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- //
- // Core.cs: The core engine for gui.cs
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // Pending:
- // - Check for NeedDisplay on the hierarchy and repaint
- // - Layout support
- // - "Colors" type or "Attributes" type?
- // - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
- //
- // Optimziations
- // - Add rendering limitation to the exposed area
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading;
- using System.Linq;
- using NStack;
- using System.ComponentModel;
- namespace Terminal.Gui {
- /// <summary>
- /// A static, singelton class provding the main application driver for Terminal.Gui apps.
- /// </summary>
- /// <example>
- /// <code>
- /// // A simple Terminal.Gui app that creates a window with a frame and title with
- /// // 5 rows/columns of padding.
- /// Application.Init();
- /// var win = new Window ("Hello World - CTRL-Q to quit") {
- /// X = 5,
- /// Y = 5,
- /// Width = Dim.Fill (5),
- /// Height = Dim.Fill (5)
- /// };
- /// Application.Top.Add(win);
- /// Application.Run();
- /// </code>
- /// </example>
- /// <remarks>
- /// <para>
- /// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
- /// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
- /// </para>
- /// <para>
- /// You can hook up to the <see cref="Iteration"/> event to have your method
- /// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
- /// </para>
- /// <para>
- /// When invoked sets the SynchronizationContext to one that is tied
- /// to the mainloop, allowing user code to use async/await.
- /// </para>
- /// </remarks>
- public static class Application {
- /// <summary>
- /// The current <see cref="ConsoleDriver"/> in use.
- /// </summary>
- public static ConsoleDriver Driver;
-
- /// <summary>
- /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
- /// </summary>
- /// <value>The top.</value>
- public static Toplevel Top { get; private set; }
- /// <summary>
- /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run(Func{Exception, bool})"/> enters and leaves to point to the current <see cref="Toplevel"/> .
- /// </summary>
- /// <value>The current.</value>
- public static Toplevel Current { get; private set; }
- /// <summary>
- /// The current <see cref="ConsoleDriver.HeightAsBuffer"/> used in the terminal.
- /// </summary>
- public static bool HeightAsBuffer {
- get {
- if (Driver == null) {
- throw new ArgumentNullException ("The driver must be initialized first.");
- }
- return Driver.HeightAsBuffer;
- }
- set {
- if (Driver == null) {
- throw new ArgumentNullException ("The driver must be initialized first.");
- }
- if (Driver.HeightAsBuffer != value) {
- Driver.HeightAsBuffer = value;
- }
- }
- }
- /// <summary>
- /// Used only by <see cref="NetDriver"/> to forcing always moving the cursor position when writing to the screen.
- /// </summary>
- public static bool AlwaysSetPosition {
- get {
- if (Driver is NetDriver) {
- return (Driver as NetDriver).AlwaysSetPosition;
- }
- return false;
- }
- set {
- if (Driver is NetDriver) {
- (Driver as NetDriver).AlwaysSetPosition = value;
- Driver.Refresh ();
- }
- }
- }
- /// <summary>
- /// Alternative key to navigate forwards through all views. Ctrl+Tab is always used.
- /// </summary>
- public static Key AlternateForwardKey { get; set; } = Key.PageDown | Key.CtrlMask;
- /// <summary>
- /// Alternative key to navigate backwards through all views. Shift+Ctrl+Tab is always used.
- /// </summary>
- public static Key AlternateBackwardKey { get; set; } = Key.PageUp | Key.CtrlMask;
- /// <summary>
- /// The <see cref="MainLoop"/> driver for the application
- /// </summary>
- /// <value>The main loop.</value>
- public static MainLoop MainLoop { get; private set; }
- static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
- /// <summary>
- /// This event is raised on each iteration of the <see cref="MainLoop"/>
- /// </summary>
- /// <remarks>
- /// See also <see cref="Timeout"/>
- /// </remarks>
- public static Action Iteration;
- /// <summary>
- /// Returns a rectangle that is centered in the screen for the provided size.
