Key.cs 39 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using System.Globalization;
  3. using System.Text.Json.Serialization;
  4. namespace Terminal.Gui;
  5. /// <summary>
  6. /// Provides an abstraction for common keyboard operations and state. Used for processing keyboard input and
  7. /// raising keyboard events.
  8. /// </summary>
  9. /// <remarks>
  10. /// <para>
  11. /// This class provides a high-level abstraction with helper methods and properties for common keyboard
  12. /// operations. Use this class instead of the <see cref="Terminal.Gui.KeyCode"/> enumeration for keyboard input
  13. /// whenever possible.
  14. /// </para>
  15. /// <para></para>
  16. /// <para>
  17. /// The default value for <see cref="Key"/> is <see cref="KeyCode.Null"/> and can be tested using
  18. /// <see cref="Key.Empty"/>.
  19. /// </para>
  20. /// <para>
  21. /// <list type="table">
  22. /// <listheader>
  23. /// <term>Concept</term><description>Definition</description>
  24. /// </listheader>
  25. /// <item>
  26. /// <term>Testing Shift State</term>
  27. /// <description>
  28. /// The <c>Is</c> properties (<see cref="IsShift"/>,<see cref="IsCtrl"/>, <see cref="IsAlt"/>)
  29. /// test for shift state; whether the key press was modified by a shift key.
  30. /// </description>
  31. /// </item>
  32. /// <item>
  33. /// <term>Adding Shift State</term>
  34. /// <description>
  35. /// The <c>With</c> properties (<see cref="WithShift"/>,<see cref="WithCtrl"/>,
  36. /// <see cref="WithAlt"/>) return a copy of the Key with the shift modifier applied. This is useful for
  37. /// specifying a key that requires a shift modifier (e.g.
  38. /// <c>var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;</c>.
  39. /// </description>
  40. /// </item>
  41. /// <item>
  42. /// <term>Removing Shift State</term>
  43. /// <description>
  44. /// The <c>No</c> properties (<see cref="NoShift"/>,<see cref="NoCtrl"/>, <see cref="NoAlt"/>)
  45. /// return a copy of the Key with the shift modifier removed. This is useful for specifying a key that
  46. /// does not require a shift modifier (e.g. <c>var ControlDelete = ControlAltDelete.NoCtrl;</c>.
  47. /// </description>
  48. /// </item>
  49. /// <item>
  50. /// <term>Encoding of A..Z</term>
  51. /// <description>
  52. /// Lowercase alpha keys are encoded (in <see cref="Key.KeyCode"/>) as values between 65 and
  53. /// 90 corresponding to the un-shifted A to Z keys on a keyboard. Properties are provided for these
  54. /// (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the encoded values are the same
  55. /// as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted
  56. /// characters.
  57. /// </description>
  58. /// </item>
  59. /// <item>
  60. /// <term>Persistence as strings</term>
  61. /// <description>
  62. /// Keys are persisted as <c>"[Modifiers]+[Key]</c>. For example
  63. /// <c>new Key(Key.Delete).WithAlt.WithDel</c> is persisted as <c>"Ctrl+Alt+Delete"</c>. See
  64. /// <see cref="ToString()"/> and <see cref="TryParse(string, out Terminal.Gui.Key)"/> for more
  65. /// information.
  66. /// </description>
  67. /// </item>
  68. /// </list>
  69. /// </para>
  70. /// </remarks>
  71. public class Key : EventArgs, IEquatable<Key>
  72. {
  73. /// <summary>Constructs a new <see cref="Key"/></summary>
  74. public Key () : this (KeyCode.Null) { }
  75. /// <summary>Constructs a new <see cref="Key"/> from the provided Key value</summary>
  76. /// <param name="k">The key</param>
  77. public Key (KeyCode k) { KeyCode = k; }
  78. /// <summary>
  79. /// Copy constructor.
  80. /// </summary>
  81. /// <param name="key">The Key to copy</param>
  82. public Key (Key key)
  83. {
  84. KeyCode = key.KeyCode;
  85. Handled = key.Handled;
  86. }
  87. /// <summary>Constructs a new <see cref="Key"/> from a char.</summary>
  88. /// <remarks>
  89. /// <para>
  90. /// The key codes for the A..Z keys are encoded as values between 65 and 90 (<see cref="KeyCode.A"/> through
  91. /// <see cref="KeyCode.Z"/>). While these are the same as the ASCII values for uppercase characters, they represent
  92. /// *keys*, not characters. Therefore, this constructor will store 'A'..'Z' as <see cref="KeyCode.A"/>..
  93. /// <see cref="KeyCode.Z"/> with the <see cref="KeyCode.ShiftMask"/> set and will store `a`..`z` as
  94. /// <see cref="KeyCode.A"/>..<see cref="KeyCode.Z"/>.
