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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using NStack;
- using Terminal.Gui.Resources;
- namespace Terminal.Gui {
- /// <summary>
- /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (<see cref="WizardStep"/>) can host
- /// arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also has a pane for help text. Along the
- /// bottom of the Wizard view are customizable buttons enabling the user to navigate forward and backward through the Wizard.
- /// </summary>
- /// <remarks>
- /// The Wizard can be displayed either as a modal (pop-up) <see cref="Window"/> (like <see cref="Dialog"/>) or as an embedded <see cref="View"/>.
- ///
- /// By default, <see cref="Wizard.Modal"/> is <c>true</c>. In this case launch the Wizard with <c>Application.Run(wizard)</c>.
- ///
- /// See <see cref="Wizard.Modal"/> for more details.
- /// </remarks>
- /// <example>
- /// <code>
- /// using Terminal.Gui;
- /// using NStack;
- ///
- /// Application.Init();
- ///
- /// var wizard = new Wizard ($"Setup Wizard");
- ///
- /// // Add 1st step
- /// var firstStep = new Wizard.WizardStep ("End User License Agreement");
- /// wizard.AddStep(firstStep);
- /// firstStep.NextButtonText = "Accept!";
- /// firstStep.HelpText = "This is the End User License Agreement.";
- ///
- /// // Add 2nd step
- /// var secondStep = new Wizard.WizardStep ("Second Step");
- /// wizard.AddStep(secondStep);
- /// secondStep.HelpText = "This is the help text for the Second Step.";
- /// var lbl = new Label ("Name:") { AutoSize = true };
- /// secondStep.Add(lbl);
- ///
- /// var name = new TextField () { X = Pos.Right (lbl) + 1, Width = Dim.Fill () - 1 };
- /// secondStep.Add(name);
- ///
- /// wizard.Finished += (args) =>
- /// {
- /// MessageBox.Query("Wizard", $"Finished. The Name entered is '{name.Text}'", "Ok");
- /// Application.RequestStop();
- /// };
- ///
- /// Application.Top.Add (wizard);
- /// Application.Run ();
- /// Application.Shutdown ();
- /// </code>
- /// </example>
- public class Wizard : Dialog {
- /// <summary>
- /// Represents a basic step that is displayed in a <see cref="Wizard"/>. The <see cref="WizardStep"/> view is divided horizontally in two. On the left is the
- /// content view where <see cref="View"/>s can be added, On the right is the help for the step.
- /// Set <see cref="WizardStep.HelpText"/> to set the help text. If the help text is empty the help pane will not
- /// be shown.
- ///
- /// If there are no Views added to the WizardStep the <see cref="HelpText"/> (if not empty) will fill the wizard step.
- /// </summary>
- /// <remarks>
- /// If <see cref="Button"/>s are added, do not set <see cref="Button.IsDefault"/> to true as this will conflict
- /// with the Next button of the Wizard.
- ///
- /// Subscribe to the <see cref="View.VisibleChanged"/> event to be notified when the step is active; see also: <see cref="Wizard.StepChanged"/>.
- ///
- /// To enable or disable a step from being shown to the user, set <see cref="View.Enabled"/>.
- ///
- /// </remarks>
- public class WizardStep : FrameView {
- /// <summary>
- /// The title of the <see cref="WizardStep"/>.
- /// </summary>
- /// <remarks>The Title is only displayed when the <see cref="Wizard"/> is used as a modal pop-up (see <see cref="Wizard.Modal"/>.</remarks>
- public new ustring Title {
- get => title;
- set {
- if (!OnTitleChanging (title, value)) {
- var old = title;
- title = value;
- OnTitleChanged (old, title);
- }
- base.Title = value;
- SetNeedsDisplay ();
- }
- }
- private ustring title = ustring.Empty;
- /// <summary>
- /// An <see cref="EventArgs"/> which allows passing a cancelable new <see cref="Title"/> value event.
- /// </summary>
- public class TitleEventArgs : EventArgs {
- /// <summary>
- /// The new Window Title.