- /// </summary>
- /// <returns>The centered rect.</returns>
- /// <param name="size">Size for the rectangle.</param>
- public static Rect MakeCenteredRect (Size size)
- {
- return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
- }
- //
- // provides the sync context set while executing code in Terminal.Gui, to let
- // users use async/await on their code
- //
- class MainLoopSyncContext : SynchronizationContext {
- MainLoop mainLoop;
- public MainLoopSyncContext (MainLoop mainLoop)
- {
- this.mainLoop = mainLoop;
- }
- public override SynchronizationContext CreateCopy ()
- {
- return new MainLoopSyncContext (MainLoop);
- }
- public override void Post (SendOrPostCallback d, object state)
- {
- mainLoop.AddIdle (() => {
- d (state);
- return false;
- });
- //mainLoop.Driver.Wakeup ();
- }
- public override void Send (SendOrPostCallback d, object state)
- {
- mainLoop.Invoke (() => {
- d (state);
- });
- }
- }
- /// <summary>
- /// If set, it forces the use of the System.Console-based driver.
- /// </summary>
- public static bool UseSystemConsole;
- /// <summary>
- /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
- /// </para>
- /// <para>
- /// Loads the right <see cref="ConsoleDriver"/> for the platform.
- /// </para>
- /// <para>
- /// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/>
- /// </para>
- /// </remarks>
- public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver);
- internal static bool _initialized = false;
- /// <summary>
- /// Initializes the Terminal.Gui application
- /// </summary>
- static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null)
- {
- if (_initialized && driver == null) return;
- if (_initialized) {
- throw new InvalidOperationException ("Init must be bracketed by Shutdown");
- }
- // Used only for start debugging on Unix.
- //#if DEBUG
- // while (!System.Diagnostics.Debugger.IsAttached) {
- // System.Threading.Thread.Sleep (100);
- // }
- // System.Diagnostics.Debugger.Break ();
- //#endif
- // Reset all class variables (Application is a singleton).
- ResetState ();
- // This supports Unit Tests and the passing of a mock driver/loopdriver
- if (driver != null) {
- if (mainLoopDriver == null) {
- throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided.");
- }
- Driver = driver;
- Driver.Init (TerminalResized);
- MainLoop = new MainLoop (mainLoopDriver);
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
- }
- if (Driver == null) {
- var p = Environment.OSVersion.Platform;
- if (UseSystemConsole) {
- Driver = new NetDriver ();
- mainLoopDriver = new NetMainLoop (Driver);
- } else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
- Driver = new WindowsDriver ();
- mainLoopDriver = new WindowsMainLoop (Driver);
- } else {
- mainLoopDriver = new UnixMainLoop ();
- Driver = new CursesDriver ();
- }
- Driver.Init (TerminalResized);
- MainLoop = new MainLoop (mainLoopDriver);
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
- }
- Top = topLevelFactory ();
- Current = Top;
- _initialized = true;
- }
- /// <summary>
- /// Captures the execution state for the provided <see cref="Toplevel"/> view.
- /// </summary>
- public class RunState : IDisposable {
- /// <summary>
- /// Initializes a new <see cref="RunState"/> class.
- /// </summary>
- /// <param name="view"></param>
- public RunState (Toplevel view)
- {
- Toplevel = view;
- }
- internal Toplevel Toplevel;
- /// <summary>
- /// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
- /// </summary>
- /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
- /// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
- /// calling <see cref="Dispose()"/>, you must release all references to the
- /// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
- /// <see cref="Application.RunState"/> was occupying.</remarks>
- public void Dispose ()
- {
- Dispose (true);
- GC.SuppressFinalize (this);
- }
- /// <summary>
- /// Dispose the specified disposing.
