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- namespace Terminal.Gui;
- /// <summary>The execution state for a <see cref="Toplevel"/> view.</summary>
- public class RunState : IDisposable
- {
- /// <summary>Initializes a new <see cref="RunState"/> class.</summary>
- /// <param name="view"></param>
- public RunState (Toplevel view) { Toplevel = view; }
- /// <summary>The <see cref="Toplevel"/> belonging to this <see cref="RunState"/>.</summary>
- public Toplevel Toplevel { get; internal set; }
- /// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
- /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="RunState"/>.</remarks>
- /// <remarks>
- /// <see cref="Dispose()"/> method leaves the <see cref="RunState"/> in an unusable state. After calling
- /// <see cref="Dispose()"/>, you must release all references to the <see cref="RunState"/> so the garbage collector can
- /// reclaim the memory that the <see cref="RunState"/> was occupying.
- /// </remarks>
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- #if DEBUG_IDISPOSABLE
- WasDisposed = true;
- #endif
- }
- /// <summary>Releases all resource used by the <see cref="RunState"/> object.</summary>
- /// <param name="disposing">If set to <see langword="true"/> we are disposing and should dispose held objects.</param>
- protected virtual void Dispose (bool disposing)
- {
- if (Toplevel is { } && disposing)
- {
- // Previously we were requiring Toplevel be disposed here.
- // But that is not correct becaue `Begin` didn't create the TopLevel, `Init` did; thus
- // disposing should be done by `Shutdown`, not `End`.
- throw new InvalidOperationException (
- "Toplevel must be null before calling Application.RunState.Dispose"
- );
- }
- }
- #if DEBUG_IDISPOSABLE
- /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
- public bool WasDisposed;
- /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes to verify objects are being disposed properly</summary>
- public int DisposedCount = 0;
- /// <summary>For debug (see DEBUG_IDISPOSABLE define) purposes; the runstate instances that have been created</summary>
- public static List<RunState> Instances = new ();
- /// <summary>Creates a new RunState object.</summary>
- public RunState () { Instances.Add (this); }
- #endif
- }
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