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- //
- // TextField.cs: single-line text editor with Emacs keybindings
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// Text data entry widget
- /// </summary>
- /// <remarks>
- /// The Entry widget provides Emacs-like editing
- /// functionality, and mouse support.
- /// </remarks>
- public class TextField : View {
- ustring text;
- int first, point;
- bool used;
- /// <summary>
- /// Changed event, raised when the text has clicked.
- /// </summary>
- /// <remarks>
- /// Client code can hook up to this event, it is
- /// raised when the text in the entry changes.
- /// </remarks>
- public event EventHandler Changed;
- /// <summary>
- /// Public constructor that creates a text field, with layout controlled with X, Y, Width and Height.
- /// </summary>
- /// <param name="text">Initial text contents.</param>
- public TextField (ustring text)
- {
- if (text == null)
- text = "";
- this.text = text;
- point = text.Length;
- CanFocus = true;
- }
- /// <summary>
- /// Public constructor that creates a text field at an absolute position and size.
- /// </summary>
- /// <param name="x">The x coordinate.</param>
- /// <param name="y">The y coordinate.</param>
- /// <param name="w">The width.</param>
- /// <param name="text">Initial text contents.</param>
- public TextField (int x, int y, int w, ustring text) : base (new Rect (x, y, w, 1))
- {
- if (text == null)
- text = "";
- this.text = text;
- point = text.Length;
- first = point > w ? point - w : 0;
- CanFocus = true;
- }
- public override Rect Frame {
- get => base.Frame;
- set {
- base.Frame = value;
- var w = base.Frame.Width;
- first = point > w ? point - w : 0;
- }
- }
- /// <summary>
- /// Sets or gets the text in the entry.
- /// </summary>
- /// <remarks>
- /// </remarks>
- public ustring Text {
- get {
- return text;
- }
- set {
- text = value;
- if (point > text.Length)
- point = text.Length;
- first = point > Frame.Width ? point - Frame.Width : 0;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// Sets the secret property.
- /// </summary>
- /// <remarks>
- /// This makes the text entry suitable for entering passwords.
- /// </remarks>
- public bool Secret { get; set; }
- /// <summary>
- /// The current cursor position.
- /// </summary>
- public int CursorPosition { get { return point; } }
- /// <summary>
- /// Sets the cursor position.
- /// </summary>
- public override void PositionCursor ()
- {
- var x = first;
- var col = 0;
- foreach ((var idx, var rune) in text [first, null].Range ()) {
- if (x == point)
- break;
- var cols = Rune.ColumnWidth (rune);
- col += cols;
- x++;
- }
- Move (col, 0);
- }
- public override void Redraw (Rect region)
- {
- Driver.SetAttribute (ColorScheme.Focus);
- Move (0, 0);
- int p = first;
- int col = 0;
- int width = Frame.Width;
- foreach ((var idx, var rune) in text.Range ()) {
- if (idx < first)
- continue;
- var cols = Rune.ColumnWidth (rune);
- if (col + cols < width)
- Driver.AddRune ((Rune)(Secret ? '*' : rune));
- col += cols;
- }
- for (int i = col; i < Frame.Width; i++)
- Driver.AddRune (' ');
-
- PositionCursor ();
- }
- void Adjust ()
- {
- if (point < first)
- first = point;
- else if (first + point >= Frame.Width)
- first = point - (Frame.Width / 3);
- SetNeedsDisplay ();
- }
- void SetText (ustring new_text)
- {
- text = new_text;
- if (Changed != null)
- Changed (this, EventArgs.Empty);
- }
- public override bool CanFocus {
- get => true;
- set { base.CanFocus = value; }
- }
- void SetClipboard (ustring text)
- {
- if (!Secret)
- Clipboard.Contents = text;
- }
- // Maps a rune index to the byte index inside the utf8 string
- int RuneIndexToByteIndex (int index)
- {
- var blen = text.Length;
- for (int byteIndex = 0, runeIndex = 0; byteIndex < blen; runeIndex++) {
- if (index == runeIndex)
- return byteIndex;
- (var rune, var size) = Utf8.DecodeRune (text, byteIndex, byteIndex - blen);