  95. /// </para>
  96. /// </remarks>
  97. /// <param name="ch"></param>
  98. public Key (char ch)
  99. {
  100. switch (ch)
  101. {
  102. case >= 'A' and <= 'Z':
  103. // Upper case A..Z mean "Shift-char" so we need to add Shift
  104. KeyCode = (KeyCode)ch | KeyCode.ShiftMask;
  105. break;
  106. case >= 'a' and <= 'z':
  107. // Lower case a..z mean no shift, so we need to store as Key.A...Key.Z
  108. KeyCode = (KeyCode)(ch - 32);
  109. return;
  110. default:
  111. KeyCode = (KeyCode)ch;
  112. break;
  113. }
  114. }
  115. /// <summary>
  116. /// Constructs a new Key from a string describing the key. See
  117. /// <see cref="TryParse(string, out Terminal.Gui.Key)"/> for information on the format of the string.
  118. /// </summary>
  119. /// <param name="str">The string describing the key.</param>
  120. public Key (string str)
  121. {
  122. bool result = TryParse (str, out Key key);
  123. if (!result)
  124. {
  125. throw new ArgumentException (@$"Invalid key string: {str}", nameof (str));
  126. }
  127. KeyCode = key.KeyCode;
  128. }
  129. /// <summary>
  130. /// The key value as a Rune. This is the actual value of the key pressed, and is independent of the modifiers.
  131. /// Useful for determining if a key represents is a printable character.
  132. /// </summary>
  133. /// <remarks>
  134. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  135. /// <para>
  136. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  137. /// <see cref="KeyCode.ShiftMask"/> is set.
  138. /// </para>
  139. /// <para>
  140. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  141. /// <see langword="default"/>.
  142. /// </para>
  143. /// </remarks>
  144. public Rune AsRune => ToRune (KeyCode);
  145. private bool _handled = false;
  146. /// <summary>
  147. /// Indicates if the current Key event has already been processed and the driver should stop notifying any other
  148. /// event subscriber. It's important to set this value to true specially when updating any View's layout from inside the
  149. /// subscriber method.
  150. /// </summary>
  151. public bool Handled
  152. {
  153. get => _handled;
  154. set => _handled = value;
  155. }
  156. /// <summary>Gets a value indicating whether the Alt key was pressed (real or synthesized)</summary>
  157. /// <value><see langword="true"/> if is alternate; otherwise, <see langword="false"/>.</value>
  158. public bool IsAlt => (KeyCode & KeyCode.AltMask) != 0;
  159. /// <summary>Gets a value indicating whether the Ctrl key was pressed.</summary>
  160. /// <value><see langword="true"/> if is ctrl; otherwise, <see langword="false"/>.</value>
  161. public bool IsCtrl => (KeyCode & KeyCode.CtrlMask) != 0;
  162. /// <summary>
  163. /// Gets a value indicating whether the key represents a key in the range of <see cref="KeyCode.A"/> to
  164. /// <see cref="KeyCode.Z"/>, regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is
  165. /// based on these keys which are special cased.
  166. /// </summary>
  167. /// <remarks>
  168. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  169. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  170. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  171. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  172. /// </remarks>
  173. public bool IsKeyCodeAtoZ => GetIsKeyCodeAtoZ (KeyCode);
  174. /// <summary>Gets a value indicating whether the Shift key was pressed.</summary>
  175. /// <value><see langword="true"/> if is shift; otherwise, <see langword="false"/>.</value>
  176. public bool IsShift => (KeyCode & KeyCode.ShiftMask) != 0;
  177. /// <summary>
  178. /// Indicates whether the <see cref="Key"/> is valid or not. Invalid keys are <see cref="Key.Empty"/>, and keys
  179. /// with only shift modifiers.
  180. /// </summary>
  181. public bool IsValid => this != Empty && NoAlt.NoShift.NoCtrl != Empty;
  182. private readonly KeyCode _keyCode;
  183. /// <summary>The encoded key value.</summary>
  184. /// <para>
  185. /// IMPORTANT: Lowercase alpha keys are encoded (in <see cref="Gui.KeyCode"/>) as values between 65 and 90
  186. /// corresponding to the un-shifted A to Z keys on a keyboard. Enum values are provided for these (e.g.
  187. /// <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.). Even though the values are the same as the ASCII values
  188. /// for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  189. /// </para>
  190. /// <remarks>This property is the backing data for the <see cref="Key"/>. It is a <see cref="KeyCode"/> enum value.</remarks>
  191. public KeyCode KeyCode
  192. {
  193. get => _keyCode;
  194. init
  195. {
  196. #if DEBUG
  197. if (GetIsKeyCodeAtoZ (value) && (value & KeyCode.Space) != 0)
  198. {
  199. throw new ArgumentException ($"Invalid KeyCode: {value} is invalid.", nameof (value));
  200. }
  201. #endif
  202. _keyCode = value;
  203. }
  204. }
  205. /// <summary>
  206. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  207. /// <code>
  208. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  209. /// var AltDelete = ControlAltDelete.NoCtrl;
  210. /// </code>
  211. /// </summary>
  212. public Key NoAlt => new (this) { KeyCode = KeyCode & ~KeyCode.AltMask };
  213. /// <summary>
  214. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  215. /// <code>
  216. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  217. /// var AltDelete = ControlAltDelete.NoCtrl;
  218. /// </code>
  219. /// </summary>
  220. public Key NoCtrl => new (this) { KeyCode = KeyCode & ~KeyCode.CtrlMask };
  221. /// <summary>
  222. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  223. /// <code>
  224. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  225. /// var AltDelete = ControlAltDelete.NoCtrl;
  226. /// </code>
  227. /// </summary>
  228. public Key NoShift => new (this) { KeyCode = KeyCode & ~KeyCode.ShiftMask };
  229. /// <summary>
  230. /// Helper for specifying a shifted <see cref="Key"/>.
