123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307 |
- //
- // Authors:
- // Miguel de Icaza ([email protected])
- //
- // NOTE: Window is functionally identical to FrameView with the following exceptions.
- // - Window is a Toplevel
- // - FrameView Does not support padding (but should)
- // - FrameView Does not support mouse dragging
- // - FrameView Does not support IEnumerable
- // Any udpates done here should probably be done in FrameView as well; TODO: Merge these classes
- using System.Collections;
- using NStack;
- namespace Terminal.Gui {
- /// <summary>
- /// A <see cref="Toplevel"/> <see cref="View"/> that draws a border around its <see cref="View.Frame"/> with a <see cref="Title"/> at the top.
- /// </summary>
- /// <remarks>
- /// The 'client area' of a <see cref="Window"/> is a rectangle deflated by one or more rows/columns from <see cref="View.Bounds"/>. A this time there is no
- /// API to determine this rectangle.
- /// </remarks>
- public class Window : Toplevel {
- View contentView;
- ustring title;
- int padding;
- /// <summary>
- /// The title to be displayed for this window.
- /// </summary>
- /// <value>The title</value>
- public ustring Title {
- get => title;
- set {
- title = value;
- SetNeedsDisplay ();
- }
- }
- /// <summary>
- /// ContentView is an internal implementation detail of Window. It is used to host Views added with <see cref="Add(View)"/>.
- /// Its ONLY reason for being is to provide a simple way for Window to expose to those SubViews that the Window's Bounds
- /// are actually deflated due to the border.
- /// </summary>
- class ContentView : View {
- public ContentView (Rect frame) : base (frame) { }
- public ContentView () : base () { }
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Gui.Window"/> class with an optional title using <see cref="LayoutStyle.Absolute"/> positioning.
- /// </summary>
- /// <param name="frame">Superview-relative rectangle specifying the location and size</param>
- /// <param name="title">Title</param>
- /// <remarks>
- /// This constructor initializes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
- /// that do not take <c>Rect</c> parameters to initialize a Window with <see cref="LayoutStyle.Computed"/>.
- /// </remarks>
- public Window (Rect frame, ustring title = null) : this (frame, title, padding: 0)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Window"/> class with an optional title using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- /// <param name="title">Title.</param>
- /// <remarks>
- /// This constructor initializes a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
- /// Use <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> properties to dynamically control the size and location of the view.
- /// </remarks>
- public Window (ustring title = null) : this (title, padding: 0)
- {
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Window"/> class using <see cref="LayoutStyle.Computed"/> positioning.
- /// </summary>
- public Window () : this (title: null) { }
- /// <summary>
- /// Initializes a new instance of the <see cref="Window"/> using <see cref="LayoutStyle.Absolute"/> positioning with the specified frame for its location, with the specified frame padding,
- /// and an optional title.
- /// </summary>
- /// <param name="frame">Superview-relative rectangle specifying the location and size</param>
- /// <param name="padding">Number of characters to use for padding of the drawn frame.</param>
- /// <param name="title">Title</param>
- /// <remarks>
- /// This constructor initializes a Window with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>. Use constructors
- /// that do not take <c>Rect</c> parameters to initialize a Window with <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>
- /// </remarks>
- public Window (Rect frame, ustring title = null, int padding = 0) : base (frame)
- {
- Initialize (title, frame, padding);
- }
- /// <summary>
- /// Initializes a new instance of the <see cref="Window"/> using <see cref="LayoutStyle.Computed"/> positioning,
- /// and an optional title.
- /// </summary>
- /// <param name="padding">Number of characters to use for padding of the drawn frame.</param>
- /// <param name="title">Title.</param>
- /// <remarks>
- /// This constructor initializes a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Computed"/>.
- /// Use <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> properties to dynamically control the size and location of the view.
- /// </remarks>
- public Window (ustring title = null, int padding = 0) : base ()
- {
- Initialize (title, Rect.Empty, padding);
- }
- void Initialize (ustring title, Rect frame, int padding = 0)
- {
- ColorScheme = Colors.Base;
- Title = title;
- int wb;
- if (frame == Rect.Empty) {
- wb = 1 + padding;
- contentView = new ContentView () {
- X = wb,
- Y = wb,
- Width = Dim.Fill (wb),
- Height = Dim.Fill (wb)
- };
- } else {
- wb = 2 * (1 + padding);
- var cFrame = new Rect (1 + padding, 1 + padding, frame.Width - wb, frame.Height - wb);
- contentView = new ContentView (cFrame);
- }
- this.padding = padding;
- base.Add (contentView);
- }
- ///// <summary>
- ///// Enumerates the various <see cref="View"/>s in the embedded <see cref="ContentView"/>.
