View.Keyboard.cs 26 KB

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  1. #nullable enable
  2. using System.Diagnostics;
  3. using System.Reflection.Metadata;
  4. namespace Terminal.Gui;
  5. public partial class View // Keyboard APIs
  6. {
  7. /// <summary>
  8. /// Helper to configure all things keyboard related for a View. Called from the View constructor.
  9. /// </summary>
  10. private void SetupKeyboard ()
  11. {
  12. KeyBindings = new (this);
  13. KeyBindings.Add (Key.Space, Command.Select);
  14. KeyBindings.Add (Key.Enter, Command.Accept);
  15. // Note, setting HotKey will bind HotKey to Command.HotKey
  16. HotKeySpecifier = (Rune)'_';
  17. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  18. }
  19. /// <summary>
  20. /// Helper to dispose all things keyboard related for a View. Called from the View Dispose method.
  21. /// </summary>
  22. private void DisposeKeyboard () { TitleTextFormatter.HotKeyChanged -= TitleTextFormatter_HotKeyChanged; }
  23. #region HotKey Support
  24. /// <summary>Raised when the <see cref="HotKey"/> is changed.</summary>
  25. public event EventHandler<KeyChangedEventArgs>? HotKeyChanged;
  26. private Key _hotKey = new ();
  27. private void TitleTextFormatter_HotKeyChanged (object? sender, KeyChangedEventArgs e) { HotKeyChanged?.Invoke (this, e); }
  28. /// <summary>
  29. /// Gets or sets the hot key defined for this view. Pressing the hot key on the keyboard while this view has focus will
  30. /// invoke <see cref="Command.HotKey"/>. By default, the HotKey is set to the first character of <see cref="Text"/>
  31. /// that is prefixed with <see cref="HotKeySpecifier"/>.
  32. /// <para>
  33. /// A HotKey is a keypress that causes a visible UI item to perform an action. For example, in a Dialog,
  34. /// with a Button with the text of "_Text" <c>Alt+T</c> will cause the button to gain focus and to raise its
  35. /// <see cref="Accepting"/> event.
  36. /// Or, in a
  37. /// <see cref="Menu"/> with "_File _Edit", <c>Alt+F</c> will select (show) the "_File" menu. If the "_File" menu
  38. /// has a
  39. /// sub-menu of "_New" <c>Alt+N</c> or <c>N</c> will ONLY select the "_New" sub-menu if the "_File" menu is already
  40. /// opened.
  41. /// </para>
  42. /// <para>
  43. /// View subclasses can use <see cref="View.AddCommand(Command,CommandImplementation)"/> to
  44. /// define the
  45. /// behavior of the hot key.
  46. /// </para>
  47. /// </summary>
  48. /// <remarks>
  49. /// <para>See <see href="../docs/keyboard.md"/> for an overview of Terminal.Gui keyboard APIs.</para>
  50. /// <para>
  51. /// This is a helper API for configuring a key binding for the hot key. By default, this property is set whenever
  52. /// <see cref="Text"/> changes.
  53. /// </para>
  54. /// <para>
  55. /// By default, when the Hot Key is set, key bindings are added for both the base key (e.g.
  56. /// <see cref="Key.D3"/>) and the Alt-shifted key (e.g. <see cref="Key.D3"/>.
  57. /// <see cref="Key.WithAlt"/>). This behavior can be overriden by overriding
  58. /// <see cref="AddKeyBindingsForHotKey"/>.
  59. /// </para>
  60. /// <para>
  61. /// By default, when the HotKey is set to <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings will
  62. /// be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>, key
  63. /// bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  64. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  65. /// </para>
  66. /// <para>If the hot key is changed, the <see cref="HotKeyChanged"/> event is fired.</para>
  67. /// <para>Set to <see cref="Key.Empty"/> to disable the hot key.</para>
  68. /// </remarks>
  69. public Key HotKey
  70. {
  71. get => _hotKey;
  72. set
  73. {
  74. if (value is null)
  75. {
  76. throw new ArgumentException (
  77. @"HotKey must not be null. Use Key.Empty to clear the HotKey.",
  78. nameof (value)
  79. );
  80. }
  81. if (AddKeyBindingsForHotKey (_hotKey, value))
  82. {
  83. // This will cause TextFormatter_HotKeyChanged to be called, firing HotKeyChanged
  84. // BUGBUG: _hotkey should be set BEFORE setting TextFormatter.HotKey
  85. _hotKey = value;
  86. TitleTextFormatter.HotKey = value;
  87. }
  88. }
  89. }
  90. /// <summary>
  91. /// Adds key bindings for the specified HotKey. Useful for views that contain multiple items that each have their
  92. /// own HotKey such as <see cref="RadioGroup"/>.