  231. /// <code>
  232. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  233. /// </code>
  234. /// </summary>
  235. public Key WithAlt => new (this) { KeyCode = KeyCode | KeyCode.AltMask };
  236. /// <summary>
  237. /// Helper for specifying a shifted <see cref="Key"/>.
  238. /// <code>
  239. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  240. /// </code>
  241. /// </summary>
  242. public Key WithCtrl => new (this) { KeyCode = KeyCode | KeyCode.CtrlMask };
  243. /// <summary>
  244. /// Helper for specifying a shifted <see cref="Key"/>.
  245. /// <code>
  246. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  247. /// </code>
  248. /// </summary>
  249. public Key WithShift => new (this) { KeyCode = KeyCode | KeyCode.ShiftMask };
  250. /// <summary>
  251. /// Tests if a KeyCode represents a key in the range of <see cref="KeyCode.A"/> to <see cref="KeyCode.Z"/>,
  252. /// regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is based on these keys which
  253. /// are special cased.
  254. /// </summary>
  255. /// <remarks>
  256. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  257. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  258. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  259. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  260. /// </remarks>
  261. public static bool GetIsKeyCodeAtoZ (KeyCode keyCode)
  262. {
  263. if ((keyCode & KeyCode.AltMask) != 0 || (keyCode & KeyCode.CtrlMask) != 0)
  264. {
  265. return false;
  266. }
  267. if ((keyCode & ~KeyCode.Space & ~KeyCode.ShiftMask) is >= KeyCode.A and <= KeyCode.Z)
  268. {
  269. return true;
  270. }
  271. return (keyCode & KeyCode.CharMask) is >= KeyCode.A and <= KeyCode.Z;
  272. }
  273. /// <summary>
  274. /// Converts a <see cref="KeyCode"/> to a <see cref="Rune"/>. Useful for determining if a key represents is a
  275. /// printable character.
  276. /// </summary>
  277. /// <remarks>
  278. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  279. /// <para>
  280. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  281. /// <see cref="KeyCode.ShiftMask"/> is set.
  282. /// </para>
  283. /// <para>
  284. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  285. /// <see langword="default"/>.
  286. /// </para>
  287. /// </remarks>
  288. /// <param name="key"></param>
  289. /// <returns>The key converted to a Rune. <see langword="default"/> if conversion is not possible.</returns>
  290. public static Rune ToRune (KeyCode key)
  291. {
  292. if (key is KeyCode.Null or KeyCode.SpecialMask
  293. || key.HasFlag (KeyCode.CtrlMask)
  294. || key.HasFlag (KeyCode.AltMask))
  295. {
  296. return default (Rune);
  297. }
  298. // Extract the base key code
  299. KeyCode baseKey = key;
  300. if (baseKey.HasFlag (KeyCode.ShiftMask))
  301. {
  302. baseKey &= ~KeyCode.ShiftMask;
  303. }
  304. switch (baseKey)
  305. {
  306. case >= KeyCode.A and <= KeyCode.Z when !key.HasFlag (KeyCode.ShiftMask):
  307. return new Rune ((uint)(baseKey + 32));
  308. case >= KeyCode.A and <= KeyCode.Z when key.HasFlag (KeyCode.ShiftMask):
  309. return new Rune ((uint)baseKey);
  310. case > KeyCode.Null and < KeyCode.A:
  311. return new Rune ((uint)baseKey);
  312. }
  313. if (Enum.IsDefined (typeof (KeyCode), baseKey))
  314. {
  315. return default (Rune);
  316. }
  317. return new Rune ((uint)baseKey);
  318. }
  319. #region Operators
  320. /// <summary>
  321. /// Explicitly cast a <see cref="Key"/> to a <see cref="Rune"/>. The conversion is lossy because properties such
  322. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  323. /// </summary>
  324. /// <remarks>Uses <see cref="AsRune"/>.</remarks>
  325. /// <param name="kea"></param>
  326. public static explicit operator Rune (Key kea) { return kea.AsRune; }
  327. // BUGBUG: (Tig) I do not think this cast operator is really needed.
