123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518 |
- using System.Diagnostics;
- using System.Diagnostics.CodeAnalysis;
- using System.Globalization;
- using System.Reflection;
- namespace Terminal.Gui;
- /// <summary>A static, singleton class representing the application. This class is the entry point for the application.</summary>
- /// <example>
- /// <code>
- /// Application.Init();
- /// var win = new Window ($"Example App ({Application.QuitKey} to quit)");
- /// Application.Run(win);
- /// win.Dispose();
- /// Application.Shutdown();
- /// </code>
- /// </example>
- /// <remarks>TODO: Flush this out.</remarks>
- public static partial class Application
- {
- // For Unit testing - ignores UseSystemConsole
- internal static bool _forceFakeConsole;
- /// <summary>Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.</summary>
- public static ConsoleDriver Driver { get; internal set; }
- /// <summary>
- /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in
- /// <see cref="ColorName"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output
- /// as long as the selected <see cref="ConsoleDriver"/> supports TrueColor.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static bool Force16Colors { get; set; }
- /// <summary>
- /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If not
- /// specified, the driver is selected based on the platform.
- /// </summary>
- /// <remarks>
- /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if called
- /// with either `driver` or `driverName` specified.
- /// </remarks>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static string ForceDriver { get; set; } = string.Empty;
- /// <summary>Gets all cultures supported by the application without the invariant language.</summary>
- public static List<CultureInfo> SupportedCultures { get; private set; }
- internal static List<CultureInfo> GetSupportedCultures ()
- {
- CultureInfo [] culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
- // Get the assembly
- var assembly = Assembly.GetExecutingAssembly ();
- //Find the location of the assembly
- string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
- // Find the resource file name of the assembly
- var resourceFilename = $"{Path.GetFileNameWithoutExtension (AppContext.BaseDirectory)}.resources.dll";
- // Return all culture for which satellite folder found with culture code.
- return culture.Where (
- cultureInfo =>
- Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name))
- && File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
- )
- .ToList ();
- }
- /// <summary>
- /// Gets the size of the screen. This is the size of the screen as reported by the <see cref="ConsoleDriver"/>.
- /// </summary>
- /// <remarks>
- /// If the <see cref="ConsoleDriver"/> has not been initialized, this will return a default size of 2048x2048; useful for unit tests.
- /// </remarks>
- public static Rectangle Screen => Driver?.Screen ?? new (0, 0, 2048, 2048);
- // When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
- // This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
- private static Toplevel _cachedRunStateToplevel;
- // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
- // Encapsulate all setting of initial state for Application; Having
- // this in a function like this ensures we don't make mistakes in
- // guaranteeing that the state of this singleton is deterministic when Init
- // starts running and after Shutdown returns.
- internal static void ResetState (bool ignoreDisposed = false)
- {
- // Shutdown is the bookend for Init. As such it needs to clean up all resources
- // Init created. Apps that do any threading will need to code defensively for this.
- // e.g. see Issue #537
- foreach (Toplevel t in _topLevels)
- {
- t.Running = false;
- }
- _topLevels.Clear ();
- Current = null;
- #if DEBUG_IDISPOSABLE
- // Don't dispose the Top. It's up to caller dispose it
- if (!ignoreDisposed && Top is { })
- {
- Debug.Assert (Top.WasDisposed);
- // If End wasn't called _cachedRunStateToplevel may be null
- if (_cachedRunStateToplevel is { })
- {
- Debug.Assert (_cachedRunStateToplevel.WasDisposed);
- Debug.Assert (_cachedRunStateToplevel == Top);
- }
- }
- #endif
- Top = null;
- _cachedRunStateToplevel = null;
- // MainLoop stuff
- MainLoop?.Dispose ();
- MainLoop = null;
- _mainThreadId = -1;
- Iteration = null;
- EndAfterFirstIteration = false;
- // Driver stuff
- if (Driver is { })
- {
- Driver.SizeChanged -= Driver_SizeChanged;
- Driver.KeyDown -= Driver_KeyDown;
- Driver.KeyUp -= Driver_KeyUp;
- Driver.MouseEvent -= Driver_MouseEvent;
- Driver?.End ();
- Driver = null;
- }
- // Don't reset ForceDriver; it needs to be set before Init is called.
