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- using System;
- using System.Collections.Generic;
- using NStack;
- using Terminal.Gui.Resources;
- namespace Terminal.Gui {
- /// <summary>
- /// Provides a step-based "wizard" UI. The Wizard supports multiple steps. Each step (<see cref="WizardStep"/>) can host
- /// arbitrary <see cref="View"/>s, much like a <see cref="Dialog"/>. Each step also has a pane for help text. Along the
- /// bottom of the Wizard view are customizable buttons enabling the user to navigate forward and backward through the Wizard.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public class Wizard : Dialog {
- /// <summary>
- /// One step for the Wizard. The <see cref="WizardStep"/> view hosts two sub-views: 1) add <see cref="View"/>s to <see cref="WizardStep.Controls"/>,
- /// 2) use <see cref="WizardStep.HelpText"/> to set the contents of the <see cref="TextView"/> that shows on the
- /// right side. Use <see cref="WizardStep.showControls"/> and <see cref="WizardStep.showHelp"/> to
- /// control wether the control or help pane are shown.
- /// </summary>
- /// <remarks>
- /// If <see cref="Button"/>s are added, do not set <see cref="Button.IsDefault"/> to true as this will conflict
- /// with the Next button of the Wizard.
- ///
- /// Subscribe to the <see cref="View.VisibleChanged"/> event to be notified when the step is active; see also: <see cref="Wizard.StepChanged"/>.
- ///
- /// To enable or disable a step from being shown to the user, set <see cref="View.Enabled"/>.
- ///
- /// </remarks>
- public class WizardStep : View {
- /// <summary>
- /// The title of the <see cref="WizardStep"/>.
- /// </summary>
- public ustring Title { get => title; set => title = value; }
- // TODO: Update Wizard title when step title is changed if step is current - this will require step to slueth it's parent
- private ustring title;
- // The controlPane is a separate view, so when devs add controls to the Step and help is visible, Y = Pos.AnchorEnd()
- // will work as expected.
- private View controlPane = new FrameView ();
- /// <summary>
- /// THe pane that holds the controls for the <see cref="WizardStep"/>. Use <see cref="WizardStep.Controls"/> `Add(View`) to add
- /// controls. Note that the Controls view is sized to take 70% of the Wizard's width and the <see cref="WizardStep.HelpText"/>
- /// takes the other 30%. This can be adjusted by setting `Width` from `Dim.Percent(70)` to
- /// another value. If <see cref="WizardStep.ShowHelp"/> is set to `false` the control pane will fill the entire
- /// Wizard.
- /// </summary>
- public View Controls { get => controlPane; }
- /// <summary>
- /// Sets or gets help text for the <see cref="WizardStep"/>.If <see cref="WizardStep.ShowHelp"/> is set to
- /// `false` the control pane will fill the entire wizard.
- /// </summary>
- /// <remarks>The help text is displayed using a read-only <see cref="TextView"/>.</remarks>
- public ustring HelpText { get => helpTextView.Text; set => helpTextView.Text = value; }
- private TextView helpTextView = new TextView ();
- /// <summary>
- /// Sets or gets the text for the back button. The back button will only be visible on
- /// steps after the first step.
- /// </summary>
- /// <remarks>The default text is "Back"</remarks>
- public ustring BackButtonText { get; set; } = ustring.Empty;
- // TODO: Update button text of Wizard button when step's button text is changed if step is current - this will require step to slueth it's parent
- /// <summary>
- /// Sets or gets the text for the next/finish button.