  328. /// <summary>
  329. /// Explicitly cast <see cref="Key"/> to a <see langword="uint"/>. The conversion is lossy because properties such
  330. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  331. /// </summary>
  332. /// <param name="kea"></param>
  333. public static explicit operator uint (Key kea) { return (uint)kea.KeyCode; }
  334. /// <summary>
  335. /// Explicitly cast <see cref="Key"/> to a <see cref="KeyCode"/>. The conversion is lossy because properties such
  336. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  337. /// </summary>
  338. /// <param name="key"></param>
  339. public static explicit operator KeyCode (Key key) { return key.KeyCode; }
  340. /// <summary>Cast <see cref="KeyCode"/> to a <see cref="Key"/>.</summary>
  341. /// <param name="keyCode"></param>
  342. public static implicit operator Key (KeyCode keyCode) { return new Key (keyCode); }
  343. /// <summary>Cast <see langword="char"/> to a <see cref="Key"/>.</summary>
  344. /// <remarks>See <see cref="Key(char)"/> for more information.</remarks>
  345. /// <param name="ch"></param>
  346. public static implicit operator Key (char ch) { return new Key (ch); }
  347. /// <summary>Cast <see langword="string"/> to a <see cref="Key"/>.</summary>
  348. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  349. /// <param name="str"></param>
  350. public static implicit operator Key (string str) { return new Key (str); }
  351. /// <summary>Cast a <see cref="Key"/> to a <see langword="string"/>.</summary>
  352. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  353. /// <param name="key"></param>
  354. public static implicit operator string (Key key) { return key.ToString (); }
  355. /// <inheritdoc/>
  356. public override bool Equals (object obj)
  357. {
  358. return obj is Key k && k.KeyCode == KeyCode && k.Handled == Handled;
  359. }
  360. bool IEquatable<Key>.Equals (Key other) { return Equals (other); }
  361. /// <inheritdoc/>
  362. public override int GetHashCode () { return (int)KeyCode; }
  363. /// <summary>Compares two <see cref="Key"/>s for equality.</summary>
  364. /// <param name="a"></param>
  365. /// <param name="b"></param>
  366. /// <returns></returns>
  367. public static bool operator == (Key a, Key b) { return a?.KeyCode == b?.KeyCode; }
  368. /// <summary>Compares two <see cref="Key"/>s for not equality.</summary>
  369. /// <param name="a"></param>
  370. /// <param name="b"></param>
  371. /// <returns></returns>
  372. public static bool operator != (Key a, Key b) { return a?.KeyCode != b?.KeyCode; }
  373. /// <summary>Compares two <see cref="Key"/>s for less-than.</summary>
  374. /// <param name="a"></param>
  375. /// <param name="b"></param>
  376. /// <returns></returns>
  377. public static bool operator < (Key a, Key b) { return a?.KeyCode < b?.KeyCode; }
  378. /// <summary>Compares two <see cref="Key"/>s for greater-than.</summary>
  379. /// <param name="a"></param>
  380. /// <param name="b"></param>
  381. /// <returns></returns>
  382. public static bool operator > (Key a, Key b) { return a?.KeyCode > b?.KeyCode; }
  383. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  384. /// <param name="a"></param>
  385. /// <param name="b"></param>
  386. /// <returns></returns>
  387. public static bool operator <= (Key a, Key b) { return a?.KeyCode <= b?.KeyCode; }
  388. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  389. /// <param name="a"></param>
  390. /// <param name="b"></param>
  391. /// <returns></returns>
  392. public static bool operator >= (Key a, Key b) { return a?.KeyCode >= b?.KeyCode; }
  393. #endregion Operators
  394. #region String conversion
  395. /// <summary>Pretty prints the Key.</summary>
  396. /// <returns></returns>
  397. public override string ToString () { return ToString (KeyCode, Separator); }
  398. private static string GetKeyString (KeyCode key)
  399. {
  400. if (key is KeyCode.Null or KeyCode.SpecialMask)
  401. {
  402. return string.Empty;
  403. }
  404. // Extract the base key (removing modifier flags)
  405. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  406. if (!key.HasFlag (KeyCode.ShiftMask) && baseKey is >= KeyCode.A and <= KeyCode.Z)
  407. {
  408. return ((Rune)(uint)(key + 32)).ToString ();
  409. }
  410. if (key is > KeyCode.Space and < KeyCode.A)
  411. {
  412. return ((Rune)(uint)key).ToString ();
  413. }
  414. string keyName = Enum.GetName (typeof (KeyCode), key);
  415. return !string.IsNullOrEmpty (keyName) ? keyName : ((Rune)(uint)key).ToString ();
  416. }
  417. /// <summary>Formats a <see cref="KeyCode"/> as a string using the default separator of '+'</summary>
  418. /// <param name="key">The key to format.</param>
  419. /// <returns>
  420. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  421. /// name will be returned.
  422. /// </returns>
  423. public static string ToString (KeyCode key) { return ToString (key, Separator); }
  424. /// <summary>Formats a <see cref="KeyCode"/> as a string.</summary>
  425. /// <param name="key">The key to format.</param>
  426. /// <param name="separator">The character to use as a separator between modifier keys and the key itself.</param>
  427. /// <returns>
  428. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  429. /// name will be returned.