- //ForceDriver = string.Empty;
- //Force16Colors = false;
- _forceFakeConsole = false;
- // Run State stuff
- NotifyNewRunState = null;
- NotifyStopRunState = null;
- MouseGrabView = null;
- _initialized = false;
- // Mouse
- _mouseEnteredView = null;
- WantContinuousButtonPressedView = null;
- MouseEvent = null;
- GrabbedMouse = null;
- UnGrabbingMouse = null;
- GrabbedMouse = null;
- UnGrabbedMouse = null;
- // Keyboard
- AlternateBackwardKey = Key.Empty;
- AlternateForwardKey = Key.Empty;
- QuitKey = Key.Empty;
- KeyDown = null;
- KeyUp = null;
- SizeChanging = null;
- ClearKeyBindings ();
- Colors.Reset ();
- // Reset synchronization context to allow the user to run async/await,
- // as the main loop has been ended, the synchronization context from
- // gui.cs does no longer process any callbacks. See #1084 for more details:
- // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
- SynchronizationContext.SetSynchronizationContext (null);
- }
- #region Initialization (Init/Shutdown)
- /// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
- /// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
- /// <para>
- /// This function loads the right <see cref="ConsoleDriver"/> for the platform, Creates a <see cref="Toplevel"/>. and
- /// assigns it to <see cref="Top"/>
- /// </para>
- /// <para>
- /// <see cref="Shutdown"/> must be called when the application is closing (typically after
- /// <see cref="Run{T}"/> has returned) to ensure resources are cleaned up and
- /// terminal settings
- /// restored.
- /// </para>
- /// <para>
- /// The <see cref="Run{T}"/> function combines
- /// <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/>
- /// into a single
- /// call. An application cam use <see cref="Run{T}"/> without explicitly calling
- /// <see cref="Init(ConsoleDriver, string)"/>.
- /// </para>
- /// <param name="driver">
- /// The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or
- /// <paramref name="driverName"/> are specified the default driver for the platform will be used.
- /// </param>
- /// <param name="driverName">
- /// The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the
- /// <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are
- /// specified the default driver for the platform will be used.
- /// </param>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public static void Init (ConsoleDriver driver = null, string driverName = null) { InternalInit (driver, driverName); }
- internal static bool _initialized;
- internal static int _mainThreadId = -1;
- // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
- //
- // Called from:
- //
- // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
- // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
- // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
- //
- // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- internal static void InternalInit (
- ConsoleDriver driver = null,
- string driverName = null,
- bool calledViaRunT = false
- )
- {
- if (_initialized && driver is null)
- {
- return;
- }
- if (_initialized)
- {
- throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
- }
- if (!calledViaRunT)
- {
- // Reset all class variables (Application is a singleton).
- ResetState ();
- }
- // For UnitTests
- if (driver is { })
- {
- Driver = driver;
- }
- // Start the process of configuration management.
- // Note that we end up calling LoadConfigurationFromAllSources
- // multiple times. We need to do this because some settings are only
- // valid after a Driver is loaded. In this case we need just
- // `Settings` so we can determine which driver to use.
- // Don't reset, so we can inherit the theme from the previous run.
- Load ();
- Apply ();
- // Ignore Configuration for ForceDriver if driverName is specified
- if (!string.IsNullOrEmpty (driverName))
- {
- ForceDriver = driverName;
- }
- if (Driver is null)
- {
- PlatformID p = Environment.OSVersion.Platform;
- if (string.IsNullOrEmpty (ForceDriver))
- {
- if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
- {
- Driver = new WindowsDriver ();
- }
- else
- {
- Driver = new CursesDriver ();
- }
- }
- else
- {
- List<Type> drivers = GetDriverTypes ();
- Type driverType = drivers.FirstOrDefault (t => t.Name.Equals (ForceDriver, StringComparison.InvariantCultureIgnoreCase));
- if (driverType is { })
- {
- Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
- }
- else
- {
- throw new ArgumentException (
- $"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}"
- );
- }
- }
- }
- try
- {
- MainLoop = Driver.Init ();
- }
- catch (InvalidOperationException ex)
- {
- // This is a case where the driver is unable to initialize the console.
- // This can happen if the console is already in use by another process or
- // if running in unit tests.
- // In this case, we want to throw a more specific exception.
- throw new InvalidOperationException (
- "Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.",
- ex
- );
- }
- Driver.SizeChanged += (s, args) => OnSizeChanging (args);
- Driver.KeyDown += (s, args) => OnKeyDown (args);
- Driver.KeyUp += (s, args) => OnKeyUp (args);
- Driver.MouseEvent += (s, args) => OnMouseEvent (args);
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
- SupportedCultures = GetSupportedCultures ();
- _mainThreadId = Thread.CurrentThread.ManagedThreadId;
- _initialized = true;
- InitializedChanged?.Invoke (null, new (in _initialized));
- }
- private static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) { OnSizeChanging (e); }
- private static void Driver_KeyDown (object sender, Key e) { OnKeyDown (e); }
- private static void Driver_KeyUp (object sender, Key e) { OnKeyUp (e); }
- private static void Driver_MouseEvent (object sender, MouseEvent e) { OnMouseEvent (e); }
- /// <summary>Gets of list of <see cref="ConsoleDriver"/> types that are available.</summary>
- /// <returns></returns>
- [RequiresUnreferencedCode ("AOT")]
- public static List<Type> GetDriverTypes ()
- {
- // use reflection to get the list of drivers
- List<Type> driverTypes = new ();
- foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies ())
- {
- foreach (Type type in asm.GetTypes ())
- {
- if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract)
- {
- driverTypes.Add (type);
- }
- }
- }
- return driverTypes;
- }
- /// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
- /// <remarks>
- /// Shutdown must be called for every call to <see cref="Init"/> or
- /// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to ensure all resources are cleaned
- /// up (Disposed)
- /// and terminal settings are restored.