- /// </summary>
- /// <remarks>The default text is "Next..." if the Pane is not the last pane. Otherwise it is "Finish"</remarks>
- public ustring NextButtonText { get; set; } = ustring.Empty;
- // TODO: Update button text of Wizard button when step's button text is changed if step is current - this will require step to slueth it's parent
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <param name="title">Title for the Step. Will be appended to the containing Wizard's title as
- /// "Wizard Title - Wizard Step Title" when this step is active.</param>
- /// <remarks>
- /// </remarks>
- public WizardStep (ustring title)
- {
- this.Title = title; // this.Title holds just the "Wizard Title"; base.Title holds "Wizard Title - Step Title"
- this.ColorScheme = Colors.Dialog;
- Y = 0;
- Height = Dim.Fill (1); // for button frame
- Width = Dim.Fill ();
- Controls.ColorScheme = Colors.Dialog;
- Controls.Border.BorderStyle = BorderStyle.None;
- Controls.Border.Padding = new Thickness (0);
- Controls.Border.BorderThickness = new Thickness (0);
- this.Add (Controls);
- helpTextView.ColorScheme = Colors.Menu;
- helpTextView.Y = 0;
- helpTextView.ReadOnly = true;
- helpTextView.WordWrap = true;
- this.Add (helpTextView);
- ShowHide ();
- var scrollBar = new ScrollBarView (helpTextView, true);
- scrollBar.ChangedPosition += () => {
- helpTextView.TopRow = scrollBar.Position;
- if (helpTextView.TopRow != scrollBar.Position) {
- scrollBar.Position = helpTextView.TopRow;
- }
- helpTextView.SetNeedsDisplay ();
- };
- scrollBar.OtherScrollBarView.ChangedPosition += () => {
- helpTextView.LeftColumn = scrollBar.OtherScrollBarView.Position;
- if (helpTextView.LeftColumn != scrollBar.OtherScrollBarView.Position) {
- scrollBar.OtherScrollBarView.Position = helpTextView.LeftColumn;
- }
- helpTextView.SetNeedsDisplay ();
- };
- scrollBar.VisibleChanged += () => {
- if (scrollBar.Visible && helpTextView.RightOffset == 0) {
- helpTextView.RightOffset = 1;
- } else if (!scrollBar.Visible && helpTextView.RightOffset == 1) {
- helpTextView.RightOffset = 0;
- }
- };
- scrollBar.OtherScrollBarView.VisibleChanged += () => {
- if (scrollBar.OtherScrollBarView.Visible && helpTextView.BottomOffset == 0) {
- helpTextView.BottomOffset = 1;
- } else if (!scrollBar.OtherScrollBarView.Visible && helpTextView.BottomOffset == 1) {
- helpTextView.BottomOffset = 0;
- }
- };
- helpTextView.DrawContent += (e) => {
- scrollBar.Size = helpTextView.Lines;
- scrollBar.Position = helpTextView.TopRow;
- if (scrollBar.OtherScrollBarView != null) {
- scrollBar.OtherScrollBarView.Size = helpTextView.Maxlength;
- scrollBar.OtherScrollBarView.Position = helpTextView.LeftColumn;
- }
- scrollBar.LayoutSubviews ();
- scrollBar.Refresh ();
- };
- this.Add (scrollBar);
- }
- //public override void OnEnabledChanged()
- //{
- // if (Enabled) { }
- // base.OnEnabledChanged ();
- //}
- /// <summary>
- /// If true (the default) the help will be visible. If false, the help will not be shown and the control pane will
- /// fill the wizard step.
- /// </summary>
- public bool ShowHelp {
- get => showHelp;
- set {
- showHelp = value;
- ShowHide ();
- }
- }
- private bool showHelp = true;
- /// <summary>
- /// If true (the default) the <see cref="Controls"/> View will be visible. If false, the controls will not be shown and the help will
- /// fill the wizard step.
- /// </summary>
- public bool ShowControls {
- get => showControls;
- set {
- showControls = value;
- ShowHide ();
- }
- }
- private bool showControls = true;
- /// <summary>
- /// Does the work to show and hide the controls, help, and buttons as appropriate
- /// </summary>
- private void ShowHide ()
- {
- Controls.Height = Dim.Fill (1);
- helpTextView.Height = Dim.Fill (1);
- helpTextView.Width = Dim.Fill ();
- if (showControls) {
- if (showHelp) {
- Controls.Width = Dim.Percent (70);
- helpTextView.X = Pos.Right (Controls);
- helpTextView.Width = Dim.Fill ();
- } else {
- Controls.Width = Dim.Percent (100);
- }
- } else {
- if (showHelp) {
- helpTextView.X = 0;
- } else {
- // Error - no pane shown
- }
- }
- Controls.Visible = showControls;
- helpTextView.Visible = showHelp;
- }
- } // WizardStep
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <remarks>
- /// The Wizard will be vertically and horizontally centered in the container.
- /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
- /// </remarks>
- public Wizard () : this (ustring.Empty)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Wizard"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <param name="title">Title for the Wizard.</param>
- /// <remarks>
- /// The Wizard will be vertically and horizontally centered in the container.
