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- #nullable enable
- // A simple Terminal.Gui example in C# - using C# 9.0 Top-level statements
- // This is a simple example application. For the full range of functionality
- // see the UICatalog project
- using Terminal.Gui.App;
- using Terminal.Gui.Configuration;
- using Terminal.Gui.Examples;
- using Terminal.Gui.ViewBase;
- using Terminal.Gui.Views;
- [assembly: ExampleMetadata ("Simple Example", "A basic login form demonstrating Terminal.Gui fundamentals")]
- [assembly: ExampleCategory ("Getting Started")]
- [assembly: ExampleDemoKeyStrokes (KeyStrokes = ["a", "d", "m", "i", "n", "Tab", "p", "a", "s", "s", "w", "o", "r", "d", "Enter"], DelayMs = 500, Order = 1)]
- [assembly: ExampleDemoKeyStrokes (KeyStrokes = ["Enter"], DelayMs = 500, Order = 2)]
- [assembly: ExampleDemoKeyStrokes (KeyStrokes = ["Esc"], DelayMs = 100, Order = 3)]
- // Override the default configuration for the application to use the Light theme
- ConfigurationManager.RuntimeConfig = """{ "Theme": "Light" }""";
- ConfigurationManager.Enable (ConfigLocations.All);
- // Check for test context to determine driver
- string? contextJson = Environment.GetEnvironmentVariable (ExampleContext.ENVIRONMENT_VARIABLE_NAME);
- string? driverName = null;
- if (!string.IsNullOrEmpty (contextJson))
- {
- ExampleContext? context = ExampleContext.FromJson (contextJson);
- driverName = context?.DriverName;
- }
- IApplication app = Application.Create ();
- // Setup automatic key injection for testing
- ExampleContextInjector.SetupAutomaticInjection (app);
- app.Init (driverName);
- app.Run<ExampleWindow> ();
- // Dispose the app to clean up and enable Console.WriteLine below
- app.Dispose ();
- // To see this output on the screen it must be done after shutdown,
- // which restores the previous screen.
- Console.WriteLine ($@"Username: {ExampleWindow.UserName}");
- // Defines a top-level window with border and title
- public sealed class ExampleWindow : Window
- {
- public static string UserName { get; set; }
- public ExampleWindow ()
- {
- Title = $"Example App ({Application.QuitKey} to quit)";
- // Create input components and labels
- var usernameLabel = new Label { Text = "Username:" };
- var userNameText = new TextField
- {
- // Position text field adjacent to the label
- X = Pos.Right (usernameLabel) + 1,
- // Fill remaining horizontal space
- Width = Dim.Fill ()
- };
- var passwordLabel = new Label
- {
- Text = "Password:", X = Pos.Left (usernameLabel), Y = Pos.Bottom (usernameLabel) + 1
- };
- var passwordText = new TextField
- {
- Secret = true,
- // align with the text box above
- X = Pos.Left (userNameText),
- Y = Pos.Top (passwordLabel),
- Width = Dim.Fill ()
- };
- // Create login button
- var btnLogin = new Button
- {
- Text = "Login",
- Y = Pos.Bottom (passwordLabel) + 1,
- // center the login button horizontally
- X = Pos.Center (),
- IsDefault = true
- };
- // When login button is clicked display a message popup
- btnLogin.Accepting += (s, e) =>
- {
- if (userNameText.Text == "admin" && passwordText.Text == "password")
- {
- MessageBox.Query (App, "Logging In", "Login Successful", "Ok");
- UserName = userNameText.Text;
- Application.RequestStop ();
- }
- else
- {
- MessageBox.ErrorQuery (App, "Logging In", "Incorrect username or password", "Ok");
- }
- // When Accepting is handled, set e.Handled to true to prevent further processing.
- e.Handled = true;
- };
- // Add the views to the Window
- Add (usernameLabel, userNameText, passwordLabel, passwordText, btnLogin);
- var lv = new ListView
- {
- Y = Pos.AnchorEnd (),
- Height = Dim.Auto (),
- Width = Dim.Auto ()
- };
- lv.SetSource (["One", "Two", "Three", "Four"]);
- Add (lv);
- }
- }
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