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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Terminal.Gui;
- using Terminal.Gui.Trees;
- using Xunit;
- namespace Terminal.Gui.Views {
- public class TreeViewTests {
- #region Test Setup Methods
- class Factory {
- public Car [] Cars { get; set; }
- public override string ToString ()
- {
- return "Factory";
- }
- };
- class Car {
- public string Name { get; set; }
- public override string ToString ()
- {
- return Name;
- }
- };
- private TreeView<object> CreateTree ()
- {
- return CreateTree (out _, out _, out _);
- }
- private TreeView<object> CreateTree (out Factory factory1, out Car car1, out Car car2)
- {
- car1 = new Car ();
- car2 = new Car ();
- factory1 = new Factory () {
- Cars = new [] { car1, car2 }
- };
- var tree = new TreeView<object> (new DelegateTreeBuilder<object> ((s) => s is Factory f ? f.Cars : null));
- tree.AddObject (factory1);
- return tree;
- }
- #endregion
- /// <summary>
- /// Tests that <see cref="TreeView.Expand(object)"/> and <see cref="TreeView.IsExpanded(object)"/> are consistent
- /// </summary>
- [Fact]
- public void IsExpanded_TrueAfterExpand ()
- {
- var tree = CreateTree (out Factory f, out _, out _);
- Assert.False (tree.IsExpanded (f));
- tree.Expand (f);
- Assert.True (tree.IsExpanded (f));
- tree.Collapse (f);
- Assert.False (tree.IsExpanded (f));
- }
- [Fact]
- public void EmptyTreeView_ContentSizes ()
- {
- var emptyTree = new TreeView ();
- Assert.Equal (0, emptyTree.ContentHeight);
- Assert.Equal (0, emptyTree.GetContentWidth (true));
- Assert.Equal (0, emptyTree.GetContentWidth (false));
- }
- [Fact]
- public void EmptyTreeViewGeneric_ContentSizes ()
- {
- var emptyTree = new TreeView<string> ();
- Assert.Equal (0, emptyTree.ContentHeight);
- Assert.Equal (0, emptyTree.GetContentWidth (true));
- Assert.Equal (0, emptyTree.GetContentWidth (false));
- }
- /// <summary>
- /// Tests that <see cref="TreeView.Expand(object)"/> results in a correct content height
- /// </summary>
- [Fact]
- public void ContentHeight_BiggerAfterExpand ()
- {
- var tree = CreateTree (out Factory f, out _, out _);
- Assert.Equal (1, tree.ContentHeight);
- tree.Expand (f);
- Assert.Equal (3, tree.ContentHeight);
- tree.Collapse (f);
- Assert.Equal (1, tree.ContentHeight);
- }
- [Fact]
- public void ContentWidth_BiggerAfterExpand ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- tree.Bounds = new Rect (0, 0, 10, 10);
- InitFakeDriver ();
- //-+Factory
- Assert.Equal (9, tree.GetContentWidth (true));
- car1.Name = "123456789";
- tree.Expand (f);
- //..├-123456789
- Assert.Equal (13, tree.GetContentWidth (true));
- tree.Collapse (f);
- //-+Factory
- Assert.Equal (9, tree.GetContentWidth (true));
- Application.Shutdown ();
- }
- [Fact]
- public void ContentWidth_VisibleVsAll ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out Car car2);
- // control only allows 1 row to be viewed at once
- tree.Bounds = new Rect (0, 0, 20, 1);
- InitFakeDriver ();
- //-+Factory
- Assert.Equal (9, tree.GetContentWidth (true));
- Assert.Equal (9, tree.GetContentWidth (false));
- car1.Name = "123456789";
- car2.Name = "12345678";
- tree.Expand (f);
- // Although expanded the bigger (longer) child node is not in the rendered area of the control
- Assert.Equal (9, tree.GetContentWidth (true));
- Assert.Equal (13, tree.GetContentWidth (false)); // If you ask for the global max width it includes the longer child
- // Now that we have scrolled down 1 row we should see the big child
- tree.ScrollOffsetVertical = 1;
- Assert.Equal (13, tree.GetContentWidth (true));
- Assert.Equal (13, tree.GetContentWidth (false));
- // Scroll down so only car2 is visible
- tree.ScrollOffsetVertical = 2;
- Assert.Equal (12, tree.GetContentWidth (true));
- Assert.Equal (13, tree.GetContentWidth (false));