  93. /// </summary>
  94. /// <remarks>
  95. /// <para>
  96. /// By default, key bindings are added for both the base key (e.g. <see cref="Key.D3"/>) and the Alt-shifted key
  97. /// (e.g. <c>Key.D3.WithAlt</c>) This behavior can be overriden by overriding <see cref="AddKeyBindingsForHotKey"/>
  98. /// .
  99. /// </para>
  100. /// <para>
  101. /// By default, when <paramref name="hotKey"/> is <see cref="Key.A"/> through <see cref="Key.Z"/> key bindings
  102. /// will be added for both the un-shifted and shifted versions. This means if the HotKey is <see cref="Key.A"/>,
  103. /// key bindings for <c>Key.A</c> and <c>Key.A.WithShift</c> will be added. This behavior can be overriden by
  104. /// overriding <see cref="AddKeyBindingsForHotKey"/>.
  105. /// </para>
  106. /// </remarks>
  107. /// <param name="prevHotKey">The HotKey <paramref name="hotKey"/> is replacing. Key bindings for this key will be removed.</param>
  108. /// <param name="hotKey">The new HotKey. If <see cref="Key.Empty"/> <paramref name="prevHotKey"/> bindings will be removed.</param>
  109. /// <param name="context">Arbitrary context that can be associated with this key binding.</param>
  110. /// <returns><see langword="true"/> if the HotKey bindings were added.</returns>
  111. /// <exception cref="ArgumentException"></exception>
  112. public virtual bool AddKeyBindingsForHotKey (Key prevHotKey, Key hotKey, object? context = null)
  113. {
  114. if (_hotKey == hotKey)
  115. {
  116. return false;
  117. }
  118. Key newKey = hotKey;
  119. Key baseKey = newKey.NoAlt.NoShift.NoCtrl;
  120. if (newKey != Key.Empty && (baseKey == Key.Space || Rune.IsControl (baseKey.AsRune)))
  121. {
  122. throw new ArgumentException (@$"HotKey must be a printable (and non-space) key ({hotKey}).");
  123. }
  124. if (newKey != baseKey)
  125. {
  126. if (newKey.IsCtrl)
  127. {
  128. throw new ArgumentException (@$"HotKey does not support CtrlMask ({hotKey}).");
  129. }
  130. // Strip off the shift mask if it's A...Z
  131. if (baseKey.IsKeyCodeAtoZ)
  132. {
  133. newKey = newKey.NoShift;
  134. }
  135. // Strip off the Alt mask
  136. newKey = newKey.NoAlt;
  137. }
  138. // Remove base version
  139. if (KeyBindings.TryGet (prevHotKey, out _))
  140. {
  141. KeyBindings.Remove (prevHotKey);
  142. }
  143. // Remove the Alt version
  144. if (KeyBindings.TryGet (prevHotKey.WithAlt, out _))
  145. {
  146. KeyBindings.Remove (prevHotKey.WithAlt);
  147. }
  148. if (_hotKey.IsKeyCodeAtoZ)
  149. {
  150. // Remove the shift version
  151. if (KeyBindings.TryGet (prevHotKey.WithShift, out _))
  152. {
  153. KeyBindings.Remove (prevHotKey.WithShift);
  154. }
  155. // Remove alt | shift version
  156. if (KeyBindings.TryGet (prevHotKey.WithShift.WithAlt, out _))
  157. {
  158. KeyBindings.Remove (prevHotKey.WithShift.WithAlt);
  159. }
  160. }
  161. // Add the new
  162. if (newKey != Key.Empty)
  163. {
  164. KeyBinding keyBinding = new ([Command.HotKey], KeyBindingScope.HotKey, context);
  165. // Add the base and Alt key
  166. KeyBindings.Remove (newKey);
  167. KeyBindings.Add (newKey, keyBinding);
  168. KeyBindings.Remove (newKey.WithAlt);
  169. KeyBindings.Add (newKey.WithAlt, keyBinding);
  170. // If the Key is A..Z, add ShiftMask and AltMask | ShiftMask
  171. if (newKey.IsKeyCodeAtoZ)
  172. {
  173. KeyBindings.Remove (newKey.WithShift);
  174. KeyBindings.Add (newKey.WithShift, keyBinding);
  175. KeyBindings.Remove (newKey.WithShift.WithAlt);
  176. KeyBindings.Add (newKey.WithShift.WithAlt, keyBinding);
  177. }
  178. }
  179. return true;
  180. }
  181. /// <summary>
  182. /// Gets or sets the specifier character for the hot key (e.g. '_'). Set to '\xffff' to disable automatic hot key
  183. /// setting support for this View instance. The default is '\xffff'.
