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- // This code is based on http://objectlistview.sourceforge.net (GPLv3 tree/list controls
- // by [email protected]). Phillip has explicitly granted permission for his design
- // and code to be used in this library under the MIT license.
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Interface to implement when you want the regular (non generic) <see cref="TreeView"/>
- /// to automatically determine children for your class (without having to specify
- /// an <see cref="ITreeBuilder{T}"/>)
- /// </summary>
- public interface ITreeNode
- {
- /// <summary>
- /// Text to display when rendering the node
- /// </summary>
- string Text {get;set;}
- /// <summary>
- /// The children of your class which should be rendered underneath it when expanded
- /// </summary>
- /// <value></value>
- IList<ITreeNode> Children {get;}
- /// <summary>
- /// Optionally allows you to store some custom data/class here.
- /// </summary>
- object Tag {get;set;}
- }
- /// <summary>
- /// Simple class for representing nodes, use with regular (non generic) <see cref="TreeView"/>.
- /// </summary>
- public class TreeNode : ITreeNode
- {
- /// <summary>
- /// Children of the current node
- /// </summary>
- /// <returns></returns>
- public virtual IList<ITreeNode> Children {get;set;} = new List<ITreeNode>();
-
- /// <summary>
- /// Text to display in tree node for current entry
- /// </summary>
- /// <value></value>
- public virtual string Text {get;set;}
- /// <summary>
- /// Optionally allows you to store some custom data/class here.
- /// </summary>
- public object Tag {get;set;}
- /// <summary>
- /// returns <see cref="Text"/>
- /// </summary>
- /// <returns></returns>
- public override string ToString()
- {
- return Text ?? "Unamed Node";
- }
- /// <summary>
- /// Initialises a new instance with no <see cref="Text"/>
- /// </summary>
- public TreeNode()
- {
-
- }
- /// <summary>
- /// Initialises a new instance and sets starting <see cref="Text"/>
- /// </summary>
- public TreeNode(string text)
- {
- Text = text;
- }
- }
- /// <summary>
- /// Interface for supplying data to a <see cref="TreeView{T}"/> on demand as root level nodes
- /// are expanded by the user
- /// </summary>
- public interface ITreeBuilder<T>
- {
- /// <summary>
- /// Returns true if <see cref="CanExpand"/> is implemented by this class
- /// </summary>
- /// <value></value>
- bool SupportsCanExpand {get;}
- /// <summary>
- /// Returns true/false for whether a model has children. This method should be implemented
- /// when <see cref="GetChildren"/> is an expensive operation otherwise
- /// <see cref="SupportsCanExpand"/> should return false (in which case this method will not
- /// be called)
- /// </summary>
- /// <remarks>Only implement this method if you have a very fast way of determining whether
- /// an object can have children e.g. checking a Type (directories can always be expanded)
- /// </remarks>
- /// <param name="model"></param>
- /// <returns></returns>
- bool CanExpand(T model);
- /// <summary>
- /// Returns all children of a given <paramref name="model"/> which should be added to the
- /// tree as new branches underneath it
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- IEnumerable<T> GetChildren(T model);
- }
- /// <summary>
- /// Abstract implementation of <see cref="ITreeBuilder{T}"/>.
- /// </summary>
- public abstract class TreeBuilder<T> : ITreeBuilder<T> {
- /// <inheritdoc/>
- public bool SupportsCanExpand { get; protected set;} = false;
- /// <summary>
- /// Override this method to return a rapid answer as to whether <see cref="GetChildren(T)"/>
- /// returns results. If you are implementing this method ensure you passed true in base
- /// constructor or set <see cref="SupportsCanExpand"/>
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public virtual bool CanExpand (T model){
-
- return GetChildren(model).Any();
- }
- /// <inheritdoc/>
- public abstract IEnumerable<T> GetChildren (T model);
- /// <summary>
- /// Constructs base and initializes <see cref="SupportsCanExpand"/>
- /// </summary>
- /// <param name="supportsCanExpand">Pass true if you intend to
- /// implement <see cref="CanExpand(T)"/> otherwise false</param>
- public TreeBuilder(bool supportsCanExpand)
- {
- SupportsCanExpand = supportsCanExpand;
- }
- }
- /// <summary>
- /// <see cref="ITreeBuilder{T}"/> implementation for <see cref="ITreeNode"/> objects
- /// </summary>
- public class TreeNodeBuilder : TreeBuilder<ITreeNode>
- {
-
- /// <summary>
- /// Initialises a new instance of builder for any model objects of
- /// Type <see cref="ITreeNode"/>
- /// </summary>
- public TreeNodeBuilder():base(false)
- {
-
- }
- /// <summary>
- /// Returns <see cref="ITreeNode.Children"/> from <paramref name="model"/>
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public override IEnumerable<ITreeNode> GetChildren (ITreeNode model)
- {
- return model.Children;
- }
- }
- /// <summary>
- /// Implementation of <see cref="ITreeBuilder{T}"/> that uses user defined functions
- /// </summary>
- public class DelegateTreeBuilder<T> : TreeBuilder<T>
- {
- private Func<T,IEnumerable<T>> childGetter;
- private Func<T,bool> canExpand;
- /// <summary>
- /// Constructs an implementation of <see cref="ITreeBuilder{T}"/> that calls the user
- /// defined method <paramref name="childGetter"/> to determine children
- /// </summary>
- /// <param name="childGetter"></param>
- /// <returns></returns>
- public DelegateTreeBuilder(Func<T,IEnumerable<T>> childGetter) : base(false)
- {
- this.childGetter = childGetter;
- }
- /// <summary>
- /// Constructs an implementation of <see cref="ITreeBuilder{T}"/> that calls the user
- /// defined method <paramref name="childGetter"/> to determine children
- /// and <paramref name="canExpand"/> to determine expandability
- /// </summary>
- /// <param name="childGetter"></param>
- /// <param name="canExpand"></param>
- /// <returns></returns>
- public DelegateTreeBuilder(Func<T,IEnumerable<T>> childGetter, Func<T,bool> canExpand) : base(true)
- {
- this.childGetter = childGetter;
- this.canExpand = canExpand;
- }
- /// <summary>
- /// Returns whether a node can be expanded based on the delegate passed during construction
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public override bool CanExpand (T model)
- {
- return canExpand?.Invoke(model) ?? base.CanExpand (model);
- }
- /// <summary>
- /// Returns children using the delegate method passed during construction
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public override IEnumerable<T> GetChildren (T model)
- {
- return childGetter.Invoke(model);
- }
- }
- /// <summary>
- /// Interface for all non generic members of <see cref="TreeView{T}"/>
- /// </summary>
- public interface ITreeView {
-
-
- /// <summary>
- /// Contains options for changing how the tree is rendered
- /// </summary>
- TreeStyle Style{get;set;}
- /// <summary>
- /// Removes all objects from the tree and clears selection
- /// </summary>
- void ClearObjects ();
-
- /// <summary>
- /// Sets a flag indicating this view needs to be redisplayed because its state has changed.
