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- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Linq;
- using System.Globalization;
- using System.Reflection;
- using System.IO;
- using System.Text.Json.Serialization;
- namespace Terminal.Gui;
- /// <summary>
- /// A static, singleton class representing the application. This class is the entry point for the application.
- /// </summary>
- /// <example>
- /// <code>
- /// // A simple Terminal.Gui app that creates a window with a frame and title with
- /// // 5 rows/columns of padding.
- /// Application.Init();
- /// var win = new Window ($"Example App ({Application.QuitKey} to quit)") {
- /// X = 5,
- /// Y = 5,
- /// Width = Dim.Fill (5),
- /// Height = Dim.Fill (5)
- /// };
- /// Application.Top.Add(win);
- /// Application.Run();
- /// Application.Shutdown();
- /// </code>
- /// </example>
- /// <remarks>
- /// TODO: Flush this out.
- /// </remarks>
- public static partial class Application {
- // IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
- // Encapsulate all setting of initial state for Application; Having
- // this in a function like this ensures we don't make mistakes in
- // guaranteeing that the state of this singleton is deterministic when Init
- // starts running and after Shutdown returns.
- internal static void ResetState ()
- {
- // Shutdown is the bookend for Init. As such it needs to clean up all resources
- // Init created. Apps that do any threading will need to code defensively for this.
- // e.g. see Issue #537
- foreach (var t in _topLevels) {
- t.Running = false;
- t.Dispose ();
- }
- _topLevels.Clear ();
- Current = null;
- Top?.Dispose ();
- Top = null;
- // MainLoop stuff
- MainLoop?.Dispose ();
- MainLoop = null;
- _mainThreadId = -1;
- Iteration = null;
- EndAfterFirstIteration = false;
-
- // Driver stuff
- if (Driver != null) {
- Driver.SizeChanged -= Driver_SizeChanged;
- Driver.KeyDown -= Driver_KeyDown;
- Driver.KeyUp -= Driver_KeyUp;
- Driver.MouseEvent -= Driver_MouseEvent;
- Driver?.End ();
- Driver = null;
- }
- // Don't reset ForceDriver; it needs to be set before Init is called.
- //ForceDriver = string.Empty;
- Force16Colors = false;
- _forceFakeConsole = false;
-
- // Run State stuff
- NotifyNewRunState = null;
- NotifyStopRunState = null;
- MouseGrabView = null;
- _initialized = false;
- // Mouse
- _mouseEnteredView = null;
- WantContinuousButtonPressedView = null;
- MouseEvent = null;
- GrabbedMouse = null;
- UnGrabbingMouse = null;
- GrabbedMouse = null;
- UnGrabbedMouse = null;
- // Keyboard
- AlternateBackwardKey = Key.Empty;
- AlternateForwardKey = Key.Empty;
- QuitKey = Key.Empty;
- KeyDown = null;
- KeyUp = null;
- SizeChanging = null;
- Colors.Reset ();
- // Reset synchronization context to allow the user to run async/await,
- // as the main loop has been ended, the synchronization context from
- // gui.cs does no longer process any callbacks. See #1084 for more details:
- // (https://github.com/gui-cs/Terminal.Gui/issues/1084).
- SynchronizationContext.SetSynchronizationContext (syncContext: null);
- }
- /// <summary>
- /// Gets the <see cref="ConsoleDriver"/> that has been selected. See also <see cref="ForceDriver"/>.
- /// </summary>
- public static ConsoleDriver Driver { get; internal set; }
- /// <summary>
- /// Forces the use of the specified driver (one of "fake", "ansi", "curses", "net", or "windows"). If
- /// not specified, the driver is selected based on the platform.
- /// </summary>
- /// <remarks>
- /// Note, <see cref="Application.Init(ConsoleDriver, string)"/> will override this configuration setting if
- /// called with either `driver` or `driverName` specified.
- /// </remarks>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static string ForceDriver { get; set; } = string.Empty;
- /// <summary>
- /// Gets or sets whether <see cref="Application.Driver"/> will be forced to output only the 16 colors defined in <see cref="ColorName"/>.
- /// The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be output as long as the selected <see cref="ConsoleDriver"/>
- /// supports TrueColor.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static bool Force16Colors { get; set; } = false;
- // For Unit testing - ignores UseSystemConsole
- internal static bool _forceFakeConsole;
- static List<CultureInfo> _cachedSupportedCultures;
- /// <summary>
- /// Gets all cultures supported by the application without the invariant language.
