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- using System;
- using Terminal.Gui;
- namespace UICatalog.Scenarios {
- [ScenarioMetadata (Name: "Scrolling", Description: "Demonstrates ScrollView etc...")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("ScrollView")]
- public class Scrolling : Scenario {
- class Box10x : View {
- int w = 40;
- int h = 50;
- public bool WantCursorPosition { get; set; } = false;
- public Box10x (int x, int y) : base (new Rect (x, y, 20, 10))
- {
- }
- public Size GetContentSize ()
- {
- return new Size (w, h);
- }
- public void SetCursorPosition (Point pos)
- {
- throw new NotImplementedException ();
- }
- public override void Redraw (Rect bounds)
- {
- //Point pos = new Point (region.X, region.Y);
- Driver.SetAttribute (ColorScheme.Focus);
- for (int y = 0; y < h; y++) {
- Move (0, y);
- Driver.AddStr (y.ToString ());
- for (int x = 0; x < w - y.ToString ().Length; x++) {
- //Driver.AddRune ((Rune)('0' + (x + y) % 10));
- if (y.ToString ().Length < w)
- Driver.AddStr (" ");
- }
- }
- //Move (pos.X, pos.Y);
- }
- }
- class Filler : View {
- int w = 40;
- int h = 50;
- public Filler (Rect rect) : base (rect)
- {
- w = rect.Width;
- h = rect.Height;
- }
- public Size GetContentSize ()
- {
- return new Size (w, h);
- }
- public override void Redraw (Rect bounds)
- {
- Driver.SetAttribute (ColorScheme.Focus);
- var f = Frame;
- w = 0;
- h = 0;
- for (int y = 0; y < f.Width; y++) {
- Move (0, y);
- var nw = 0;
- for (int x = 0; x < f.Height; x++) {
- Rune r;
- switch (x % 3) {
- case 0:
- var er = y.ToString ().ToCharArray (0, 1) [0];
- nw += er.ToString ().Length;
- Driver.AddRune (er);
- if (y > 9) {
- er = y.ToString ().ToCharArray (1, 1) [0];
- nw += er.ToString ().Length;
- Driver.AddRune (er);
- }
- r = '.';
- break;
- case 1:
- r = 'o';
- break;
- default:
- r = 'O';
- break;
- }
- Driver.AddRune (r);
- nw += Rune.RuneLen (r);
- }
- if (nw > w)
- w = nw;
- h = y + 1;
- }
- }
- }
- public override void Setup ()
- {
- Win.X = 3;
- Win.Y = 3;
- Win.Width = Dim.Fill (3);
- Win.Height = Dim.Fill (3);
- var label = new Label ("ScrollView (new Rect (2, 2, 50, 20)) with a 200, 100 ContentSize...") {
- X = 0,
- Y = 0,
- ColorScheme = Colors.Dialog
- };
- Win.Add (label);
- // FIXED: ScrollView only supports Absolute Positioning (#72)
- var scrollView = new ScrollView {
- X = 2,
- Y = 2,
- Width = 50,
- Height = 20,
- ColorScheme = Colors.TopLevel,
- ContentSize = new Size (200, 100),
- //ContentOffset = new Point (0, 0),
- ShowVerticalScrollIndicator = true,
- ShowHorizontalScrollIndicator = true,
- };
- const string rule = "0123456789";
- var horizontalRuler = new Label () {
- X = 0,
- Y = 0,
- Width = Dim.Fill (), // FIXED: I don't think this should be needed; DimFill() should respect container's frame. X does.
- Height = 2,
- ColorScheme = Colors.Error,
- AutoSize = false
- };
- scrollView.Add (horizontalRuler);
- const string vrule = "0\n1\n2\n3\n4\n5\n6\n7\n8\n9\n";
- var verticalRuler = new Label () {
- X = 0,
- Y = 0,
- Width = 1,
- Height = Dim.Fill (),
- ColorScheme = Colors.Error,
- AutoSize = false
- };
- scrollView.Add (verticalRuler);
- void Top_Loaded ()
- {
- horizontalRuler.Text = rule.Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)] +
- "\n" + "| ".Repeat ((int)Math.Ceiling ((double)(horizontalRuler.Bounds.Width) / (double)rule.Length)) [0..(horizontalRuler.Bounds.Width)];
- verticalRuler.Text = vrule.Repeat ((int)Math.Ceiling ((double)(verticalRuler.Bounds.Height * 2) / (double)rule.Length)) [0..(verticalRuler.Bounds.Height * 2)];
- Top.Loaded -= Top_Loaded;
- }
- Top.Loaded += Top_Loaded;
- var pressMeButton = new Button ("Press me!") {
- X = 3,
- Y = 3,
- };
- pressMeButton.Clicked += () => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
- scrollView.Add (pressMeButton);
- var aLongButton = new Button ("A very long button. Should be wide enough to demo clipping!") {
- X = 3,
- Y = 4,
- Width = Dim.Fill (3),
- };
- aLongButton.Clicked += () => MessageBox.Query (20, 7, "MessageBox", "Neat?", "Yes", "No");
- scrollView.Add (aLongButton);
- scrollView.Add (new TextField ("This is a test of...") {
- X = 3,
- Y = 5,
- Width = 50,
- ColorScheme = Colors.Dialog
- });
- scrollView.Add (new TextField ("... the emergency broadcast system.") {
- X = 3,
- Y = 10,
- Width = 50,
- ColorScheme = Colors.Dialog
- });
- scrollView.Add (new TextField ("Last line") {
- X = 3,
- Y = 99,
- Width = 50,
- ColorScheme = Colors.Dialog
- });
- // Demonstrate AnchorEnd - Button is anchored to bottom/right
- var anchorButton = new Button ("Bottom Right") {
- Y = Pos.AnchorEnd () - 1,
- };
- // TODO: Use Pos.Width instead of (Right-Left) when implemented (#502)
- anchorButton.X = Pos.AnchorEnd () - (Pos.Right (anchorButton) - Pos.Left (anchorButton));
- anchorButton.Clicked += () => {
- // Ths demonstrates how to have a dynamically sized button
- // Each time the button is clicked the button's text gets longer
- // The call to Win.LayoutSubviews causes the Computed layout to
- // get updated.