- /// </summary>
- void SetNeedsDisplay ();
- }
- /// <summary>
- /// Convenience implementation of generic <see cref="TreeView{T}"/> for any tree were all nodes
- /// implement <see cref="ITreeNode"/>
- /// </summary>
- public class TreeView : TreeView<ITreeNode> {
- /// <summary>
- /// Creates a new instance of the tree control with absolute positioning and initialises
- /// <see cref="TreeBuilder{T}"/> with default <see cref="ITreeNode"/> based builder
- /// </summary>
- public TreeView ()
- {
- TreeBuilder = new TreeNodeBuilder();
- AspectGetter = o=>o == null ? "Null" : (o.Text ?? o?.ToString() ?? "Unamed Node");
- }
- }
-
- /// <summary>
- /// Defines rendering options that affect how the tree is displayed
- /// </summary>
- public class TreeStyle {
- /// <summary>
- /// True to render vertical lines under expanded nodes to show which node belongs to which
- /// parent. False to use only whitespace
- /// </summary>
- /// <value></value>
- public bool ShowBranchLines {get;set;} = true;
-
- /// <summary>
- /// Symbol to use for branch nodes that can be expanded to indicate this to the user.
- /// Defaults to '+'. Set to null to hide
- /// </summary>
- public Rune? ExpandableSymbol {get;set;} = '+';
-
- /// <summary>
- /// Symbol to use for branch nodes that can be collapsed (are currently expanded).
- /// Defaults to '-'. Set to null to hide
- /// </summary>
- public Rune? CollapseableSymbol {get;set;} = '-';
- /// <summary>
- /// Set to true to highlight expand/collapse symbols in hot key color
- /// </summary>
- public bool ColorExpandSymbol {get;set;}
- /// <summary>
- /// Invert console colours used to render the expand symbol
- /// </summary>
- public bool InvertExpandSymbolColors {get;set;}
- /// <summary>
- /// True to leave the last row of the control free for overwritting (e.g. by a scrollbar)
- /// When True scrolling will be triggered on the second last row of the control rather than
- /// the last.
- /// </summary>
- /// <value></value>
- public bool LeaveLastRow {get;set;}
- }
-
- /// <summary>
- /// Hierarchical tree view with expandable branches. Branch objects are dynamically determined
- /// when expanded using a user defined <see cref="ITreeBuilder{T}"/>
- /// </summary>
- public class TreeView<T> : View, ITreeView where T:class
- {
- private int scrollOffsetVertical;
- private int scrollOffsetHorizontal;
- /// <summary>
- /// Determines how sub branches of the tree are dynamically built at runtime as the user
- /// expands root nodes
- /// </summary>
- /// <value></value>
- public ITreeBuilder<T> TreeBuilder { get;set;}
- /// <summary>
- /// private variable for <see cref="SelectedObject"/>
- /// </summary>
- T selectedObject;
-
- /// <summary>
- /// Contains options for changing how the tree is rendered
- /// </summary>
- public TreeStyle Style {get;set;} = new TreeStyle();
- /// <summary>
- /// True to allow multiple objects to be selected at once
- /// </summary>
- /// <value></value>
- public bool MultiSelect {get;set;} = true;
- /// <summary>
- /// True makes a letter key press navigate to the next visible branch that begins with
- /// that letter/digit
- /// </summary>
- /// <value></value>
- public bool AllowLetterBasedNavigation {get;set;} = true;
- /// <summary>
- /// The currently selected object in the tree. When <see cref="MultiSelect"/> is true this
- /// is the object at which the cursor is at
- /// </summary>
- public T SelectedObject {
- get => selectedObject;
- set {
- var oldValue = selectedObject;
- selectedObject = value;
- if (!ReferenceEquals (oldValue, value)) {
- OnSelectionChanged(new SelectionChangedEventArgs<T>(this,oldValue,value));
- }
- }
- }
- /// <summary>
- /// This event is raised when an object is activated e.g. by double clicking or
- /// pressing <see cref="ObjectActivationKey"/>
- /// </summary>
- public event Action<ObjectActivatedEventArgs<T>> ObjectActivated;
- /// <summary>
- /// Key which when pressed triggers <see cref="TreeView{T}.ObjectActivated"/>.
- /// Defaults to Enter
- /// </summary>
- public Key ObjectActivationKey {get;set;} = Key.Enter;
- /// <summary>
- /// Secondary selected regions of tree when <see cref="MultiSelect"/> is true
- /// </summary>
- private Stack<TreeSelection<T>> multiSelectedRegions = new Stack<TreeSelection<T>>();
-
- /// <summary>
- /// Cached result of <see cref="BuildLineMap"/>
- /// </summary>
- private Branch<T>[] cachedLineMap;
- /// <summary>
- /// Error message to display when the control is not properly initialized at draw time
- /// (nodes added but no tree builder set)
- /// </summary>
- public static ustring NoBuilderError = "ERROR: TreeBuilder Not Set";
- /// <summary>
- /// Called when the <see cref="SelectedObject"/> changes
- /// </summary>
- public event EventHandler<SelectionChangedEventArgs<T>> SelectionChanged;
- /// <summary>
- /// The root objects in the tree, note that this collection is of root objects only
- /// </summary>
- public IEnumerable<T> Objects {get=>roots.Keys;}
- /// <summary>
- /// Map of root objects to the branches under them. All objects have
- /// a <see cref="Branch{T}"/> even if that branch has no children
- /// </summary>
- internal Dictionary<T,Branch<T>> roots {get; set;} = new Dictionary<T, Branch<T>>();
- /// <summary>
- /// The amount of tree view that has been scrolled off the top of the screen (by the user
- /// scrolling down)
- /// </summary>
- /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
- /// in the UI call <see cref="View.SetNeedsDisplay()"/></remarks>
- public int ScrollOffsetVertical {
- get => scrollOffsetVertical;
- set {
- scrollOffsetVertical = Math.Max(0,value);
- }
- }
- /// <summary>
- /// The amount of tree view that has been scrolled to the right (horizontally)
- /// </summary>
- /// <remarks>Setting a value of less than 0 will result in a offset of 0. To see changes
- /// in the UI call <see cref="View.SetNeedsDisplay()"/></remarks>
- public int ScrollOffsetHorizontal {
- get => scrollOffsetHorizontal;
- set {
- scrollOffsetHorizontal = Math.Max(0,value);
- }
- }
- /// <summary>
- /// The current number of rows in the tree (ignoring the controls bounds)
- /// </summary>
- public int ContentHeight => BuildLineMap().Count();
- /// <summary>
- /// Returns the string representation of model objects hosted in the tree. Default
- /// implementation is to call <see cref="object.ToString"/>
- /// </summary>
- /// <value></value>
- public AspectGetterDelegate<T> AspectGetter {get;set;} = (o)=>o.ToString() ?? "";
- /// <summary>
- /// Creates a new tree view with absolute positioning.