- /// After initialization use <c>X</c>, <c>Y</c>, <c>Width</c>, and <c>Height</c> change size and position.
- /// </remarks>
- public Wizard (ustring title) : base (title)
- {
- wizardTitle = title;
- // Using Justify causes the Back and Next buttons to be hard justified against
- // the left and right edge
- ButtonAlignment = ButtonAlignments.Justify;
- this.Border.BorderStyle = BorderStyle.Double;
- // Add a horiz separator
- var separator = new LineView (Graphs.Orientation.Horizontal) {
- Y = Pos.AnchorEnd (2)
- };
- Add (separator);
- // BUGBUG: Space is to work around https://github.com/migueldeicaza/gui.cs/issues/1812
- backBtn = new Button (Strings.wzBack) { AutoSize = true };
- AddButton (backBtn);
- nextfinishBtn = new Button (Strings.wzFinish) { AutoSize = true };
- nextfinishBtn.IsDefault = true;
- AddButton (nextfinishBtn);
- backBtn.Clicked += BackBtn_Clicked;
- nextfinishBtn.Clicked += NextfinishBtn_Clicked;
- Loaded += Wizard_Loaded;
- Closing += Wizard_Closing;
- }
- private bool finishedPressed = false;
- private void Wizard_Closing (ToplevelClosingEventArgs obj)
- {
- if (!finishedPressed) {
- var args = new WizardButtonEventArgs ();
- Cancelled?.Invoke (args);
- }
- }
- private void Wizard_Loaded ()
- {
- foreach (var step in steps) {
- step.Y = 0;
- }
- if (steps.Count > 0) {
- CurrentStep = steps.First.Value;
- }
- }
- private void NextfinishBtn_Clicked ()
- {
- if (CurrentStep == steps.Last.Value) {
- var args = new WizardButtonEventArgs ();
- Finished?.Invoke (args);
- if (!args.Cancel) {
- finishedPressed = true;
- Application.RequestStop (this);
- }
- } else {
- var args = new WizardButtonEventArgs ();
- MovingNext?.Invoke (args);
- if (!args.Cancel) {
- GoNext ();
- }
- }
- }
- /// <summary>
- /// Causes the wizad to move to the next enabled step (or last step if <see cref="CurrentStep"/> is not set).
- /// If there is no previous step, does nothing.
- /// </summary>
- public void GoNext ()
- {
- var nextStep = GetNextStep ();
- if (nextStep != null) {
- GoToStep (nextStep);
- }
- }
- /// <summary>
- /// Returns the next enabled <see cref="WizardStep"/> after the current step. Takes into account steps which
- /// are disabled. If <see cref="CurrentStep"/> is `null` returns the first enabled step.
- /// </summary>
- /// <returns>The next step after the current step, if there is one; otherwise returns `null`, which
- /// indicates either there are no enabled steps or the current step is the last enabled step.</returns>
- public WizardStep GetNextStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep == null) {
- // Get last step, assume it is next
- step = steps.First;
- } else {
- // Get the step after current
- step = steps.Find (CurrentStep);
- if (step != null) {
- step = step.Next;
- }
- }
- // step now points to the potential next step
- while (step != null) {
- if (step.Value.Enabled) {
- return step.Value;
- }
- step = step.Next;
- }
- return null;
- }
- private void BackBtn_Clicked ()
- {
- var args = new WizardButtonEventArgs ();
- MovingBack?.Invoke (args);
- if (!args.Cancel) {
- GoBack ();
- }
- }
- /// <summary>
- /// Causes the wizad to move to the previous enabled step (or first step if <see cref="CurrentStep"/> is not set).
- /// If there is no previous step, does nothing.
- /// </summary>
- public void GoBack ()
- {
- var previous = GetPreviousStep ();
- if (previous != null) {
- GoToStep (previous);
- }
- }
- /// <summary>
- /// Returns the first enabled <see cref="WizardStep"/> before the current step. Takes into account steps which
- /// are disabled. If <see cref="CurrentStep"/> is `null` returns the last enabled step.