- /// </remarks>
- public static void Shutdown ()
- {
- // TODO: Throw an exception if Init hasn't been called.
- ResetState ();
- PrintJsonErrors ();
- InitializedChanged?.Invoke (null, new (in _initialized));
- }
- #nullable enable
- /// <summary>
- /// This event is raised after the <see cref="Init"/> and <see cref="Shutdown"/> methods have been called.
- /// </summary>
- /// <remarks>
- /// Intended to support unit tests that need to know when the application has been initialized.
- /// </remarks>
- public static event EventHandler<EventArgs<bool>>? InitializedChanged;
- #nullable restore
- #endregion Initialization (Init/Shutdown)
- #region Run (Begin, Run, End, Stop)
- /// <summary>
- /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
- /// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
- /// </summary>
- /// <remarks>
- /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
- /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
- /// when the application is done.
- /// </remarks>
- public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
- /// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
- /// <remarks>
- /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
- /// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
- /// when the application is done.
- /// </remarks>
- public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
- /// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
- /// <returns>
- /// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
- /// completion.
- /// </returns>
- /// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
- /// <remarks>
- /// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
- /// of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the <see cref="Toplevel"/>
- /// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
- /// <see cref="End(RunState)"/> method upon termination which will undo these changes.
- /// </remarks>
- public static RunState Begin (Toplevel toplevel)
- {
- ArgumentNullException.ThrowIfNull (toplevel);
- #if DEBUG_IDISPOSABLE
- Debug.Assert (!toplevel.WasDisposed);
- if (_cachedRunStateToplevel is { } && _cachedRunStateToplevel != toplevel)
- {
- Debug.Assert (_cachedRunStateToplevel.WasDisposed);
- }
- #endif
- if (toplevel.IsOverlappedContainer && OverlappedTop != toplevel && OverlappedTop is { })
- {
- throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
- }
- // Ensure the mouse is ungrabbed.
- MouseGrabView = null;
- var rs = new RunState (toplevel);
- // View implements ISupportInitializeNotification which is derived from ISupportInitialize
- if (!toplevel.IsInitialized)
- {
- toplevel.BeginInit ();
- toplevel.EndInit ();
- }
- #if DEBUG_IDISPOSABLE
- if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
- {
- // This assertion confirm if the Top was already disposed
- Debug.Assert (Top.WasDisposed);
- Debug.Assert (Top == _cachedRunStateToplevel);
- }
- #endif
- lock (_topLevels)
- {
- if (Top is { } && toplevel != Top && !_topLevels.Contains (Top))
- {
- // If Top was already disposed and isn't on the Toplevels Stack,
- // clean it up here if is the same as _cachedRunStateToplevel
- if (Top == _cachedRunStateToplevel)
- {
- Top = null;
- }
- else
- {
- // Probably this will never hit
- throw new ObjectDisposedException (Top.GetType ().FullName);
- }
- }
- else if (OverlappedTop is { } && toplevel != Top && _topLevels.Contains (Top))
- {
- Top.OnLeave (toplevel);
- }
- // BUGBUG: We should not depend on `Id` internally.
- // BUGBUG: It is super unclear what this code does anyway.