- anchorButton.Text += "!";
- Win.LayoutSubviews ();
- };
- scrollView.Add (anchorButton);
- Win.Add (scrollView);
- var hCheckBox = new CheckBox ("Horizontal Scrollbar", scrollView.ShowHorizontalScrollIndicator) {
- X = Pos.X (scrollView),
- Y = Pos.Bottom (scrollView) + 1,
- };
- Win.Add (hCheckBox);
- var vCheckBox = new CheckBox ("Vertical Scrollbar", scrollView.ShowVerticalScrollIndicator) {
- X = Pos.Right (hCheckBox) + 3,
- Y = Pos.Bottom (scrollView) + 1,
- };
- Win.Add (vCheckBox);
- var t = "Auto Hide Scrollbars";
- var ahCheckBox = new CheckBox (t, scrollView.AutoHideScrollBars) {
- X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (t.Length / 2),
- Y = Pos.Bottom (scrollView) + 3,
- };
- var k = "Keep Content Always In Viewport";
- var keepCheckBox = new CheckBox (k, scrollView.AutoHideScrollBars) {
- X = Pos.Left (scrollView) + (scrollView.Bounds.Width / 2) - (k.Length / 2),
- Y = Pos.Bottom (scrollView) + 4,
- };
- hCheckBox.Toggled += (_) => {
- if (!ahCheckBox.Checked) {
- scrollView.ShowHorizontalScrollIndicator = hCheckBox.Checked;
- } else {
- hCheckBox.Checked = true;
- MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
- }
- };
- vCheckBox.Toggled += (_) => {
- if (!ahCheckBox.Checked) {
- scrollView.ShowVerticalScrollIndicator = vCheckBox.Checked;
- } else {
- vCheckBox.Checked = true;
- MessageBox.Query ("Message", "Disable Auto Hide Scrollbars first.", "Ok");
- }
- };
- ahCheckBox.Toggled += (_) => {
- scrollView.AutoHideScrollBars = ahCheckBox.Checked;
- hCheckBox.Checked = true;
- vCheckBox.Checked = true;
- };
- Win.Add (ahCheckBox);
- keepCheckBox.Toggled += (_) => scrollView.KeepContentAlwaysInViewport = keepCheckBox.Checked;
- Win.Add (keepCheckBox);
- var scrollView2 = new ScrollView (new Rect (55, 2, 20, 8)) {
- ContentSize = new Size (20, 50),
- //ContentOffset = new Point (0, 0),
- ShowVerticalScrollIndicator = true,
- ShowHorizontalScrollIndicator = true
- };
- var filler = new Filler (new Rect (0, 0, 60, 40));
- scrollView2.Add (filler);
- scrollView2.DrawContent += (r) => {
- scrollView2.ContentSize = filler.GetContentSize ();
- };
- Win.Add (scrollView2);
- // This is just to debug the visuals of the scrollview when small
- var scrollView3 = new ScrollView (new Rect (55, 15, 3, 3)) {
- ContentSize = new Size (100, 100),
- ShowVerticalScrollIndicator = true,
- ShowHorizontalScrollIndicator = true
- };
- scrollView3.Add (new Box10x (0, 0));
- Win.Add (scrollView3);
- int count = 0;
- var mousePos = new Label ("Mouse: ") {
- X = Pos.Right (scrollView) + 1,
- Y = Pos.AnchorEnd (1),
- Width = 50,
- };
- Win.Add (mousePos);
- Application.RootMouseEvent += delegate (MouseEvent me) {
- mousePos.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count++}";
- };
- var progress = new ProgressBar {
- X = Pos.Right (scrollView) + 1,
- Y = Pos.AnchorEnd (2),
- Width = 50
- };
- Win.Add (progress);
- bool pulsing = true;
- bool timer (MainLoop caller)
- {
- progress.Pulse ();
- return pulsing;
- }
- Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (300), timer);
- void Top_Unloaded ()
- {
- pulsing = false;
- Top.Unloaded -= Top_Unloaded;
- }
- Top.Unloaded += Top_Unloaded;
- }
- }
- }
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