- /// Use <see cref="AddObjects(IEnumerable{T})"/> to set set root objects for the tree.
- /// Children will not be rendered until you set <see cref="TreeBuilder"/>
- /// </summary>
- public TreeView():base()
- {
- CanFocus = true;
- }
- /// <summary>
- /// Initialises <see cref="TreeBuilder"/>.Creates a new tree view with absolute
- /// positioning. Use <see cref="AddObjects(IEnumerable{T})"/> to set set root
- /// objects for the tree.
- /// </summary>
- public TreeView(ITreeBuilder<T> builder) : this()
- {
- TreeBuilder = builder;
- }
- /// <summary>
- /// Adds a new root level object unless it is already a root of the tree
- /// </summary>
- /// <param name="o"></param>
- public void AddObject(T o)
- {
- if(!roots.ContainsKey(o)) {
- roots.Add(o,new Branch<T>(this,null,o));
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- }
- /// <summary>
- /// Removes all objects from the tree and clears <see cref="SelectedObject"/>
- /// </summary>
- public void ClearObjects()
- {
- SelectedObject = default(T);
- multiSelectedRegions.Clear();
- roots = new Dictionary<T, Branch<T>>();
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Removes the given root object from the tree
- /// </summary>
- /// <remarks>If <paramref name="o"/> is the currently <see cref="SelectedObject"/> then the
- /// selection is cleared</remarks>
- /// <param name="o"></param>
- public void Remove(T o)
- {
- if(roots.ContainsKey(o)) {
- roots.Remove(o);
- InvalidateLineMap();
- SetNeedsDisplay();
- if (Equals (SelectedObject, o)) {
- SelectedObject = default(T);
- }
- }
- }
-
- /// <summary>
- /// Adds many new root level objects. Objects that are already root objects are ignored
- /// </summary>
- /// <param name="collection">Objects to add as new root level objects</param>
- public void AddObjects(IEnumerable<T> collection)
- {
- bool objectsAdded = false;
- foreach(var o in collection) {
- if (!roots.ContainsKey (o)) {
- roots.Add(o,new Branch<T>(this,null,o));
- objectsAdded = true;
- }
- }
- if (objectsAdded) {
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- }
- /// <summary>
- /// Refreshes the state of the object <paramref name="o"/> in the tree. This will
- /// recompute children, string representation etc
- /// </summary>
- /// <remarks>This has no effect if the object is not exposed in the tree.</remarks>
- /// <param name="o"></param>
- /// <param name="startAtTop">True to also refresh all ancestors of the objects branch
- /// (starting with the root). False to refresh only the passed node</param>
- public void RefreshObject (T o, bool startAtTop = false)
- {
- var branch = ObjectToBranch(o);
- if(branch != null) {
- branch.Refresh(startAtTop);
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- }
-
- /// <summary>
- /// Rebuilds the tree structure for all exposed objects starting with the root objects.
- /// Call this method when you know there are changes to the tree but don't know which
- /// objects have changed (otherwise use <see cref="RefreshObject(T, bool)"/>)
- /// </summary>
- public void RebuildTree()
- {
- foreach(var branch in roots.Values) {
- branch.Rebuild();
- }
-
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Returns the currently expanded children of the passed object. Returns an empty
- /// collection if the branch is not exposed or not expanded
- /// </summary>
- /// <param name="o">An object in the tree</param>
- /// <returns></returns>
- public IEnumerable<T> GetChildren (T o)
- {
- var branch = ObjectToBranch(o);
- if(branch == null || !branch.IsExpanded) {
- return new T[0];
- }
- return branch.ChildBranches?.Values?.Select(b=>b.Model)?.ToArray() ?? new T[0];
- }
- /// <summary>
- /// Returns the parent object of <paramref name="o"/> in the tree. Returns null if
- /// the object is not exposed in the tree
- /// </summary>
- /// <param name="o">An object in the tree</param>
- /// <returns></returns>
- public T GetParent (T o)
- {
- return ObjectToBranch(o)?.Parent?.Model;
- }
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- if(roots == null) {
- return;
- }
-
- if(TreeBuilder == null) {
- Move(0,0);
- Driver.AddStr(NoBuilderError);
- return;
- }
- var map = BuildLineMap();
- for(int line = 0 ; line < bounds.Height; line++){
- var idxToRender = ScrollOffsetVertical + line;
- // Is there part of the tree view to render?
- if(idxToRender < map.Length) {
- // Render the line
- map[idxToRender].Draw(Driver,ColorScheme,line,bounds.Width);
- } else {
- // Else clear the line to prevent stale symbols due to scrolling etc
- Move(0,line);
- Driver.SetAttribute(ColorScheme.Normal);
- Driver.AddStr(new string(' ',bounds.Width));
- }
-
- }
- }
-
- /// <summary>
- /// Returns the index of the object <paramref name="o"/> if it is currently exposed (it's
- /// parent(s) have been expanded). This can be used with <see cref="ScrollOffsetVertical"/>
- /// and <see cref="View.SetNeedsDisplay()"/> to scroll to a specific object
- /// </summary>
- /// <remarks>Uses the Equals method and returns the first index at which the object is found
- /// or -1 if it is not found</remarks>
- /// <param name="o">An object that appears in your tree and is currently exposed</param>
- /// <returns>The index the object was found at or -1 if it is not currently revealed or
- /// not in the tree at all</returns>
- public int GetScrollOffsetOf(T o)
- {
- var map = BuildLineMap();
- for (int i = 0; i < map.Length; i++) {
- if (map [i].Model.Equals (o)) {
- return i;
- }
- }
- //object not found
- return -1;
- }
- /// <summary>
- /// Returns the maximum width line in the tree including prefix and expansion symbols
- /// </summary>
- /// <param name="visible">True to consider only rows currently visible (based on window
- /// bounds and <see cref="ScrollOffsetVertical"/>. False to calculate the width of
- /// every exposed branch in the tree</param>
- /// <returns></returns>
- public int GetContentWidth(bool visible)
- {
- var map = BuildLineMap();
- if(map.Length == 0) {
- return 0;
- }
- if(visible){
- //Somehow we managed to scroll off the end of the control
- if(ScrollOffsetVertical >= map.Length) {
- return 0;
- }
- // If control has no height to it then there is no visible area for content
- if(Bounds.Height == 0) {
- return 0;
- }
- return map.Skip(ScrollOffsetVertical).Take(Bounds.Height).Max(b=>b.GetWidth(Driver));
- }
- else{
- return map.Max(b=>b.GetWidth(Driver));
- }
- }
- /// <summary>
- /// Calculates all currently visible/expanded branches (including leafs) and outputs them
- /// by index from the top of the screen
- /// </summary>
- /// <remarks>Index 0 of the returned array is the first item that should be visible in the
- /// top of the control, index 1 is the next etc.</remarks>
- /// <returns></returns>
- private Branch<T>[] BuildLineMap()
- {
- if(cachedLineMap != null) {
- return cachedLineMap;
- }
- List<Branch<T>> toReturn = new List<Branch<T>>();
- foreach(var root in roots.Values) {
- toReturn.AddRange(AddToLineMap(root));
- }
- return cachedLineMap = toReturn.ToArray();
- }
- private IEnumerable<Branch<T>> AddToLineMap (Branch<T> currentBranch)
- {
