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- using NStack;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog.Scenarios {
- [ScenarioMetadata (Name: "WizardAsView", Description: "Shows using the Wizard class in an non-modal way")]
- [ScenarioCategory ("Wizards")]
- public class WizardAsView : Scenario {
- public override void Init (ColorScheme colorScheme)
- {
- Application.Init ();
- var menu = new MenuBar (new MenuBarItem [] {
- new MenuBarItem ("_File", new MenuItem [] {
- new MenuItem ("_Restart Configuration...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to reset the Wizard and start over?", "Ok", "Cancel")),
- new MenuItem ("Re_boot Server...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to reboot the server start over?", "Ok", "Cancel")),
- new MenuItem ("_Shutdown Server...", "", () => MessageBox.Query ("Wizaard", "Are you sure you want to cancel setup and shutdown?", "Ok", "Cancel")),
- })
- });
- Application.Top.Add (menu);
- // No need for a Title because the border is disabled
- var wizard = new Wizard () {
- X = 0,
- Y = 0,
- Width = Dim.Fill (),
- Height = Dim.Fill (),
- };
- // Set Mdoal to false to cause the Wizard class to render without a frame and
- // behave like an non-modal View (vs. a modal/pop-up Window).
- wizard.Modal = false;
- wizard.MovingBack += (s,args) => {
- //args.Cancel = true;
- //actionLabel.Text = "Moving Back";
- };
- wizard.MovingNext += (s,args) => {
- //args.Cancel = true;
- //actionLabel.Text = "Moving Next";
- };
- wizard.Finished += (s,args) => {
- //args.Cancel = true;
- MessageBox.Query ("Setup Wizard", "Finished", "Ok");
- Application.RequestStop ();
- };
- wizard.Cancelled += (s,args) => {
- var btn = MessageBox.Query ("Setup Wizard", "Are you sure you want to cancel?", "Yes", "No");
- args.Cancel = btn == 1;
- if (btn == 0) {
- Application.RequestStop ();
- }
- };
- // Add 1st step
- var firstStep = new Wizard.WizardStep ("End User License Agreement");
- wizard.AddStep (firstStep);
- firstStep.NextButtonText = "Accept!";
- firstStep.HelpText = "This is the End User License Agreement.\n\n\n\n\n\nThis is a test of the emergency broadcast system. This is a test of the emergency broadcast system.\nThis is a test of the emergency broadcast system.\n\n\nThis is a test of the emergency broadcast system.\n\nThis is a test of the emergency broadcast system.\n\n\n\nThe end of the EULA.";
- // Add 2nd step
- var secondStep = new Wizard.WizardStep ("Second Step");
- wizard.AddStep (secondStep);
- secondStep.HelpText = "This is the help text for the Second Step.\n\nPress the button to change the Title.\n\nIf First Name is empty the step will prevent moving to the next step.";
- var buttonLbl = new Label () { Text = "Second Step Button: ", X = 0, Y = 0 };
- var button = new Button () {
- Text = "Press Me to Rename Step",
- X = Pos.Right (buttonLbl),
- Y = Pos.Top (buttonLbl)
- };
- button.Clicked += (s,e) => {
- secondStep.Title = "2nd Step";
- MessageBox.Query ("Wizard Scenario", "This Wizard Step's title was changed to '2nd Step'", "Ok");
- };
- secondStep.Add (buttonLbl, button);
- var lbl = new Label () { Text = "First Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (buttonLbl) };
- var firstNameField = new TextField () { Text = "Number", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
- secondStep.Add (lbl, firstNameField);
- lbl = new Label () { Text = "Last Name: ", X = Pos.Left (buttonLbl), Y = Pos.Bottom (lbl) };
- var lastNameField = new TextField () { Text = "Six", Width = 30, X = Pos.Right (lbl), Y = Pos.Top (lbl) };
- secondStep.Add (lbl, lastNameField);
- // Add last step
- var lastStep = new Wizard.WizardStep ("The last step");
- wizard.AddStep (lastStep);
- lastStep.HelpText = "The wizard is complete!\n\nPress the Finish button to continue.\n\nPressing Esc will cancel.";
- Application.Top.Add (wizard);
- Application.Run (Application.Top);
- }
- public override void Run ()
- {
- // Do nothing in the override because we call Application.Run above
- // (just to make it clear how the Top is being run and not the Wizard).
- }
- }
- }
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