View.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520
  1. using System.ComponentModel;
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. #region API Docs
  5. /// <summary>
  6. /// View is the base class for all views on the screen and represents a visible element that can render itself and
  7. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  8. /// drawing. In addition, View provides keyboard and mouse event handling.
  9. /// </summary>
  10. /// <remarks>
  11. /// <list type="table">
  12. /// <listheader>
  13. /// <term>Term</term><description>Definition</description>
  14. /// </listheader>
  15. /// <item>
  16. /// <term>SubView</term>
  17. /// <description>
  18. /// A View that is contained in another view and will be rendered as part of the containing view's
  19. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  20. /// may only be a SubView of a single View.
  21. /// </description>
  22. /// </item>
  23. /// <item>
  24. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  25. /// </item>
  26. /// </list>
  27. /// <para>
  28. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  29. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  30. /// </para>
  31. /// <para>
  32. /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
  33. /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
  34. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  35. /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
  36. /// cursor at either the hotkey (if defined) or <c>0,0</c>.
  37. /// </para>
  38. /// <para>
  39. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  40. /// more subviews, can respond to user input and render themselves on the screen.
  41. /// </para>
  42. /// <para>
  43. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  44. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  45. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  46. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
  47. /// <see cref="SuperView"/> the View is added to.
  48. /// </para>
  49. /// <para>
  50. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  51. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  52. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  53. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  54. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  55. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  56. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  57. /// </para>
  58. /// <para>
  59. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  60. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  61. /// </para>
  62. /// <para>
  63. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  64. /// a View can be accessed with the <see cref="SuperView"/> property.
  65. /// </para>
  66. /// <para>
  67. /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call <see cref="SetNeedsDisplay(Rectangle)"/>
  68. /// .
  69. /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
  70. /// </para>
  71. /// <para>
  72. /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed.
  73. /// </para>
  74. /// <para>
  75. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  76. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  77. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  78. /// a white background for dialog boxes and a red background for errors.
  79. /// </para>
  80. /// <para>
  81. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  82. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  83. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  84. /// </para>
  85. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  86. /// <para>
  87. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  88. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  89. /// when the view is added to a <see cref="SuperView"/>.
  90. /// </para>
  91. /// <para>
  92. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  93. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  94. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  95. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  96. /// first run, instead of on every run.
  97. /// </para>
  98. /// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
  99. /// ///
  100. /// </remarks>
  101. #endregion API Docs
  102. public partial class View : Responder, ISupportInitializeNotification
  103. {
  104. #region Constructors and Initialization
  105. /// <summary>
  106. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  107. /// of new views.
  108. /// </summary>
  109. public static ConsoleDriver Driver => Application.Driver;
  110. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  111. /// <remarks>
  112. /// <para>
  113. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  114. /// control the size and location of the view.
  115. /// </para>
  116. /// </remarks>
  117. public View ()
  118. {
  119. SetupAdornments ();
  120. SetupKeyboard ();
  121. //SetupMouse ();
  122. SetupText ();
  123. CanFocus = false;
  124. TabIndex = -1;
  125. TabStop = false;
  126. }
  127. /// <summary>
  128. /// Event called only once when the <see cref="View"/> is being initialized for the first time. Allows
  129. /// configurations and assignments to be performed before the <see cref="View"/> being shown.
  130. /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
  131. /// </summary>
  132. public event EventHandler Initialized;
  133. /// <summary>
  134. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  135. /// and <see cref="ISupportInitialize.EndInit"/>).
  136. /// </summary>
  137. /// <para>
  138. /// If first-run-only initialization is preferred, overrides to
  139. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  140. /// <see cref="ISupportInitialize"/> methods will only be called if
  141. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  142. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  143. /// run, instead of on every run.
  144. /// </para>
  145. public virtual bool IsInitialized { get; set; }
  146. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  147. /// <remarks>
  148. /// <para>
  149. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  150. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  151. /// when the <see cref="SuperView"/> is initialized.
  152. /// </para>
  153. /// <para>
  154. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  155. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  156. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  157. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  158. /// first run, instead of on every run.