  430. /// </returns>
  431. public static string ToString (KeyCode key, Rune separator)
  432. {
  433. if (key is KeyCode.Null)
  434. {
  435. // Same as Key.IsValid
  436. return @"Null";
  437. }
  438. var sb = new StringBuilder ();
  439. // Extract the base key (removing modifier flags)
  440. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  441. // Extract and handle modifiers
  442. var hasModifiers = false;
  443. if ((key & KeyCode.CtrlMask) != 0)
  444. {
  445. sb.Append ($"Ctrl{separator}");
  446. hasModifiers = true;
  447. }
  448. if ((key & KeyCode.AltMask) != 0)
  449. {
  450. sb.Append ($"Alt{separator}");
  451. hasModifiers = true;
  452. }
  453. if ((key & KeyCode.ShiftMask) != 0 && !GetIsKeyCodeAtoZ (key))
  454. {
  455. sb.Append ($"Shift{separator}");
  456. hasModifiers = true;
  457. }
  458. // Handle special cases and modifiers on their own
  459. if (key != KeyCode.SpecialMask && (baseKey != KeyCode.Null || hasModifiers))
  460. {
  461. if ((key & KeyCode.SpecialMask) != 0 && (baseKey & ~KeyCode.Space) is >= KeyCode.A and <= KeyCode.Z)
  462. {
  463. sb.Append (baseKey & ~KeyCode.Space);
  464. }
  465. else
  466. {
  467. // Append the actual key name
  468. sb.Append (GetKeyString (baseKey));
  469. }
  470. }
  471. return TrimEndSeparator (sb.ToString (), separator);
  472. }
  473. private static string TrimEndSeparator (string input, Rune separator)
  474. {
  475. // Trim the trailing separator (+). Unless there are two separators at the end.
  476. // "+" (don't trim)
  477. // "Ctrl+" (trim)
  478. // "Ctrl++" (trim)
  479. if (input.Length > 1 && new Rune (input [^1]) == separator && new Rune (input [^2]) != separator)
  480. {
  481. return input [..^1];
  482. }
  483. return input;
  484. }
  485. private static readonly Dictionary<string, KeyCode> _modifierDict =
  486. new (StringComparer.InvariantCultureIgnoreCase)
  487. {
  488. { "Shift", KeyCode.ShiftMask }, { "Ctrl", KeyCode.CtrlMask }, { "Alt", KeyCode.AltMask }
  489. };
  490. /// <summary>Converts the provided string to a new <see cref="Key"/> instance.</summary>
  491. /// <param name="text">
  492. /// The text to analyze. Formats supported are "Ctrl+X", "Alt+X", "Shift+X", "Ctrl+Alt+X",
  493. /// "Ctrl+Shift+X", "Alt+Shift+X", "Ctrl+Alt+Shift+X", and "X".
  494. /// </param>
  495. /// <param name="key">The parsed value.</param>
  496. /// <returns>A boolean value indicating whether parsing was successful.</returns>
  497. /// <remarks></remarks>
  498. public static bool TryParse (string text, [NotNullWhen (true)] out Key key)
  499. {
  500. if (string.IsNullOrEmpty (text))
  501. {
  502. key = Key.Empty;
  503. return true;
  504. }
  505. key = null;
  506. // Split the string into parts
  507. string [] parts = text.Split ('+', '-', (char)Separator.Value);
  508. if (parts.Length is 0 or > 4 || parts.Any (string.IsNullOrEmpty))
  509. {
  510. return false;
  511. }
  512. // if it's just a shift key
  513. if (parts.Length == 1)
  514. {
  515. switch (parts [0])
  516. {
  517. case "Ctrl":
  518. key = KeyCode.CtrlMask;
  519. return true;
  520. case "Alt":
  521. key = KeyCode.AltMask;
  522. return true;
  523. case "Shift":
  524. key = KeyCode.ShiftMask;
  525. return true;
  526. }
  527. }
  528. var modifiers = KeyCode.Null;
  529. for (var index = 0; index < parts.Length; index++)
  530. {
  531. if (_modifierDict.TryGetValue (parts [index].ToLowerInvariant (), out KeyCode modifier))
  532. {
  533. modifiers |= modifier;
  534. parts [index] = string.Empty; // eat it
  535. }
  536. }
  537. // we now have the modifiers
  538. string partNotFound = parts.FirstOrDefault (p => !string.IsNullOrEmpty (p), string.Empty);
  539. var parsedKeyCode = KeyCode.Null;
  540. var parsedInt = 0;
  541. if (partNotFound.Length == 1)
  542. {
  543. var keyCode = (KeyCode)partNotFound [0];
  544. // if it's a single digit int, treat it as such
  545. if (int.TryParse (
  546. partNotFound,
  547. NumberStyles.Integer,
  548. CultureInfo.InvariantCulture,
  549. out parsedInt
  550. ))
  551. {
  552. keyCode = (KeyCode)((int)KeyCode.D0 + parsedInt);
  553. }
  554. else if (Enum.TryParse (partNotFound, false, out parsedKeyCode))
  555. {
  556. if (parsedKeyCode != KeyCode.Null)
  557. {
  558. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  559. {
  560. key = new Key (parsedKeyCode | KeyCode.ShiftMask);
  561. return true;
  562. }
  563. key = new Key (parsedKeyCode | modifiers);
  564. return true;
