Application.cs 23 KB

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  1. //
  2. // Core.cs: The core engine for gui.cs
  3. //
  4. // Authors:
  5. // Miguel de Icaza ([email protected])
  6. //
  7. // Pending:
  8. // - Check for NeedDisplay on the hierarchy and repaint
  9. // - Layout support
  10. // - "Colors" type or "Attributes" type?
  11. // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
  12. //
  13. // Optimziations
  14. // - Add rendering limitation to the exposed area
  15. using System;
  16. using System.Collections;
  17. using System.Collections.Generic;
  18. using System.Threading;
  19. using System.Linq;
  20. using NStack;
  21. using System.ComponentModel;
  22. namespace Terminal.Gui {
  23. /// <summary>
  24. /// A static, singelton class provding the main application driver for Terminal.Gui apps.
  25. /// </summary>
  26. /// <example>
  27. /// <code>
  28. /// // A simple Terminal.Gui app that creates a window with a frame and title with
  29. /// // 5 rows/columns of padding.
  30. /// Application.Init();
  31. /// var win = new Window ("Hello World - CTRL-Q to quit") {
  32. /// X = 5,
  33. /// Y = 5,
  34. /// Width = Dim.Fill (5),
  35. /// Height = Dim.Fill (5)
  36. /// };
  37. /// Application.Top.Add(win);
  38. /// Application.Run();
  39. /// </code>
  40. /// </example>
  41. /// <remarks>
  42. /// <para>
  43. /// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
  44. /// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
  45. /// </para>
  46. /// <para>
  47. /// You can hook up to the <see cref="Iteration"/> event to have your method
  48. /// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
  49. /// </para>
  50. /// <para>
  51. /// When invoked sets the SynchronizationContext to one that is tied
  52. /// to the mainloop, allowing user code to use async/await.
  53. /// </para>
  54. /// </remarks>
  55. public static class Application {
  56. /// <summary>
  57. /// The current <see cref="ConsoleDriver"/> in use.
  58. /// </summary>
  59. public static ConsoleDriver Driver;
  60. /// <summary>
  61. /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
  62. /// </summary>
  63. /// <value>The top.</value>
  64. public static Toplevel Top { get; private set; }
  65. /// <summary>
  66. /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run(Func{Exception, bool})"/> enters and leaves to point to the current <see cref="Toplevel"/> .
  67. /// </summary>
  68. /// <value>The current.</value>
  69. public static Toplevel Current { get; private set; }
  70. /// <summary>
  71. /// The current <see cref="ConsoleDriver.HeightAsBuffer"/> used in the terminal.
  72. /// </summary>
  73. public static bool HeightAsBuffer {
  74. get {
  75. if (Driver == null) {
  76. throw new ArgumentNullException ("The driver must be initialized first.");
  77. }
  78. return Driver.HeightAsBuffer;
  79. }
  80. set {
  81. if (Driver == null) {
  82. throw new ArgumentNullException ("The driver must be initialized first.");
  83. }
  84. if (Driver.HeightAsBuffer != value) {
  85. Driver.HeightAsBuffer = value;
  86. }
  87. }
  88. }
  89. /// <summary>
  90. /// Used only by <see cref="NetDriver"/> to forcing always moving the cursor position when writing to the screen.
  91. /// </summary>
  92. public static bool AlwaysSetPosition {
  93. get {
  94. if (Driver is NetDriver) {
  95. return (Driver as NetDriver).AlwaysSetPosition;
  96. }
  97. return false;
  98. }
  99. set {
  100. if (Driver is NetDriver) {
  101. (Driver as NetDriver).AlwaysSetPosition = value;
  102. Driver.Refresh ();
  103. }
  104. }
  105. }
  106. /// <summary>
  107. /// The <see cref="MainLoop"/> driver for the application
  108. /// </summary>
  109. /// <value>The main loop.</value>
  110. public static MainLoop MainLoop { get; private set; }
  111. static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
  112. /// <summary>
  113. /// This event is raised on each iteration of the <see cref="MainLoop"/>
  114. /// </summary>
  115. /// <remarks>
  116. /// See also <see cref="Timeout"/>
  117. /// </remarks>
  118. public static Action Iteration;
  119. /// <summary>
  120. /// Returns a rectangle that is centered in the screen for the provided size.