- if (string.IsNullOrEmpty (toplevel.Id))
- {
- var count = 1;
- var id = (_topLevels.Count + count).ToString ();
- while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) is { })
- {
- count++;
- id = (_topLevels.Count + count).ToString ();
- }
- toplevel.Id = (_topLevels.Count + count).ToString ();
- _topLevels.Push (toplevel);
- }
- else
- {
- Toplevel dup = _topLevels.FirstOrDefault (x => x.Id == toplevel.Id);
- if (dup is null)
- {
- _topLevels.Push (toplevel);
- }
- }
- if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0)
- {
- throw new ArgumentException ("There are duplicates Toplevel IDs");
- }
- }
- if (Top is null || toplevel.IsOverlappedContainer)
- {
- Top = toplevel;
- }
- var refreshDriver = true;
- if (OverlappedTop is null
- || toplevel.IsOverlappedContainer
- || (Current?.Modal == false && toplevel.Modal)
- || (Current?.Modal == false && !toplevel.Modal)
- || (Current?.Modal == true && toplevel.Modal))
- {
- if (toplevel.Visible)
- {
- Current?.OnDeactivate (toplevel);
- Toplevel previousCurrent = Current;
- Current = toplevel;
- Current.OnActivate (previousCurrent);
- SetCurrentOverlappedAsTop ();
- }
- else
- {
- refreshDriver = false;
- }
- }
- else if ((OverlappedTop != null
- && toplevel != OverlappedTop
- && Current?.Modal == true
- && !_topLevels.Peek ().Modal)
- || (OverlappedTop is { } && toplevel != OverlappedTop && Current?.Running == false))
- {
- refreshDriver = false;
- MoveCurrent (toplevel);
- }
- else
- {
- refreshDriver = false;
- MoveCurrent (Current);
- }
- toplevel.SetRelativeLayout (Screen.Size);
- toplevel.LayoutSubviews ();
- toplevel.PositionToplevels ();
- toplevel.FocusFirst ();
- BringOverlappedTopToFront ();
- if (refreshDriver)
- {
- OverlappedTop?.OnChildLoaded (toplevel);
- toplevel.OnLoaded ();
- toplevel.SetNeedsDisplay ();
- toplevel.Draw ();
- Driver.UpdateScreen ();
- if (PositionCursor (toplevel))
- {
- Driver.UpdateCursor ();
- }
- }
- NotifyNewRunState?.Invoke (toplevel, new (rs));
- return rs;
- }
- /// <summary>
- /// Calls <see cref="View.PositionCursor"/> on the most focused view in the view starting with <paramref name="view"/>.
- /// </summary>
- /// <remarks>
- /// Does nothing if <paramref name="view"/> is <see langword="null"/> or if the most focused view is not visible or
- /// enabled.
- /// <para>
- /// If the most focused view is not visible within it's superview, the cursor will be hidden.
- /// </para>
- /// </remarks>
- /// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
- internal static bool PositionCursor (View view)
- {
- // Find the most focused view and position the cursor there.
- View mostFocused = view?.MostFocused;
- if (mostFocused is null)
- {
- if (view is { HasFocus: true })
- {
- mostFocused = view;
- }
- else
- {
- return false;
- }
- }
- // If the view is not visible or enabled, don't position the cursor
- if (!mostFocused.Visible || !mostFocused.Enabled)
- {
- Driver.GetCursorVisibility (out CursorVisibility current);
- if (current != CursorVisibility.Invisible)
- {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- }
- return false;
- }
- // If the view is not visible within it's superview, don't position the cursor
- Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
- Rectangle superViewViewport = mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Application.Screen;
- if (!superViewViewport.IntersectsWith (mostFocusedViewport))
- {
- return false;
- }
- Point? cursor = mostFocused.PositionCursor ();
- Driver.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
- if (cursor is { })
- {
- // Convert cursor to screen coords
- cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
- // If the cursor is not in a visible location in the SuperView, hide it
- if (!superViewViewport.Contains (cursor.Value))
- {
- if (currentCursorVisibility != CursorVisibility.Invisible)
- {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- }
- return false;
- }
- // Show it
- if (currentCursorVisibility == CursorVisibility.Invisible)
- {
- Driver.SetCursorVisibility (mostFocused.CursorVisibility);
- }
- return true;
- }
- if (currentCursorVisibility != CursorVisibility.Invisible)
- {
- Driver.SetCursorVisibility (CursorVisibility.Invisible);
- }
- return false;
- }
- /// <summary>
- /// Runs the application by creating a <see cref="Toplevel"/> object and calling
- /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
- /// </summary>
- /// <remarks>
- /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
- /// <para>
- /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
- /// ensure resources are cleaned up and terminal settings restored.
- /// </para>
- /// <para>
- /// The caller is responsible for disposing the object returned by this method.
- /// </para>
- /// </remarks>
- /// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public static Toplevel Run (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) { return Run<Toplevel> (errorHandler, driver); }
- /// <summary>
- /// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
- /// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
- /// </summary>
- /// <remarks>
- /// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
- /// <para>
- /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
- /// ensure resources are cleaned up and terminal settings restored.
- /// </para>
- /// <para>
- /// The caller is responsible for disposing the object returned by this method.
- /// </para>
- /// </remarks>
- /// <param name="errorHandler"></param>
- /// <param name="driver">
- /// The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the platform will
- /// be used ( <see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>). Must be
- /// <see langword="null"/> if <see cref="Init"/> has already been called.
- /// </param>
- /// <returns>The created T object. The caller is responsible for disposing this object.</returns>
- [RequiresUnreferencedCode ("AOT")]
- [RequiresDynamicCode ("AOT")]
- public static T Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null)
- where T : Toplevel, new()
- {
- if (!_initialized)
- {
- // Init() has NOT been called.
- InternalInit (driver, null, true);
- }
- var top = new T ();
- Run (top, errorHandler);
- return top;
- }
- /// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
- /// <remarks>
- /// <para>
- /// This method is used to start processing events for the main application, but it is also used to run other
- /// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
- /// </para>
- /// <para>
- /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call
- /// <see cref="Application.RequestStop"/>.
