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- using System.Collections.Generic;
- using System.Text;
- using Terminal.Gui;
- namespace UICatalog.Scenarios;
- [ScenarioMetadata ("Buttons", "Demonstrates all sorts of Buttons.")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("Layout")]
- public class Buttons : Scenario
- {
- public override void Setup ()
- {
- // Add a label & text field so we can demo IsDefault
- var editLabel = new Label { X = 0, Y = 0, TabStop = true, Text = "TextField (to demo IsDefault):" };
- Win.Add (editLabel);
- // Add a TextField using Absolute layout.
- var edit = new TextField { X = 31, Width = 15, HotKey = Key.Y.WithAlt };
- Win.Add (edit);
- // This is the default button (IsDefault = true); if user presses ENTER in the TextField
- // the scenario will quit
- var defaultButton = new Button { X = Pos.Center (), Y = Pos.AnchorEnd (1), IsDefault = true, Text = "_Quit" };
- defaultButton.Accept += (s, e) => Application.RequestStop ();
- Win.Add (defaultButton);
- var swapButton = new Button { X = 50, Text = "S_wap Default (Absolute Layout)" };
- swapButton.Accept += (s, e) =>
- {
- defaultButton.IsDefault = !defaultButton.IsDefault;
- swapButton.IsDefault = !swapButton.IsDefault;
- };
- Win.Add (swapButton);
- static void DoMessage (Button button, string txt)
- {
- button.Accept += (s, e) =>
- {
- string btnText = button.Text;
- MessageBox.Query ("Message", $"Did you click {txt}?", "Yes", "No");
- };
- }
- var colorButtonsLabel = new Label { X = 0, Y = Pos.Bottom (editLabel) + 1, Text = "Color Buttons:" };
- Win.Add (colorButtonsLabel);
- View prev = colorButtonsLabel;
- //With this method there is no need to call Application.TopReady += () => Application.TopRedraw (Top.Viewport);
- Pos x = Pos.Right (colorButtonsLabel) + 2;
- foreach (KeyValuePair<string, ColorScheme> colorScheme in Colors.ColorSchemes)
- {
- var colorButton = new Button
- {
- ColorScheme = colorScheme.Value,
- X = Pos.Right (prev) + 2,
- //X = x,
- Y = Pos.Y (colorButtonsLabel),
- Text = $"_{colorScheme.Key}"
- };
- DoMessage (colorButton, colorButton.Text);
- Win.Add (colorButton);
- prev = colorButton;
- // BUGBUG: AutoSize is true and the X doesn't change
- //x += colorButton.Frame.Width + 2;
- }
- Button button;
- Win.Add (
- button = new Button
- {
- X = 2,
- Y = Pos.Bottom (colorButtonsLabel) + 1,
- Text =
- "A super l_öng Button that will probably expose a bug in clipping or wrapping of text. Will it?"
- }
- );
- DoMessage (button, button.Text);
- // Note the 'N' in 'Newline' will be the hotkey
- Win.Add (
- button = new Button { X = 2, Y = Pos.Bottom (button) + 1, Text = "a Newline\nin the button" }
- );
- button.Accept += (s, e) => MessageBox.Query ("Message", "Question?", "Yes", "No");
- var textChanger = new Button { X = 2, Y = Pos.Bottom (button) + 1, Text = "Te_xt Changer" };
- Win.Add (textChanger);
- textChanger.Accept += (s, e) => textChanger.Text += "!";
- Win.Add (
- button = new Button
- {
- X = Pos.Right (textChanger) + 2,
- Y = Pos.Y (textChanger),
- Text = "Lets see if this will move as \"Text Changer\" grows"
- }
- );
- var removeButton = new Button
- {
- X = 2, Y = Pos.Bottom (button) + 1, ColorScheme = Colors.ColorSchemes ["Error"], Text = "Remove this button"
- };
- Win.Add (removeButton);
- // This in interesting test case because `moveBtn` and below are laid out relative to this one!