- /// </summary>
- /// <returns>The first step ahead of the current step, if there is one; otherwise returns `null`, which
- /// indicates either there are no enabled steps or the current step is the first enabled step.</returns>
- public WizardStep GetPreviousStep ()
- {
- LinkedListNode<WizardStep> step = null;
- if (CurrentStep == null) {
- // Get last step, assume it is previous
- step = steps.Last;
- } else {
- // Get the step before current
- step = steps.Find (CurrentStep);
- if (step != null) {
- step = step.Previous;
- }
- }
- // step now points to the potential previous step
- while (step != null) {
- if (step.Value.Enabled) {
- return step.Value;
- }
- step = step.Previous;
- }
- return null;
- }
- private LinkedList<WizardStep> steps = new LinkedList<WizardStep> ();
- private WizardStep currentStep = null;
- /// <summary>
- /// If the <see cref="CurrentStep"/> is not the first step in the wizard, this button causes
- /// the <see cref="MovingBack"/> event to be fired and the wizard moves to the previous step.
- /// </summary>
- /// <remarks>
- /// Use the <see cref="MovingBack"></see> event to be notified when the user attempts to go back.
- /// </remarks>
- public Button BackButton { get => backBtn; }
- private Button backBtn;
- /// <summary>
- /// If the <see cref="CurrentStep"/> is the last step in the wizard, this button causes
- /// the <see cref="Finished"/> event to be fired and the wizard to close. If the step is not the last step,
- /// the <see cref="MovingNext"/> event will be fired and the wizard will move next step.
- /// </summary>
- /// <remarks>
- /// Use the <see cref="MovingNext"></see> and <see cref="Finished"></see> events to be notified
- /// when the user attempts go to the next step or finish the wizard.
- /// </remarks>
- public Button NextFinishButton { get => nextfinishBtn; }
- private Button nextfinishBtn;
- /// <summary>
- /// Adds a step to the wizard. The Next and Back buttons navigate through the added steps in the
- /// order they were added.
- /// </summary>
- /// <param name="newStep"></param>
- /// <remarks>The "Next..." button of the last step added will read "Finish" (unless changed from default).</remarks>
- public void AddStep (WizardStep newStep)
- {
- steps.AddLast (newStep);
- this.Add (newStep);
- SetNeedsLayout ();
- }
- /// <summary>
- /// The title of the Wizard, shown at the top of the Wizard with " - currentStep.Title" appended.
- /// </summary>
- public new ustring Title {
- get {
- // The base (Dialog) Title holds the full title ("Wizard Title - Step Title")
- return base.Title;
- }
- set {
- wizardTitle = value;
- base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + currentStep.Title : string.Empty)}";
- }
- }
- private ustring wizardTitle = ustring.Empty;
- /// <summary>
- /// <see cref="EventArgs"/> for <see cref="WizardStep"/> transition events.
- /// </summary>
- public class WizardButtonEventArgs : EventArgs {
- /// <summary>
- /// Set to true to cancel the transition to the next step.
- /// </summary>
- public bool Cancel { get; set; }
- /// <summary>
- /// Initializes a new instance of <see cref="WizardButtonEventArgs"/>
- /// </summary>
- public WizardButtonEventArgs ()
- {
- Cancel = false;
- }
- }
- /// <summary>
- /// This event is raised when the Back button in the <see cref="Wizard"/> is clicked. The Back button is always
- /// the first button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any.
- /// </summary>
- public event Action<WizardButtonEventArgs> MovingBack;
- /// <summary>
- /// This event is raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
- /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
- /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
- /// (otherwise the <see cref="Finished"/> event is raised).
- /// </summary>
- public event Action<WizardButtonEventArgs> MovingNext;
- /// <summary>
- /// This event is raised when the Next/Finish button in the <see cref="Wizard"/> is clicked. The Next/Finish button is always
- /// the last button in the array of Buttons passed to the <see cref="Wizard"/> constructor, if any. This event is only
- /// raised if the <see cref="CurrentStep"/> is the last Step in the Wizard flow
- /// (otherwise the <see cref="Finished"/> event is raised).
- /// </summary>
- public event Action<WizardButtonEventArgs> Finished;
- /// <summary>
- /// This event is raised when the user has cancelled the <see cref="Wizard"/> (with Ctrl-Q or ESC).
- /// </summary>
- public event Action<WizardButtonEventArgs> Cancelled;
- /// <summary>
- /// <see cref="EventArgs"/> for <see cref="WizardStep"/> events.
- /// </summary>
- public class StepChangeEventArgs : EventArgs {
- /// <summary>
- /// The current (or previous) <see cref="WizardStep"/>.