- /// </para>
- /// <para>
- /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling
- /// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
- /// <see cref="End(RunState)"/>.
- /// </para>
- /// <para>
- /// Alternatively, to have a program control the main loop and process events manually, call
- /// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
- /// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
- /// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and then
- /// return control immediately.
- /// </para>
- /// <para>When using <see cref="Run{T}"/> or
- /// <see cref="Run(System.Func{System.Exception,bool},Terminal.Gui.ConsoleDriver)"/>
- /// <see cref="Init"/> will be called automatically.
- /// </para>
- /// <para>
- /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
- /// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
- /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
- /// exit.
- /// </para>
- /// </remarks>
- /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
- /// <param name="errorHandler">
- /// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
- /// rethrows when null).
- /// </param>
- public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
- {
- ArgumentNullException.ThrowIfNull (view);
- if (_initialized)
- {
- if (Driver is null)
- {
- // Disposing before throwing
- view.Dispose ();
- // This code path should be impossible because Init(null, null) will select the platform default driver
- throw new InvalidOperationException (
- "Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called."
- );
- }
- }
- else
- {
- // Init() has NOT been called.
- throw new InvalidOperationException (
- "Init() has not been called. Only Run() or Run<T>() can be used without calling Init()."
- );
- }
- var resume = true;
- while (resume)
- {
- #if !DEBUG
- try
- {
- #endif
- resume = false;
- RunState runState = Begin (view);
- // If EndAfterFirstIteration is true then the user must dispose of the runToken
- // by using NotifyStopRunState event.
- RunLoop (runState);
- if (runState.Toplevel is null)
- {
- #if DEBUG_IDISPOSABLE
- Debug.Assert (_topLevels.Count == 0);
- #endif
- runState.Dispose ();
- return;
- }
- if (!EndAfterFirstIteration)
- {
- End (runState);
- }
- #if !DEBUG
- }
- catch (Exception error)
- {
- if (errorHandler is null)
- {
- throw;
- }
- resume = errorHandler (error);
- }
- #endif
- }
- }
- /// <summary>Adds a timeout to the application.</summary>
- /// <remarks>
- /// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
- /// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
- /// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
- /// </remarks>
- public static object AddTimeout (TimeSpan time, Func<bool> callback) { return MainLoop?.AddTimeout (time, callback); }
- /// <summary>Removes a previously scheduled timeout</summary>
- /// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
- /// Returns
- /// <c>true</c>
- /// if the timeout is successfully removed; otherwise,
- /// <c>false</c>
- /// .
- /// This method also returns
- /// <c>false</c>
- /// if the timeout is not found.
- public static bool RemoveTimeout (object token) { return MainLoop?.RemoveTimeout (token) ?? false; }
- /// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
- /// <param name="action">the action to be invoked on the main processing thread.</param>
- public static void Invoke (Action action)
- {
- MainLoop?.AddIdle (
- () =>
- {
- action ();
- return false;
- }
- );
- }
- // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
- // is ProgressBarStyles, and it's not clear it needs to.
- /// <summary>Wakes up the running application that might be waiting on input.</summary>
- public static void Wakeup () { MainLoop?.Wakeup (); }
- /// <summary>Triggers a refresh of the entire display.</summary>
- public static void Refresh ()
- {
- // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
- Driver.ClearContents ();
- View last = null;
- foreach (Toplevel v in _topLevels.Reverse ())
- {
- if (v.Visible)
- {
- v.SetNeedsDisplay ();
- v.SetSubViewNeedsDisplay ();
- v.Draw ();
- }
- last = v;
- }
- Driver.Refresh ();
- }
- /// <summary>This event is raised on each iteration of the main loop.</summary>
- /// <remarks>See also <see cref="Timeout"/></remarks>
- public static event EventHandler<IterationEventArgs> Iteration;
- /// <summary>The <see cref="MainLoop"/> driver for the application</summary>
- /// <value>The main loop.</value>
- internal static MainLoop MainLoop { get; private set; }
- /// <summary>
- /// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
- /// cause the application to continue running until Application.RequestStop () is called.
- /// </summary>
- public static bool EndAfterFirstIteration { get; set; }
- /// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
- /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
- public static void RunLoop (RunState state)
- {
- ArgumentNullException.ThrowIfNull (state);
- ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
- var firstIteration = true;
- for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
- {
- MainLoop.Running = true;
- if (EndAfterFirstIteration && !firstIteration)
- {
- return;
- }
- RunIteration (ref state, ref firstIteration);
- }
- MainLoop.Running = false;
- // Run one last iteration to consume any outstanding input events from Driver
- // This is important for remaining OnKeyUp events.