  159. /// </para>
  160. /// </remarks>
  161. public virtual void BeginInit ()
  162. {
  163. if (IsInitialized)
  164. {
  165. throw new InvalidOperationException ("The view is already initialized.");
  166. }
  167. _oldCanFocus = CanFocus;
  168. _oldTabIndex = _tabIndex;
  169. BeginInitAdornments ();
  170. if (_subviews?.Count > 0)
  171. {
  172. foreach (View view in _subviews)
  173. {
  174. if (!view.IsInitialized)
  175. {
  176. view.BeginInit ();
  177. }
  178. }
  179. }
  180. }
  181. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  182. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  183. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  184. /// <remarks>
  185. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  186. /// </remarks>
  187. public virtual void EndInit ()
  188. {
  189. if (IsInitialized)
  190. {
  191. throw new InvalidOperationException ("The view is already initialized.");
  192. }
  193. IsInitialized = true;
  194. EndInitAdornments ();
  195. // TODO: Move these into ViewText.cs as EndInit_Text() to consolodate.
  196. // TODO: Verify UpdateTextDirection really needs to be called here.
  197. // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
  198. UpdateTextDirection (TextDirection);
  199. UpdateTextFormatterText ();
  200. OnResizeNeeded ();
  201. if (_subviews is { })
  202. {
  203. foreach (View view in _subviews)
  204. {
  205. if (!view.IsInitialized)
  206. {
  207. view.EndInit ();
  208. }
  209. }
  210. }
  211. Initialized?.Invoke (this, EventArgs.Empty);
  212. }
  213. #endregion Constructors and Initialization
  214. /// <summary>Gets or sets an identifier for the view;</summary>
  215. /// <value>The identifier.</value>
  216. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  217. public string Id { get; set; } = "";
  218. /// <summary>Gets or sets arbitrary data for the view.</summary>
  219. /// <remarks>This property is not used internally.</remarks>
  220. public object Data { get; set; }
  221. /// <summary>
  222. /// Cancelable event fired when the <see cref="Command.Accept"/> command is invoked. Set
  223. /// <see cref="CancelEventArgs.Cancel"/>
  224. /// to cancel the event.
  225. /// </summary>
  226. public event EventHandler<CancelEventArgs> Accept;
  227. /// <summary>
  228. /// Called when the <see cref="Command.Accept"/> command is invoked. Fires the <see cref="Accept"/>
  229. /// event.
  230. /// </summary>
  231. /// <returns>If <see langword="true"/> the event was canceled.</returns>
  232. protected bool? OnAccept ()
  233. {
  234. var args = new CancelEventArgs ();
  235. Accept?.Invoke (this, args);
  236. return Accept is null ? null : args.Cancel;
  237. }
  238. #region Visibility
  239. private bool _enabled = true;
  240. private bool _oldEnabled;
  241. /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
  242. public virtual bool Enabled
  243. {
  244. get => _enabled;
  245. set
  246. {
  247. if (_enabled == value)
  248. {
  249. return;
  250. }
  251. _enabled = value;
  252. if (!_enabled && HasFocus)
  253. {
  254. SetHasFocus (false, this);
  255. }
  256. OnEnabledChanged ();
  257. SetNeedsDisplay ();
  258. if (_subviews is null)
  259. {
  260. return;
  261. }
  262. foreach (View view in _subviews)
  263. {
  264. if (!_enabled)
  265. {
  266. view._oldEnabled = view.Enabled;
  267. view.Enabled = _enabled;
  268. }
  269. else
  270. {
  271. view.Enabled = view._oldEnabled;
  272. view._addingView = _enabled;
  273. }
  274. }
  275. }
  276. }
  277. /// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
  278. public event EventHandler EnabledChanged;
  279. /// <summary>Method invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
  280. public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  281. private bool _visible = true;
  282. /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> and all its child controls are displayed.</summary>
  283. public virtual bool Visible
  284. {
  285. get => _visible;
  286. set
  287. {
  288. if (_visible == value)
  289. {
  290. return;
  291. }
  292. _visible = value;
  293. if (!_visible)
  294. {
  295. if (HasFocus)
  296. {
  297. SetHasFocus (false, this);
  298. }
  299. if (IsInitialized && ClearOnVisibleFalse)
  300. {
  301. Clear ();
  302. }
  303. }
  304. OnVisibleChanged ();
  305. SetNeedsDisplay ();
  306. }
  307. }
  308. /// <summary>Method invoked when the <see cref="Visible"/> property from a view is changed.</summary>
  309. public virtual void OnVisibleChanged () { VisibleChanged?.Invoke (this, EventArgs.Empty); }