- /// </summary>
- public ustring NewTitle { get; set; }
- /// <summary>
- /// The old Window Title.
- /// </summary>
- public ustring OldTitle { get; set; }
- /// <summary>
- /// Flag which allows cancelling the Title change.
- /// </summary>
- public bool Cancel { get; set; }
- /// <summary>
- /// Initializes a new instance of <see cref="TitleEventArgs"/>
- /// </summary>
- /// <param name="oldTitle">The <see cref="Title"/> that is/has been replaced.</param>
- /// <param name="newTitle">The new <see cref="Title"/> to be replaced.</param>
- public TitleEventArgs (ustring oldTitle, ustring newTitle)
- {
- OldTitle = oldTitle;
- NewTitle = newTitle;
- }
- }
- /// <summary>
- /// Called before the <see cref="Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can be cancelled.
- /// </summary>
- /// <param name="oldTitle">The <see cref="Title"/> that is/has been replaced.</param>
- /// <param name="newTitle">The new <see cref="Title"/> to be replaced.</param>
- /// <returns><c>true</c> if an event handler cancelled the Title change.</returns>
- public virtual bool OnTitleChanging (ustring oldTitle, ustring newTitle)
- {
- var args = new TitleEventArgs (oldTitle, newTitle);
- TitleChanging?.Invoke (args);
- return args.Cancel;
- }
- /// <summary>
- /// Event fired when the <see cref="Title"/> is changing. Set <see cref="TitleEventArgs.Cancel"/> to
- /// <c>true</c> to cancel the Title change.
- /// </summary>
- public event Action<TitleEventArgs> TitleChanging;
- /// <summary>
- /// Called when the <see cref="Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.
- /// </summary>
- /// <param name="oldTitle">The <see cref="Title"/> that is/has been replaced.</param>
- /// <param name="newTitle">The new <see cref="Title"/> to be replaced.</param>
- public virtual void OnTitleChanged (ustring oldTitle, ustring newTitle)
- {
- var args = new TitleEventArgs (oldTitle, newTitle);
- TitleChanged?.Invoke (args);
- }
- /// <summary>
- /// Event fired after the <see cref="Title"/> has been changed.
- /// </summary>
- public event Action<TitleEventArgs> TitleChanged;
- // The contentView works like the ContentView in FrameView.
- private View contentView = new View ();
- /// <summary>
- /// Sets or gets help text for the <see cref="WizardStep"/>.If <see cref="WizardStep.HelpText"/> is empty
- /// the help pane will not be visible and the content will fill the entire WizardStep.
- /// </summary>
- /// <remarks>The help text is displayed using a read-only <see cref="TextView"/>.</remarks>
- public ustring HelpText {
- get => helpTextView.Text;
- set {
- helpTextView.Text = value;
- ShowHide ();
- SetNeedsDisplay ();
- }
- }
- private TextView helpTextView = new TextView ();
- /// <summary>
- /// Sets or gets the text for the back button. The back button will only be visible on
- /// steps after the first step.
- /// </summary>
- /// <remarks>The default text is "Back"</remarks>
- public ustring BackButtonText { get; set; } = ustring.Empty;
- /// <summary>
- /// Sets or gets the text for the next/finish button.