- RunIteration (ref state, ref firstIteration);
- }
- /// <summary>Run one application iteration.</summary>
- /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
- /// <param name="firstIteration">
- /// Set to <see langword="true"/> if this is the first run loop iteration. Upon return, it
- /// will be set to <see langword="false"/> if at least one iteration happened.
- /// </param>
- public static void RunIteration (ref RunState state, ref bool firstIteration)
- {
- if (MainLoop.Running && MainLoop.EventsPending ())
- {
- // Notify Toplevel it's ready
- if (firstIteration)
- {
- state.Toplevel.OnReady ();
- }
- MainLoop.RunIteration ();
- Iteration?.Invoke (null, new ());
- EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
- if (state.Toplevel != Current)
- {
- OverlappedTop?.OnDeactivate (state.Toplevel);
- state.Toplevel = Current;
- OverlappedTop?.OnActivate (state.Toplevel);
- Top.SetSubViewNeedsDisplay ();
- Refresh ();
- }
- }
- firstIteration = false;
- if (Current == null)
- {
- return;
- }
- if (state.Toplevel != Top && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
- {
- state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
- Top.Draw ();
- foreach (Toplevel top in _topLevels.Reverse ())
- {
- if (top != Top && top != state.Toplevel)
- {
- top.SetNeedsDisplay ();
- top.SetSubViewNeedsDisplay ();
- top.Draw ();
- }
- }
- }
- if (_topLevels.Count == 1
- && state.Toplevel == Top
- && (Driver.Cols != state.Toplevel.Frame.Width
- || Driver.Rows != state.Toplevel.Frame.Height)
- && (state.Toplevel.NeedsDisplay
- || state.Toplevel.SubViewNeedsDisplay
- || state.Toplevel.LayoutNeeded))
- {
- Driver.ClearContents ();
- }
- if (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded || OverlappedChildNeedsDisplay ())
- {
- state.Toplevel.SetNeedsDisplay ();
- state.Toplevel.Draw ();
- Driver.UpdateScreen ();
- //Driver.UpdateCursor ();
- }
- if (PositionCursor (state.Toplevel))
- {
- Driver.UpdateCursor ();
- }
- // else
- {
- //if (PositionCursor (state.Toplevel))
- //{
- // Driver.Refresh ();
- //}
- //Driver.UpdateCursor ();
- }
- if (state.Toplevel != Top && !state.Toplevel.Modal && (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded))
- {
- Top.Draw ();
- }
- }
- /// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
- /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
- /// <remarks>
- /// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
- /// <para>
- /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/>
- /// property on the currently running <see cref="Toplevel"/> to false.
- /// </para>
- /// </remarks>
- public static void RequestStop (Toplevel top = null)
- {
- if (OverlappedTop is null || top is null || (OverlappedTop is null && top is { }))
- {
- top = Current;
- }
- if (OverlappedTop != null
- && top.IsOverlappedContainer
- && top?.Running == true
- && (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false)))
- {
- OverlappedTop.RequestStop ();
- }
- else if (OverlappedTop != null
- && top != Current
- && Current?.Running == true
- && Current?.Modal == true
- && top.Modal
- && top.Running)
- {
- var ev = new ToplevelClosingEventArgs (Current);
- Current.OnClosing (ev);
- if (ev.Cancel)
- {
- return;
- }
- ev = new (top);
- top.OnClosing (ev);
- if (ev.Cancel)
- {
- return;
- }
- Current.Running = false;
- OnNotifyStopRunState (Current);
- top.Running = false;
- OnNotifyStopRunState (top);
- }
- else if ((OverlappedTop != null
- && top != OverlappedTop
- && top != Current
- && Current?.Modal == false
- && Current?.Running == true
- && !top.Running)
- || (OverlappedTop != null
- && top != OverlappedTop
- && top != Current
- && Current?.Modal == false
- && Current?.Running == false
- && !top.Running
- && _topLevels.ToArray () [1].Running))
- {
- MoveCurrent (top);
- }
- else if (OverlappedTop != null
- && Current != top
- && Current?.Running == true
- && !top.Running
- && Current?.Modal == true
- && top.Modal)
- {
- // The Current and the top are both modal so needed to set the Current.Running to false too.
- Current.Running = false;
- OnNotifyStopRunState (Current);
- }
- else if (OverlappedTop != null
- && Current == top
- && OverlappedTop?.Running == true
- && Current?.Running == true
- && top.Running
- && Current?.Modal == true
- && top.Modal)
- {
- // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
- // both are the same, so needed to set the Current.Running to false too.