  121. /// </summary>
  122. /// <returns>The centered rect.</returns>
  123. /// <param name="size">Size for the rectangle.</param>
  124. public static Rect MakeCenteredRect (Size size)
  125. {
  126. return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
  127. }
  128. //
  129. // provides the sync context set while executing code in Terminal.Gui, to let
  130. // users use async/await on their code
  131. //
  132. class MainLoopSyncContext : SynchronizationContext {
  133. MainLoop mainLoop;
  134. public MainLoopSyncContext (MainLoop mainLoop)
  135. {
  136. this.mainLoop = mainLoop;
  137. }
  138. public override SynchronizationContext CreateCopy ()
  139. {
  140. return new MainLoopSyncContext (MainLoop);
  141. }
  142. public override void Post (SendOrPostCallback d, object state)
  143. {
  144. mainLoop.AddIdle (() => {
  145. d (state);
  146. return false;
  147. });
  148. //mainLoop.Driver.Wakeup ();
  149. }
  150. public override void Send (SendOrPostCallback d, object state)
  151. {
  152. mainLoop.Invoke (() => {
  153. d (state);
  154. });
  155. }
  156. }
  157. /// <summary>
  158. /// If set, it forces the use of the System.Console-based driver.
  159. /// </summary>
  160. public static bool UseSystemConsole;
  161. /// <summary>
  162. /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
  163. /// </summary>
  164. /// <remarks>
  165. /// <para>
  166. /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
  167. /// </para>
  168. /// <para>
  169. /// Loads the right <see cref="ConsoleDriver"/> for the platform.
  170. /// </para>
  171. /// <para>
  172. /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/>
  173. /// </para>
  174. /// </remarks>
  175. public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver);
  176. internal static bool _initialized = false;
  177. /// <summary>
  178. /// Initializes the Terminal.Gui application
  179. /// </summary>
  180. static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null)
  181. {
  182. if (_initialized && driver == null) return;
  183. // Used only for start debugging on Unix.
  184. //#if DEBUG
  185. // while (!System.Diagnostics.Debugger.IsAttached) {
  186. // System.Threading.Thread.Sleep (100);
  187. // }
  188. // System.Diagnostics.Debugger.Break ();
  189. //#endif
  190. // This supports Unit Tests and the passing of a mock driver/loopdriver
  191. if (driver != null) {
  192. if (mainLoopDriver == null) {
  193. throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided.");
  194. }
  195. Driver = driver;
  196. Driver.Init (TerminalResized);
  197. MainLoop = new MainLoop (mainLoopDriver);
  198. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  199. }
  200. if (Driver == null) {
  201. var p = Environment.OSVersion.Platform;
  202. if (UseSystemConsole) {
  203. Driver = new NetDriver ();
  204. mainLoopDriver = new NetMainLoop (Driver);
  205. } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
  206. Driver = new WindowsDriver ();
  207. mainLoopDriver = new WindowsMainLoop (Driver);
  208. } else {
  209. mainLoopDriver = new UnixMainLoop ();
  210. Driver = new CursesDriver ();
  211. }
  212. Driver.Init (TerminalResized);
  213. MainLoop = new MainLoop (mainLoopDriver);
  214. SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
  215. }
  216. Top = topLevelFactory ();
  217. Current = Top;
  218. _initialized = true;
  219. }
  220. /// <summary>
  221. /// Captures the execution state for the provided <see cref="Toplevel"/> view.
  222. /// </summary>
  223. public class RunState : IDisposable {
  224. /// <summary>
  225. /// Initializes a new <see cref="RunState"/> class.