- /// </summary>
- /// <remarks>The default text is "Next..." if the Pane is not the last pane. Otherwise it is "Finish"</remarks>
- public ustring NextButtonText { get; set; } = ustring.Empty;
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <param name="title">Title for the Step. Will be appended to the containing Wizard's title as
- /// "Wizard Title - Wizard Step Title" when this step is active.</param>
- /// <remarks>
- /// </remarks>
- public WizardStep (ustring title)
- {
- this.Title = title; // this.Title holds just the "Wizard Title"; base.Title holds "Wizard Title - Step Title"
- this.Border.BorderStyle = BorderStyle.Rounded;
- base.Add (contentView);
- helpTextView.ReadOnly = true;
- helpTextView.WordWrap = true;
- base.Add (helpTextView);
- ShowHide ();
- var scrollBar = new ScrollBarView (helpTextView, true);
- scrollBar.ChangedPosition += () => {
- helpTextView.TopRow = scrollBar.Position;
- if (helpTextView.TopRow != scrollBar.Position) {
- scrollBar.Position = helpTextView.TopRow;
- }
- helpTextView.SetNeedsDisplay ();
- };
- scrollBar.OtherScrollBarView.ChangedPosition += () => {
- helpTextView.LeftColumn = scrollBar.OtherScrollBarView.Position;
- if (helpTextView.LeftColumn != scrollBar.OtherScrollBarView.Position) {
- scrollBar.OtherScrollBarView.Position = helpTextView.LeftColumn;
- }
- helpTextView.SetNeedsDisplay ();
- };
- scrollBar.VisibleChanged += () => {
- if (scrollBar.Visible && helpTextView.RightOffset == 0) {
- helpTextView.RightOffset = 1;
- } else if (!scrollBar.Visible && helpTextView.RightOffset == 1) {
- helpTextView.RightOffset = 0;
- }
- };
- scrollBar.OtherScrollBarView.VisibleChanged += () => {
- if (scrollBar.OtherScrollBarView.Visible && helpTextView.BottomOffset == 0) {
- helpTextView.BottomOffset = 1;
- } else if (!scrollBar.OtherScrollBarView.Visible && helpTextView.BottomOffset == 1) {
- helpTextView.BottomOffset = 0;
- }
- };
- helpTextView.DrawContent += (e) => {
- scrollBar.Size = helpTextView.Lines;
- scrollBar.Position = helpTextView.TopRow;
- if (scrollBar.OtherScrollBarView != null) {
- scrollBar.OtherScrollBarView.Size = helpTextView.Maxlength;
- scrollBar.OtherScrollBarView.Position = helpTextView.LeftColumn;
- }
- scrollBar.LayoutSubviews ();
- scrollBar.Refresh ();
- };
- base.Add (scrollBar);
- }
- /// <summary>
- /// Does the work to show and hide the contentView and helpView as appropriate
- /// </summary>
- internal void ShowHide ()
- {
- contentView.Height = Dim.Fill ();
- helpTextView.Height = Dim.Fill ();
- helpTextView.Width = Dim.Fill ();
- if (contentView.InternalSubviews?.Count > 0) {
- if (helpTextView.Text.Length > 0) {
- contentView.Width = Dim.Percent (70);
- helpTextView.X = Pos.Right (contentView);
- helpTextView.Width = Dim.Fill ();
- } else {
- contentView.Width = Dim.Percent (100);
- }
- } else {
- if (helpTextView.Text.Length > 0) {
- helpTextView.X = 0;
- } else {
- // Error - no pane shown
- }
- }
- contentView.Visible = contentView.InternalSubviews?.Count > 0;
- helpTextView.Visible = helpTextView.Text.Length > 0;
- }
- /// <summary>
- /// Add the specified <see cref="View"/> to the <see cref="WizardStep"/>.
- /// </summary>
- /// <param name="view"><see cref="View"/> to add to this container</param>
- public override void Add (View view)
- {
- contentView.Add (view);
- if (view.CanFocus)
- CanFocus = true;
- ShowHide ();
- }
- /// <summary>
- /// Removes a <see cref="View"/> from <see cref="WizardStep"/>.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public override void Remove (View view)
- {
- if (view == null)
- return;
- SetNeedsDisplay ();
- var touched = view.Frame;
- contentView.Remove (view);
- if (contentView.InternalSubviews.Count < 1)
- this.CanFocus = false;
- ShowHide ();
- }
- /// <summary>
- /// Removes all <see cref="View"/>s from the <see cref="WizardStep"/>.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public override void RemoveAll ()
- {
- contentView.RemoveAll ();
- ShowHide ();
- }
- } // end of WizardStep class
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <remarks>
- /// The Wizard will be vertically and horizontally centered in the container.