- removeButton.Accept += (s, e) =>
- {
- // Now this throw a InvalidOperationException on the TopologicalSort method as is expected.
- //Win.Remove (removeButton);
- removeButton.Visible = false;
- };
- var computedFrame = new FrameView
- {
- X = 0,
- Y = Pos.Bottom (removeButton) + 1,
- Width = Dim.Percent (50),
- Height = 5,
- Title = "Computed Layout"
- };
- Win.Add (computedFrame);
- // Demonstrates how changing the View.Frame property can move Views
- var moveBtn = new Button
- {
- X = 0,
- Y = Pos.Center () - 1,
- AutoSize = false,
- Width = 30,
- Height = 1,
- ColorScheme = Colors.ColorSchemes ["Error"],
- Text = "Move This \u263b Button v_ia Pos"
- };
- moveBtn.Accept += (s, e) =>
- {
- moveBtn.X = moveBtn.Frame.X + 5;
- // This is already fixed with the call to SetNeedDisplay() in the Pos Dim.
- //computedFrame.LayoutSubviews (); // BUGBUG: This call should not be needed. View.X is not causing relayout correctly
- };
- computedFrame.Add (moveBtn);
- // Demonstrates how changing the View.Frame property can SIZE Views (#583)
- var sizeBtn = new Button
- {
- X = 0,
- Y = Pos.Center () + 1,
- AutoSize = false,
- Width = 30,
- Height = 1,
- ColorScheme = Colors.ColorSchemes ["Error"],
- Text = "Size This \u263a Button _via Pos"
- };
- sizeBtn.Accept += (s, e) =>
- {
- sizeBtn.Width = sizeBtn.Frame.Width + 5;
- //computedFrame.LayoutSubviews (); // FIXED: This call should not be needed. View.X is not causing relayout correctly
- };
- computedFrame.Add (sizeBtn);
- var absoluteFrame = new FrameView
- {
- X = Pos.Right (computedFrame),
- Y = Pos.Bottom (removeButton) + 1,
- Width = Dim.Fill (),
- Height = 5,
- Title = "Absolute Layout"
- };
- Win.Add (absoluteFrame);
- // Demonstrates how changing the View.Frame property can move Views
- var moveBtnA = new Button { ColorScheme = Colors.ColorSchemes ["Error"], Text = "Move This Button via Frame" };
- moveBtnA.Accept += (s, e) =>
- {
- moveBtnA.Frame = new Rectangle (
- moveBtnA.Frame.X + 5,
- moveBtnA.Frame.Y,
- moveBtnA.Frame.Width,
- moveBtnA.Frame.Height
- );
- };
- absoluteFrame.Add (moveBtnA);
- // Demonstrates how changing the View.Frame property can SIZE Views (#583)
- var sizeBtnA = new Button
- {
- Y = 2, ColorScheme = Colors.ColorSchemes ["Error"], Text = " ~ s gui.cs master ↑_10 = Сохранить"
- };
- sizeBtnA.Accept += (s, e) =>
- {
- sizeBtnA.Frame = new Rectangle (
- sizeBtnA.Frame.X,
- sizeBtnA.Frame.Y,
- sizeBtnA.Frame.Width + 5,
- sizeBtnA.Frame.Height
- );
- };
- absoluteFrame.Add (sizeBtnA);
- var label = new Label
- {
- X = 2, Y = Pos.Bottom (computedFrame) + 1, Text = "Text Alignment (changes the four buttons above): "
- };
- Win.Add (label);
- var radioGroup = new RadioGroup
- {
- X = 4,
- Y = Pos.Bottom (label) + 1,
- SelectedItem = 2,
- RadioLabels = new [] { "Left", "Right", "Centered", "Justified" }
- };
- Win.Add (radioGroup);
- // Demo changing hotkey
- string MoveHotkey (string txt)
- {
- // Remove the '_'
- List<Rune> runes = txt.ToRuneList ();