- /// </summary>
- /// <returns>The dispose.</returns>
- /// <param name="disposing">If set to <c>true</c> disposing.</param>
- protected virtual void Dispose (bool disposing)
- {
- if (Toplevel != null && disposing) {
- End (Toplevel);
- Toplevel.Dispose ();
- Toplevel = null;
- }
- }
- }
- static void ProcessKeyEvent (KeyEvent ke)
- {
- var chain = toplevels.ToList ();
- foreach (var topLevel in chain) {
- if (topLevel.ProcessHotKey (ke))
- return;
- if (topLevel.Modal)
- break;
- }
- foreach (var topLevel in chain) {
- if (topLevel.ProcessKey (ke))
- return;
- if (topLevel.Modal)
- break;
- }
- foreach (var topLevel in chain) {
- // Process the key normally
- if (topLevel.ProcessColdKey (ke))
- return;
- if (topLevel.Modal)
- break;
- }
- }
- static void ProcessKeyDownEvent (KeyEvent ke)
- {
- var chain = toplevels.ToList ();
- foreach (var topLevel in chain) {
- if (topLevel.OnKeyDown (ke))
- return;
- if (topLevel.Modal)
- break;
- }
- }
- static void ProcessKeyUpEvent (KeyEvent ke)
- {
- var chain = toplevels.ToList ();
- foreach (var topLevel in chain) {
- if (topLevel.OnKeyUp (ke))
- return;
- if (topLevel.Modal)
- break;
- }
- }
- static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
- {
- var startFrame = start.Frame;
- if (!startFrame.Contains (x, y)) {
- resx = 0;
- resy = 0;
- return null;
- }
- if (start.InternalSubviews != null) {
- int count = start.InternalSubviews.Count;
- if (count > 0) {
- var rx = x - startFrame.X;
- var ry = y - startFrame.Y;
- for (int i = count - 1; i >= 0; i--) {
- View v = start.InternalSubviews [i];
- if (v.Visible && v.Frame.Contains (rx, ry)) {
- var deep = FindDeepestView (v, rx, ry, out resx, out resy);
- if (deep == null)
- return v;
- return deep;
- }
- }
- }
- }
- resx = x - startFrame.X;
- resy = y - startFrame.Y;
- return start;
- }
- internal static View mouseGrabView;
- /// <summary>
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
- /// </summary>
- /// <returns>The grab.</returns>
- /// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
- public static void GrabMouse (View view)
- {
- if (view == null)
- return;
- mouseGrabView = view;
- Driver.UncookMouse ();
- }
- /// <summary>
- /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
- /// </summary>
- public static void UngrabMouse ()
- {
- mouseGrabView = null;
- Driver.CookMouse ();
- }
- /// <summary>
- /// Merely a debugging aid to see the raw mouse events
- /// </summary>
- public static Action<MouseEvent> RootMouseEvent;
- internal static View wantContinuousButtonPressedView;
- static View lastMouseOwnerView;
- static void ProcessMouseEvent (MouseEvent me)
- {
- var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
- if (view != null && view.WantContinuousButtonPressed)
- wantContinuousButtonPressedView = view;
- else
- wantContinuousButtonPressedView = null;
- RootMouseEvent?.Invoke (me);
- if (mouseGrabView != null) {
- var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
- var nme = new MouseEvent () {
- X = newxy.X,
- Y = newxy.Y,
- Flags = me.Flags,
- OfX = me.X - newxy.X,
- OfY = me.Y - newxy.Y,
- View = view
- };
- if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
- lastMouseOwnerView?.OnMouseLeave (me);
- }
- if (mouseGrabView != null) {
- mouseGrabView.OnMouseEvent (nme);
- return;
- }
- }
- if (view != null) {
- var nme = new MouseEvent () {
- X = rx,
- Y = ry,
- Flags = me.Flags,
- OfX = 0,
- OfY = 0,
- View = view
- };
- if (lastMouseOwnerView == null) {
- lastMouseOwnerView = view;
- view.OnMouseEnter (nme);
- } else if (lastMouseOwnerView != view) {
- lastMouseOwnerView.OnMouseLeave (nme);
- view.OnMouseEnter (nme);
- lastMouseOwnerView = view;
- }
- if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
- return;
- if (view.WantContinuousButtonPressed)
- wantContinuousButtonPressedView = view;
- else
- wantContinuousButtonPressedView = null;
- // Should we bubbled up the event, if it is not handled?
- view.OnMouseEvent (nme);
- }
- }
- static bool OutsideFrame (Point p, Rect r)
- {
- return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
- }
- /// <summary>
- /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
- /// </summary>
- /// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
- /// <param name="toplevel">Toplevel to prepare execution for.</param>
- /// <remarks>
- /// This method prepares the provided toplevel for running with the focus,
- /// it adds this to the list of toplevels, sets up the mainloop to process the
- /// event, lays out the subviews, focuses the first element, and draws the
- /// toplevel in the screen. This is usually followed by executing
- /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
- /// undo these changes.