- /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
- /// </remarks>
- public Wizard () : this (ustring.Empty)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <param name="title">Sets the <see cref="Title"/> for the Wizard.</param>
- /// <remarks>
- /// The Wizard will be vertically and horizontally centered in the container.
- /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
- /// </remarks>
- public Wizard (ustring title) : base (title)
- {
- wizardTitle = title;
- // Using Justify causes the Back and Next buttons to be hard justified against
- // the left and right edge
- ButtonAlignment = ButtonAlignments.Justify;
- this.Border.BorderStyle = BorderStyle.Double;
- this.Border.Padding = new Thickness (0);
- //// Add a horiz separator
- //var separator = new LineView (Graphs.Orientation.Horizontal) {
- // Y = Pos.AnchorEnd (2)
- //};
- //Add (separator);
- // BUGBUG: Space is to work around https://github.com/gui-cs/Terminal.Gui/issues/1812
- backBtn = new Button (Strings.wzBack) { AutoSize = true };
- AddButton (backBtn);
- nextfinishBtn = new Button (Strings.wzFinish) { AutoSize = true };
- nextfinishBtn.IsDefault = true;
- AddButton (nextfinishBtn);
- backBtn.Clicked += BackBtn_Clicked;
- nextfinishBtn.Clicked += NextfinishBtn_Clicked;
- Loaded += Wizard_Loaded;
- Closing += Wizard_Closing;
- if (Modal) {
- ClearKeybinding (Command.QuitToplevel);
- AddKeyBinding (Key.Esc, Command.QuitToplevel);
- }
- }
- private void Wizard_Loaded ()
- {
- CurrentStep = GetFirstStep (); // gets the first step if CurrentStep == null
- }
- private bool finishedPressed = false;
- private void Wizard_Closing (ToplevelClosingEventArgs obj)
- {
- if (!finishedPressed) {
- var args = new WizardButtonEventArgs ();
- Cancelled?.Invoke (args);
- }
- }
- private void NextfinishBtn_Clicked ()
- {
- if (CurrentStep == GetLastStep ()) {
- var args = new WizardButtonEventArgs ();
- Finished?.Invoke (args);
- if (!args.Cancel) {
- finishedPressed = true;
- if (IsCurrentTop) {
- Application.RequestStop (this);
- } else {
- // Wizard was created as a non-modal (just added to another View).
- // Do nothing
- }
- }
- } else {
- var args = new WizardButtonEventArgs ();
- MovingNext?.Invoke (args);
- if (!args.Cancel) {
- GoNext ();
- }
- }
- }
- /// <summary>
- /// <see cref="Wizard"/> is derived from <see cref="Dialog"/> and Dialog causes <c>Esc</c> to call
- /// <see cref="Application.RequestStop(Toplevel)"/>, closing the Dialog. Wizard overrides <see cref="Responder.ProcessKey(KeyEvent)"/>
- /// to instead fire the <see cref="Cancelled"/> event when Wizard is being used as a non-modal (see <see cref="Wizard.Modal"/>.
- /// See <see cref="Responder.ProcessKey(KeyEvent)"/> for more.
- /// </summary>
- /// <param name="kb"></param>
- /// <returns></returns>
- public override bool ProcessKey (KeyEvent kb)
- {
- if (!Modal) {
- switch (kb.Key) {
- case Key.Esc:
- var args = new WizardButtonEventArgs ();
- Cancelled?.Invoke (args);
- return false;
- }
- }
- return base.ProcessKey (kb);
- }
- /// <summary>
- /// Causes the wizad to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set).
- /// If there is no previous step, does nothing.
- /// </summary>
- public void GoNext ()
- {
- var nextStep = GetNextStep ();
- if (nextStep != null) {
- GoToStep (nextStep);
- }
- }
- /// <summary>
- /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which
- /// are disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the first enabled step.