  226. /// </summary>
  227. /// <param name="view"></param>
  228. public RunState (Toplevel view)
  229. {
  230. Toplevel = view;
  231. }
  232. internal Toplevel Toplevel;
  233. /// <summary>
  234. /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
  235. /// </summary>
  236. /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
  237. /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
  238. /// calling <see cref="Dispose()"/>, you must release all references to the
  239. /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
  240. /// <see cref="Application.RunState"/> was occupying.</remarks>
  241. public void Dispose ()
  242. {
  243. Dispose (true);
  244. GC.SuppressFinalize (this);
  245. }
  246. /// <summary>
  247. /// Dispose the specified disposing.
  248. /// </summary>
  249. /// <returns>The dispose.</returns>
  250. /// <param name="disposing">If set to <c>true</c> disposing.</param>
  251. protected virtual void Dispose (bool disposing)
  252. {
  253. if (Toplevel != null && disposing) {
  254. End (Toplevel);
  255. Toplevel.Dispose ();
  256. Toplevel = null;
  257. }
  258. }
  259. }
  260. static void ProcessKeyEvent (KeyEvent ke)
  261. {
  262. var chain = toplevels.ToList ();
  263. foreach (var topLevel in chain) {
  264. if (topLevel.ProcessHotKey (ke))
  265. return;
  266. if (topLevel.Modal)
  267. break;
  268. }
  269. foreach (var topLevel in chain) {
  270. if (topLevel.ProcessKey (ke))
  271. return;
  272. if (topLevel.Modal)
  273. break;
  274. }
  275. foreach (var topLevel in chain) {
  276. // Process the key normally
  277. if (topLevel.ProcessColdKey (ke))
  278. return;
  279. if (topLevel.Modal)
  280. break;
  281. }
  282. }
  283. static void ProcessKeyDownEvent (KeyEvent ke)
  284. {
  285. var chain = toplevels.ToList ();
  286. foreach (var topLevel in chain) {
  287. if (topLevel.OnKeyDown (ke))
  288. return;
  289. if (topLevel.Modal)
  290. break;
  291. }
  292. }
  293. static void ProcessKeyUpEvent (KeyEvent ke)
  294. {
  295. var chain = toplevels.ToList ();
  296. foreach (var topLevel in chain) {
  297. if (topLevel.OnKeyUp (ke))
  298. return;
  299. if (topLevel.Modal)
  300. break;
  301. }
  302. }
  303. static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
  304. {
  305. var startFrame = start.Frame;
  306. if (!startFrame.Contains (x, y)) {
  307. resx = 0;
  308. resy = 0;
  309. return null;
  310. }
  311. if (start.InternalSubviews != null) {
  312. int count = start.InternalSubviews.Count;
  313. if (count > 0) {
  314. var rx = x - startFrame.X;
  315. var ry = y - startFrame.Y;
  316. for (int i = count - 1; i >= 0; i--) {
  317. View v = start.InternalSubviews [i];
  318. if (v.Visible && v.Frame.Contains (rx, ry)) {
  319. var deep = FindDeepestView (v, rx, ry, out resx, out resy);
  320. if (deep == null)
  321. return v;
  322. return deep;
  323. }
  324. }
  325. }
  326. }
  327. resx = x - startFrame.X;
  328. resy = y - startFrame.Y;
  329. return start;
  330. }
  331. internal static View mouseGrabView;
  332. /// <summary>
  333. /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
  334. /// </summary>
  335. /// <returns>The grab.</returns>
  336. /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
  337. public static void GrabMouse (View view)
  338. {
  339. if (view == null)
  340. return;
  341. mouseGrabView = view;
  342. Driver.UncookMouse ();
  343. }
  344. /// <summary>
  345. /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
  346. /// </summary>
  347. public static void UngrabMouse ()
  348. {
  349. mouseGrabView = null;
  350. Driver.CookMouse ();
  351. }
  352. /// <summary>
  353. /// Merely a debugging aid to see the raw mouse events
  354. /// </summary>
  355. public static Action<MouseEvent> RootMouseEvent;
  356. internal static View wantContinuousButtonPressedView;
  357. static View lastMouseOwnerView;
  358. static void ProcessMouseEvent (MouseEvent me)
  359. {
  360. var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