- yield return currentBranch;
- if(currentBranch.IsExpanded) {
- foreach(var subBranch in currentBranch.ChildBranches.Values) {
- foreach(var sub in AddToLineMap(subBranch)) {
- yield return sub;
- }
- }
- }
- }
- /// <inheritdoc/>
- public override bool ProcessKey (KeyEvent keyEvent)
- {
- if(keyEvent.Key == ObjectActivationKey) {
- var o = SelectedObject;
- if(o != null) {
- OnObjectActivated(new ObjectActivatedEventArgs<T>(this,o));
-
- PositionCursor ();
- return true;
- }
- }
-
- if(keyEvent.KeyValue >0 && keyEvent.KeyValue <0xFFFF){
- var character = (char)keyEvent.KeyValue;
- // if it is a single character pressed without any control keys
- if(char.IsLetterOrDigit(character) && AllowLetterBasedNavigation && !keyEvent.IsShift && !keyEvent.IsAlt && !keyEvent.IsCtrl)
- {
- // search for next branch that begins with that letter
- var characterAsStr = character.ToString();
- AdjustSelectionToNext(b=>AspectGetter(b.Model).StartsWith(characterAsStr,StringComparison.CurrentCultureIgnoreCase));
- PositionCursor ();
- return true;
- }
- }
-
- switch (keyEvent.Key) {
-
- case Key.CursorRight:
- Expand(SelectedObject);
- break;
- case Key.CursorRight | Key.CtrlMask:
- ExpandAll(SelectedObject);
- break;
- case Key.CursorLeft:
- case Key.CursorLeft | Key.CtrlMask:
- CursorLeft(keyEvent.Key.HasFlag(Key.CtrlMask));
- break;
-
- case Key.CursorUp:
- case Key.CursorUp | Key.ShiftMask:
- AdjustSelection(-1,keyEvent.Key.HasFlag(Key.ShiftMask));
- break;
- case Key.CursorDown:
- case Key.CursorDown | Key.ShiftMask:
- AdjustSelection(1,keyEvent.Key.HasFlag(Key.ShiftMask));
- break;
- case Key.CursorUp | Key.CtrlMask:
- AdjustSelectionToBranchStart();
- break;
- case Key.CursorDown | Key.CtrlMask:
- AdjustSelectionToBranchEnd();
- break;
- case Key.PageUp:
- case Key.PageUp | Key.ShiftMask:
- AdjustSelection(-Bounds.Height,keyEvent.Key.HasFlag(Key.ShiftMask));
- break;
-
- case Key.PageDown:
- case Key.PageDown | Key.ShiftMask:
- AdjustSelection(Bounds.Height,keyEvent.Key.HasFlag(Key.ShiftMask));
- break;
- case Key.A | Key.CtrlMask:
- SelectAll();
- break;
- case Key.Home:
- GoToFirst();
- break;
- case Key.End:
- GoToEnd();
- break;
- default:
- // we don't care about this keystroke
- return false;
- }
- PositionCursor ();
- return true;
- }
- /// <summary>
- /// Raises the <see cref="ObjectActivated"/> event
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnObjectActivated(ObjectActivatedEventArgs<T> e)
- {
- ObjectActivated?.Invoke(e);
- }
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent me)
- {
- if (!me.Flags.HasFlag (MouseFlags.Button1Clicked) && !me.Flags.HasFlag (MouseFlags.Button1DoubleClicked) &&
- me.Flags != MouseFlags.WheeledDown && me.Flags != MouseFlags.WheeledUp && me.Flags != MouseFlags.WheeledRight&& me.Flags != MouseFlags.WheeledLeft) {
- return false;
- }
- if (!HasFocus && CanFocus) {
- SetFocus ();
- }
- if (me.Flags == MouseFlags.WheeledDown) {
- ScrollOffsetVertical++;
- SetNeedsDisplay();
- return true;
- } else if (me.Flags == MouseFlags.WheeledUp) {
- ScrollOffsetVertical--;
- SetNeedsDisplay();
- return true;
- }
- if (me.Flags == MouseFlags.WheeledRight) {
- ScrollOffsetHorizontal++;
- SetNeedsDisplay();
- return true;
- } else if (me.Flags == MouseFlags.WheeledLeft) {
- ScrollOffsetHorizontal--;
- SetNeedsDisplay();
- return true;
- }
- if(me.Flags.HasFlag(MouseFlags.Button1Clicked)) {
- var map = BuildLineMap();
-
- var idx = me.Y + ScrollOffsetVertical;
- // click is outside any visible nodes
- if(idx < 0 || idx >= map.Length) {
- return false;
- }
-
- // The line they clicked on
- var clickedBranch = map[idx];
- bool isExpandToggleAttempt = clickedBranch.IsHitOnExpandableSymbol(Driver,me.X);
- // If we are already selected (double click)
- if (Equals (SelectedObject, clickedBranch.Model)) {
- isExpandToggleAttempt = true;
- }
- // if they clicked on the +/- expansion symbol
- if( isExpandToggleAttempt) {
- if (clickedBranch.IsExpanded) {
- clickedBranch.Collapse();
- }
- else
- if (clickedBranch.CanExpand ()) {
- clickedBranch.Expand();
- }
- else {
- SelectedObject = clickedBranch.Model; // It is a leaf node
- multiSelectedRegions.Clear();
- }
- }
- else {
- // It is a first click somewhere in the current line that doesn't look like an expansion/collapse attempt
- SelectedObject = clickedBranch.Model;
- multiSelectedRegions.Clear();
- }
- SetNeedsDisplay();
- return true;
- }
- return false;
- }
- /// <summary>
- /// Positions the cursor at the start of the selected objects line (if visible)
- /// </summary>
- public override void PositionCursor()
- {
- if (CanFocus && HasFocus && Visible && SelectedObject != null) {
- var map = BuildLineMap();
- var idx = Array.FindIndex(map,b=>b.Model.Equals(SelectedObject));
- // if currently selected line is visible
- if(idx - ScrollOffsetVertical >= 0 && idx - ScrollOffsetVertical < Bounds.Height) {
- Move(0,idx - ScrollOffsetVertical);
- }
- else {
- base.PositionCursor();
- }
- } else {
- base.PositionCursor();
- }
- }
- /// <summary>
- /// Determines systems behaviour when the left arrow key is pressed. Default behaviour is
- /// to collapse the current tree node if possible otherwise changes selection to current
- /// branches parent
- /// </summary>
- protected virtual void CursorLeft(bool ctrl)
- {
- if(IsExpanded(SelectedObject)) {
- if (ctrl) {
- CollapseAll(SelectedObject);
- } else {
- Collapse(SelectedObject);
- }
- }
- else
- {
- var parent = GetParent(SelectedObject);
- if(parent != null){
- SelectedObject = parent;
- AdjustSelection(0);
- SetNeedsDisplay();
- }
- }
- }
- /// <summary>
- /// Changes the <see cref="SelectedObject"/> to the first root object and resets
- /// the <see cref="ScrollOffsetVertical"/> to 0
- /// </summary>
- public void GoToFirst()
- {
- ScrollOffsetVertical = 0;
- SelectedObject = roots.Keys.FirstOrDefault();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Changes the <see cref="SelectedObject"/> to the last object in the tree and scrolls so
- /// that it is visible
- /// </summary>
- public void GoToEnd ()
- {
- var map = BuildLineMap();
- ScrollOffsetVertical = Math.Max(0,map.Length - Bounds.Height +1);
- SelectedObject = map.Last().Model;
-
- SetNeedsDisplay();
- }
- /// <summary>
- /// Changes the selected object by a number of screen lines
- /// </summary>
- /// <remarks>If nothing is currently selected the first root is selected. If the selected
- /// object is no longer in the tree the first object is selected</remarks>
- /// <param name="offset"></param>
- /// <param name="expandSelection">True to expand the selection (assuming
- /// <see cref="MultiSelect"/> is enabled). False to replace</param>
- public void AdjustSelection (int offset, bool expandSelection = false)
- {
- // if it is not a shift click or we don't allow multi select
- if(!expandSelection || !MultiSelect) {
- multiSelectedRegions.Clear();
- }
-
- if(SelectedObject == null){
- SelectedObject = roots.Keys.FirstOrDefault();
- }
- else {
- var map = BuildLineMap();
- var idx = Array.FindIndex(map,b=>b.Model.Equals(SelectedObject));
- if(idx == -1) {
- // The current selection has disapeared!