- Current.Running = false;
- OnNotifyStopRunState (Current);
- }
- else
- {
- Toplevel currentTop;
- if (top == Current || (Current?.Modal == true && !top.Modal))
- {
- currentTop = Current;
- }
- else
- {
- currentTop = top;
- }
- if (!currentTop.Running)
- {
- return;
- }
- var ev = new ToplevelClosingEventArgs (currentTop);
- currentTop.OnClosing (ev);
- if (ev.Cancel)
- {
- return;
- }
- currentTop.Running = false;
- OnNotifyStopRunState (currentTop);
- }
- }
- private static void OnNotifyStopRunState (Toplevel top)
- {
- if (EndAfterFirstIteration)
- {
- NotifyStopRunState?.Invoke (top, new (top));
- }
- }
- /// <summary>
- /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
- /// <see cref="Begin(Toplevel)"/> .
- /// </summary>
- /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
- public static void End (RunState runState)
- {
- ArgumentNullException.ThrowIfNull (runState);
- if (OverlappedTop is { })
- {
- OverlappedTop.OnChildUnloaded (runState.Toplevel);
- }
- else
- {
- runState.Toplevel.OnUnloaded ();
- }
- // End the RunState.Toplevel
- // First, take it off the Toplevel Stack
- if (_topLevels.Count > 0)
- {
- if (_topLevels.Peek () != runState.Toplevel)
- {
- // If the top of the stack is not the RunState.Toplevel then
- // this call to End is not balanced with the call to Begin that started the RunState
- throw new ArgumentException ("End must be balanced with calls to Begin");
- }
- _topLevels.Pop ();
- }
- // Notify that it is closing
- runState.Toplevel?.OnClosed (runState.Toplevel);
- // If there is a OverlappedTop that is not the RunState.Toplevel then RunState.Toplevel
- // is a child of MidTop, and we should notify the OverlappedTop that it is closing
- if (OverlappedTop is { } && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop)
- {
- OverlappedTop.OnChildClosed (runState.Toplevel);
- }
- // Set Current and Top to the next TopLevel on the stack
- if (_topLevels.Count == 0)
- {
- Current = null;
- }
- else
- {
- if (_topLevels.Count > 1 && _topLevels.Peek () == OverlappedTop && OverlappedChildren.Any (t => t.Visible) is { })
- {
- OverlappedMoveNext ();
- }
- Current = _topLevels.Peek ();
- if (_topLevels.Count == 1 && Current == OverlappedTop)
- {
- OverlappedTop.OnAllChildClosed ();
- }
- else
- {
- SetCurrentOverlappedAsTop ();
- runState.Toplevel.OnLeave (Current);
- Current.OnEnter (runState.Toplevel);
- }
- Refresh ();
- }
- // Don't dispose runState.Toplevel. It's up to caller dispose it
- // If it's not the same as the current in the RunIteration,
- // it will be fixed later in the next RunIteration.
- if (OverlappedTop is { } && !_topLevels.Contains (OverlappedTop))
- {
- _cachedRunStateToplevel = OverlappedTop;
- }
- else
- {
- _cachedRunStateToplevel = runState.Toplevel;
- }
- runState.Toplevel = null;
- runState.Dispose ();
- }
- #endregion Run (Begin, Run, End)
- #region Toplevel handling
- /// <summary>Holds the stack of TopLevel views.</summary>
- // BUGBUG: Technically, this is not the full lst of TopLevels. There be dragons here, e.g. see how Toplevel.Id is used. What
- // about TopLevels that are just a SubView of another View?
- internal static readonly Stack<Toplevel> _topLevels = new ();
- /// <summary>The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)</summary>
- /// <value>The top.</value>
- public static Toplevel Top { get; private set; }
- /// <summary>
- /// The current <see cref="Toplevel"/> object. This is updated in <see cref="Application.Begin"/> enters and leaves to
- /// point to the current
- /// <see cref="Toplevel"/> .
- /// </summary>
- /// <remarks>
- /// Only relevant in scenarios where <see cref="Toplevel.IsOverlappedContainer"/> is <see langword="true"/>.
- /// </remarks>
- /// <value>The current.</value>
- public static Toplevel Current { get; private set; }
- private static void EnsureModalOrVisibleAlwaysOnTop (Toplevel topLevel)
- {
- if (!topLevel.Running
- || (topLevel == Current && topLevel.Visible)
- || OverlappedTop == null
- || _topLevels.Peek ().Modal)
- {
- return;
- }
- foreach (Toplevel top in _topLevels.Reverse ())
- {
- if (top.Modal && top != Current)
- {
- MoveCurrent (top);
- return;
- }
- }
- if (!topLevel.Visible && topLevel == Current)
- {
- OverlappedMoveNext ();
- }
- }
- #nullable enable
- private static Toplevel? FindDeepestTop (Toplevel start, in Point location)
- {
- if (!start.Frame.Contains (location))
- {
- return null;
- }
- if (_topLevels is { Count: > 0 })
- {
- int rx = location.X - start.Frame.X;
- int ry = location.Y - start.Frame.Y;
- foreach (Toplevel t in _topLevels)
- {
- if (t != Current)
- {
- if (t != start && t.Visible && t.Frame.Contains (rx, ry))
- {
- start = t;
- break;
- }
- }
- }
- }
- return start;
- }
- #nullable restore
- private static View FindTopFromView (View view)
- {
- View top = view?.SuperView is { } && view?.SuperView != Top
- ? view.SuperView
- : view;
- while (top?.SuperView is { } && top?.SuperView != Top)
- {
- top = top.SuperView;
- }
- return top;
- }
- #nullable enable
- // Only return true if the Current has changed.