- /// </summary>
- /// <returns>The next step after the current step, if there is one; otherwise returns <c>null</c>, which
- /// indicates either there are no enabled steps or the current step is the last enabled step.</returns>
- public WizardStep GetNextStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep == null) {
- // Get first step, assume it is next
- step = steps.First;
- } else {
- // Get the step after current
- step = steps.Find (CurrentStep);
- if (step != null) {
- step = step.Next;
- }
- }
- // step now points to the potential next step
- while (step != null) {
- if (step.Value.Enabled) {
- return step.Value;
- }
- step = step.Next;
- }
- return null;
- }
- private void BackBtn_Clicked ()
- {
- var args = new WizardButtonEventArgs ();
- MovingBack?.Invoke (args);
- if (!args.Cancel) {
- GoBack ();
- }
- }
- /// <summary>
- /// Causes the wizad to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
- /// If there is no previous step, does nothing.
- /// </summary>
- public void GoBack ()
- {
- var previous = GetPreviousStep ();
- if (previous != null) {
- GoToStep (previous);
- }
- }
- /// <summary>
- /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which
- /// are disabled. If <see cref="CurrentStep"/> is <c>null</c> returns the last enabled step.
- /// </summary>
- /// <returns>The first step ahead of the current step, if there is one; otherwise returns <c>null</c>, which
- /// indicates either there are no enabled steps or the current step is the first enabled step.</returns>
- public WizardStep GetPreviousStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep == null) {
- // Get last step, assume it is previous
- step = steps.Last;
- } else {
- // Get the step before current
- step = steps.Find (CurrentStep);
- if (step != null) {
- step = step.Previous;
- }
- }
- // step now points to the potential previous step
- while (step != null) {
- if (step.Value.Enabled) {
- return step.Value;
- }
- step = step.Previous;
- }
- return null;
- }
- /// <summary>
- /// Returns the first enabled step in the Wizard
- /// </summary>
- /// <returns>The last enabled step</returns>
- public WizardStep GetFirstStep ()
- {
- return steps.FirstOrDefault (s => s.Enabled);
- }
- /// <summary>
- /// Returns the last enabled step in the Wizard
- /// </summary>
- /// <returns>The last enabled step</returns>
- public WizardStep GetLastStep ()
- {
- return steps.LastOrDefault (s => s.Enabled);
- }
- private LinkedList<WizardStep> steps = new LinkedList<WizardStep> ();
- private WizardStep currentStep = null;
- /// <summary>
- /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes
- /// the <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
- /// </summary>
- /// <remarks>
- /// Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.
- /// </remarks>
- public Button BackButton { get => backBtn; }
- private Button backBtn;
- /// <summary>
- /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes
- /// the <see cref="Finished"/> event to be fired and the wizard to close. If the step is not the last step,
- /// the <see cref="MovingNext"/> event will be fired and the wizard will move next step.
- /// </summary>
- /// <remarks>
- /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified
- /// when the user attempts go to the next step or finish the wizard.
- /// </remarks>
- public Button NextFinishButton { get => nextfinishBtn; }
- private Button nextfinishBtn;
- /// <summary>
- /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the
- /// order they were added.
- /// </summary>
- /// <param name="newStep"></param>
- /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
- public void AddStep (WizardStep newStep)
- {
- SizeStep (newStep);
- newStep.EnabledChanged += UpdateButtonsAndTitle;
- newStep.TitleChanged += (args) => UpdateButtonsAndTitle ();
- steps.AddLast (newStep);
- this.Add (newStep);
- UpdateButtonsAndTitle ();
- }
- /// <summary>
- /// The title of the Wizard, shown at the top of the Wizard with " - currentStep.Title" appended.
- /// </summary>
- /// <remarks>
- /// The Title is only displayed when the <see cref="Wizard"/> <see cref="Wizard.Modal"/> is set to <c>false</c>.
- /// </remarks>
- public new ustring Title {
- get {
- // The base (Dialog) Title holds the full title ("Wizard Title - Step Title")
- return base.Title;
- }
- set {
- wizardTitle = value;
- base.Title = $"{wizardTitle}{(steps.Count > 0 && currentStep != null ? " - " + currentStep.Title : string.Empty)}";
- }
- }
- private ustring wizardTitle = ustring.Empty;
- /// <summary>
- /// <see cref="EventArgs"/> for <see cref="WizardStep"/> transition events.