- SelectedObject = roots.Keys.FirstOrDefault();
- }
- else {
- var newIdx = Math.Min(Math.Max(0,idx+offset),map.Length-1);
-
- var newBranch = map[newIdx];
- // If it is a multi selection
- if(expandSelection && MultiSelect)
- {
- if(multiSelectedRegions.Any())
- {
- // expand the existing head selection
- var head = multiSelectedRegions.Pop();
- multiSelectedRegions.Push(new TreeSelection<T>(head.Origin,newIdx,map));
- }
- else
- {
- // or start a new multi selection region
- multiSelectedRegions.Push(new TreeSelection<T>(map[idx],newIdx,map));
- }
- }
- SelectedObject = newBranch.Model;
- EnsureVisible(SelectedObject);
- }
- }
-
- SetNeedsDisplay();
- }
- /// <summary>
- /// Moves the selection to the first child in the currently selected level
- /// </summary>
- public void AdjustSelectionToBranchStart()
- {
- var o = SelectedObject;
- if(o == null) {
- return;
- }
- var map = BuildLineMap();
- int currentIdx = Array.FindIndex(map,b=>Equals(b.Model,o));
- if(currentIdx == -1) {
- return;
- }
- var currentBranch = map[currentIdx];
- var next = currentBranch;
- for(;currentIdx >= 0;currentIdx--)
- {
- //if it is the beginning of the current depth of branch
- if(currentBranch.Depth != next.Depth){
- SelectedObject = currentBranch.Model;
- EnsureVisible(currentBranch.Model);
- SetNeedsDisplay();
- return;
- }
-
- // look at next branch up for consideration
- currentBranch = next;
- next = map[currentIdx];
- }
- // We ran all the way to top of tree
- GoToFirst();
- }
- /// <summary>
- /// Moves the selection to the last child in the currently selected level
- /// </summary>
- public void AdjustSelectionToBranchEnd()
- {
- var o = SelectedObject;
- if(o == null) {
- return;
- }
- var map = BuildLineMap();
- int currentIdx = Array.FindIndex(map,b=>Equals(b.Model,o));
- if(currentIdx == -1) {
- return;
- }
- var currentBranch = map[currentIdx];
- var next = currentBranch;
- for(;currentIdx < map.Length;currentIdx++)
- {
- //if it is the end of the current depth of branch
- if(currentBranch.Depth != next.Depth){
- SelectedObject = currentBranch.Model;
- EnsureVisible(currentBranch.Model);
- SetNeedsDisplay();
- return;
- }
-
- // look at next branch for consideration
- currentBranch = next;
- next = map[currentIdx];
- }
- GoToEnd();
- }
- /// <summary>
- /// Sets the selection to the next branch that matches the <paramref name="predicate"/>
- /// </summary>
- /// <param name="predicate"></param>
- private void AdjustSelectionToNext (Func<Branch<T>, bool> predicate)
- {
- var map = BuildLineMap();
- // empty map means we can't select anything anyway
- if(map.Length == 0) {
- return;
- }
-
- // Start searching from the first element in the map
- var idxStart = 0;
-
- // or the current selected branch
- if(SelectedObject != null) {
- idxStart = Array.FindIndex(map,b=>Equals(b.Model,SelectedObject));
- }
- // if currently selected object mysteriously vanished, search from beginning
- if(idxStart == -1) {
- idxStart = 0;
- }
- // loop around all indexes and back to first index
- for(int idxCur = (idxStart+1)%map.Length;idxCur != idxStart;idxCur = (idxCur+1) % map.Length)
- {
- if(predicate(map[idxCur]))
- {
- SelectedObject = map[idxCur].Model;
- EnsureVisible(map[idxCur].Model);
- SetNeedsDisplay();
- return;
- }
- }
- }
- /// <summary>
- /// Adjusts the <see cref="ScrollOffsetVertical"/> to ensure the given
- /// <paramref name="model"/> is visible. Has no effect if already visible
- /// </summary>
- public void EnsureVisible(T model)
- {
- var map = BuildLineMap();
-
- var idx = Array.FindIndex(map,b=>Equals(b.Model,model));
- if(idx == -1) {
- return;
- }
-
- /*this -1 allows for possible horizontal scroll bar in the last row of the control*/
- int leaveSpace = Style.LeaveLastRow ? 1 :0;
-
- if(idx < ScrollOffsetVertical) {
- //if user has scrolled up too far to see their selection
- ScrollOffsetVertical = idx;
- }
- else if(idx >= ScrollOffsetVertical + Bounds.Height - leaveSpace){
-
- //if user has scrolled off bottom of visible tree
- ScrollOffsetVertical = Math.Max(0,(idx+1) - (Bounds.Height-leaveSpace));
- }
- }
- /// <summary>
- /// Expands the supplied object if it is contained in the tree (either as a root object or
- /// as an exposed branch object)
- /// </summary>
- /// <param name="toExpand">The object to expand</param>
- public void Expand(T toExpand)
- {
- if(toExpand == null) {
- return;
- }
-
- ObjectToBranch(toExpand)?.Expand();
- InvalidateLineMap();
- SetNeedsDisplay();
- }
-
- /// <summary>
- /// Expands the supplied object and all child objects
- /// </summary>
- /// <param name="toExpand">The object to expand</param>
- public void ExpandAll(T toExpand)
- {
- if(toExpand == null) {
- return;
- }
- ObjectToBranch(toExpand)?.ExpandAll();
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Fully expands all nodes in the tree, if the tree is very big and built dynamically this
- /// may take a while (e.g. for file system)
- /// </summary>
- public void ExpandAll()
- {
- foreach (var item in roots) {
- item.Value.ExpandAll();
- }
-
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Returns true if the given object <paramref name="o"/> is exposed in the tree and can be
- /// expanded otherwise false
- /// </summary>
- /// <param name="o"></param>
- /// <returns></returns>
- public bool CanExpand(T o)
- {
- return ObjectToBranch(o)?.CanExpand() ?? false;
- }
- /// <summary>
- /// Returns true if the given object <paramref name="o"/> is exposed in the tree and
- /// expanded otherwise false
- /// </summary>
- /// <param name="o"></param>
- /// <returns></returns>
- public bool IsExpanded(T o)
- {
- return ObjectToBranch(o)?.IsExpanded ?? false;
- }
- /// <summary>
- /// Collapses the supplied object if it is currently expanded
- /// </summary>
- /// <param name="toCollapse">The object to collapse</param>
- public void Collapse(T toCollapse)
- {
- CollapseImpl(toCollapse,false);
- }
-
- /// <summary>
- /// Collapses the supplied object if it is currently expanded. Also collapses all children
- /// branches (this will only become apparent when/if the user expands it again)