  565. }
  566. }
  567. if (GetIsKeyCodeAtoZ (keyCode) && (keyCode & KeyCode.Space) != 0)
  568. {
  569. keyCode = keyCode & ~KeyCode.Space;
  570. }
  571. key = new Key (keyCode | modifiers);
  572. return true;
  573. }
  574. if (Enum.TryParse (partNotFound, true, out parsedKeyCode))
  575. {
  576. if (parsedKeyCode != KeyCode.Null)
  577. {
  578. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  579. {
  580. key = new Key (parsedKeyCode | KeyCode.ShiftMask);
  581. return true;
  582. }
  583. if (GetIsKeyCodeAtoZ (parsedKeyCode) && (parsedKeyCode & KeyCode.Space) != 0)
  584. {
  585. parsedKeyCode = parsedKeyCode & ~KeyCode.Space;
  586. }
  587. key = new Key (parsedKeyCode | modifiers);
  588. return true;
  589. }
  590. }
  591. // if it's a number int, treat it as a unicode value
  592. if (int.TryParse (
  593. partNotFound,
  594. NumberStyles.Number,
  595. CultureInfo.InvariantCulture,
  596. out parsedInt
  597. ))
  598. {
  599. if (!Rune.IsValid (parsedInt))
  600. {
  601. return false;
  602. }
  603. if ((KeyCode)parsedInt is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  604. {
  605. key = new Key ((KeyCode)parsedInt | KeyCode.ShiftMask);
  606. return true;
  607. }
  608. key = new Key ((KeyCode)parsedInt);
  609. return true;
  610. }
  611. if (!Enum.TryParse (partNotFound, true, out parsedKeyCode))
  612. {
  613. return false;
  614. }
  615. if (GetIsKeyCodeAtoZ (parsedKeyCode))
  616. {
  617. key = new Key (parsedKeyCode | (modifiers & ~KeyCode.Space));
  618. return true;
  619. }
  620. return false;
  621. }
  622. #endregion
  623. #region Standard Key Definitions
  624. /// <summary>An uninitialized The <see cref="Key"/> object.</summary>
  625. public new static Key Empty => new ();
  626. /// <summary>The <see cref="Key"/> object for the Backspace key.</summary>
  627. public static Key Backspace => new (KeyCode.Backspace);
  628. /// <summary>The <see cref="Key"/> object for the tab key (forwards tab key).</summary>
  629. public static Key Tab => new (KeyCode.Tab);
  630. /// <summary>The <see cref="Key"/> object for the return key.</summary>
  631. public static Key Enter => new (KeyCode.Enter);
  632. /// <summary>The <see cref="Key"/> object for the clear key.</summary>
  633. public static Key Clear => new (KeyCode.Clear);
  634. /// <summary>The <see cref="Key"/> object for the Escape key.</summary>
  635. public static Key Esc => new (KeyCode.Esc);
  636. /// <summary>The <see cref="Key"/> object for the Space bar key.</summary>
  637. public static Key Space => new (KeyCode.Space);
  638. /// <summary>The <see cref="Key"/> object for 0 key.</summary>
  639. public static Key D0 => new (KeyCode.D0);
  640. /// <summary>The <see cref="Key"/> object for 1 key.</summary>
  641. public static Key D1 => new (KeyCode.D1);
  642. /// <summary>The <see cref="Key"/> object for 2 key.</summary>
  643. public static Key D2 => new (KeyCode.D2);
  644. /// <summary>The <see cref="Key"/> object for 3 key.</summary>
  645. public static Key D3 => new (KeyCode.D3);
  646. /// <summary>The <see cref="Key"/> object for 4 key.</summary>
  647. public static Key D4 => new (KeyCode.D4);
  648. /// <summary>The <see cref="Key"/> object for 5 key.</summary>
  649. public static Key D5 => new (KeyCode.D5);
  650. /// <summary>The <see cref="Key"/> object for 6 key.</summary>
  651. public static Key D6 => new (KeyCode.D6);
  652. /// <summary>The <see cref="Key"/> object for 7 key.</summary>
  653. public static Key D7 => new (KeyCode.D7);
  654. /// <summary>The <see cref="Key"/> object for 8 key.</summary>
  655. public static Key D8 => new (KeyCode.D8);
  656. /// <summary>The <see cref="Key"/> object for 9 key.</summary>
  657. public static Key D9 => new (KeyCode.D9);
  658. /// <summary>The <see cref="Key"/> object for the A key (un-shifted). Use <c>Key.A.WithShift</c> for uppercase 'A'.</summary>
  659. public static Key A => new (KeyCode.A);
  660. /// <summary>The <see cref="Key"/> object for the B key (un-shifted). Use <c>Key.B.WithShift</c> for uppercase 'B'.</summary>
  661. public static Key B => new (KeyCode.B);
  662. /// <summary>The <see cref="Key"/> object for the C key (un-shifted). Use <c>Key.C.WithShift</c> for uppercase 'C'.</summary>
  663. public static Key C => new (KeyCode.C);
  664. /// <summary>The <see cref="Key"/> object for the D key (un-shifted). Use <c>Key.D.WithShift</c> for uppercase 'D'.</summary>
  665. public static Key D => new (KeyCode.D);