  361. if (view != null && view.WantContinuousButtonPressed)
  362. wantContinuousButtonPressedView = view;
  363. else
  364. wantContinuousButtonPressedView = null;
  365. RootMouseEvent?.Invoke (me);
  366. if (mouseGrabView != null) {
  367. var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
  368. var nme = new MouseEvent () {
  369. X = newxy.X,
  370. Y = newxy.Y,
  371. Flags = me.Flags,
  372. OfX = me.X - newxy.X,
  373. OfY = me.Y - newxy.Y,
  374. View = view
  375. };
  376. if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
  377. lastMouseOwnerView?.OnMouseLeave (me);
  378. }
  379. if (mouseGrabView != null) {
  380. mouseGrabView.OnMouseEvent (nme);
  381. return;
  382. }
  383. }
  384. if (view != null) {
  385. var nme = new MouseEvent () {
  386. X = rx,
  387. Y = ry,
  388. Flags = me.Flags,
  389. OfX = 0,
  390. OfY = 0,
  391. View = view
  392. };
  393. if (lastMouseOwnerView == null) {
  394. lastMouseOwnerView = view;
  395. view.OnMouseEnter (nme);
  396. } else if (lastMouseOwnerView != view) {
  397. lastMouseOwnerView.OnMouseLeave (nme);
  398. view.OnMouseEnter (nme);
  399. lastMouseOwnerView = view;
  400. }
  401. if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
  402. return;
  403. if (view.WantContinuousButtonPressed)
  404. wantContinuousButtonPressedView = view;
  405. else
  406. wantContinuousButtonPressedView = null;
  407. // Should we bubbled up the event, if it is not handled?
  408. view.OnMouseEvent (nme);
  409. }
  410. }
  411. static bool OutsideFrame (Point p, Rect r)
  412. {
  413. return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
  414. }
  415. /// <summary>
  416. /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
  417. /// </summary>
  418. /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
  419. /// <param name="toplevel">Toplevel to prepare execution for.</param>
  420. /// <remarks>
  421. /// This method prepares the provided toplevel for running with the focus,
  422. /// it adds this to the list of toplevels, sets up the mainloop to process the
  423. /// event, lays out the subviews, focuses the first element, and draws the
  424. /// toplevel in the screen. This is usually followed by executing
  425. /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
  426. /// undo these changes.
  427. /// </remarks>
  428. public static RunState Begin (Toplevel toplevel)
  429. {
  430. if (toplevel == null)
  431. throw new ArgumentNullException (nameof (toplevel));
  432. var rs = new RunState (toplevel);
  433. Init ();
  434. if (toplevel is ISupportInitializeNotification initializableNotification &&
  435. !initializableNotification.IsInitialized) {
  436. initializableNotification.BeginInit ();
  437. initializableNotification.EndInit ();
  438. } else if (toplevel is ISupportInitialize initializable) {
  439. initializable.BeginInit ();
  440. initializable.EndInit ();
  441. }
  442. toplevels.Push (toplevel);
  443. Current = toplevel;
  444. Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
  445. if (toplevel.LayoutStyle == LayoutStyle.Computed)
  446. toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
  447. toplevel.LayoutSubviews ();
  448. toplevel.WillPresent ();
  449. toplevel.OnLoaded ();
  450. Redraw (toplevel);
  451. toplevel.PositionCursor ();
  452. Driver.Refresh ();
  453. return rs;
  454. }
  455. /// <summary>
  456. /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
  457. /// </summary>
  458. /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
  459. public static void End (RunState runState)
  460. {
  461. if (runState == null)
  462. throw new ArgumentNullException (nameof (runState));
  463. runState.Toplevel.OnUnloaded ();
  464. runState.Dispose ();
  465. }
  466. /// <summary>
  467. /// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>
  468. /// </summary>
  469. public static void Shutdown ()
  470. {
  471. // Shutdown is the bookend for Init. As such it needs to clean up all resources
  472. // Init created. Apps that do any threading will need to code defensively for this.