- /// </summary>
- public static List<CultureInfo> SupportedCultures => _cachedSupportedCultures;
- internal static List<CultureInfo> GetSupportedCultures ()
- {
- var culture = CultureInfo.GetCultures (CultureTypes.AllCultures);
- // Get the assembly
- var assembly = Assembly.GetExecutingAssembly ();
- //Find the location of the assembly
- string assemblyLocation = AppDomain.CurrentDomain.BaseDirectory;
- // Find the resource file name of the assembly
- string resourceFilename = $"{Path.GetFileNameWithoutExtension (assembly.Location)}.resources.dll";
- // Return all culture for which satellite folder found with culture code.
- return culture.Where (cultureInfo =>
- Directory.Exists (Path.Combine (assemblyLocation, cultureInfo.Name)) &&
- File.Exists (Path.Combine (assemblyLocation, cultureInfo.Name, resourceFilename))
- ).ToList ();
- }
- #region Initialization (Init/Shutdown)
- /// <summary>
- /// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
- /// </summary>
- /// <para>
- /// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
- /// </para>
- /// <para>
- /// This function loads the right <see cref="ConsoleDriver"/> for the platform,
- /// Creates a <see cref="Toplevel"/>. and assigns it to <see cref="Top"/>
- /// </para>
- /// <para>
- /// <see cref="Shutdown"/> must be called when the application is closing (typically after <see cref="Run(Func{Exception, bool})"/> has
- /// returned) to ensure resources are cleaned up and terminal settings restored.
- /// </para>
- /// <para>
- /// The <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/> function
- /// combines <see cref="Init(ConsoleDriver, string)"/> and <see cref="Run(Toplevel, Func{Exception, bool})"/>
- /// into a single call. An application cam use <see cref="Run{T}(Func{Exception, bool}, ConsoleDriver)"/>
- /// without explicitly calling <see cref="Init(ConsoleDriver, string)"/>.
- /// </para>
- /// <param name="driver">The <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are specified the default driver for the platform will be used.</param>
- /// <param name="driverName">The short name (e.g. "net", "windows", "ansi", "fake", or "curses") of the <see cref="ConsoleDriver"/> to use. If neither <paramref name="driver"/> or <paramref name="driverName"/> are specified the default driver for the platform will be used.</param>
- public static void Init (ConsoleDriver driver = null, string driverName = null) => InternalInit (() => new Toplevel (), driver, driverName);
- internal static bool _initialized = false;
- internal static int _mainThreadId = -1;
- // INTERNAL function for initializing an app with a Toplevel factory object, driver, and mainloop.
- //
- // Called from:
- //
- // Init() - When the user wants to use the default Toplevel. calledViaRunT will be false, causing all state to be reset.
- // Run<T>() - When the user wants to use a custom Toplevel. calledViaRunT will be true, enabling Run<T>() to be called without calling Init first.
- // Unit Tests - To initialize the app with a custom Toplevel, using the FakeDriver. calledViaRunT will be false, causing all state to be reset.
- //
- // calledViaRunT: If false (default) all state will be reset. If true the state will not be reset.
- internal static void InternalInit (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, string driverName = null, bool calledViaRunT = false)
- {
- if (_initialized && driver == null) {
- return;
- }
- if (_initialized) {
- throw new InvalidOperationException ("Init has already been called and must be bracketed by Shutdown.");
- }
- if (!calledViaRunT) {
- // Reset all class variables (Application is a singleton).
- ResetState ();
- }
- // For UnitTests
- if (driver != null) {
- Driver = driver;
- }
- // Start the process of configuration management.
- // Note that we end up calling LoadConfigurationFromAllSources
- // multiple times. We need to do this because some settings are only
- // valid after a Driver is loaded. In this cases we need just
- // `Settings` so we can determine which driver to use.
- Load (true);
- Apply ();
- // Ignore Configuration for ForceDriver if driverName is specified
- if (!string.IsNullOrEmpty (driverName)) {
- ForceDriver = driverName;
- }
- if (Driver == null) {
- var p = Environment.OSVersion.Platform;
- if (string.IsNullOrEmpty (ForceDriver)) {
- if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
- Driver = new WindowsDriver ();
- } else {
- Driver = new CursesDriver ();
- }
- } else {
- var drivers = GetDriverTypes ();
- var driverType = drivers.FirstOrDefault (t => t.Name.ToLower () == ForceDriver.ToLower ());
- if (driverType != null) {
- Driver = (ConsoleDriver)Activator.CreateInstance (driverType);
- } else {
- throw new ArgumentException ($"Invalid driver name: {ForceDriver}. Valid names are {string.Join (", ", drivers.Select (t => t.Name))}");
- }
- }
- }
- try {
- MainLoop = Driver.Init ();
- } catch (InvalidOperationException ex) {
- // This is a case where the driver is unable to initialize the console.