  184. /// </summary>
  185. public virtual Rune HotKeySpecifier
  186. {
  187. get => TitleTextFormatter.HotKeySpecifier;
  188. set
  189. {
  190. TitleTextFormatter.HotKeySpecifier = TextFormatter.HotKeySpecifier = value;
  191. SetHotKeyFromTitle ();
  192. }
  193. }
  194. private void SetHotKeyFromTitle ()
  195. {
  196. if (HotKeySpecifier == new Rune ('\xFFFF'))
  197. {
  198. return; // throw new InvalidOperationException ("Can't set HotKey unless a TextFormatter has been created");
  199. }
  200. if (TextFormatter.FindHotKey (_title, HotKeySpecifier, out _, out Key hk))
  201. {
  202. if (_hotKey != hk)
  203. {
  204. HotKey = hk;
  205. }
  206. }
  207. else
  208. {
  209. HotKey = Key.Empty;
  210. }
  211. }
  212. #endregion HotKey Support
  213. #region Low-level Key handling
  214. #region Key Down Event
  215. /// <summary>
  216. /// If the view is enabled, raises the related key down events on the view, and returns <see langword="true"/> if the
  217. /// event was
  218. /// handled.
  219. /// </summary>
  220. /// <remarks>
  221. /// <para>
  222. /// If the view has a sub view that is focused, <see cref="NewKeyDownEvent"/> will be called on the focused view
  223. /// first.
  224. /// </para>
  225. /// <para>
  226. /// If a more focused subview does not handle the key press, this method raises <see cref="OnKeyDown"/>/
  227. /// <see cref="KeyDown"/> to allow the
  228. /// view to pre-process the key press. If <see cref="OnKeyDown"/>/<see cref="KeyDown"/> is not handled any commands bound to the key will be invoked.
  229. /// Then, only if no key bindings are
  230. /// handled, <see cref="OnKeyDownNotHandled"/>/<see cref="KeyDownNotHandled"/> will be raised allowing the view to
  231. /// process the key press.
  232. /// </para>
  233. /// <para>
  234. /// Calling this method for a key bound to the view via an Application-scoped keybinding will have no effect.
  235. /// Instead,
  236. /// use <see cref="Application.RaiseKeyDownEvent"/>.
  237. /// </para>
  238. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  239. /// </remarks>
  240. /// <param name="key"></param>
  241. /// <returns><see langword="true"/> if the event was handled.</returns>
  242. public bool NewKeyDownEvent (Key key)
  243. {
  244. if (!Enabled)
  245. {
  246. return false;
  247. }
  248. // If there's a Focused subview, give it a chance (this recurses down the hierarchy)
  249. if (Focused?.NewKeyDownEvent (key) == true)
  250. {
  251. return true;
  252. }
  253. // Before (fire the cancellable event)
  254. if (RaiseKeyDown (key) || key.Handled)
  255. {
  256. return true;
  257. }
  258. // During (this is what can be cancelled)
  259. // TODO: NewKeyDownEvent returns bool. It should be bool? so state of InvokeCommands can be reflected up stack
  260. if (InvokeCommandsBoundToKey (key) is true || key.Handled)
  261. {
  262. return true;
  263. }
  264. bool? handled = false;
  265. if (InvokeCommandsBoundToHotKeyOnSubviews (key, ref handled))
  266. {
  267. return true;
  268. }
  269. // After
  270. if (RaiseKeyDownNotHandled (key) || key.Handled)
  271. {
  272. return true;
  273. }
  274. return key.Handled;
  275. bool RaiseKeyDown (Key k)
  276. {
  277. // Before (fire the cancellable event)
  278. if (OnKeyDown (k) || k.Handled)
  279. {
  280. return true;
  281. }
  282. // fire event
  283. KeyDown?.Invoke (this, k);
  284. return k.Handled;
  285. }
  286. bool RaiseKeyDownNotHandled (Key k)
  287. {
  288. if (OnKeyDownNotHandled (k) || k.Handled)
  289. {
  290. return true;
  291. }
  292. KeyDownNotHandled?.Invoke (this, k);
  293. return false;
  294. }
  295. }
  296. /// <summary>
  297. /// Called when the user presses a key, allowing subscribers to pre-process the key down event. Called
  298. /// before key bindings are invoked and <see cref="KeyDownNotHandled"/> is raised. Set
  299. /// <see cref="Key.Handled"/>
  300. /// to true to
  301. /// stop the key from being processed further.