- /// </summary>
- /// <param name="toCollapse">The object to collapse</param>
- public void CollapseAll(T toCollapse)
- {
- CollapseImpl(toCollapse,true);
- }
- /// <summary>
- /// Collapses all root nodes in the tree
- /// </summary>
- public void CollapseAll()
- {
- foreach (var item in roots) {
- item.Value.Collapse();
- }
-
- InvalidateLineMap();
- SetNeedsDisplay();
- }
- /// <summary>
- /// Implementation of <see cref="Collapse(T)"/> and <see cref="CollapseAll(T)"/>. Performs
- /// operation and updates selection if disapeared
- /// </summary>
- /// <param name="toCollapse"></param>
- /// <param name="all"></param>
- protected void CollapseImpl(T toCollapse, bool all)
- {
-
- if(toCollapse == null) {
- return;
- }
-
- var branch = ObjectToBranch(toCollapse);
-
- // Nothing to collapse
- if(branch == null) {
- return;
- }
- if (all) {
- branch.CollapseAll();
- } else {
- branch.Collapse();
- }
- if(SelectedObject != null && ObjectToBranch(SelectedObject) == null)
- {
- // If the old selection suddenly became invalid then clear it
- SelectedObject = null;
- }
-
- InvalidateLineMap();
- SetNeedsDisplay();
- }
-
- /// <summary>
- /// Clears any cached results of <see cref="BuildLineMap"/>
- /// </summary>
- protected void InvalidateLineMap()
- {
- cachedLineMap = null;
- }
- /// <summary>
- /// Returns the corresponding <see cref="Branch{T}"/> in the tree for
- /// <paramref name="toFind"/>. This will not work for objects hidden
- /// by their parent being collapsed
- /// </summary>
- /// <param name="toFind"></param>
- /// <returns>The branch for <paramref name="toFind"/> or null if it is not currently
- /// exposed in the tree</returns>
- private Branch<T> ObjectToBranch(T toFind)
- {
- return BuildLineMap().FirstOrDefault(o=>o.Model.Equals(toFind));
- }
- /// <summary>
- /// Returns true if the <paramref name="model"/> is either the
- /// <see cref="SelectedObject"/> or part of a <see cref="MultiSelect"/>
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public bool IsSelected (T model)
- {
- return Equals(SelectedObject , model) ||
- (MultiSelect && multiSelectedRegions.Any(s=>s.Contains(model)));
- }
- /// <summary>
- /// Returns <see cref="SelectedObject"/> (if not null) and all multi selected objects if
- /// <see cref="MultiSelect"/> is true
- /// </summary>
- /// <returns></returns>
- public IEnumerable<T> GetAllSelectedObjects()
- {
- var map = BuildLineMap();
- // To determine multi selected objects, start with the line map, that avoids yielding
- // hidden nodes that were selected then the parent collapsed e.g. programmatically or
- // with mouse click
- if(MultiSelect){
- foreach(var m in map.Select(b=>b.Model).Where(IsSelected)){
- yield return m;
- }
- }
- else
- {
- if(SelectedObject != null) {
- yield return SelectedObject;
- }
- }
- }
- /// <summary>
- /// Selects all objects in the tree when <see cref="MultiSelect"/> is enabled otherwise
- /// does nothing
- /// </summary>
- public void SelectAll()
- {
- if (!MultiSelect) {
- return;
- }
- multiSelectedRegions.Clear();
- var map = BuildLineMap();
- if(map.Length == 0) {
- return;
- }
- multiSelectedRegions.Push(new TreeSelection<T>(map[0],map.Length,map));
- SetNeedsDisplay();
-
- OnSelectionChanged(new SelectionChangedEventArgs<T>(this,SelectedObject,SelectedObject));
- }
- /// <summary>
- /// Raises the SelectionChanged event
- /// </summary>
- /// <param name="e"></param>
- protected virtual void OnSelectionChanged (SelectionChangedEventArgs<T> e)
- {
- SelectionChanged?.Invoke(this,e);
- }
- }
- /// <summary>
- /// Event args for the <see cref="TreeView{T}.ObjectActivated"/> event
- /// </summary>
- /// <typeparam name="T"></typeparam>
- public class ObjectActivatedEventArgs<T> where T : class {
- /// <summary>
- /// The tree in which the activation occurred
- /// </summary>
- /// <value></value>
- public TreeView<T> Tree {get;}
- /// <summary>
- /// The object that was selected at the time of activation
- /// </summary>
- /// <value></value>
- public T ActivatedObject {get;}
- /// <summary>
- /// Creates a new instance documenting activation of the <paramref name="activated"/> object
- /// </summary>
- /// <param name="tree">Tree in which the activation is happening</param>
- /// <param name="activated">What object is being activated</param>
- public ObjectActivatedEventArgs(TreeView<T> tree, T activated)
- {
- Tree = tree;
- ActivatedObject = activated;
- }
- }
- class TreeSelection<T> where T : class {
- public Branch<T> Origin {get;}
- private HashSet<T> included = new HashSet<T>();
- /// <summary>
- /// Creates a new selection between two branches in the tree
- /// </summary>
- /// <param name="from"></param>
- /// <param name="toIndex"></param>
- /// <param name="map"></param>
- public TreeSelection(Branch<T> from, int toIndex, Branch<T>[] map )
- {
- Origin = from;
- included.Add(Origin.Model);
- var oldIdx = Array.IndexOf(map,from);
- var lowIndex = Math.Min(oldIdx,toIndex);
- var highIndex = Math.Max(oldIdx,toIndex);
- // Select everything between the old and new indexes
- foreach(var alsoInclude in map.Skip(lowIndex).Take(highIndex-lowIndex)){
- included.Add(alsoInclude.Model);
- }
-
- }
- public bool Contains(T model)
- {
- return included.Contains(model);
- }
- }
- class Branch<T> where T:class
- {
- /// <summary>
- /// True if the branch is expanded to reveal child branches
- /// </summary>
- public bool IsExpanded {get;set;}
- /// <summary>
- /// The users object that is being displayed by this branch of the tree
- /// </summary>
- public T Model {get;private set;}
-
- /// <summary>
- /// The depth of the current branch. Depth of 0 indicates root level branches
- /// </summary>
- public int Depth {get;private set;} = 0;
- /// <summary>
- /// The children of the current branch. This is null until the first call to
- /// <see cref="FetchChildren"/> to avoid enumerating the entire underlying hierarchy
- /// </summary>
- public Dictionary<T,Branch<T>> ChildBranches {get;set;}
- /// <summary>
- /// The parent <see cref="Branch{T}"/> or null if it is a root.
