }
  541. if (PositionCursor (state.Toplevel))
  542. {
  543. Driver!.UpdateCursor ();
  544. }
  545. // else
  546. {
  547. //if (PositionCursor (state.Toplevel))
  548. //{
  549. // Driver.Refresh ();
  550. //}
  551. //Driver.UpdateCursor ();
  552. }
  553. if (state.Toplevel != Top && !state.Toplevel.Modal && (Top!.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
  554. {
  555. Top.Draw ();
  556. }
  557. }
  558. /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
  559. /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
  560. /// <remarks>
  561. /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
  562. /// <para>
  563. /// Calling <see cref="RequestStop(Terminal.Gui.Toplevel)"/> is equivalent to setting the <see cref="Toplevel.Running"/>
  564. /// property on the currently running <see cref="Toplevel"/> to false.
  565. /// </para>
  566. /// </remarks>
  567. public static void RequestStop (Toplevel? top = null)
  568. {
  569. if (OverlappedTop is null || top is null)
  570. {
  571. top = Current;
  572. }
  573. if (OverlappedTop != null
  574. && top!.IsOverlappedContainer
  575. && top?.Running == true
  576. && (Current?.Modal == false || Current is { Modal: true, Running: false }))
  577. {
  578. OverlappedTop.RequestStop ();
  579. }
  580. else if (OverlappedTop != null
  581. && top != Current
  582. && Current is { Running: true, Modal: true }
  583. && top!.Modal
  584. && top.Running)
  585. {
  586. var ev = new ToplevelClosingEventArgs (Current);
  587. Current.OnClosing (ev);
  588. if (ev.Cancel)
  589. {
  590. return;
  591. }
  592. ev = new (top);
  593. top.OnClosing (ev);
  594. if (ev.Cancel)
  595. {
  596. return;
  597. }
  598. Current.Running = false;
  599. OnNotifyStopRunState (Current);
  600. top.Running = false;
  601. OnNotifyStopRunState (top);
  602. }
  603. else if ((OverlappedTop != null
  604. && top != OverlappedTop
  605. && top != Current
  606. && Current is { Modal: false, Running: true }
  607. && !top!.Running)
  608. || (OverlappedTop != null
  609. && top != OverlappedTop
  610. && top != Current
  611. && Current is { Modal: false, Running: false }
  612. && !top!.Running
  613. && _topLevels.ToArray () [1].Running))
  614. {
  615. MoveCurrent (top);
  616. }
  617. else if (OverlappedTop != null
  618. && Current != top
  619. && Current?.Running == true
  620. && !top!.Running
  621. && Current?.Modal == true
  622. && top.Modal)
  623. {
  624. // The Current and the top are both modal so needed to set the Current.Running to false too.
  625. Current.Running = false;
  626. OnNotifyStopRunState (Current);
  627. }
  628. else if (OverlappedTop != null
  629. && Current == top
  630. && OverlappedTop?.Running == true
  631. && Current?.Running == true
  632. && top!.Running
  633. && Current?.Modal == true
  634. && top!.Modal)
  635. {
  636. // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
  637. // both are the same, so needed to set the Current.Running to false too.
  638. Current.Running = false;
  639. OnNotifyStopRunState (Current);
  640. }
  641. else
  642. {
  643. Toplevel currentTop;
  644. if (top == Current || (Current?.Modal == true && !top!.Modal))
  645. {
  646. currentTop = Current!;
  647. }
  648. else
  649. {
  650. currentTop = top!;
  651. }
  652. if (!currentTop.Running)
  653. {
  654. return;
  655. }
  656. var ev = new ToplevelClosingEventArgs (currentTop);
  657. currentTop.OnClosing (ev);
  658. if (ev.Cancel)
  659. {
  660. return;
  661. }
  662. currentTop.Running = false;
  663. OnNotifyStopRunState (currentTop);
  664. }
  665. }
  666. private static void OnNotifyStopRunState (Toplevel top)
  667. {
  668. if (EndAfterFirstIteration)
  669. {
  670. NotifyStopRunState?.Invoke (top, new (top));
  671. }
  672. }
  673. /// <summary>
  674. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
  675. /// <see cref="Begin(Toplevel)"/> .
  676. /// </summary>
  677. /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
  678. public static void End (RunState runState)
  679. {
  680. ArgumentNullException.ThrowIfNull (runState);
  681. if (OverlappedTop is { })
  682. {
  683. OverlappedTop.OnChildUnloaded (runState.Toplevel);
  684. }
  685. else
  686. {
  687. runState.Toplevel.OnUnloaded ();
  688. }
  689. // End the RunState.Toplevel
  690. // First, take it off the Toplevel Stack
  691. if (_topLevels.Count > 0)
  692. {
  693. if (_topLevels.Peek () != runState.Toplevel)
  694. {
  695. // If the top of the stack is not the RunState.Toplevel then
  696. // this call to End is not balanced with the call to Begin that started the RunState
  697. throw new ArgumentException ("End must be balanced with calls to Begin");
  698. }
  699. _topLevels.Pop ();
  700. }
  701. // Notify that it is closing
  702. runState.Toplevel?.OnClosed (runState.Toplevel);
  703. // If there is a OverlappedTop that is not the RunState.Toplevel then RunState.Toplevel
  704. // is a child of MidTop, and we should notify the OverlappedTop that it is closing
  705. if (OverlappedTop is { } && !runState.Toplevel!.Modal && runState.Toplevel != OverlappedTop)
  706. {
  707. OverlappedTop.OnChildClosed (runState.Toplevel);
  708. }
  709. // Set Current and Top to the next TopLevel on the stack
  710. if (_topLevels.Count == 0)
  711. {
  712. Current = null;
  713. }
  714. else
  715. {
  716. if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
  717. {
  718. OverlappedMoveNext ();
  719. }
  720. Current = _topLevels.Peek ();
  721. if (_topLevels.Count == 1 && Current == OverlappedTop)
  722. {
  723. OverlappedTop.OnAllChildClosed ();
  724. }
  725. else
  726. {
  727. SetCurrentOverlappedAsTop ();
  728. runState.Toplevel!.OnLeave (Current);
  729. Current.OnEnter (runState.Toplevel);
  730. }
  731. Refresh ();
  732. }
  733. // Don't dispose runState.Toplevel. It's up to caller dispose it
  734. // If it's not the same as the current in the RunIteration,
  735. // it will be fixed later in the next RunIteration.
  736. if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
  737. {
  738. _cachedRunStateToplevel = OverlappedTop;
  739. }
  740. else
  741. {
  742. _cachedRunStateToplevel = runState.Toplevel;
  743. }
  744. runState.Toplevel = null;
  745. runState.Dispose ();
  746. }
  747. }