- /// </summary>
- public class WizardButtonEventArgs : EventArgs {
- /// <summary>
- /// Set to true to cancel the transition to the next step.
- /// </summary>
- public bool Cancel { get; set; }
- /// <summary>
- /// Initializes a new instance of <see cref="WizardButtonEventArgs"/>
- /// </summary>
- public WizardButtonEventArgs ()
- {
- Cancel = false;
- }
- }
- /// <summary>
- /// Raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always
- /// the first button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
- /// </summary>
- public event Action<WizardButtonEventArgs> MovingBack;
- /// <summary>
- /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked (or the user presses Enter).
- /// The Next/Finish button is always the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor,
- /// if any. This event is only raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
- /// (otherwise the <see cref="Finished"/> event is raised).
- /// </summary>
- public event Action<WizardButtonEventArgs> MovingNext;
- /// <summary>
- /// Raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
- /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
- /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
- /// (otherwise the <see cref="Finished"/> event is raised).
- /// </summary>
- public event Action<WizardButtonEventArgs> Finished;
- /// <summary>
- /// Raised when the user has cancelled the <see cref="Wizard"/> by pressin the Esc key.
- /// To prevent a modal (<see cref="Wizard.Modal"/> is <c>true</c>) Wizard from
- /// closing, cancel the event by setting <see cref="WizardButtonEventArgs.Cancel"/> to
- /// <c>true</c> before returning from the event handler.
- /// </summary>
- public event Action<WizardButtonEventArgs> Cancelled;
- /// <summary>
- /// <see cref="EventArgs"/> for <see cref="WizardStep"/> events.
- /// </summary>
- public class StepChangeEventArgs : EventArgs {
- /// <summary>
- /// The current (or previous) <see cref="WizardStep"/>.
- /// </summary>
- public WizardStep OldStep { get; }
- /// <summary>
- /// The <see cref="WizardStep"/> the <see cref="Wizard"/> is changing to or has changed to.
- /// </summary>
- public WizardStep NewStep { get; }
- /// <summary>
- /// Event handlers can set to true before returning to cancel the step transition.
- /// </summary>
- public bool Cancel { get; set; }
- /// <summary>
- /// Initializes a new instance of <see cref="StepChangeEventArgs"/>
- /// </summary>
- /// <param name="oldStep">The current <see cref="WizardStep"/>.</param>
- /// <param name="newStep">The new <see cref="WizardStep"/>.</param>
- public StepChangeEventArgs (WizardStep oldStep, WizardStep newStep)
- {
- OldStep = oldStep;
- NewStep = newStep;
- Cancel = false;
- }
- }
- /// <summary>
- /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use <see cref="StepChangeEventArgs.Cancel"/>
- /// to abort the transition.
- /// </summary>
- public event Action<StepChangeEventArgs> StepChanging;
- /// <summary>
- /// This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.
- /// </summary>
- public event Action<StepChangeEventArgs> StepChanged;
- /// <summary>
- /// Gets or sets the currently active <see cref="WizardStep"/>.
- /// </summary>
- public WizardStep CurrentStep {
- get => currentStep;
- set {
- GoToStep (value);
- }
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the <see cref="StepChanging"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard is about to change from</param>
- /// <param name="newStep">The step the Wizard is about to change to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanging?.Invoke (args);
- return args.Cancel;
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the <see cref="StepChanged"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard changed from</param>
- /// <param name="newStep">The step the Wizard has changed to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanged?.Invoke (args);
- return args.Cancel;
- }
- /// <summary>
- /// Changes to the specified <see cref="WizardStep"/>.