- // Scroll way down (off bottom of control even)
- tree.ScrollOffsetVertical = 5;
- Assert.Equal (0, tree.GetContentWidth (true));
- Assert.Equal (13, tree.GetContentWidth (false));
- Application.Shutdown ();
- }
- /// <summary>
- /// Tests that <see cref="TreeView.IsExpanded(object)"/> and <see cref="TreeView.Expand(object)"/> behaves correctly when an object cannot be expanded (because it has no children)
- /// </summary>
- [Fact]
- public void IsExpanded_FalseIfCannotExpand ()
- {
- var tree = CreateTree (out Factory f, out Car c, out _);
- // expose the car by expanding the factory
- tree.Expand (f);
- // car is not expanded
- Assert.False (tree.IsExpanded (c));
- //try to expand the car (should have no effect because cars have no children)
- tree.Expand (c);
- Assert.False (tree.IsExpanded (c));
- // should also be ignored
- tree.Collapse (c);
- Assert.False (tree.IsExpanded (c));
- Application.Shutdown ();
- }
- /// <summary>
- /// Tests illegal ranges for <see cref="TreeView.ScrollOffset"/>
- /// </summary>
- [Fact]
- public void ScrollOffset_CannotBeNegative ()
- {
- var tree = CreateTree ();
- Assert.Equal (0, tree.ScrollOffsetVertical);
- tree.ScrollOffsetVertical = -100;
- Assert.Equal (0, tree.ScrollOffsetVertical);
- tree.ScrollOffsetVertical = 10;
- Assert.Equal (10, tree.ScrollOffsetVertical);
- }
- /// <summary>
- /// Tests <see cref="TreeView.GetScrollOffsetOf(object)"/> for objects that are as yet undiscovered by the tree
- /// </summary>
- [Fact]
- public void GetScrollOffsetOf_MinusOneForUnRevealed ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- // to start with the tree is collapsed and only knows about the root object
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (-1, tree.GetScrollOffsetOf (c2));
- // reveal it by expanding the root object
- tree.Expand (f);
- // tree now knows about children
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (2, tree.GetScrollOffsetOf (c2));
- // after collapsing the root node again
- tree.Collapse (f);
- // tree no longer knows about the locations of these objects
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (-1, tree.GetScrollOffsetOf (c2));
- }
- /// <summary>
- /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RefreshObject_ChildRemoved ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- //reveal it by expanding the root object
- tree.Expand (f);
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (2, tree.GetScrollOffsetOf (c2));
- // Factory now no longer makes Car c1 (only c2)
- f.Cars = new Car [] { c2 };
- // Tree does not know this yet
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (2, tree.GetScrollOffsetOf (c2));
- // If the user has selected the node c1
- tree.SelectedObject = c1;
- // When we refresh the tree
- tree.RefreshObject (f);
- // Now tree knows that factory has only one child node c2
- Assert.Equal (0, tree.GetScrollOffsetOf (f));
- Assert.Equal (-1, tree.GetScrollOffsetOf (c1));
- Assert.Equal (1, tree.GetScrollOffsetOf (c2));
- // The old selection was c1 which is now gone so selection should default to the parent of that branch (the factory)
- Assert.Equal (f, tree.SelectedObject);
- }
- /// <summary>
- /// Tests that <see cref="TreeView.GetParent(object)"/> returns the parent object for
- /// Cars (Factories). Note that the method only works once the parent branch (Factory)
- /// is expanded to expose the child (Car)
- /// </summary>
- [Fact]
- public void GetParent_ReturnsParentOnlyWhenExpanded ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- Assert.Null (tree.GetParent (f));
- Assert.Null (tree.GetParent (c1));
- Assert.Null (tree.GetParent (c2));
- // now when we expand the factory we discover the cars
- tree.Expand (f);
- Assert.Null (tree.GetParent (f));
- Assert.Equal (f, tree.GetParent (c1));
- Assert.Equal (f, tree.GetParent (c2));
