Branch.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace Terminal.Gui.Trees {
  5. class Branch<T> where T : class {
  6. /// <summary>
  7. /// True if the branch is expanded to reveal child branches
  8. /// </summary>
  9. public bool IsExpanded { get; set; }
  10. /// <summary>
  11. /// The users object that is being displayed by this branch of the tree
  12. /// </summary>
  13. public T Model { get; private set; }
  14. /// <summary>
  15. /// The depth of the current branch. Depth of 0 indicates root level branches
  16. /// </summary>
  17. public int Depth { get; private set; } = 0;
  18. /// <summary>
  19. /// The children of the current branch. This is null until the first call to
  20. /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy
  21. /// </summary>
  22. public Dictionary<T, Branch<T>> ChildBranches { get; set; }
  23. /// <summary>
  24. /// The parent <see cref="Branch{T}"/> or null if it is a root.
  25. /// </summary>
  26. public Branch<T> Parent { get; private set; }
  27. private TreeView<T> tree;
  28. /// <summary>
  29. /// Declares a new branch of <paramref name="tree"/> in which the users object
  30. /// <paramref name="model"/> is presented
  31. /// </summary>
  32. /// <param name="tree">The UI control in which the branch resides</param>
  33. /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
  34. /// pass the parent</param>
  35. /// <param name="model">The user's object that should be displayed</param>
  36. public Branch (TreeView<T> tree, Branch<T> parentBranchIfAny, T model)
  37. {
  38. this.tree = tree;
  39. this.Model = model;
  40. if (parentBranchIfAny != null) {
  41. Depth = parentBranchIfAny.Depth + 1;
  42. Parent = parentBranchIfAny;
  43. }
  44. }
  45. /// <summary>
  46. /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>
  47. /// </summary>
  48. public virtual void FetchChildren ()
  49. {
  50. if (tree.TreeBuilder == null) {
  51. return;
  52. }
  53. var children = tree.TreeBuilder.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  54. this.ChildBranches = children.ToDictionary (k => k, val => new Branch<T> (tree, this, val));
  55. }
  56. /// <summary>
  57. /// Returns the width of the line including prefix and the results
  58. /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
  59. /// </summary>
  60. /// <returns></returns>
  61. public virtual int GetWidth (ConsoleDriver driver)
  62. {
  63. return
  64. GetLinePrefix (driver).Sum (Rune.ColumnWidth) +
  65. Rune.ColumnWidth (GetExpandableSymbol (driver)) +
  66. (tree.AspectGetter (Model) ?? "").Length;
  67. }
  68. /// <summary>
  69. /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>
  70. /// </summary>
  71. /// <param name="driver"></param>
  72. /// <param name="colorScheme"></param>
  73. /// <param name="y"></param>
  74. /// <param name="availableWidth"></param>
  75. public virtual void Draw (ConsoleDriver driver, ColorScheme colorScheme, int y, int availableWidth)
  76. {
  77. // true if the current line of the tree is the selected one and control has focus
  78. bool isSelected = tree.IsSelected (Model) && tree.HasFocus;
  79. Attribute lineColor = isSelected ? colorScheme.Focus : colorScheme.Normal;
  80. driver.SetAttribute (lineColor);
  81. // Everything on line before the expansion run and branch text
  82. Rune [] prefix = GetLinePrefix (driver).ToArray ();
  83. Rune expansion = GetExpandableSymbol (driver);
  84. string lineBody = tree.AspectGetter (Model) ?? "";
  85. tree.Move (0, y);
  86. // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
  87. int toSkip = tree.ScrollOffsetHorizontal;
  88. // Draw the line prefix (all paralell lanes or whitespace and an expand/collapse/leaf symbol)
  89. foreach (Rune r in prefix) {
  90. if (toSkip > 0) {
  91. toSkip--;
  92. } else {
  93. driver.AddRune (r);
  94. availableWidth -= Rune.ColumnWidth (r);
  95. }
  96. }
  97. // pick color for expanded symbol
  98. if (tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors) {
  99. Attribute color;
  100. if (tree.Style.ColorExpandSymbol) {
  101. color = isSelected ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal;
  102. } else {
  103. color = lineColor;
  104. }
  105. if (tree.Style.InvertExpandSymbolColors) {
  106. color = new Attribute (color.Background, color.Foreground);
  107. }
  108. driver.SetAttribute (color);