- /// </remarks>
- public static RunState Begin (Toplevel toplevel)
- {
- if (toplevel == null)
- throw new ArgumentNullException (nameof (toplevel));
- var rs = new RunState (toplevel);
- Init ();
- if (toplevel is ISupportInitializeNotification initializableNotification &&
- !initializableNotification.IsInitialized) {
- initializableNotification.BeginInit ();
- initializableNotification.EndInit ();
- } else if (toplevel is ISupportInitialize initializable) {
- initializable.BeginInit ();
- initializable.EndInit ();
- }
- toplevels.Push (toplevel);
- Current = toplevel;
- Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
- if (toplevel.LayoutStyle == LayoutStyle.Computed)
- toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
- toplevel.LayoutSubviews ();
- toplevel.WillPresent ();
- toplevel.OnLoaded ();
- Redraw (toplevel);
- toplevel.PositionCursor ();
- Driver.Refresh ();
- return rs;
- }
- /// <summary>
- /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
- /// </summary>
- /// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
- public static void End (RunState runState)
- {
- if (runState == null)
- throw new ArgumentNullException (nameof (runState));
- runState.Toplevel.OnUnloaded ();
- runState.Dispose ();
- }
- /// <summary>
- /// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>
- /// </summary>
- public static void Shutdown ()
- {
- ResetState ();
- }
- // Encapsulate all setting of initial state for Application; Having
- // this in a function like this ensures we don't make mistakes in
- // guranteeing that the state of this singleton is deterministic when Init
- // starts running and after Shutdown returns.
- static void ResetState () {
- // Shutdown is the bookend for Init. As such it needs to clean up all resources
- // Init created. Apps that do any threading will need to code defensively for this.
- // e.g. see Issue #537
- // TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
- foreach (var t in toplevels) {
- t.Running = false;
- t.Dispose ();
- }
- toplevels.Clear ();
- Current = null;
- Top = null;
- MainLoop = null;
- Driver?.End ();
- Driver = null;
- Iteration = null;
- RootMouseEvent = null;
- Resized = null;
- _initialized = false;
- // Reset synchronization context to allow the user to run async/await,
- // as the main loop has been ended, the synchronization context from
- // gui.cs does no longer process any callbacks. See #1084 for more details:
- // (https://github.com/migueldeicaza/gui.cs/issues/1084).
- SynchronizationContext.SetSynchronizationContext (syncContext: null);
- }
- static void Redraw (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- static void Refresh (View view)
- {
- view.Redraw (view.Bounds);
- Driver.Refresh ();
- }
- /// <summary>
- /// Triggers a refresh of the entire display.
- /// </summary>
- public static void Refresh ()
- {
- Driver.UpdateScreen ();
- View last = null;
- foreach (var v in toplevels.Reverse ()) {
- v.SetNeedsDisplay ();
- v.Redraw (v.Bounds);
- last = v;
- }
- last?.PositionCursor ();
- Driver.Refresh ();
- }
- internal static void End (View view)
- {
- if (toplevels.Peek () != view)
- throw new ArgumentException ("The view that you end with must be balanced");
- toplevels.Pop ();
- if (toplevels.Count == 0) {
- Current = null;
- } else {
- Current = toplevels.Peek ();
- Refresh ();
- }
- }
- /// <summary>
- /// Building block API: Runs the main loop for the created dialog
- /// </summary>
- /// <remarks>
- /// Use the wait parameter to control whether this is a
- /// blocking or non-blocking call.