  666. /// <summary>The <see cref="Key"/> object for the E key (un-shifted). Use <c>Key.E.WithShift</c> for uppercase 'E'.</summary>
  667. public static Key E => new (KeyCode.E);
  668. /// <summary>The <see cref="Key"/> object for the F key (un-shifted). Use <c>Key.F.WithShift</c> for uppercase 'F'.</summary>
  669. public static Key F => new (KeyCode.F);
  670. /// <summary>The <see cref="Key"/> object for the G key (un-shifted). Use <c>Key.G.WithShift</c> for uppercase 'G'.</summary>
  671. public static Key G => new (KeyCode.G);
  672. /// <summary>The <see cref="Key"/> object for the H key (un-shifted). Use <c>Key.H.WithShift</c> for uppercase 'H'.</summary>
  673. public static Key H => new (KeyCode.H);
  674. /// <summary>The <see cref="Key"/> object for the I key (un-shifted). Use <c>Key.I.WithShift</c> for uppercase 'I'.</summary>
  675. public static Key I => new (KeyCode.I);
  676. /// <summary>The <see cref="Key"/> object for the J key (un-shifted). Use <c>Key.J.WithShift</c> for uppercase 'J'.</summary>
  677. public static Key J => new (KeyCode.J);
  678. /// <summary>The <see cref="Key"/> object for the K key (un-shifted). Use <c>Key.K.WithShift</c> for uppercase 'K'.</summary>
  679. public static Key K => new (KeyCode.K);
  680. /// <summary>The <see cref="Key"/> object for the L key (un-shifted). Use <c>Key.L.WithShift</c> for uppercase 'L'.</summary>
  681. public static Key L => new (KeyCode.L);
  682. /// <summary>The <see cref="Key"/> object for the M key (un-shifted). Use <c>Key.M.WithShift</c> for uppercase 'M'.</summary>
  683. public static Key M => new (KeyCode.M);
  684. /// <summary>The <see cref="Key"/> object for the N key (un-shifted). Use <c>Key.N.WithShift</c> for uppercase 'N'.</summary>
  685. public static Key N => new (KeyCode.N);
  686. /// <summary>The <see cref="Key"/> object for the O key (un-shifted). Use <c>Key.O.WithShift</c> for uppercase 'O'.</summary>
  687. public static Key O => new (KeyCode.O);
  688. /// <summary>The <see cref="Key"/> object for the P key (un-shifted). Use <c>Key.P.WithShift</c> for uppercase 'P'.</summary>
  689. public static Key P => new (KeyCode.P);
  690. /// <summary>The <see cref="Key"/> object for the Q key (un-shifted). Use <c>Key.Q.WithShift</c> for uppercase 'Q'.</summary>
  691. public static Key Q => new (KeyCode.Q);
  692. /// <summary>The <see cref="Key"/> object for the R key (un-shifted). Use <c>Key.R.WithShift</c> for uppercase 'R'.</summary>
  693. public static Key R => new (KeyCode.R);
  694. /// <summary>The <see cref="Key"/> object for the S key (un-shifted). Use <c>Key.S.WithShift</c> for uppercase 'S'.</summary>
  695. public static Key S => new (KeyCode.S);
  696. /// <summary>The <see cref="Key"/> object for the T key (un-shifted). Use <c>Key.T.WithShift</c> for uppercase 'T'.</summary>
  697. public static Key T => new (KeyCode.T);
  698. /// <summary>The <see cref="Key"/> object for the U key (un-shifted). Use <c>Key.U.WithShift</c> for uppercase 'U'.</summary>
  699. public static Key U => new (KeyCode.U);
  700. /// <summary>The <see cref="Key"/> object for the V key (un-shifted). Use <c>Key.V.WithShift</c> for uppercase 'V'.</summary>
  701. public static Key V => new (KeyCode.V);
  702. /// <summary>The <see cref="Key"/> object for the W key (un-shifted). Use <c>Key.W.WithShift</c> for uppercase 'W'.</summary>
  703. public static Key W => new (KeyCode.W);
  704. /// <summary>The <see cref="Key"/> object for the X key (un-shifted). Use <c>Key.X.WithShift</c> for uppercase 'X'.</summary>
  705. public static Key X => new (KeyCode.X);
  706. /// <summary>The <see cref="Key"/> object for the Y key (un-shifted). Use <c>Key.Y.WithShift</c> for uppercase 'Y'.</summary>
  707. public static Key Y => new (KeyCode.Y);
  708. /// <summary>The <see cref="Key"/> object for the Z key (un-shifted). Use <c>Key.Z.WithShift</c> for uppercase 'Z'.</summary>
  709. public static Key Z => new (KeyCode.Z);
  710. /// <summary>The <see cref="Key"/> object for the Delete key.</summary>
  711. public static Key Delete => new (KeyCode.Delete);
  712. /// <summary>The <see cref="Key"/> object for the Cursor up key.</summary>
  713. public static Key CursorUp => new (KeyCode.CursorUp);
  714. /// <summary>The <see cref="Key"/> object for Cursor down key.</summary>
  715. public static Key CursorDown => new (KeyCode.CursorDown);
  716. /// <summary>The <see cref="Key"/> object for Cursor left key.</summary>
  717. public static Key CursorLeft => new (KeyCode.CursorLeft);