  109. }
  110. if (toSkip > 0) {
  111. toSkip--;
  112. } else {
  113. driver.AddRune (expansion);
  114. availableWidth -= Rune.ColumnWidth (expansion);
  115. }
  116. // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
  117. if (toSkip > 0) {
  118. if (toSkip > lineBody.Length) {
  119. lineBody = "";
  120. } else {
  121. lineBody = lineBody.Substring (toSkip);
  122. }
  123. }
  124. // If body of line is too long
  125. if (lineBody.Sum (l => Rune.ColumnWidth (l)) > availableWidth) {
  126. // remaining space is zero and truncate the line
  127. lineBody = new string (lineBody.TakeWhile (c => (availableWidth -= Rune.ColumnWidth (c)) >= 0).ToArray ());
  128. availableWidth = 0;
  129. } else {
  130. // line is short so remaining width will be whatever comes after the line body
  131. availableWidth -= lineBody.Length;
  132. }
  133. //reset the line color if it was changed for rendering expansion symbol
  134. driver.SetAttribute (lineColor);
  135. driver.AddStr (lineBody);
  136. if (availableWidth > 0) {
  137. driver.AddStr (new string (' ', availableWidth));
  138. }
  139. driver.SetAttribute (colorScheme.Normal);
  140. }
  141. /// <summary>
  142. /// Gets all characters to render prior to the current branches line. This includes indentation
  143. /// whitespace and any tree branches (if enabled)
  144. /// </summary>
  145. /// <param name="driver"></param>
  146. /// <returns></returns>
  147. private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
  148. {
  149. // If not showing line branches or this is a root object
  150. if (!tree.Style.ShowBranchLines) {
  151. for (int i = 0; i < Depth; i++) {
  152. yield return new Rune (' ');
  153. }
  154. yield break;
  155. }
  156. // yield indentations with runes appropriate to the state of the parents
  157. foreach (var cur in GetParentBranches ().Reverse ()) {
  158. if (cur.IsLast ()) {
  159. yield return new Rune (' ');
  160. } else {
  161. yield return driver.VLine;
  162. }
  163. yield return new Rune (' ');
  164. }
  165. if (IsLast ()) {
  166. yield return driver.LLCorner;
  167. } else {
  168. yield return driver.LeftTee;
  169. }
  170. }
  171. /// <summary>
  172. /// Returns all parents starting with the immediate parent and ending at the root
  173. /// </summary>
  174. /// <returns></returns>
  175. private IEnumerable<Branch<T>> GetParentBranches ()
  176. {
  177. var cur = Parent;
  178. while (cur != null) {
  179. yield return cur;
  180. cur = cur.Parent;
  181. }
  182. }
  183. /// <summary>
  184. /// Returns an appropriate symbol for displaying next to the string representation of
  185. /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
  186. /// not (or it is a leaf)
  187. /// </summary>
  188. /// <param name="driver"></param>
  189. /// <returns></returns>
  190. public Rune GetExpandableSymbol (ConsoleDriver driver)
  191. {
  192. var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
  193. if (IsExpanded) {
  194. return tree.Style.CollapseableSymbol ?? leafSymbol;
  195. }
  196. if (CanExpand ()) {
  197. return tree.Style.ExpandableSymbol ?? leafSymbol;
  198. }
  199. return leafSymbol;
  200. }
  201. /// <summary>
  202. /// Returns true if the current branch can be expanded according to
  203. /// the <see cref="TreeBuilder{T}"/> or cached children already fetched
  204. /// </summary>
  205. /// <returns></returns>
  206. public bool CanExpand ()
  207. {
  208. // if we do not know the children yet
  209. if (ChildBranches == null) {
  210. //if there is a rapid method for determining whether there are children
  211. if (tree.TreeBuilder.SupportsCanExpand) {
  212. return tree.TreeBuilder.CanExpand (Model);
  213. }
  214. //there is no way of knowing whether we can expand without fetching the children
  215. FetchChildren ();
  216. }
  217. //we fetched or already know the children, so return whether we have any
  218. return ChildBranches.Any ();
  219. }
  220. /// <summary>
  221. /// Expands the current branch if possible
  222. /// </summary>
  223. public void Expand ()
  224. {
  225. if (ChildBranches == null) {
  226. FetchChildren ();
  227. }
  228. if (ChildBranches.Any ()) {
  229. IsExpanded = true;
  230. }
  231. }
  232. /// <summary>
  233. /// Marks the branch as collapsed (<see cref="IsExpanded"/> false)
  234. /// </summary>
  235. public void Collapse ()