- /// </remarks>
- /// <param name="state">The state returned by the Begin method.</param>
- /// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
- public static void RunLoop (RunState state, bool wait = true)
- {
- if (state == null)
- throw new ArgumentNullException (nameof (state));
- if (state.Toplevel == null)
- throw new ObjectDisposedException ("state");
- bool firstIteration = true;
- for (state.Toplevel.Running = true; state.Toplevel.Running;) {
- if (MainLoop.EventsPending (wait)) {
- // Notify Toplevel it's ready
- if (firstIteration) {
- state.Toplevel.OnReady ();
- }
- firstIteration = false;
- MainLoop.MainIteration ();
- Iteration?.Invoke ();
-
- if (Driver.EnsureCursorVisibility ()) {
- state.Toplevel.SetNeedsDisplay ();
- }
- } else if (!wait) {
- return;
- }
- if (state.Toplevel != Top && (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) {
- Top.Redraw (Top.Bounds);
- state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
- }
- if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.ChildNeedsDisplay || state.Toplevel.LayoutNeeded) {
- state.Toplevel.Redraw (state.Toplevel.Bounds);
- if (DebugDrawBounds) {
- DrawBounds (state.Toplevel);
- }
- state.Toplevel.PositionCursor ();
- Driver.Refresh ();
- } else {
- Driver.UpdateCursor ();
- }
- }
- }
- internal static bool DebugDrawBounds = false;
- // Need to look into why this does not work properly.
- static void DrawBounds (View v)
- {
- v.DrawFrame (v.Frame, padding: 0, fill: false);
- if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
- foreach (var sub in v.InternalSubviews)
- DrawBounds (sub);
- }
- /// <summary>
- /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of <see cref="Top"/>
- /// </summary>
- public static void Run (Func<Exception, bool> errorHandler = null)
- {
- Run (Top, errorHandler);
- }
- /// <summary>
- /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
- /// </summary>
- public static void Run<T> (Func<Exception, bool> errorHandler = null) where T : Toplevel, new()
- {
- Init (() => new T ());
- Run (Top, errorHandler);
- }
- /// <summary>
- /// Runs the main loop on the given <see cref="Toplevel"/> container.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This method is used to start processing events
- /// for the main application, but it is also used to
- /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
- /// </para>
- /// <para>
- /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call <see cref="Application.RequestStop"/>.
- /// </para>
- /// <para>
- /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
- /// and then calling <see cref="End(RunState)"/>.
- /// </para>
- /// <para>
- /// Alternatively, to have a program control the main loop and
- /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
- /// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
- /// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
- /// then return control immediately.
- /// </para>
- /// <para>
- /// When <paramref name="errorHandler"/> is null the exception is rethrown, when it returns true the application is resumed and when false method exits gracefully.
- /// </para>
- /// </remarks>
- /// <param name="view">The <see cref="Toplevel"/> tu run modally.</param>
- /// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
- public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
- {
- var resume = true;
- while (resume) {
- #if !DEBUG
- try {
- #endif
- resume = false;
- var runToken = Begin (view);
- RunLoop (runToken);
- End (runToken);
- #if !DEBUG
- }
- catch (Exception error)
- {
- if (errorHandler == null)
- {
- throw;
- }
- resume = errorHandler(error);
- }
- #endif
- }
- }
- /// <summary>
- /// Stops running the most recent <see cref="Toplevel"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.
- /// </para>
- /// <para>
- /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the curently running <see cref="Toplevel"/> to false.
- /// </para>
- /// </remarks>
- public static void RequestStop ()
- {
- Current.Running = false;
- }
- /// <summary>
- /// Event arguments for the <see cref="Application.Resized"/> event.
- /// </summary>
- public class ResizedEventArgs : EventArgs {
- /// <summary>
- /// The number of rows in the resized terminal.
- /// </summary>
- public int Rows { get; set; }
- /// <summary>
- /// The number of columns in the resized terminal.
- /// </summary>
- public int Cols { get; set; }
- }
- /// <summary>
- /// Invoked when the terminal was resized. The new size of the terminal is provided.
- /// </summary>
- public static Action<ResizedEventArgs> Resized;
- static void TerminalResized ()
- {
- var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
- Top.Frame = full;
- Top.Width = full.Width;
- Top.Height = full.Height;
- Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
- Driver.Clip = full;
- foreach (var t in toplevels) {
- t.PositionToplevels ();
- t.SetRelativeLayout (full);
- t.LayoutSubviews ();
- }
- Refresh ();
- }
- }
- }
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