  473. // e.g. see Issue #537
  474. // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
  475. foreach (var t in toplevels) {
  476. t.Running = false;
  477. t.Dispose ();
  478. }
  479. toplevels.Clear ();
  480. Current = null;
  481. Top = null;
  482. MainLoop = null;
  483. Driver?.End ();
  484. Driver = null;
  485. _initialized = false;
  486. // Reset synchronization context to allow the user to run async/await,
  487. // as the main loop has been ended, the synchronization context from
  488. // gui.cs does no longer process any callbacks. See #1084 for more details:
  489. // (https://github.com/migueldeicaza/gui.cs/issues/1084).
  490. SynchronizationContext.SetSynchronizationContext (syncContext: null);
  491. }
  492. static void Redraw (View view)
  493. {
  494. view.Redraw (view.Bounds);
  495. Driver.Refresh ();
  496. }
  497. static void Refresh (View view)
  498. {
  499. view.Redraw (view.Bounds);
  500. Driver.Refresh ();
  501. }
  502. /// <summary>
  503. /// Triggers a refresh of the entire display.
  504. /// </summary>
  505. public static void Refresh ()
  506. {
  507. Driver.UpdateScreen ();
  508. View last = null;
  509. foreach (var v in toplevels.Reverse ()) {
  510. v.SetNeedsDisplay ();
  511. v.Redraw (v.Bounds);
  512. last = v;
  513. }
  514. last?.PositionCursor ();
  515. Driver.Refresh ();
  516. }
  517. internal static void End (View view)
  518. {
  519. if (toplevels.Peek () != view)
  520. throw new ArgumentException ("The view that you end with must be balanced");
  521. toplevels.Pop ();
  522. if (toplevels.Count == 0) {
  523. Current = null;
  524. } else {
  525. Current = toplevels.Peek ();
  526. Refresh ();
  527. }
  528. }
  529. /// <summary>
  530. /// Building block API: Runs the main loop for the created dialog
  531. /// </summary>
  532. /// <remarks>
  533. /// Use the wait parameter to control whether this is a
  534. /// blocking or non-blocking call.
  535. /// </remarks>
  536. /// <param name="state">The state returned by the Begin method.</param>
  537. /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
  538. public static void RunLoop (RunState state, bool wait = true)
  539. {
  540. if (state == null)
  541. throw new ArgumentNullException (nameof (state));
  542. if (state.Toplevel == null)
  543. throw new ObjectDisposedException ("state");
  544. bool firstIteration = true;
  545. for (state.Toplevel.Running = true; state.Toplevel.Running;) {
  546. if (MainLoop.EventsPending (wait)) {
  547. // Notify Toplevel it's ready
  548. if (firstIteration) {
  549. state.Toplevel.OnReady ();
  550. }
  551. firstIteration = false;
  552. MainLoop.MainIteration ();
  553. Iteration?.Invoke ();
  554. if (Driver.EnsureCursorVisibility ()) {
  555. state.Toplevel.SetNeedsDisplay ();
  556. }
  557. } else if (!wait) {
  558. return;
  559. }
  560. if (state.Toplevel != Top && (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) {
  561. Top.Redraw (Top.Bounds);
  562. state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
  563. }
  564. if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.ChildNeedsDisplay || state.Toplevel.LayoutNeeded) {
  565. state.Toplevel.Redraw (state.Toplevel.Bounds);
  566. if (DebugDrawBounds) {
  567. DrawBounds (state.Toplevel);
  568. }
  569. state.Toplevel.PositionCursor ();
  570. Driver.Refresh ();
  571. } else {
  572. Driver.UpdateCursor ();
  573. }
  574. }
  575. }
  576. internal static bool DebugDrawBounds = false;
  577. // Need to look into why this does not work properly.