- /// </summary>
- public WizardStep OldStep { get; }
- /// <summary>
- /// The <see cref="WizardStep"/> the <see cref="Wizard"/> is changing to or has changed to.
- /// </summary>
- public WizardStep NewStep { get; }
- /// <summary>
- /// Event handlers can set to true before returning to cancel the step transition.
- /// </summary>
- public bool Cancel { get; set; }
- /// <summary>
- /// Initializes a new instance of <see cref="StepChangeEventArgs"/>
- /// </summary>
- /// <param name="oldStep">The current <see cref="WizardStep"/>.</param>
- /// <param name="newStep">The new <see cref="WizardStep"/>.</param>
- public StepChangeEventArgs (WizardStep oldStep, WizardStep newStep)
- {
- OldStep = oldStep;
- NewStep = newStep;
- Cancel = false;
- }
- }
- /// <summary>
- /// This event is raised when the current <see cref="CurrentStep"/>) is about to change. Use <see cref="StepChangeEventArgs.Cancel"/>
- /// to abort the transition.
- /// </summary>
- public event Action<StepChangeEventArgs> StepChanging;
- /// <summary>
- /// This event is raised after the <see cref="Wizard"/> has changed the <see cref="CurrentStep"/>.
- /// </summary>
- public event Action<StepChangeEventArgs> StepChanged;
- /// <summary>
- /// Gets or sets the currently active <see cref="WizardStep"/>.
- /// </summary>
- public WizardStep CurrentStep {
- get => currentStep;
- set {
- GoToStep (value);
- }
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> is about to transition to another <see cref="WizardStep"/>. Fires the <see cref="StepChanging"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard is about to change from</param>
- /// <param name="newStep">The step the Wizard is about to change to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanging (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanging?.Invoke (args);
- return args.Cancel;
- }
- /// <summary>
- /// Called when the <see cref="Wizard"/> has completed transition to a new <see cref="WizardStep"/>. Fires the <see cref="StepChanged"/> event.
- /// </summary>
- /// <param name="oldStep">The step the Wizard changed from</param>
- /// <param name="newStep">The step the Wizard has changed to</param>
- /// <returns>True if the change is to be cancelled.</returns>
- public virtual bool OnStepChanged (WizardStep oldStep, WizardStep newStep)
- {
- var args = new StepChangeEventArgs (oldStep, newStep);
- StepChanged?.Invoke (args);
- return args.Cancel;
- }
- /// <summary>
- /// Changes to the specified <see cref="WizardStep"/>.
- /// </summary>
- /// <param name="newStep">The step to go to.</param>
- /// <returns>True if the transition to the step succeeded. False if the step was not found or the operation was cancelled.</returns>
- public bool GoToStep (WizardStep newStep)
- {
- if (OnStepChanging (currentStep, newStep) || (newStep != null && !newStep.Enabled)) {
- return false;
- }
- // Hide all but the new step
- foreach (WizardStep step in steps) {
- step.Visible = (step == newStep);
- }
- if (newStep != null) {
- base.Title = $"{wizardTitle}{(steps.Count > 0 ? " - " + newStep.Title : string.Empty)}";
- // Configure the Back button
- backBtn.Text = newStep.BackButtonText != ustring.Empty ? newStep.BackButtonText : Strings.wzBack; // "_Back";
- backBtn.Visible = (newStep != steps.First.Value);
- // Configure the Next/Finished button
- if (newStep == steps.Last.Value) {
- nextfinishBtn.Text = newStep.NextButtonText != ustring.Empty ? newStep.NextButtonText : Strings.wzFinish; // "Fi_nish";
- } else {
- nextfinishBtn.Text = newStep.NextButtonText != ustring.Empty ? newStep.NextButtonText : Strings.wzNext; // "_Next...";
- }
- }
- // Set focus to the nav buttons
- if (backBtn.HasFocus) {
- backBtn.SetFocus ();
- } else {
- nextfinishBtn.SetFocus ();
- }
- var oldStep = currentStep;
- currentStep = newStep;
- LayoutSubviews ();
- Redraw (this.Bounds);
- if (OnStepChanged (oldStep, currentStep)) {
- // For correctness we do this, but it's meaningless because there's nothing to cancel
- return false;
- }
- return true;
- }
- }
- }
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