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- using System;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog.Scenarios;
- [ScenarioMetadata ("Scrolling", "Demonstrates ScrollView etc...")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("ScrollView")]
- [ScenarioCategory ("Tests")]
- public class Scrolling : Scenario
- {
- public override void Setup ()
- {
- // Offset Win to stress clipping
- Win.X = 1;
- Win.Y = 1;
- Win.Width = Dim.Fill (1);
- Win.Height = Dim.Fill (1);
- var label = new Label { X = 0, Y = 0 };
- Win.Add (label);
- var scrollView = new ScrollView
- {
- Id = "scrollView",
- X = 2,
- Y = Pos.Bottom (label) + 1,
- Width = 50,
- Height = 20,
- ColorScheme = Colors.ColorSchemes ["TopLevel"],
- ContentSize = new Size (200, 100),
- //ContentOffset = new Point (0, 0),
- ShowVerticalScrollIndicator = true,
- ShowHorizontalScrollIndicator = true
- };
- label.Text =
- $"{scrollView}\nContentSize: {scrollView.ContentSize}\nContentOffset: {scrollView.ContentOffset}";
- const string rule = "0123456789";
- var horizontalRuler = new Label
- {
- X = 0,
- Y = 0,
- AutoSize = false,
- Width = Dim.Fill (),
- Height = 2,
- ColorScheme = Colors.ColorSchemes ["Error"]
- };
- scrollView.Add (horizontalRuler);
- const string vrule = "0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n";
- var verticalRuler = new Label
- {
- X = 0,
- Y = 0,
- AutoSize = false,
- Width = 1,
- Height = Dim.Fill (),
- ColorScheme = Colors.ColorSchemes ["Error"]
- };
- scrollView.Add (verticalRuler);
- void Top_Loaded (object sender, EventArgs args)
- {
- horizontalRuler.Text =
- rule.Repeat ((int)Math.Ceiling (horizontalRuler.Bounds.Width / (double)rule.Length)) [
- ..horizontalRuler.Bounds.Width]
- + "\n"
- + "| ".Repeat (
- (int)Math.Ceiling (horizontalRuler.Bounds.Width / (double)rule.Length)
- ) [
- ..horizontalRuler.Bounds.Width];
- verticalRuler.Text =
- vrule.Repeat ((int)Math.Ceiling (verticalRuler.Bounds.Height * 2 / (double)rule.Length))
- [..(verticalRuler.Bounds.Height * 2)];
- Application.Top.Loaded -= Top_Loaded;
- }
- Application.Top.Loaded += Top_Loaded;
- var pressMeButton = new Button { X = 3, Y = 3, Text = "Press me!" };
- pressMeButton.Accept += (s, e) => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
- scrollView.Add (pressMeButton);
- var aLongButton = new Button
- {
- X = 3,
- Y = 4,
- AutoSize = false,
- Width = Dim.Fill (3),
- Text = "A very long button. Should be wide enough to demo clipping!"
- };
- aLongButton.Accept += (s, e) => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
- scrollView.Add (aLongButton);
- scrollView.Add (
- new TextField
- {
- X = 3,
- Y = 5,
- Width = 50,
- ColorScheme = Colors.ColorSchemes ["Dialog"],
- Text = "This is a test of..."
- }
- );
- scrollView.Add (
- new TextField
- {
- X = 3,
- Y = 10,
- Width = 50,
- ColorScheme = Colors.ColorSchemes ["Dialog"],
- Text = "... the emergency broadcast system."
- }
- );
- scrollView.Add (
- new TextField
- {
- X = 3,
- Y = 99,
- Width = 50,
- ColorScheme = Colors.ColorSchemes ["Dialog"],
- Text = "Last line"
- }
- );
- // Demonstrate AnchorEnd - Button is anchored to bottom/right
- var anchorButton = new Button { Y = Pos.AnchorEnd () - 1, Text = "Bottom Right" };
- // TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
- anchorButton.X = Pos.AnchorEnd () - (Pos.Right (anchorButton) - Pos.Left (anchorButton));
- anchorButton.Accept += (s, e) =>
- {
- // This demonstrates how to have a dynamically sized button
- // Each time the button is clicked the button's text gets longer
- // The call to Win.LayoutSubviews causes the Computed layout to
- // get updated.