- /// </summary>
- public Branch<T> Parent {get; private set;}
- private TreeView<T> tree;
-
- /// <summary>
- /// Declares a new branch of <paramref name="tree"/> in which the users object
- /// <paramref name="model"/> is presented
- /// </summary>
- /// <param name="tree">The UI control in which the branch resides</param>
- /// <param name="parentBranchIfAny">Pass null for root level branches, otherwise
- /// pass the parent</param>
- /// <param name="model">The user's object that should be displayed</param>
- public Branch(TreeView<T> tree,Branch<T> parentBranchIfAny,T model)
- {
- this.tree = tree;
- this.Model = model;
-
- if(parentBranchIfAny != null) {
- Depth = parentBranchIfAny.Depth +1;
- Parent = parentBranchIfAny;
- }
- }
- /// <summary>
- /// Fetch the children of this branch. This method populates <see cref="ChildBranches"/>
- /// </summary>
- public virtual void FetchChildren()
- {
- if (tree.TreeBuilder == null) {
- return;
- }
- var children = tree.TreeBuilder.GetChildren(this.Model) ?? Enumerable.Empty<T>();
- this.ChildBranches = children.ToDictionary(k=>k,val=>new Branch<T>(tree,this,val));
- }
- /// <summary>
- /// Returns the width of the line including prefix and the results
- /// of <see cref="TreeView{T}.AspectGetter"/> (the line body).
- /// </summary>
- /// <returns></returns>
- public virtual int GetWidth (ConsoleDriver driver)
- {
- return
- GetLinePrefix(driver).Sum(Rune.ColumnWidth) +
- Rune.ColumnWidth(GetExpandableSymbol(driver)) +
- (tree.AspectGetter(Model) ?? "").Length;
- }
- /// <summary>
- /// Renders the current <see cref="Model"/> on the specified line <paramref name="y"/>
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="colorScheme"></param>
- /// <param name="y"></param>
- /// <param name="availableWidth"></param>
- public virtual void Draw(ConsoleDriver driver,ColorScheme colorScheme, int y, int availableWidth)
- {
- // true if the current line of the tree is the selected one and control has focus
- bool isSelected = tree.IsSelected(Model) && tree.HasFocus;
- Attribute lineColor = isSelected? colorScheme.Focus : colorScheme.Normal;
- driver.SetAttribute(lineColor);
- // Everything on line before the expansion run and branch text
- Rune[] prefix = GetLinePrefix(driver).ToArray();
- Rune expansion = GetExpandableSymbol(driver);
- string lineBody = tree.AspectGetter(Model) ?? "";
- tree.Move(0,y);
- // if we have scrolled to the right then bits of the prefix will have dispeared off the screen
- int toSkip = tree.ScrollOffsetHorizontal;
- // Draw the line prefix (all paralell lanes or whitespace and an expand/collapse/leaf symbol)
- foreach(Rune r in prefix){
- if(toSkip > 0){
- toSkip--;
- }
- else{
- driver.AddRune(r);
- availableWidth -= Rune.ColumnWidth(r);
- }
- }
- // pick color for expanded symbol
- if(tree.Style.ColorExpandSymbol || tree.Style.InvertExpandSymbolColors)
- {
- Attribute color;
- if (tree.Style.ColorExpandSymbol) {
- color = isSelected ? tree.ColorScheme.HotFocus : tree.ColorScheme.HotNormal;
- } else {
- color = lineColor;
- }
- if (tree.Style.InvertExpandSymbolColors) {
- color = new Attribute(color.Background,color.Foreground);
- }
- driver.SetAttribute(color);
- }
- if(toSkip > 0){
- toSkip--;
- }
- else{
- driver.AddRune(expansion);
- availableWidth -= Rune.ColumnWidth(expansion);
- }
- // horizontal scrolling has already skipped the prefix but now must also skip some of the line body
- if(toSkip > 0)
- {
- if(toSkip > lineBody.Length){
- lineBody = "";
- }
- else{
- lineBody = lineBody.Substring(toSkip);
- }
- }
-
- // If body of line is too long
- if(lineBody.Sum(l=>Rune.ColumnWidth(l)) > availableWidth)
- {
- // remaining space is zero and truncate the line
- lineBody = new string(lineBody.TakeWhile(c=>(availableWidth -= Rune.ColumnWidth(c)) >= 0).ToArray());
- availableWidth = 0;
- }
- else{
- // line is short so remaining width will be whatever comes after the line body
- availableWidth -= lineBody.Length;
- }
- //reset the line color if it was changed for rendering expansion symbol
- driver.SetAttribute(lineColor);
- driver.AddStr(lineBody);
- if(availableWidth > 0) {
- driver.AddStr(new string(' ',availableWidth));
- }
- driver.SetAttribute(colorScheme.Normal);
- }
- /// <summary>
- /// Gets all characters to render prior to the current branches line. This includes indentation
- /// whitespace and any tree branches (if enabled)
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- private IEnumerable<Rune> GetLinePrefix (ConsoleDriver driver)
- {
- // If not showing line branches or this is a root object
- if (!tree.Style.ShowBranchLines) {
- for(int i = 0; i < Depth; i++) {
- yield return new Rune(' ');
- }
- yield break;
- }
- // yield indentations with runes appropriate to the state of the parents
- foreach(var cur in GetParentBranches().Reverse())
- {
- if (cur.IsLast ()) {
- yield return new Rune(' ');
- } else {
- yield return driver.VLine;
- }
- yield return new Rune(' ');
- }
- if (IsLast ()) {
- yield return driver.LLCorner;
- } else {
- yield return driver.LeftTee;
- }
- }
- /// <summary>
- /// Returns all parents starting with the immediate parent and ending at the root
- /// </summary>
- /// <returns></returns>
- private IEnumerable<Branch<T>> GetParentBranches()
- {
- var cur = Parent;
- while(cur != null)
- {
- yield return cur;
- cur = cur.Parent;
- }
- }
- /// <summary>
- /// Returns an appropriate symbol for displaying next to the string representation of
- /// the <see cref="Model"/> object to indicate whether it <see cref="IsExpanded"/> or
- /// not (or it is a leaf)
- /// </summary>
- /// <param name="driver"></param>
- /// <returns></returns>
- public Rune GetExpandableSymbol(ConsoleDriver driver)
- {
- var leafSymbol = tree.Style.ShowBranchLines ? driver.HLine : ' ';
- if (IsExpanded) {
- return tree.Style.CollapseableSymbol ?? leafSymbol;
- }
- if (CanExpand ()) {
- return tree.Style.ExpandableSymbol ?? leafSymbol;
- }
- return leafSymbol;
- }
- /// <summary>
- /// Returns true if the current branch can be expanded according to