- int i = runes.IndexOf ((Rune)'_');
- var start = "";
- if (i > -1)
- {
- start = StringExtensions.ToString (runes.GetRange (0, i));
- }
- txt = start + StringExtensions.ToString (runes.GetRange (i + 1, runes.Count - (i + 1)));
- runes = txt.ToRuneList ();
- // Move over one or go to start
- i++;
- if (i >= runes.Count)
- {
- i = 0;
- }
- // Slip in the '_'
- start = StringExtensions.ToString (runes.GetRange (0, i));
- return start + '_' + StringExtensions.ToString (runes.GetRange (i, runes.Count - i));
- }
- var mhkb = "Click to Change th_is Button's Hotkey";
- var moveHotKeyBtn = new Button
- {
- X = 2,
- Y = Pos.Bottom (radioGroup) + 1,
- AutoSize = false,
- Height = 1,
- Width = Dim.Width (computedFrame) - 2,
- ColorScheme = Colors.ColorSchemes ["TopLevel"],
- Text = mhkb
- };
- moveHotKeyBtn.Accept += (s, e) => { moveHotKeyBtn.Text = MoveHotkey (moveHotKeyBtn.Text); };
- Win.Add (moveHotKeyBtn);
- var muhkb = " ~ s gui.cs master ↑10 = Сохранить";
- var moveUnicodeHotKeyBtn = new Button
- {
- X = Pos.Left (absoluteFrame) + 1,
- Y = Pos.Bottom (radioGroup) + 1,
- AutoSize = false,
- Height = 1,
- Width = Dim.Width (absoluteFrame) - 2, // BUGBUG: Not always the width isn't calculated correctly.
- ColorScheme = Colors.ColorSchemes ["TopLevel"],
- Text = muhkb
- };
- moveUnicodeHotKeyBtn.Accept += (s, e) => { moveUnicodeHotKeyBtn.Text = MoveHotkey (moveUnicodeHotKeyBtn.Text); };
- Win.Add (moveUnicodeHotKeyBtn);
- radioGroup.SelectedItemChanged += (s, args) =>
- {
- switch (args.SelectedItem)
- {
- case 0:
- moveBtn.TextAlignment = TextAlignment.Left;
- sizeBtn.TextAlignment = TextAlignment.Left;
- moveBtnA.TextAlignment = TextAlignment.Left;
- sizeBtnA.TextAlignment = TextAlignment.Left;
- moveHotKeyBtn.TextAlignment = TextAlignment.Left;
- moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Left;
- break;
- case 1:
- moveBtn.TextAlignment = TextAlignment.Right;
- sizeBtn.TextAlignment = TextAlignment.Right;
- moveBtnA.TextAlignment = TextAlignment.Right;
- sizeBtnA.TextAlignment = TextAlignment.Right;
- moveHotKeyBtn.TextAlignment = TextAlignment.Right;
- moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Right;
- break;
- case 2:
- moveBtn.TextAlignment = TextAlignment.Centered;
- sizeBtn.TextAlignment = TextAlignment.Centered;
- moveBtnA.TextAlignment = TextAlignment.Centered;
- sizeBtnA.TextAlignment = TextAlignment.Centered;
- moveHotKeyBtn.TextAlignment = TextAlignment.Centered;
- moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Centered;
- break;
- case 3:
- moveBtn.TextAlignment = TextAlignment.Justified;
- sizeBtn.TextAlignment = TextAlignment.Justified;
- moveBtnA.TextAlignment = TextAlignment.Justified;
- sizeBtnA.TextAlignment = TextAlignment.Justified;
- moveHotKeyBtn.TextAlignment = TextAlignment.Justified;
- moveUnicodeHotKeyBtn.TextAlignment = TextAlignment.Justified;
- break;
- }
- };
- Application.Top.Ready += (s, e) => radioGroup.Refresh ();
- }
- }
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