  302. /// </summary>
  303. /// <param name="key">The key that produced the event.</param>
  304. /// <returns>
  305. /// <see langword="false"/> if the key down event was not handled. <see langword="true"/> if the event was handled
  306. /// and processing should stop.
  307. /// </returns>
  308. /// <remarks>
  309. /// <para>
  310. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  311. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  312. /// </para>
  313. /// <para>Fires the <see cref="KeyDown"/> event.</para>
  314. /// </remarks>
  315. protected virtual bool OnKeyDown (Key key) { return false; }
  316. /// <summary>
  317. /// Raised when the user presses a key, allowing subscribers to pre-process the key down event. Called
  318. /// before key bindings are invoked and <see cref="KeyDownNotHandled"/> is raised. Set
  319. /// <see cref="Key.Handled"/>
  320. /// to true to
  321. /// stop the key from being processed further.
  322. /// </summary>
  323. /// <remarks>
  324. /// <para>
  325. /// Not all terminals support key distinct up notifications, Applications should avoid depending on distinct
  326. /// KeyUp events.
  327. /// </para>
  328. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  329. /// </remarks>
  330. public event EventHandler<Key>? KeyDown;
  331. /// <summary>
  332. /// Called when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  333. /// </summary>
  334. /// <remarks>
  335. /// <para>
  336. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  337. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  338. /// </para>
  339. /// <para>
  340. /// Not all terminals support distinct key up notifications; applications should avoid depending on distinct
  341. /// KeyUp events.
  342. /// </para>
  343. /// </remarks>
  344. /// <param name="key">Contains the details about the key that produced the event.</param>
  345. /// <returns>
  346. /// <see langword="false"/> if the key press was not handled. <see langword="true"/> if the keypress was handled
  347. /// and no other view should see it.
  348. /// </returns>
  349. protected virtual bool OnKeyDownNotHandled (Key key) { return key.Handled; }
  350. /// <summary>
  351. /// Raised when the user has pressed key it wasn't handled by <see cref="KeyDown"/> and was not bound to a key binding.
  352. /// </summary>
  353. /// <remarks>
  354. /// <para>
  355. /// For processing <see cref="HotKey"/>s and commands, use <see cref="Command"/> and
  356. /// <see cref="KeyBindings.Add(Key, Command[])"/>instead.
  357. /// </para>
  358. /// <para>
  359. /// SubViews can use the <see cref="KeyDownNotHandled"/> of their super view override the default behavior of when
  360. /// key bindings are invoked.
  361. /// </para>
  362. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  363. /// </remarks>
  364. public event EventHandler<Key>? KeyDownNotHandled;
  365. #endregion KeyDown Event
  366. #region KeyUp Event
  367. /// <summary>
  368. /// If the view is enabled, raises the related key up events on the view, and returns <see langword="true"/> if the
  369. /// event was
  370. /// handled.
  371. /// </summary>
  372. /// <remarks>
  373. /// <para>
  374. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct
  375. /// KeyUp events.
  376. /// </para>
  377. /// <para>
  378. /// If the view has a sub view that is focused, <see cref="NewKeyUpEvent"/> will be called on the focused view
  379. /// first.
  380. /// </para>
  381. /// <para>
  382. /// If the focused sub view does not handle the key press, this method raises <see cref="OnKeyUp"/>/
  383. /// <see cref="KeyUp"/> to allow the
  384. /// view to pre-process the key press.