  718. /// <summary>The <see cref="Key"/> object for Cursor right key.</summary>
  719. public static Key CursorRight => new (KeyCode.CursorRight);
  720. /// <summary>The <see cref="Key"/> object for Page Up key.</summary>
  721. public static Key PageUp => new (KeyCode.PageUp);
  722. /// <summary>The <see cref="Key"/> object for Page Down key.</summary>
  723. public static Key PageDown => new (KeyCode.PageDown);
  724. /// <summary>The <see cref="Key"/> object for Home key.</summary>
  725. public static Key Home => new (KeyCode.Home);
  726. /// <summary>The <see cref="Key"/> object for End key.</summary>
  727. public static Key End => new (KeyCode.End);
  728. /// <summary>The <see cref="Key"/> object for Insert Character key.</summary>
  729. public static Key InsertChar => new (KeyCode.Insert);
  730. /// <summary>The <see cref="Key"/> object for Delete Character key.</summary>
  731. public static Key DeleteChar => new (KeyCode.Delete);
  732. /// <summary>The <see cref="Key"/> object for Print Screen key.</summary>
  733. public static Key PrintScreen => new (KeyCode.PrintScreen);
  734. /// <summary>The <see cref="Key"/> object for F1 key.</summary>
  735. public static Key F1 => new (KeyCode.F1);
  736. /// <summary>The <see cref="Key"/> object for F2 key.</summary>
  737. public static Key F2 => new (KeyCode.F2);
  738. /// <summary>The <see cref="Key"/> object for F3 key.</summary>
  739. public static Key F3 => new (KeyCode.F3);
  740. /// <summary>The <see cref="Key"/> object for F4 key.</summary>
  741. public static Key F4 => new (KeyCode.F4);
  742. /// <summary>The <see cref="Key"/> object for F5 key.</summary>
  743. public static Key F5 => new (KeyCode.F5);
  744. /// <summary>The <see cref="Key"/> object for F6 key.</summary>
  745. public static Key F6 => new (KeyCode.F6);
  746. /// <summary>The <see cref="Key"/> object for F7 key.</summary>
  747. public static Key F7 => new (KeyCode.F7);
  748. /// <summary>The <see cref="Key"/> object for F8 key.</summary>
  749. public static Key F8 => new (KeyCode.F8);
  750. /// <summary>The <see cref="Key"/> object for F9 key.</summary>
  751. public static Key F9 => new (KeyCode.F9);
  752. /// <summary>The <see cref="Key"/> object for F10 key.</summary>
  753. public static Key F10 => new (KeyCode.F10);
  754. /// <summary>The <see cref="Key"/> object for F11 key.</summary>
  755. public static Key F11 => new (KeyCode.F11);
  756. /// <summary>The <see cref="Key"/> object for F12 key.</summary>
  757. public static Key F12 => new (KeyCode.F12);
  758. /// <summary>The <see cref="Key"/> object for F13 key.</summary>
  759. public static Key F13 => new (KeyCode.F13);
  760. /// <summary>The <see cref="Key"/> object for F14 key.</summary>
  761. public static Key F14 => new (KeyCode.F14);
  762. /// <summary>The <see cref="Key"/> object for F15 key.</summary>
  763. public static Key F15 => new (KeyCode.F15);
  764. /// <summary>The <see cref="Key"/> object for F16 key.</summary>
  765. public static Key F16 => new (KeyCode.F16);
  766. /// <summary>The <see cref="Key"/> object for F17 key.</summary>
  767. public static Key F17 => new (KeyCode.F17);
  768. /// <summary>The <see cref="Key"/> object for F18 key.</summary>
  769. public static Key F18 => new (KeyCode.F18);
  770. /// <summary>The <see cref="Key"/> object for F19 key.</summary>
  771. public static Key F19 => new (KeyCode.F19);
  772. /// <summary>The <see cref="Key"/> object for F20 key.</summary>
  773. public static Key F20 => new (KeyCode.F20);
  774. /// <summary>The <see cref="Key"/> object for F21 key.</summary>
  775. public static Key F21 => new (KeyCode.F21);
  776. /// <summary>The <see cref="Key"/> object for F22 key.</summary>
  777. public static Key F22 => new (KeyCode.F22);
  778. /// <summary>The <see cref="Key"/> object for F23 key.</summary>
  779. public static Key F23 => new (KeyCode.F23);
  780. /// <summary>The <see cref="Key"/> object for F24 key.</summary>
  781. public static Key F24 => new (KeyCode.F24);
  782. #endregion
  783. private static Rune _separator = new ('+');
  784. /// <summary>Gets or sets the separator character used when parsing and printing Keys. E.g. Ctrl+A. The default is '+'.</summary>
  785. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  786. public static Rune Separator
  787. {
  788. get => _separator;
  789. set
  790. {
  791. if (_separator != value)
  792. {
  793. _separator = value == default (Rune) ? new ('+') : value;
  794. }
  795. }
  796. }
  797. }