- byteIndex += size;
- }
- throw new InvalidOperationException ();
- }
- public override bool ProcessKey (KeyEvent kb)
- {
- switch (kb.Key) {
- case Key.DeleteChar:
- if (text.Length == 0 || text.Length == point)
- return true;
- SetText (text [0, RuneIndexToByteIndex (point)] + text [RuneIndexToByteIndex (point + 1), null]);
- Adjust ();
- break;
- case Key.Delete:
- case Key.Backspace:
- if (point == 0)
- return true;
- SetText (text [0, RuneIndexToByteIndex (point - 1)] + text [RuneIndexToByteIndex (point), null]);
- point--;
- Adjust ();
- break;
- // Home, C-A
- case Key.Home:
- case Key.ControlA:
- point = 0;
- Adjust ();
- break;
- case Key.CursorLeft:
- case Key.ControlB:
- if (point > 0) {
- point--;
- Adjust ();
- }
- break;
- case Key.ControlD: // Delete
- if (point == text.Length)
- break;
- SetText (text [0, RuneIndexToByteIndex (point)] + text [RuneIndexToByteIndex (point + 1), null]);
- Adjust ();
- break;
- case Key.End:
- case Key.ControlE: // End
- point = text.RuneCount;
- Adjust ();
- break;
- case Key.CursorRight:
- case Key.ControlF:
- if (point == text.RuneCount)
- break;
- point++;
- Adjust ();
- break;
- case Key.ControlK: // kill-to-end
- SetClipboard (text.Substring (RuneIndexToByteIndex (point)));
- SetText (text [0, RuneIndexToByteIndex (point)]);
- Adjust ();
- break;
- case Key.ControlY: // Control-y, yank
- var clip = Clipboard.Contents;
- if (clip== null)
- return true;
- if (point == text.RuneCount) {
- SetText (text + clip);
- point = text.RuneCount;
- } else {
- SetText (text [0, RuneIndexToByteIndex (point)] + clip + text.Substring (RuneIndexToByteIndex (point)));
- point += clip.RuneCount;
- }
- Adjust ();
- break;
- case (Key)((int)'b' + Key.AltMask):
- int bw = WordBackward (point);
- if (bw != -1)
- point = bw;
- Adjust ();
- break;
- case (Key)((int)'f' + Key.AltMask):
- int fw = WordForward (point);
- if (fw != -1)
- point = fw;
- Adjust ();
- break;
- // MISSING:
- // Alt-D, Alt-backspace
- // Alt-Y
- // Delete adding to kill buffer
- default:
- // Ignore other control characters.
- if (kb.Key < Key.Space || kb.Key > Key.CharMask)
- return false;
- var kbstr = ustring.Make ((uint)kb.Key);
- if (used) {
- if (point == text.RuneCount) {
- SetText (text + kbstr);
- } else {
- SetText (text [0, RuneIndexToByteIndex (point)] + kbstr + text [RuneIndexToByteIndex (point), null]);
- }
- point++;
- } else {
- SetText (kbstr);
- first = 0;
- point = 1;
- }
- used = true;
- Adjust ();
- return true;
- }
- used = true;
- return true;
- }
- int WordForward (int p)
- {
- if (p >= text.Length)
- return -1;
- int i = p;
- if (Rune.IsPunctuation (text [p]) || Rune.IsWhiteSpace(text [p])) {
- for (; i < text.Length; i++) {
- var r = text [i];
- if (Rune.IsLetterOrDigit(r))
- break;
- }
- for (; i < text.Length; i++) {
- var r = text [i];
- if (!Rune.IsLetterOrDigit (r))
- break;
- }
- } else {
- for (; i < text.Length; i++) {
- var r = text [i];
- if (!Rune.IsLetterOrDigit (r))
- break;
- }
- }
- if (i != p)
- return i;
- return -1;
- }
- int WordBackward (int p)
- {
- if (p == 0)
- return -1;
- int i = p - 1;
- if (i == 0)
- return 0;
- var ti = text [i];
- if (Rune.IsPunctuation (ti) || Rune.IsSymbol(ti) || Rune.IsWhiteSpace(ti)) {
- for (; i >= 0; i--) {
- if (Rune.IsLetterOrDigit (text [i]))
- break;
- }
- for (; i >= 0; i--) {
- if (!Rune.IsLetterOrDigit (text [i]))
- break;
- }
- } else {
- for (; i >= 0; i--) {
- if (!Rune.IsLetterOrDigit (text [i]))
- break;
- }
- }
- i++;
- if (i != p)
- return i;
- return -1;
- }
- public override bool MouseEvent (MouseEvent ev)
- {
- if (!ev.Flags.HasFlag (MouseFlags.Button1Clicked))
- return false;
- if (!HasFocus)
- SuperView.SetFocus (this);
-
- // We could also set the cursor position.
- point = first + ev.X;
- if (point > text.Length)
- point = text.Length;
- if (point < first)
- point = 0;
-
- SetNeedsDisplay ();
- return true;
- }
- }
- }
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