- anchorButton.Text += "!";
- Win.LayoutSubviews ();
- };
- scrollView.Add (anchorButton);
- Win.Add (scrollView);
- var hCheckBox = new CheckBox
- {
- X = Pos.X (scrollView),
- Y = Pos.Bottom (scrollView),
- Text = "Horizontal Scrollbar",
- Checked = scrollView.ShowHorizontalScrollIndicator
- };
- Win.Add (hCheckBox);
- var vCheckBox = new CheckBox
- {
- X = Pos.Right (hCheckBox) + 3,
- Y = Pos.Bottom (scrollView),
- Text = "Vertical Scrollbar",
- Checked = scrollView.ShowVerticalScrollIndicator
- };
- Win.Add (vCheckBox);
- var t = "Auto Hide Scrollbars";
- var ahCheckBox = new CheckBox
- {
- X = Pos.Left (scrollView), Y = Pos.Bottom (hCheckBox), Text = t, Checked = scrollView.AutoHideScrollBars
- };
- var k = "Keep Content Always In Viewport";
- var keepCheckBox = new CheckBox
- {
- X = Pos.Left (scrollView), Y = Pos.Bottom (ahCheckBox), Text = k, Checked = scrollView.AutoHideScrollBars
- };
- hCheckBox.Toggled += (s, e) =>
- {
- if (ahCheckBox.Checked == false)
- {
- scrollView.ShowHorizontalScrollIndicator = (bool)hCheckBox.Checked;
- }
- else
- {
- hCheckBox.Checked = true;
- MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
- }
- };
- vCheckBox.Toggled += (s, e) =>
- {
- if (ahCheckBox.Checked == false)
- {
- scrollView.ShowVerticalScrollIndicator = (bool)vCheckBox.Checked;
- }
- else
- {
- vCheckBox.Checked = true;
- MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
- }
- };
- ahCheckBox.Toggled += (s, e) =>
- {
- scrollView.AutoHideScrollBars = (bool)ahCheckBox.Checked;
- hCheckBox.Checked = true;
- vCheckBox.Checked = true;
- };
- Win.Add (ahCheckBox);
- keepCheckBox.Toggled += (s, e) => scrollView.KeepContentAlwaysInViewport = (bool)keepCheckBox.Checked;
- Win.Add (keepCheckBox);
- //var scrollView2 = new ScrollView (new Rect (55, 2, 20, 8)) {
- // ContentSize = new Size (20, 50),
- // //ContentOffset = new Point (0, 0),
- // ShowVerticalScrollIndicator = true,
- // ShowHorizontalScrollIndicator = true
- //};
- //var filler = new Filler (new Rect (0, 0, 60, 40));
- //scrollView2.Add (filler);
- //scrollView2.DrawContent += (s,e) => {
- // scrollView2.ContentSize = filler.GetContentSize ();
- //};
- //Win.Add (scrollView2);
- //// This is just to debug the visuals of the scrollview when small
- //var scrollView3 = new ScrollView (new Rect (55, 15, 3, 3)) {
- // ContentSize = new Size (100, 100),
- // ShowVerticalScrollIndicator = true,
- // ShowHorizontalScrollIndicator = true
- //};
- //scrollView3.Add (new Box10x (0, 0));
- //Win.Add (scrollView3);
- var count = 0;
- var mousePos = new Label
- {
- X = Pos.Right (scrollView) + 1,
- Y = Pos.AnchorEnd (1),
- AutoSize = false,
- Width = 50,
- Text = "Mouse: "
- };
- Win.Add (mousePos);
- Application.MouseEvent += (sender, a) => { mousePos.Text = $"Mouse: ({a.MouseEvent.X},{a.MouseEvent.Y}) - {a.MouseEvent.Flags} {count++}"; };
- var progress = new ProgressBar { X = Pos.Right (scrollView) + 1, Y = Pos.AnchorEnd (2), Width = 50 };
- Win.Add (progress);
- var pulsing = true;
- bool timer ()
- {
- progress.Pulse ();
- return pulsing;
- }
- Application.AddTimeout (TimeSpan.FromMilliseconds (300), timer);
- void Top_Unloaded (object sender, EventArgs args)
- {
- pulsing = false;
- Application.Top.Unloaded -= Top_Unloaded;
- }
- Application.Top.Unloaded += Top_Unloaded;
- }
- private class Box10x : View
- {
- private readonly int _h = 50;
- private readonly int _w = 40;
- public Box10x (int x, int y) { Frame = new Rectangle (x, y, 20, 10); }
- public bool WantCursorPosition { get; set; } = false;
- public Size GetContentSize () { return new Size (_w, _h); }
- public override void OnDrawContent (Rectangle contentArea)
- {
- //Point pos = new Point (region.X, region.Y);
- Driver.SetAttribute (ColorScheme.Focus);
- for (var y = 0; y < _h; y++)
- {
- Move (0, y);
- Driver.AddStr (y.ToString ());
- for (var x = 0; x < _w - y.ToString ().Length; x++)
- {
- //Driver.AddRune ((Rune)('0' + (x + y) % 10));
- if (y.ToString ().Length < _w)
- {
- Driver.AddStr (" ");
- }
- }
- }
- //Move (pos.X, pos.Y);
- }
- public void SetCursorPosition (Point pos) { throw new NotImplementedException (); }
- }
- private class Filler : View
- {
- private int _h = 50;
- private int _w = 40;
- public Filler (Rectangle rect)
- {
- _w = rect.Width;
- _h = rect.Height;
- Frame = rect;
- }
- public Size GetContentSize () { return new Size (_w, _h); }
- public override void OnDrawContent (Rectangle contentArea)
- {
- Driver.SetAttribute (ColorScheme.Focus);
- Rectangle f = Frame;
- _w = 0;
- _h = 0;
- for (var y = 0; y < f.Width; y++)
- {
- Move (0, y);
- var nw = 0;
- for (var x = 0; x < f.Height; x++)
- {
- Rune r;
- switch (x % 3)
- {
- case 0:
- char er = y.ToString ().ToCharArray (0, 1) [0];
- nw += er.ToString ().Length;
- Driver.AddRune ((Rune)er);
- if (y > 9)
- {
- er = y.ToString ().ToCharArray (1, 1) [0];
- nw += er.ToString ().Length;
- Driver.AddRune ((Rune)er);
- }
- r = (Rune)'.';
- break;
- case 1:
- r = (Rune)'o';
- break;
- default:
- r = (Rune)'O';
- break;
- }
- Driver.AddRune (r);
- nw += r.Utf8SequenceLength;
- }
- if (nw > _w)
- {
- _w = nw;
- }
- _h = y + 1;
- }
- }
- }
- }
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