123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 |
- //
- // MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- using System;
- using System.Collections.Generic;
- namespace Terminal.Gui {
- /// <summary>
- /// Public interface to create your own platform specific main loop driver.
- /// </summary>
- public interface IMainLoopDriver {
- /// <summary>
- /// Initializes the main loop driver, gets the calling main loop for the initialization.
- /// </summary>
- /// <param name="mainLoop">Main loop.</param>
- void Setup (MainLoop mainLoop);
- /// <summary>
- /// Wakes up the mainloop that might be waiting on input, must be thread safe.
- /// </summary>
- void Wakeup ();
- /// <summary>
- /// Must report whether there are any events pending, or even block waiting for events.
- /// </summary>
- /// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
- /// <param name="wait">If set to <c>true</c> wait until an event is available, otherwise return immediately.</param>
- bool EventsPending (bool wait);
- /// <summary>
- /// The iteration function.
- /// </summary>
- void MainIteration ();
- }
- /// <summary>
- /// Simple main loop implementation that can be used to monitor
- /// file descriptor, run timers and idle handlers.
- /// </summary>
- /// <remarks>
- /// Monitoring of file descriptors is only available on Unix, there
- /// does not seem to be a way of supporting this on Windows.
- /// </remarks>
- public class MainLoop {
- internal class Timeout {
- public TimeSpan Span;
- public Func<MainLoop, bool> Callback;
- }
- internal SortedList<long, Timeout> timeouts = new SortedList<long, Timeout> ();
- internal List<Func<bool>> idleHandlers = new List<Func<bool>> ();
- /// <summary>
- /// The current IMainLoopDriver in use.
- /// </summary>
- /// <value>The driver.</value>
- public IMainLoopDriver Driver { get; }
- /// <summary>
- /// Creates a new Mainloop.
- /// </summary>
- /// <param name="driver">Should match the <see cref="ConsoleDriver"/> (one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop).</param>
- public MainLoop (IMainLoopDriver driver)
- {
- Driver = driver;
- driver.Setup (this);
- }
- /// <summary>
- /// Runs <c>action</c> on the thread that is processing events
- /// </summary>
- /// <param name="action">the action to be invoked on the main processing thread.</param>
- public void Invoke (Action action)
- {
- AddIdle (() => {
- action ();
- return false;
- });
- }
- /// <summary>
- /// Adds specified idle handler function to mainloop processing. The handler function will be called once per iteration of the main loop after other events have been handled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Remove an idle hander by calling <see cref="RemoveIdle(Func{bool})"/> with the token this method returns.
- /// </para>
- /// <para>
- /// If the <c>idleHandler</c> returns <c>false</c> it will be removed and not called subsequently.
- /// </para>
- /// </remarks>
- /// <param name="idleHandler">Token that can be used to remove the idle handler with <see cref="RemoveIdle(Func{bool})"/> .</param>
- public Func<bool> AddIdle (Func<bool> idleHandler)
- {
- lock (idleHandlers) {
- idleHandlers.Add (idleHandler);
- }
- Driver.Wakeup ();
- return idleHandler;
- }
- /// <summary>
- /// Removes an idle handler added with <see cref="AddIdle(Func{bool})"/> from processing.
- /// </summary>
- /// <param name="token">A token returned by <see cref="AddIdle(Func{bool})"/></param>
- /// Returns <c>true</c>if the idle handler is successfully removed; otherwise, <c>false</c>.
- /// This method also returns <c>false</c> if the idle handler is not found.
- public bool RemoveIdle (Func<bool> token)
- {
- lock (token)
- return idleHandlers.Remove (token);
- }
- void AddTimeout (TimeSpan time, Timeout timeout)
- {
- var k = (DateTime.UtcNow + time).Ticks;
- lock (timeouts) {
- while (timeouts.ContainsKey (k)) {
- k = (DateTime.UtcNow + time).Ticks;
- }
- }
- timeouts.Add (k, timeout);
- }
- /// <summary>
- /// Adds a timeout to the mainloop.
- /// </summary>
- /// <remarks>
- /// When time specified passes, the callback will be invoked.
- /// If the callback returns true, the timeout will be reset, repeating
- /// the invocation. If it returns false, the timeout will stop and be removed.
- ///
- /// The returned value is a token that can be used to stop the timeout
- /// by calling <see cref="RemoveTimeout(object)"/>.
- /// </remarks>
- public object AddTimeout (TimeSpan time, Func<MainLoop, bool> callback)
- {
- if (callback == null)
- throw new ArgumentNullException (nameof (callback));
- var timeout = new Timeout () {
- Span = time,
- Callback = callback
- };
- AddTimeout (time, timeout);
- return timeout;
- }
- /// <summary>
- /// Removes a previously scheduled timeout
- /// </summary>
- /// <remarks>
- /// The token parameter is the value returned by AddTimeout.
- /// </remarks>
- /// Returns <c>true</c>if the timeout is successfully removed; otherwise, <c>false</c>.
- /// This method also returns <c>false</c> if the timeout is not found.
- public bool RemoveTimeout (object token)
- {
- var idx = timeouts.IndexOfValue (token as Timeout);
- if (idx == -1)
- return false;
- timeouts.RemoveAt (idx);
- return true;
- }
- void RunTimers ()
- {
- long now = DateTime.UtcNow.Ticks;
- var copy = timeouts;
- timeouts = new SortedList<long, Timeout> ();
- foreach (var t in copy) {
- var k = t.Key;
- var timeout = t.Value;
- if (k < now) {
- if (timeout.Callback (this))
- AddTimeout (timeout.Span, timeout);
- } else
- timeouts.Add (k, timeout);
- }
- }
- void RunIdle ()
- {
- List<Func<bool>> iterate;
- lock (idleHandlers) {
- iterate = idleHandlers;
- idleHandlers = new List<Func<bool>> ();
- }
- foreach (var idle in iterate) {
- if (idle ())
- lock (idleHandlers)
- idleHandlers.Add (idle);
- }
- }
- bool running;
- /// <summary>
- /// Stops the mainloop.
- /// </summary>
- public void Stop ()
- {
- running = false;
- Driver.Wakeup ();
- }
- /// <summary>
- /// Determines whether there are pending events to be processed.
- /// </summary>
- /// <remarks>
- /// You can use this method if you want to probe if events are pending.
- /// Typically used if you need to flush the input queue while still
- /// running some of your own code in your main thread.
- /// </remarks>
- public bool EventsPending (bool wait = false)
- {
- return Driver.EventsPending (wait);
- }
- /// <summary>
- /// Runs one iteration of timers and file watches
- /// </summary>
- /// <remarks>
- /// You use this to process all pending events (timers, idle handlers and file watches).
- ///
- /// You can use it like this:
- /// while (main.EvensPending ()) MainIteration ();
- /// </remarks>
- public void MainIteration ()
- {
- if (timeouts.Count > 0)
- RunTimers ();
- Driver.MainIteration ();
- lock (idleHandlers) {
- if (idleHandlers.Count > 0)
- RunIdle ();
- }
- }
- /// <summary>
- /// Runs the mainloop.
- /// </summary>
- public void Run ()
- {
- bool prev = running;
- running = true;
- while (running) {
- EventsPending (true);
- MainIteration ();
- }
- running = prev;
- }
- }
- }
|