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-
- <h1 id="Terminal_Gui" data-uid="Terminal.Gui">Namespace Terminal.Gui
- </h1>
- <div class="markdown level0 summary"></div>
- <div class="markdown level0 conceptual"></div>
- <div class="markdown level0 remarks"></div>
- <h3 id="classes">Classes
- </h3>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Application.html">Application</a></h4>
- <section><p>The application driver for gui.cs</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Application.RunState.html">Application.RunState</a></h4>
- <section><p>Captures the execution state for the provided TopLevel view.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Button.html">Button</a></h4>
- <section><p>Button is a view that provides an item that invokes a callback when activated.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.CheckBox.html">CheckBox</a></h4>
- <section><p>The Checkbox View shows an on/off toggle that the user can set</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Clipboard.html">Clipboard</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Colors.html">Colors</a></h4>
- <section><p>The default ColorSchemes for the application.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ColorScheme.html">ColorScheme</a></h4>
- <section><p>Color scheme definitions, they cover some common scenarios and are used
- typically in toplevel containers to set the scheme that is used by all the
- views contained inside.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ConsoleDriver.html">ConsoleDriver</a></h4>
- <section><p>ConsoleDriver is an abstract class that defines the requirements for a console driver. One implementation if the CursesDriver, and another one uses the .NET Console one.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Dialog.html">Dialog</a></h4>
- <section><p>The dialog box is a window that by default is centered and contains one
- or more buttons.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Dim.html">Dim</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.FileDialog.html">FileDialog</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.FrameView.html">FrameView</a></h4>
- <section><p>The FrameView is a container frame that draws a frame around the contents</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Label.html">Label</a></h4>
- <section><p>Label view, displays a string at a given position, can include multiple lines.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ListView.html">ListView</a></h4>
- <section><p>ListView widget renders a list of data.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MenuBar.html">MenuBar</a></h4>
- <section><p>A menu bar for your application.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MenuBarItem.html">MenuBarItem</a></h4>
- <section><p>A menu bar item contains other menu items.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MenuItem.html">MenuItem</a></h4>
- <section><p>A menu item has a title, an associated help text, and an action to execute on activation.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MessageBox.html">MessageBox</a></h4>
- <section><p>Message box displays a modal message to the user, with a title, a message and a series of options that the user can choose from.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.OpenDialog.html">OpenDialog</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Pos.html">Pos</a></h4>
- <section><p>Describes a position which can be an absolute value, a percentage, centered, or
- relative to the ending dimension. Integer values are implicitly convertible to
- an absolute Pos. These objects are created using the static methods Percent,
- AnchorEnd and Center. The Pos objects can be combined with the addition and
- subtraction operators.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ProgressBar.html">ProgressBar</a></h4>
- <section><p>Progress bar can indicate progress of an activity visually.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.RadioGroup.html">RadioGroup</a></h4>
- <section><p>Radio group shows a group of labels, only one of those can be selected at a given time</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Responder.html">Responder</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.SaveDialog.html">SaveDialog</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ScrollBarView.html">ScrollBarView</a></h4>
- <section><p>ScrollBarViews are views that display a 1-character scrollbar, either horizontal or vertical</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.ScrollView.html">ScrollView</a></h4>
- <section><p>Scrollviews are views that present a window into a virtual space where children views are added. Similar to the iOS UIScrollView.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.TextField.html">TextField</a></h4>
- <section><p>Text data entry widget</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.TextView.html">TextView</a></h4>
- <section></section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a></h4>
- <section><p>Toplevel views can be modally executed.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.View.html">View</a></h4>
- <section><p>View is the base class for all views on the screen and represents a visible element that can render itself and contains zero or more nested views.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Window.html">Window</a></h4>
- <section><p>A toplevel view that draws a frame around its region and has a "ContentView" subview where the contents are added.</p>
- </section>
- <h3 id="structs">Structs
- </h3>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Attribute.html">Attribute</a></h4>
- <section><p>Attributes are used as elements that contain both a foreground and a background or platform specific features</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.KeyEvent.html">KeyEvent</a></h4>
- <section><p>Describes a keyboard event.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MouseEvent.html">MouseEvent</a></h4>
- <section><p>Describes a mouse event</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Point.html">Point</a></h4>
- <section><p>Represents an ordered pair of integer x- and y-coordinates that defines a point in a two-dimensional plane.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Rect.html">Rect</a></h4>
- <section><p>Stores a set of four integers that represent the location and size of a rectangle</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Size.html">Size</a></h4>
- <section><p>Stores an ordered pair of integers, which specify a Height and Width.</p>
- </section>
- <h3 id="interfaces">Interfaces
- </h3>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.IListDataSource.html">IListDataSource</a></h4>
- <section><p>Implement this interface to provide your own custom rendering for a list.</p>
- </section>
- <h3 id="enums">Enums
- </h3>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Color.html">Color</a></h4>
- <section><p>Basic colors that can be used to set the foreground and background colors in console applications. These can only be</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.Key.html">Key</a></h4>
- <section><p>The Key enumeration contains special encoding for some keys, but can also
- encode all the unicode values that can be passed.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.LayoutStyle.html">LayoutStyle</a></h4>
- <section><p>Determines the LayoutStyle for a view, if Absolute, during LayoutSubviews, the
- value from the Frame will be used, if the value is Computer, then the Frame
- will be updated from the X, Y Pos objets and the Width and Heigh Dim objects.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.MouseFlags.html">MouseFlags</a></h4>
- <section><p>Mouse flags reported in MouseEvent.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.SpecialChar.html">SpecialChar</a></h4>
- <section><p>Special characters that can be drawn with Driver.AddSpecial.</p>
- </section>
- <h4><a class="xref" href="Terminal.Gui/Terminal.Gui.TextAlignment.html">TextAlignment</a></h4>
- <section><p>Text alignment enumeration, controls how text is displayed.</p>
- </section>
- </article>
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