- tree.Collapse (f);
- Assert.Null (tree.GetParent (f));
- Assert.Null (tree.GetParent (c1));
- Assert.Null (tree.GetParent (c2));
- }
- /// <summary>
- /// Tests how the tree adapts to changes in the ChildrenGetter delegate during runtime
- /// when some branches are expanded and the new delegate returns children for a node that
- /// previously didn't have any children
- /// </summary>
- [Fact]
- public void RefreshObject_AfterChangingChildrenGetterDuringRuntime ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- string wheel = "Shiny Wheel";
- // Expand the Factory
- tree.Expand (f);
- // c1 cannot have children
- Assert.Equal (f, tree.GetParent (c1));
- // expanding it does nothing
- tree.Expand (c1);
- Assert.False (tree.IsExpanded (c1));
- // change the children getter so that now cars can have wheels
- tree.TreeBuilder = new DelegateTreeBuilder<object> ((o) =>
- // factories have cars
- o is Factory ? new object [] { c1, c2 }
- // cars have wheels
- : new object [] { wheel });
- // still cannot expand
- tree.Expand (c1);
- Assert.False (tree.IsExpanded (c1));
- tree.RefreshObject (c1);
- tree.Expand (c1);
- Assert.True (tree.IsExpanded (c1));
- Assert.Equal (wheel, tree.GetChildren (c1).FirstOrDefault ());
- }
- /// <summary>
- /// Same as <see cref="RefreshObject_AfterChangingChildrenGetterDuringRuntime"/> but
- /// uses <see cref="TreeView.RebuildTree()"/> instead of <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RebuildTree_AfterChangingChildrenGetterDuringRuntime ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- string wheel = "Shiny Wheel";
- // Expand the Factory
- tree.Expand (f);
- // c1 cannot have children
- Assert.Equal (f, tree.GetParent (c1));
- // expanding it does nothing
- tree.Expand (c1);
- Assert.False (tree.IsExpanded (c1));
- // change the children getter so that now cars can have wheels
- tree.TreeBuilder = new DelegateTreeBuilder<object> ((o) =>
- // factories have cars
- o is Factory ? new object [] { c1, c2 }
- // cars have wheels
- : new object [] { wheel });
- // still cannot expand
- tree.Expand (c1);
- Assert.False (tree.IsExpanded (c1));
- // Rebuild the tree
- tree.RebuildTree ();
- // Rebuild should not have collapsed any branches or done anything wierd
- Assert.True (tree.IsExpanded (f));
- tree.Expand (c1);
- Assert.True (tree.IsExpanded (c1));
- Assert.Equal (wheel, tree.GetChildren (c1).FirstOrDefault ());
- }
- /// <summary>
- /// Tests that <see cref="TreeView.GetChildren(object)"/> returns the child objects for
- /// the factory. Note that the method only works once the parent branch (Factory)
- /// is expanded to expose the child (Car)
- /// </summary>
- [Fact]
- public void GetChildren_ReturnsChildrenOnlyWhenExpanded ()
- {
- var tree = CreateTree (out Factory f, out Car c1, out Car c2);
- Assert.Empty (tree.GetChildren (f));
- Assert.Empty (tree.GetChildren (c1));
- Assert.Empty (tree.GetChildren (c2));
- // now when we expand the factory we discover the cars
- tree.Expand (f);
- Assert.Contains (c1, tree.GetChildren (f));
- Assert.Contains (c2, tree.GetChildren (f));
- Assert.Empty (tree.GetChildren (c1));
- Assert.Empty (tree.GetChildren (c2));
- tree.Collapse (f);
- Assert.Empty (tree.GetChildren (f));
- Assert.Empty (tree.GetChildren (c1));
- Assert.Empty (tree.GetChildren (c2));
- }
- [Fact]
- public void TreeNode_WorksWithoutDelegate ()
- {
- var tree = new TreeView ();
- var root = new TreeNode ("Root");
- root.Children.Add (new TreeNode ("Leaf1"));
- root.Children.Add (new TreeNode ("Leaf2"));
- tree.AddObject (root);
- tree.Expand (root);
- Assert.Equal (2, tree.GetChildren (root).Count ());
- }
- [Fact]
- public void MultiSelect_GetAllSelectedObjects ()
- {
- var tree = new TreeView ();
- TreeNode l1;
- TreeNode l2;
- TreeNode l3;
- TreeNode l4;
- var root = new TreeNode ("Root");