  578. static void DrawBounds (View v)
  579. {
  580. v.DrawFrame (v.Frame, padding: 0, fill: false);
  581. if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
  582. foreach (var sub in v.InternalSubviews)
  583. DrawBounds (sub);
  584. }
  585. /// <summary>
  586. /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of <see cref="Top"/>
  587. /// </summary>
  588. public static void Run (Func<Exception, bool> errorHandler = null)
  589. {
  590. Run (Top, errorHandler);
  591. }
  592. /// <summary>
  593. /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
  594. /// </summary>
  595. public static void Run<T> (Func<Exception, bool> errorHandler = null) where T : Toplevel, new()
  596. {
  597. Init (() => new T ());
  598. Run (Top, errorHandler);
  599. }
  600. /// <summary>
  601. /// Runs the main loop on the given <see cref="Toplevel"/> container.
  602. /// </summary>
  603. /// <remarks>
  604. /// <para>
  605. /// This method is used to start processing events
  606. /// for the main application, but it is also used to
  607. /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
  608. /// </para>
  609. /// <para>
  610. /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call <see cref="Application.RequestStop"/>.
  611. /// </para>
  612. /// <para>
  613. /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
  614. /// and then calling <see cref="End(RunState)"/>.
  615. /// </para>
  616. /// <para>
  617. /// Alternatively, to have a program control the main loop and
  618. /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
  619. /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
  620. /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
  621. /// then return control immediately.
  622. /// </para>
  623. /// <para>
  624. /// When <paramref name="errorHandler"/> is null the exception is rethrown, when it returns true the application is resumed and when false method exits gracefully.
  625. /// </para>
  626. /// </remarks>
  627. /// <param name="view">The <see cref="Toplevel"/> tu run modally.</param>
  628. /// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
  629. public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
  630. {
  631. var resume = true;
  632. while (resume) {
  633. #if !DEBUG
  634. try {
  635. #endif
  636. resume = false;
  637. var runToken = Begin (view);
  638. RunLoop (runToken);
  639. End (runToken);
  640. #if !DEBUG
  641. }
  642. catch (Exception error)
  643. {
  644. if (errorHandler == null)
  645. {
  646. throw;
  647. }
  648. resume = errorHandler(error);
  649. }
  650. #endif
  651. }
  652. }
  653. /// <summary>
  654. /// Stops running the most recent <see cref="Toplevel"/>.
  655. /// </summary>
  656. /// <remarks>
  657. /// <para>
  658. /// This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.
  659. /// </para>
  660. /// <para>
  661. /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
  662. /// </para>
  663. /// </remarks>
  664. public static void RequestStop ()
  665. {
  666. Current.Running = false;
  667. }
  668. /// <summary>
  669. /// Event arguments for the <see cref="Application.Resized"/> event.
  670. /// </summary>
  671. public class ResizedEventArgs : EventArgs {
  672. /// <summary>
  673. /// The number of rows in the resized terminal.
  674. /// </summary>
  675. public int Rows { get; set; }
  676. /// <summary>
  677. /// The number of columns in the resized terminal.
  678. /// </summary>
  679. public int Cols { get; set; }
  680. }
  681. /// <summary>
  682. /// Invoked when the terminal was resized. The new size of the terminal is provided.
  683. /// </summary>
  684. public static Action<ResizedEventArgs> Resized;
  685. static void TerminalResized ()
  686. {
  687. var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
  688. Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
  689. Driver.Clip = full;
  690. foreach (var t in toplevels) {
  691. t.PositionToplevels ();
  692. t.SetRelativeLayout (full);
  693. t.LayoutSubviews ();
  694. }
  695. Refresh ();
  696. }
  697. }
  698. }