  310. /// <summary>Gets or sets whether a view is cleared if the <see cref="Visible"/> property is <see langword="false"/>.</summary>
  311. public bool ClearOnVisibleFalse { get; set; } = true;
  312. /// <summary>Event fired when the <see cref="Visible"/> value is being changed.</summary>
  313. public event EventHandler VisibleChanged;
  314. private static bool CanBeVisible (View view)
  315. {
  316. if (!view.Visible)
  317. {
  318. return false;
  319. }
  320. for (View c = view.SuperView; c != null; c = c.SuperView)
  321. {
  322. if (!c.Visible)
  323. {
  324. return false;
  325. }
  326. }
  327. return true;
  328. }
  329. #endregion Visibility
  330. #region Title
  331. private string _title = string.Empty;
  332. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  333. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  334. /// <summary>
  335. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  336. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  337. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  338. /// </summary>
  339. /// <remarks>
  340. /// <para>
  341. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  342. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  343. /// </para>
  344. /// <para>
  345. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  346. /// </para>
  347. /// <para>
  348. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  349. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  350. /// </para>
  351. /// </remarks>
  352. /// <value>The title.</value>
  353. public string Title
  354. {
  355. get
  356. {
  357. #if DEBUG_IDISPOSABLE
  358. if (WasDisposed)
  359. {
  360. throw new ObjectDisposedException (GetType ().FullName);
  361. }
  362. #endif
  363. return _title;
  364. }
  365. set
  366. {
  367. #if DEBUG_IDISPOSABLE
  368. if (WasDisposed)
  369. {
  370. throw new ObjectDisposedException (GetType ().FullName);
  371. }
  372. #endif
  373. if (value == _title)
  374. {
  375. return;
  376. }
  377. if (!OnTitleChanging (_title, value))
  378. {
  379. string old = _title;
  380. _title = value;
  381. TitleTextFormatter.Text = _title;
  382. SetTitleTextFormatterSize ();
  383. SetHotKeyFromTitle ();
  384. SetNeedsDisplay ();
  385. #if DEBUG
  386. if (_title is { } && string.IsNullOrEmpty (Id))
  387. {
  388. Id = _title;
  389. }
  390. #endif // DEBUG
  391. OnTitleChanged (old, _title);
  392. }
  393. }
  394. }
  395. private void SetTitleTextFormatterSize ()
  396. {
  397. TitleTextFormatter.Size = new (
  398. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  399. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  400. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  401. : 0),
  402. 1);
  403. }
  404. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  405. /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
  406. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  407. public virtual void OnTitleChanged (string oldTitle, string newTitle)
  408. {
  409. StateEventArgs<string> args = new (oldTitle, newTitle);
  410. TitleChanged?.Invoke (this, args);
  411. }
  412. /// <summary>
  413. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  414. /// be cancelled.
  415. /// </summary>
  416. /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
  417. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  418. /// <returns>`true` if an event handler canceled the Title change.</returns>
  419. public virtual bool OnTitleChanging (string oldTitle, string newTitle)
  420. {
  421. StateEventArgs<string> args = new (oldTitle, newTitle);
  422. TitleChanging?.Invoke (this, args);
  423. return args.Cancel;
  424. }
  425. /// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
  426. public event EventHandler<StateEventArgs<string>> TitleChanged;
  427. /// <summary>
  428. /// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  429. /// to cancel the Title change.
  430. /// </summary>
  431. public event EventHandler<StateEventArgs<string>> TitleChanging;
  432. #endregion
  433. /// <summary>Pretty prints the View</summary>
  434. /// <returns></returns>
  435. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  436. /// <inheritdoc/>
  437. protected override void Dispose (bool disposing)
  438. {
  439. LineCanvas.Dispose ();
  440. DisposeKeyboard ();
  441. DisposeAdornments ();
  442. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  443. {
  444. View subview = InternalSubviews [i];
  445. Remove (subview);
  446. subview.Dispose ();
  447. }
  448. base.Dispose (disposing);
  449. Debug.Assert (InternalSubviews.Count == 0);
  450. }
  451. }