- root.Children.Add (l1 = new TreeNode ("Leaf1"));
- root.Children.Add (l2 = new TreeNode ("Leaf2"));
- root.Children.Add (l3 = new TreeNode ("Leaf3"));
- root.Children.Add (l4 = new TreeNode ("Leaf4"));
- tree.AddObject (root);
- tree.MultiSelect = true;
- tree.Expand (root);
- Assert.Empty (tree.GetAllSelectedObjects ());
- tree.SelectedObject = root;
- Assert.Single (tree.GetAllSelectedObjects (), root);
- // move selection down 1
- tree.AdjustSelection (1, false);
- Assert.Single (tree.GetAllSelectedObjects (), l1);
- // expand selection down 2 (e.g. shift down twice)
- tree.AdjustSelection (1, true);
- tree.AdjustSelection (1, true);
- Assert.Equal (3, tree.GetAllSelectedObjects ().Count ());
- Assert.Contains (l1, tree.GetAllSelectedObjects ());
- Assert.Contains (l2, tree.GetAllSelectedObjects ());
- Assert.Contains (l3, tree.GetAllSelectedObjects ());
- tree.Collapse (root);
- // No selected objects since the root was collapsed
- Assert.Empty (tree.GetAllSelectedObjects ());
- }
- [Fact]
- public void ObjectActivated_Called ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- InitFakeDriver ();
- object activated = null;
- bool called = false;
- // register for the event
- tree.ObjectActivated += (s) => {
- activated = s.ActivatedObject;
- called = true;
- };
- Assert.False (called);
- // no object is selected yet so no event should happen
- tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
- Assert.Null (activated);
- Assert.False (called);
- // down to select factory
- tree.ProcessKey (new KeyEvent (Key.CursorDown, new KeyModifiers ()));
- tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
- Assert.True (called);
- Assert.Same (f, activated);
- Application.Shutdown ();
- }
- [Fact]
- public void GoTo_OnlyAppliesToExposedObjects ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- // Make tree bounds 1 in height so that EnsureVisible always requires updating scroll offset
- tree.Bounds = new Rect (0, 0, 50, 1);
- Assert.Null (tree.SelectedObject);
- Assert.Equal (0, tree.ScrollOffsetVertical);
- // car 1 is not yet exposed
- tree.GoTo (car1);
- Assert.Null (tree.SelectedObject);
- Assert.Equal (0, tree.ScrollOffsetVertical);
- tree.Expand (f);
- // Car1 is now exposed by expanding the factory
- tree.GoTo (car1);
- Assert.Equal (car1, tree.SelectedObject);
- Assert.Equal (1, tree.ScrollOffsetVertical);
- }
- [Fact]
- public void ObjectActivated_CustomKey ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- InitFakeDriver ();
- tree.ObjectActivationKey = Key.Delete;
- object activated = null;
- bool called = false;
- // register for the event
- tree.ObjectActivated += (s) => {
- activated = s.ActivatedObject;
- called = true;
- };
- Assert.False (called);
- // no object is selected yet so no event should happen
- tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
- Assert.Null (activated);
- Assert.False (called);
- // down to select factory
- tree.ProcessKey (new KeyEvent (Key.CursorDown, new KeyModifiers ()));
- tree.ProcessKey (new KeyEvent (Key.Enter, new KeyModifiers ()));
- // Enter is not the activation key in this unit test
- Assert.Null (activated);
- Assert.False (called);
- // Delete is the activation key in this test so should result in activation occurring
- tree.ProcessKey (new KeyEvent (Key.Delete, new KeyModifiers ()));
- Assert.True (called);
- Assert.Same (f, activated);
- Application.Shutdown ();
- }
- [Fact]
- public void ObjectActivationButton_DoubleClick ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- InitFakeDriver ();
- object activated = null;
- bool called = false;
- // register for the event
- tree.ObjectActivated += (s) => {
- activated = s.ActivatedObject;
- called = true;
- };
- Assert.False (called);
- // double click triggers activation