  236. {
  237. IsExpanded = false;
  238. }
  239. /// <summary>
  240. /// Refreshes cached knowledge in this branch e.g. what children an object has
  241. /// </summary>
  242. /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
  243. /// branches (starting with the root)</param>
  244. public void Refresh (bool startAtTop)
  245. {
  246. // if we must go up and refresh from the top down
  247. if (startAtTop) {
  248. Parent?.Refresh (true);
  249. }
  250. // we don't want to loose the state of our children so lets be selective about how we refresh
  251. //if we don't know about any children yet just use the normal method
  252. if (ChildBranches == null) {
  253. FetchChildren ();
  254. } else {
  255. // we already knew about some children so preserve the state of the old children
  256. // first gather the new Children
  257. var newChildren = tree.TreeBuilder?.GetChildren (this.Model) ?? Enumerable.Empty<T> ();
  258. // Children who no longer appear need to go
  259. foreach (var toRemove in ChildBranches.Keys.Except (newChildren).ToArray ()) {
  260. ChildBranches.Remove (toRemove);
  261. //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
  262. if (Equals (tree.SelectedObject, toRemove)) {
  263. tree.SelectedObject = Model;
  264. }
  265. }
  266. // New children need to be added
  267. foreach (var newChild in newChildren) {
  268. // If we don't know about the child yet we need a new branch
  269. if (!ChildBranches.ContainsKey (newChild)) {
  270. ChildBranches.Add (newChild, new Branch<T> (tree, this, newChild));
  271. } else {
  272. //we already have this object but update the reference anyway incase Equality match but the references are new
  273. ChildBranches [newChild].Model = newChild;
  274. }
  275. }
  276. }
  277. }
  278. /// <summary>
  279. /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children
  280. /// </summary>
  281. internal void Rebuild ()
  282. {
  283. Refresh (false);
  284. // if we know about our children
  285. if (ChildBranches != null) {
  286. if (IsExpanded) {
  287. //if we are expanded we need to updatethe visible children
  288. foreach (var child in ChildBranches) {
  289. child.Value.Rebuild ();
  290. }
  291. } else {
  292. // we are not expanded so should forget about children because they may not exist anymore
  293. ChildBranches = null;
  294. }
  295. }
  296. }
  297. /// <summary>
  298. /// Returns true if this branch has parents and it is the last node of it's parents
  299. /// branches (or last root of the tree)
  300. /// </summary>
  301. /// <returns></returns>
  302. private bool IsLast ()
  303. {
  304. if (Parent == null) {
  305. return this == tree.roots.Values.LastOrDefault ();
  306. }
  307. return Parent.ChildBranches.Values.LastOrDefault () == this;
  308. }
  309. /// <summary>
  310. /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
  311. /// false if not showing expansion symbols or leaf node etc
  312. /// </summary>
  313. /// <param name="driver"></param>
  314. /// <param name="x"></param>
  315. /// <returns></returns>
  316. internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
  317. {
  318. // if leaf node then we cannot expand
  319. if (!CanExpand ()) {
  320. return false;
  321. }
  322. // if we could theoretically expand
  323. if (!IsExpanded && tree.Style.ExpandableSymbol != null) {
  324. return x == GetLinePrefix (driver).Count ();
  325. }
  326. // if we could theoretically collapse
  327. if (IsExpanded && tree.Style.CollapseableSymbol != null) {
  328. return x == GetLinePrefix (driver).Count ();
  329. }
  330. return false;
  331. }
  332. /// <summary>
  333. /// Expands the current branch and all children branches
  334. /// </summary>
  335. internal void ExpandAll ()
  336. {
  337. Expand ();
  338. if (ChildBranches != null) {
  339. foreach (var child in ChildBranches) {
  340. child.Value.ExpandAll ();
  341. }
  342. }
  343. }
  344. /// <summary>
  345. /// Collapses the current branch and all children branches (even though those branches are
  346. /// no longer visible they retain collapse/expansion state)
  347. /// </summary>
  348. internal void CollapseAll ()
  349. {
  350. Collapse ();
  351. if (ChildBranches != null) {
  352. foreach (var child in ChildBranches) {
  353. child.Value.CollapseAll ();
  354. }
  355. }
  356. }
  357. }
  358. }