- private static bool MoveCurrent (Toplevel? top)
- {
- // The Current is modal and the top is not modal Toplevel then
- // the Current must be moved above the first not modal Toplevel.
- if (OverlappedTop is { }
- && top != OverlappedTop
- && top != Current
- && Current?.Modal == true
- && !_topLevels.Peek ().Modal)
- {
- lock (_topLevels)
- {
- _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
- }
- var index = 0;
- Toplevel [] savedToplevels = _topLevels.ToArray ();
- foreach (Toplevel t in savedToplevels)
- {
- if (!t.Modal && t != Current && t != top && t != savedToplevels [index])
- {
- lock (_topLevels)
- {
- _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
- }
- }
- index++;
- }
- return false;
- }
- // The Current and the top are both not running Toplevel then
- // the top must be moved above the first not running Toplevel.
- if (OverlappedTop is { }
- && top != OverlappedTop
- && top != Current
- && Current?.Running == false
- && top?.Running == false)
- {
- lock (_topLevels)
- {
- _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
- }
- var index = 0;
- foreach (Toplevel t in _topLevels.ToArray ())
- {
- if (!t.Running && t != Current && index > 0)
- {
- lock (_topLevels)
- {
- _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
- }
- }
- index++;
- }
- return false;
- }
- if ((OverlappedTop is { } && top?.Modal == true && _topLevels.Peek () != top)
- || (OverlappedTop is { } && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop)
- || (OverlappedTop is { } && Current?.Modal == false && top != Current)
- || (OverlappedTop is { } && Current?.Modal == true && top == OverlappedTop))
- {
- lock (_topLevels)
- {
- _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
- Current = top;
- }
- }
- return true;
- }
- #nullable restore
- /// <summary>Invoked when the terminal's size changed. The new size of the terminal is provided.</summary>
- /// <remarks>
- /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/> to prevent
- /// <see cref="Application"/> from changing it's size to match the new terminal size.
- /// </remarks>
- public static event EventHandler<SizeChangedEventArgs> SizeChanging;
- /// <summary>
- /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and fires the
- /// <see cref="SizeChanging"/> event.
- /// </summary>
- /// <param name="args">The new size.</param>
- /// <returns><see lanword="true"/>if the size was changed.</returns>
- public static bool OnSizeChanging (SizeChangedEventArgs args)
- {
- SizeChanging?.Invoke (null, args);
- if (args.Cancel || args.Size is null)
- {
- return false;
- }
- foreach (Toplevel t in _topLevels)
- {
- t.SetRelativeLayout (args.Size.Value);
- t.LayoutSubviews ();
- t.PositionToplevels ();
- t.OnSizeChanging (new (args.Size));
- if (PositionCursor (t))
- {
- Driver.UpdateCursor ();
- }
- }
- Refresh ();
- return true;
- }
- #endregion Toplevel handling
- /// <summary>
- /// Gets a string representation of the Application as rendered by <see cref="Driver"/>.
- /// </summary>
- /// <returns>A string representation of the Application </returns>
- public new static string ToString ()
- {
- ConsoleDriver driver = Driver;
- if (driver is null)
- {
- return string.Empty;
- }
- return ToString (driver);
- }
- /// <summary>
- /// Gets a string representation of the Application rendered by the provided <see cref="ConsoleDriver"/>.
- /// </summary>
- /// <param name="driver">The driver to use to render the contents.</param>
- /// <returns>A string representation of the Application </returns>
- public static string ToString (ConsoleDriver driver)
- {
- var sb = new StringBuilder ();
- Cell [,] contents = driver.Contents;
- for (var r = 0; r < driver.Rows; r++)
- {
- for (var c = 0; c < driver.Cols; c++)
- {
- Rune rune = contents [r, c].Rune;
- if (rune.DecodeSurrogatePair (out char [] sp))
- {
- sb.Append (sp);
- }
- else
- {
- sb.Append ((char)rune.Value);
- }
- if (rune.GetColumns () > 1)
- {
- c++;
- }
- // See Issue #2616
- //foreach (var combMark in contents [r, c].CombiningMarks) {
- // sb.Append ((char)combMark.Value);
- //}
- }
- sb.AppendLine ();
- }
- return sb.ToString ();
- }
- }
|