- tree.MouseEvent (new MouseEvent () { Y = 0, Flags = MouseFlags.Button1DoubleClicked });
- Assert.True (called);
- Assert.Same (f, activated);
- Assert.Same (f, tree.SelectedObject);
- Application.Shutdown ();
- }
- [Fact]
- public void ObjectActivationButton_SetToNull ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- InitFakeDriver ();
- // disable activation
- tree.ObjectActivationButton = null;
- object activated = null;
- bool called = false;
- // register for the event
- tree.ObjectActivated += (s) => {
- activated = s.ActivatedObject;
- called = true;
- };
- Assert.False (called);
- // double click does nothing because we changed button to null
- tree.MouseEvent (new MouseEvent () { Y = 0, Flags = MouseFlags.Button1DoubleClicked });
- Assert.False (called);
- Assert.Null (activated);
- Assert.Null (tree.SelectedObject);
- Application.Shutdown ();
- }
- [Fact]
- public void ObjectActivationButton_RightClick ()
- {
- var tree = CreateTree (out Factory f, out Car car1, out _);
- InitFakeDriver ();
- tree.ObjectActivationButton = MouseFlags.Button2Clicked;
- tree.ExpandAll ();
- object activated = null;
- bool called = false;
- // register for the event
- tree.ObjectActivated += (s) => {
- activated = s.ActivatedObject;
- called = true;
- };
- Assert.False (called);
- // double click does nothing because we changed button binding to right click
- tree.MouseEvent (new MouseEvent () { Y = 1, Flags = MouseFlags.Button1DoubleClicked });
- Assert.Null (activated);
- Assert.False (called);
- tree.MouseEvent (new MouseEvent () { Y = 1, Flags = MouseFlags.Button2Clicked });
- Assert.True (called);
- Assert.Same (car1, activated);
- Assert.Same (car1, tree.SelectedObject);
- Application.Shutdown ();
- }
- /// <summary>
- /// Simulates behind the scenes changes to an object (which children it has) and how to sync that into the tree using <see cref="TreeView.RefreshObject(object, bool)"/>
- /// </summary>
- [Fact]
- public void RefreshObject_EqualityTest ()
- {
- var obj1 = new EqualityTestObject () { Name = "Bob", Age = 1 };
- var obj2 = new EqualityTestObject () { Name = "Bob", Age = 2 }; ;
- string root = "root";
- var tree = new TreeView<object> ();
- tree.TreeBuilder = new DelegateTreeBuilder<object> ((s) => ReferenceEquals (s, root) ? new object [] { obj1 } : null);
- tree.AddObject (root);
- // Tree is not expanded so the root has no children yet
- Assert.Empty (tree.GetChildren (root));
- tree.Expand (root);
- // now that the tree is expanded we should get our child returned
- Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj1, child)));
- // change the getter to return an Equal object (but not the same reference - obj2)
- tree.TreeBuilder = new DelegateTreeBuilder<object> ((s) => ReferenceEquals (s, root) ? new object [] { obj2 } : null);
- // tree has cached the knowledge of what children the root has so won't know about the change (we still get obj1)
- Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj1, child)));
- // now that we refresh the root we should get the new child reference (obj2)
- tree.RefreshObject (root);
- Assert.Equal (1, tree.GetChildren (root).Count (child => ReferenceEquals (obj2, child)));
- }
- /// <summary>
- /// Test object which considers for equality only <see cref="Name"/>
- /// </summary>
- private class EqualityTestObject {
- public string Name { get; set; }
- public int Age { get; set; }
- public override int GetHashCode ()
- {
- return Name?.GetHashCode () ?? base.GetHashCode ();
- }
- public override bool Equals (object obj)
- {
- return obj is EqualityTestObject eto && Equals (Name, eto.Name);
- }
- }
- private void InitFakeDriver ()
- {
- var driver = new FakeDriver ();
- Application.Init (driver, new FakeMainLoop (() => FakeConsole.ReadKey (true)));
- driver.Init (() => { });
- }
- }
- }
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