- ///// </summary>
- ///// <returns>The enumerator.</returns>
- //public new IEnumerator GetEnumerator ()
- //{
- // return contentView.GetEnumerator ();
- //}
- /// <inheritdoc/>
- public override void Add (View view)
- {
- contentView.Add (view);
- if (view.CanFocus) {
- CanFocus = true;
- }
- AddMenuStatusBar (view);
- }
- /// <inheritdoc/>
- public override void Remove (View view)
- {
- if (view == null) {
- return;
- }
- SetNeedsDisplay ();
- var touched = view.Frame;
- contentView.Remove (view);
- if (contentView.InternalSubviews.Count < 1) {
- CanFocus = false;
- }
- RemoveMenuStatusBar (view);
- }
- /// <inheritdoc/>
- public override void RemoveAll ()
- {
- contentView.RemoveAll ();
- }
- ///<inheritdoc/>
- public override void Redraw (Rect bounds)
- {
- //var padding = 0;
- var scrRect = ViewToScreen (new Rect (0, 0, Frame.Width, Frame.Height));
- // BUGBUG: Why do we draw the frame twice? This call is here to clear the content area, I think. Why not just clear that area?
- if (!NeedDisplay.IsEmpty) {
- Driver.SetAttribute (ColorScheme.Normal);
- Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: true);
- }
- var savedClip = ClipToBounds ();
- // Redraw our contentView
- // TODO: smartly constrict contentView.Bounds to just be what intersects with the 'bounds' we were passed
- contentView.Redraw (contentView.Bounds);
- Driver.Clip = savedClip;
- ClearLayoutNeeded ();
- ClearNeedsDisplay ();
- Driver.SetAttribute (ColorScheme.Normal);
- Driver.DrawWindowFrame (scrRect, padding + 1, padding + 1, padding + 1, padding + 1, border: true, fill: false);
- if (HasFocus)
- Driver.SetAttribute (ColorScheme.HotNormal);
- Driver.DrawWindowTitle (scrRect, Title, padding, padding, padding, padding);
- Driver.SetAttribute (ColorScheme.Normal);
- // Checks if there are any SuperView view which intersect with this window.
- if (SuperView != null) {
- SuperView.SetNeedsLayout ();
- SuperView.SetNeedsDisplay ();
- }
- }
- //
- // FIXED:It does not look like the event is raised on clicked-drag
- // need to figure that out.
- //
- internal static Point? dragPosition;
- Point start;
- ///<inheritdoc/>
- public override bool MouseEvent (MouseEvent mouseEvent)
- {
- // FIXED:The code is currently disabled, because the
- // Driver.UncookMouse does not seem to have an effect if there is
- // a pending mouse event activated.
- int nx, ny;
- if (!dragPosition.HasValue && (mouseEvent.Flags == MouseFlags.Button1Pressed
- || mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))) {
- // Only start grabbing if the user clicks on the title bar.
- if (mouseEvent.Y == 0) {
- start = new Point (mouseEvent.X, mouseEvent.Y);
- dragPosition = new Point ();
- nx = mouseEvent.X - mouseEvent.OfX;
- ny = mouseEvent.Y - mouseEvent.OfY;
- dragPosition = new Point (nx, ny);
- Application.GrabMouse (this);
- }
- //System.Diagnostics.Debug.WriteLine ($"Starting at {dragPosition}");
- return true;
- } else if (mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition) ||
- mouseEvent.Flags == MouseFlags.Button3Pressed) {
- if (dragPosition.HasValue) {
- if (SuperView == null) {
- Application.Top.SetNeedsDisplay (Frame);
- // Redraw the entire app window using just our Frame. Since we are
- // Application.Top, and our Frame always == our Bounds (Location is always (0,0))
- // our Frame is actually view-relative (which is what Redraw takes).
- Application.Top.Redraw (Frame);
- } else {
- SuperView.SetNeedsDisplay (Frame);
- }
- EnsureVisibleBounds (this, mouseEvent.X + (SuperView == null ? mouseEvent.OfX - start.X : Frame.X - start.X),
- mouseEvent.Y + (SuperView == null ? mouseEvent.OfY : Frame.Y), out nx, out ny);
- dragPosition = new Point (nx, ny);
- LayoutSubviews ();
- Frame = new Rect (nx, ny, Frame.Width, Frame.Height);
- if (X == null || X is Pos.PosAbsolute) {
- X = nx;
- }
- if (Y == null || Y is Pos.PosAbsolute) {
- Y = ny;
- }
- //System.Diagnostics.Debug.WriteLine ($"nx:{nx},ny:{ny}");
- // FIXED: optimize, only SetNeedsDisplay on the before/after regions.
- SetNeedsDisplay ();
- return true;
- }
- }
- if (mouseEvent.Flags == MouseFlags.Button1Released && dragPosition.HasValue) {
- Application.UngrabMouse ();
- Driver.UncookMouse ();
- dragPosition = null;
- }
- //System.Diagnostics.Debug.WriteLine (mouseEvent.ToString ());
- return false;
- }
- /// <summary>
- /// The text displayed by the <see cref="Label"/>.
- /// </summary>
- public override ustring Text {
- get => contentView.Text;
- set {
- base.Text = value;
- if (contentView != null) {
- contentView.Text = value;
- }
- }
- }
- /// <summary>
- /// Controls the text-alignment property of the label, changing it will redisplay the <see cref="Label"/>.
- /// </summary>
- /// <value>The text alignment.</value>
- public override TextAlignment TextAlignment {
- get => contentView.TextAlignment;
- set {
- base.TextAlignment = contentView.TextAlignment = value;
- }
- }
- }
- }
|