  385. /// </para>
  386. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  387. /// </remarks>
  388. /// <param name="key"></param>
  389. /// <returns><see langword="true"/> if the event was handled.</returns>
  390. public bool NewKeyUpEvent (Key key)
  391. {
  392. if (!Enabled)
  393. {
  394. return false;
  395. }
  396. // Before
  397. if (RaiseKeyUp (key) || key.Handled)
  398. {
  399. return true;
  400. }
  401. // During
  402. // After
  403. return false;
  404. bool RaiseKeyUp (Key k)
  405. {
  406. // Before (fire the cancellable event)
  407. if (OnKeyUp (k) || k.Handled)
  408. {
  409. return true;
  410. }
  411. // fire event
  412. KeyUp?.Invoke (this, k);
  413. return k.Handled;
  414. }
  415. }
  416. /// <summary>Called when a key is released. This method is called from <see cref="NewKeyUpEvent"/>.</summary>
  417. /// <param name="key">Contains the details about the key that produced the event.</param>
  418. /// <returns>
  419. /// <see langword="false"/> if the keys up event was not handled. <see langword="true"/> if no other view should see
  420. /// it.
  421. /// </returns>
  422. /// <remarks>
  423. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on distinct KeyUp
  424. /// events.
  425. /// <para>
  426. /// Overrides must call into the base and return <see langword="true"/> if the base returns
  427. /// <see langword="true"/>.
  428. /// </para>
  429. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  430. /// </remarks>
  431. public virtual bool OnKeyUp (Key key) { return false; }
  432. /// <summary>
  433. /// Raised when a key is released. Set <see cref="Key.Handled"/> to true to stop the key up event from being processed
  434. /// by other views.
  435. /// <remarks>
  436. /// Not all terminals support key distinct down/up notifications, Applications should avoid depending on
  437. /// distinct KeyDown and KeyUp events and instead should use <see cref="KeyDown"/>.
  438. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  439. /// </remarks>
  440. /// </summary>
  441. public event EventHandler<Key>? KeyUp;
  442. #endregion KeyUp Event
  443. #endregion Low-level Key handling
  444. #region Key Bindings
  445. /// <summary>Gets the bindings for this view that will be invoked only if this view has focus.</summary>
  446. public KeyBindings KeyBindings { get; internal set; } = null!;
  447. /// <summary>Gets the bindings for this view that will be invoked regardless of whehter this view has focus or not.</summary>
  448. public KeyBindings HotKeyBindings { get; internal set; } = null!;
  449. /// <summary>
  450. /// INTERNAL API: Invokes any commands bound to <paramref name="key"/> on this view, adornments, and subviews.
  451. /// </summary>
  452. /// <param name="key"></param>
  453. /// <returns>
  454. /// <see langword="null"/> if no command was invoked or there was no matching key binding; input processing should
  455. /// continue.
  456. /// <see langword="false"/> if a command was invoked and was not handled (or cancelled); input processing should
  457. /// continue.
  458. /// <see langword="true"/> if at least one command was invoked and handled (or
  459. /// cancelled); input processing should stop.
  460. /// </returns>
  461. internal bool? InvokeCommandsBoundToKey (Key key)
  462. {
  463. // * If no key binding was found, `InvokeKeyBindings` returns `null`.
  464. // Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  465. // * If key bindings were found, but none handled the key (all `Command`s returned `false`),
  466. // `InvokeKeyBindings` returns `false`. Continue passing the event (return `false` from `OnInvokeKeyBindings`)..
  467. // * If key bindings were found, and any handled the key (at least one `Command` returned `true`),
  468. // `InvokeKeyBindings` returns `true`. Continue passing the event (return `false` from `OnInvokeKeyBindings`).
  469. bool? handled = InvokeCommandsBoundToKey (key, KeyBindingScope.Focused);
  470. if (handled is true)
  471. {
  472. // Stop processing if any key binding handled the key.