- /// </summary>
- /// <param name="newStep">The step to go to.</param>
- /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
- public bool GoToStep (WizardStep newStep)
- {
- if (OnStepChanging (currentStep, newStep) || (newStep != null && !newStep.Enabled)) {
- return false;
- }
- // Hide all but the new step
- foreach (WizardStep step in steps) {
- step.Visible = (step == newStep);
- step.ShowHide ();
- }
- var oldStep = currentStep;
- currentStep = newStep;
- UpdateButtonsAndTitle ();
- // Set focus to the nav buttons
- if (backBtn.HasFocus) {
- backBtn.SetFocus ();
- } else {
- nextfinishBtn.SetFocus ();
- }
- if (OnStepChanged (oldStep, currentStep)) {
- // For correctness we do this, but it's meaningless because there's nothing to cancel
- return false;
- }
- return true;
- }
- private void UpdateButtonsAndTitle ()
- {
- if (CurrentStep == null) return;
- base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + CurrentStep.Title : string.Empty)}";
- // Configure the Back button
- backBtn.Text = CurrentStep.BackButtonText != ustring.Empty ? CurrentStep.BackButtonText : Strings.wzBack; // "_Back";
- backBtn.Visible = (CurrentStep != GetFirstStep ());
- // Configure the Next/Finished button
- if (CurrentStep == GetLastStep ()) {
- nextfinishBtn.Text = CurrentStep.NextButtonText != ustring.Empty ? CurrentStep.NextButtonText : Strings.wzFinish; // "Fi_nish";
- } else {
- nextfinishBtn.Text = CurrentStep.NextButtonText != ustring.Empty ? CurrentStep.NextButtonText : Strings.wzNext; // "_Next...";
- }
- SizeStep (CurrentStep);
- SetNeedsLayout ();
- LayoutSubviews ();
- Redraw (Bounds);
- }
- private void SizeStep (WizardStep step)
- {
- if (Modal) {
- // If we're modal, then we expand the WizardStep so that the top and side
- // borders and not visible. The bottom border is the separator above the buttons.
- step.X = step.Y = -1;
- step.Height = Dim.Fill (1); // for button frame
- step.Width = Dim.Fill (-1);
- } else {
- // If we're not a modal, then we show the border around the WizardStep
- step.X = step.Y = 0;
- step.Height = Dim.Fill (1); // for button frame
- step.Width = Dim.Fill (0);
- }
- }
- /// <summary>
- /// Determines whether the <see cref="Wizard"/> is displayed as modal pop-up or not.
- ///
- /// The default is <c>true</c>. The Wizard will be shown with a frame with <see cref="Title"/> and will behave like
- /// any <see cref="Toplevel"/> window.
- ///
- /// If set to <c>false</c> the Wizard will have no frame and will behave like any embedded <see cref="View"/>.
- ///
- /// To use Wizard as an embedded View
- /// <list type="number">
- /// <item><description>Set <see cref="Modal"/> to <c>false</c>.</description></item>
- /// <item><description>Add the Wizard to a containing view with <see cref="View.Add(View)"/>.</description></item>
- /// </list>
- ///
- /// If a non-Modal Wizard is added to the application after <see cref="Application.Run(Func{Exception, bool})"/> has been called
- /// the first step must be explicitly set by setting <see cref="CurrentStep"/> to <see cref="GetNextStep()"/>:
- /// <code>
- /// wizard.CurrentStep = wizard.GetNextStep();
- /// </code>
- /// </summary>
- public new bool Modal {
- get => base.Modal;
- set {
- base.Modal = value;
- foreach (var step in steps) {
- SizeStep (step);
- }
- if (base.Modal) {
- ColorScheme = Colors.Dialog;
- Border.BorderStyle = BorderStyle.Rounded;
- Border.Effect3D = true;
- Border.DrawMarginFrame = true;
- } else {
- if (SuperView != null) {
- ColorScheme = SuperView.ColorScheme;
- } else {
- ColorScheme = Colors.Base;
- }
- CanFocus = true;
- Border.Effect3D = false;
- Border.BorderStyle = BorderStyle.None;
- Border.DrawMarginFrame = false;
- }
- }
- }
- }
- }
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