- /// the <see cref="TreeBuilder{T}"/> or cached children already fetched
- /// </summary>
- /// <returns></returns>
- public bool CanExpand ()
- {
- // if we do not know the children yet
- if(ChildBranches == null) {
-
- //if there is a rapid method for determining whether there are children
- if(tree.TreeBuilder.SupportsCanExpand) {
- return tree.TreeBuilder.CanExpand(Model);
- }
-
- //there is no way of knowing whether we can expand without fetching the children
- FetchChildren();
- }
- //we fetched or already know the children, so return whether we have any
- return ChildBranches.Any();
- }
- /// <summary>
- /// Expands the current branch if possible
- /// </summary>
- public void Expand()
- {
- if(ChildBranches == null) {
- FetchChildren();
- }
- if (ChildBranches.Any ()) {
- IsExpanded = true;
- }
- }
- /// <summary>
- /// Marks the branch as collapsed (<see cref="IsExpanded"/> false)
- /// </summary>
- public void Collapse ()
- {
- IsExpanded = false;
- }
- /// <summary>
- /// Refreshes cached knowledge in this branch e.g. what children an object has
- /// </summary>
- /// <param name="startAtTop">True to also refresh all <see cref="Parent"/>
- /// branches (starting with the root)</param>
- public void Refresh (bool startAtTop)
- {
- // if we must go up and refresh from the top down
- if (startAtTop) {
- Parent?.Refresh(true);
- }
- // we don't want to loose the state of our children so lets be selective about how we refresh
- //if we don't know about any children yet just use the normal method
- if(ChildBranches == null) {
- FetchChildren();
- }
- else {
- // we already knew about some children so preserve the state of the old children
- // first gather the new Children
- var newChildren = tree.TreeBuilder?.GetChildren(this.Model) ?? Enumerable.Empty<T>();
- // Children who no longer appear need to go
- foreach(var toRemove in ChildBranches.Keys.Except(newChildren).ToArray())
- {
- ChildBranches.Remove(toRemove);
-
- //also if the user has this node selected (its disapearing) so lets change selection to us (the parent object) to be helpful
- if(Equals(tree.SelectedObject ,toRemove))
- tree.SelectedObject = Model;
- }
-
- // New children need to be added
- foreach(var newChild in newChildren)
- {
- // If we don't know about the child yet we need a new branch
- if (!ChildBranches.ContainsKey (newChild)) {
- ChildBranches.Add(newChild,new Branch<T>(tree,this,newChild));
- }
- else{
- //we already have this object but update the reference anyway incase Equality match but the references are new
- ChildBranches[newChild].Model = newChild;
- }
- }
- }
-
- }
- /// <summary>
- /// Calls <see cref="Refresh(bool)"/> on the current branch and all expanded children
- /// </summary>
- internal void Rebuild()
- {
- Refresh(false);
- // if we know about our children
- if(ChildBranches != null) {
- if(IsExpanded) {
- //if we are expanded we need to updatethe visible children
- foreach(var child in ChildBranches) {
- child.Value.Rebuild();
- }
-
- }
- else {
- // we are not expanded so should forget about children because they may not exist anymore
- ChildBranches = null;
- }
- }
-
- }
- /// <summary>
- /// Returns true if this branch has parents and it is the last node of it's parents
- /// branches (or last root of the tree)
- /// </summary>
- /// <returns></returns>
- private bool IsLast()
- {
- if(Parent == null) {
- return this == tree.roots.Values.LastOrDefault();
- }
- return Parent.ChildBranches.Values.LastOrDefault() == this;
- }
- /// <summary>
- /// Returns true if the given x offset on the branch line is the +/- symbol. Returns
- /// false if not showing expansion symbols or leaf node etc
- /// </summary>
- /// <param name="driver"></param>
- /// <param name="x"></param>
- /// <returns></returns>
- internal bool IsHitOnExpandableSymbol (ConsoleDriver driver, int x)
- {
- // if leaf node then we cannot expand
- if (!CanExpand ()) {
- return false;
- }
- // if we could theoretically expand
- if(!IsExpanded && tree.Style.ExpandableSymbol != null) {
- return x == GetLinePrefix(driver).Count();
- }
- // if we could theoretically collapse
- if(IsExpanded && tree.Style.CollapseableSymbol != null) {
- return x == GetLinePrefix(driver).Count();
- }
- return false;
- }
- /// <summary>
- /// Expands the current branch and all children branches
- /// </summary>
- internal void ExpandAll ()
- {
- Expand();
- if(ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.ExpandAll();
- }
- }
- }
- /// <summary>
- /// Collapses the current branch and all children branches (even though those branches are
- /// no longer visible they retain collapse/expansion state)
- /// </summary>
- internal void CollapseAll ()
- {
- Collapse();
- if(ChildBranches != null) {
- foreach (var child in ChildBranches) {
- child.Value.CollapseAll();
- }
- }
- }
- }
- /// <summary>
- /// Delegates of this type are used to fetch string representations of user's model objects
- /// </summary>
- /// <param name="model"></param>
- /// <returns></returns>
- public delegate string AspectGetterDelegate<T>(T model) where T:class;
-
- /// <summary>
- /// Event arguments describing a change in selected object in a tree view
- /// </summary>
- public class SelectionChangedEventArgs<T> : EventArgs where T:class
- {
- /// <summary>
- /// The view in which the change occurred
- /// </summary>
- public TreeView<T> Tree { get; }
- /// <summary>
- /// The previously selected value (can be null)
- /// </summary>
- public T OldValue { get; }
- /// <summary>
- /// The newly selected value in the <see cref="Tree"/> (can be null)
- /// </summary>
- public T NewValue { get; }
- /// <summary>
- /// Creates a new instance of event args describing a change of selection
- /// in <paramref name="tree"/>
- /// </summary>
- /// <param name="tree"></param>
- /// <param name="oldValue"></param>
- /// <param name="newValue"></param>
- public SelectionChangedEventArgs(TreeView<T> tree, T oldValue, T newValue)
- {
- Tree = tree;
- OldValue = oldValue;
- NewValue = newValue;
- }
- }
- }
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