  473. // DO NOT stop processing if there are no matching key bindings or none of the key bindings handled the key
  474. return handled;
  475. }
  476. if (Margin is { } && InvokeCommandsBoundToKeyOnAdornment (Margin, key, KeyBindingScope.Focused, ref handled))
  477. {
  478. return true;
  479. }
  480. if (Padding is { } && InvokeCommandsBoundToKeyOnAdornment (Padding, key, KeyBindingScope.Focused, ref handled))
  481. {
  482. return true;
  483. }
  484. if (Border is { } && InvokeCommandsBoundToKeyOnAdornment (Border, key, KeyBindingScope.Focused, ref handled))
  485. {
  486. return true;
  487. }
  488. return handled;
  489. }
  490. private static bool InvokeCommandsBoundToKeyOnAdornment (Adornment adornment, Key key, KeyBindingScope scope, ref bool? handled)
  491. {
  492. bool? adornmentHandled = adornment.InvokeCommandsBoundToKey (key);
  493. if (adornmentHandled is true)
  494. {
  495. return true;
  496. }
  497. if (adornment?.Subviews is null)
  498. {
  499. return false;
  500. }
  501. foreach (View subview in adornment.Subviews)
  502. {
  503. bool? subViewHandled = subview.InvokeCommandsBoundToKey (key);
  504. if (subViewHandled is { })
  505. {
  506. handled = subViewHandled;
  507. if ((bool)subViewHandled)
  508. {
  509. return true;
  510. }
  511. }
  512. }
  513. return false;
  514. }
  515. internal bool InvokeCommandsBoundToHotKeyOnSubviews (Key key, ref bool? handled, bool invoke = true)
  516. {
  517. bool? weHandled = InvokeCommandsBoundToKey (key, KeyBindingScope.HotKey);
  518. if (weHandled is true)
  519. {
  520. return true;
  521. }
  522. // Now, process any key bindings in the subviews that are tagged to KeyBindingScope.HotKey.
  523. foreach (View subview in Subviews)
  524. {
  525. if (subview == Focused)
  526. {
  527. continue;
  528. }
  529. bool recurse = subview.InvokeCommandsBoundToHotKeyOnSubviews (key, ref handled, invoke);
  530. if (recurse || (handled is { } && (bool)handled))
  531. {
  532. return true;
  533. }
  534. }
  535. return false;
  536. }
  537. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  538. // TODO: A better approach would be to have Application hold a list of bound Hotkeys, similar to
  539. // TODO: how Application holds a list of Application Scoped key bindings and then check that list.
  540. /// <summary>
  541. /// Returns true if Key is bound in this view hierarchy. For debugging
  542. /// </summary>
  543. /// <param name="key">The key to test.</param>
  544. /// <param name="boundView">Returns the view the key is bound to.</param>
  545. /// <returns></returns>
  546. public bool IsHotKeyBound (Key key, out View? boundView)
  547. {
  548. // recurse through the subviews to find the views that has the key bound
  549. boundView = null;
  550. foreach (View subview in Subviews)
  551. {
  552. if (subview.KeyBindings.TryGet (key, KeyBindingScope.HotKey, out _))
  553. {
  554. boundView = subview;
  555. return true;
  556. }
  557. if (subview.IsHotKeyBound (key, out boundView))
  558. {
  559. return true;
  560. }
  561. }
  562. return false;
  563. }
  564. /// <summary>
  565. /// Invokes the Commands bound to <paramref name="key"/>.
  566. /// <para>See <see href="../docs/keyboard.md">for an overview of Terminal.Gui keyboard APIs.</see></para>
  567. /// </summary>
  568. /// <param name="key">The key event passed.</param>
  569. /// <param name="scope">The scope.</param>
  570. /// <returns>
  571. /// <see langword="null"/> if no command was invoked; input processing should continue.
  572. /// <see langword="false"/> if at least one command was invoked and was not handled (or cancelled); input processing
  573. /// should continue.
  574. /// <see langword="true"/> if at least one command was invoked and handled (or cancelled); input processing should
  575. /// stop.
  576. /// </returns>
  577. protected bool? InvokeCommandsBoundToKey (Key key, KeyBindingScope scope)
  578. {
  579. if (!KeyBindings.TryGet (key, scope, out KeyBinding binding))
  580. {
  581. return null;
  582. }
  583. #if DEBUG
  584. //if (Application.KeyBindings.TryGet (key, out KeyBinding b))
  585. //{
  586. // Debug.WriteLine (
  587. // $"WARNING: InvokeKeyBindings ({key}) - An Application scope binding exists for this key. The registered view will not invoke Command.");
  588. //}
  589. // TODO: This is a "prototype" debug check. It may be too annoying vs. useful.
  590. // Scour the bindings up our View hierarchy
  591. // to ensure that the key is not already bound to a different set of commands.
  592. if (SuperView?.IsHotKeyBound (key, out View? previouslyBoundView) ?? false)
  593. {
  594. Debug.WriteLine ($"WARNING: InvokeKeyBindings ({key}) - A subview or peer has bound this Key and will not see it: {previouslyBoundView}.");
  595. }
  596. #endif
  597. return InvokeCommands<KeyBinding> (binding.Commands, binding);
  598. }
  599. #endregion Key Bindings
  600. }