- // This can happen if the console is already in use by another process or
- // if running in unit tests.
- // In this case, we want to throw a more specific exception.
- throw new InvalidOperationException ("Unable to initialize the console. This can happen if the console is already in use by another process or in unit tests.", ex);
- }
- Driver.SizeChanged += (s, args) => OnSizeChanging (args);
- Driver.KeyDown += (s, args) => OnKeyDown (args);
- Driver.KeyUp += (s, args) => OnKeyUp (args);
- Driver.MouseEvent += (s, args) => OnMouseEvent (args);
- SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext ());
- Top = topLevelFactory ();
- Current = Top;
- // Ensure Top's layout is up to date.
- Current.SetRelativeLayout (Driver.Bounds);
- _cachedSupportedCultures = GetSupportedCultures ();
- _mainThreadId = Thread.CurrentThread.ManagedThreadId;
- _initialized = true;
- }
- static void Driver_SizeChanged (object sender, SizeChangedEventArgs e) => OnSizeChanging (e);
- static void Driver_KeyDown (object sender, Key e) => OnKeyDown (e);
- static void Driver_KeyUp (object sender, Key e) => OnKeyUp (e);
- static void Driver_MouseEvent (object sender, MouseEventEventArgs e) => OnMouseEvent (e);
- /// <summary>
- /// Gets of list of <see cref="ConsoleDriver"/> types that are available.
- /// </summary>
- /// <returns></returns>
- public static List<Type> GetDriverTypes ()
- {
- // use reflection to get the list of drivers
- var driverTypes = new List<Type> ();
- foreach (var asm in AppDomain.CurrentDomain.GetAssemblies ()) {
- foreach (var type in asm.GetTypes ()) {
- if (type.IsSubclassOf (typeof (ConsoleDriver)) && !type.IsAbstract) {
- driverTypes.Add (type);
- }
- }
- }
- return driverTypes;
- }
- /// <summary>
- /// Shutdown an application initialized with <see cref="Init"/>.
- /// </summary>
- /// <remarks>
- /// Shutdown must be called for every call to <see cref="Init"/> or <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>
- /// to ensure all resources are cleaned up (Disposed) and terminal settings are restored.
- /// </remarks>
- public static void Shutdown ()
- {
- ResetState ();
- PrintJsonErrors ();
- }
- #endregion Initialization (Init/Shutdown)
- #region Run (Begin, Run, End, Stop)
- /// <summary>
- /// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is created in
- /// <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
- /// </summary>
- /// <remarks>
- /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to
- /// <see cref="Begin(Toplevel)"/> must also subscribe to <see cref="NotifyStopRunState"/>
- /// and manually dispose of the <see cref="RunState"/> token when the application is done.
- /// </remarks>
- public static event EventHandler<RunStateEventArgs> NotifyNewRunState;
- /// <summary>
- /// Notify that a existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).
- /// </summary>
- /// <remarks>
- /// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to
- /// <see cref="Begin(Toplevel)"/> must also subscribe to <see cref="NotifyStopRunState"/>
- /// and manually dispose of the <see cref="RunState"/> token when the application is done.
- /// </remarks>
- public static event EventHandler<ToplevelEventArgs> NotifyStopRunState;
- /// <summary>
- /// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
- /// </summary>
- /// <returns>The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
- /// <param name="Toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
- /// <remarks>
- /// This method prepares the provided <see cref="Toplevel"/> for running with the focus,
- /// it adds this to the list of <see cref="Toplevel"/>s, lays out the Subviews, focuses the first element, and draws the
- /// <see cref="Toplevel"/> in the screen. This is usually followed by executing
- /// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
- /// undo these changes.
- /// </remarks>
- public static RunState Begin (Toplevel Toplevel)
- {
- if (Toplevel == null) {
- throw new ArgumentNullException (nameof (Toplevel));
- } else if (Toplevel.IsOverlappedContainer && OverlappedTop != Toplevel && OverlappedTop != null) {
- throw new InvalidOperationException ("Only one Overlapped Container is allowed.");
- }
- // Ensure the mouse is ungrabed.
- MouseGrabView = null;
- var rs = new RunState (Toplevel);
- // View implements ISupportInitializeNotification which is derived from ISupportInitialize
- if (!Toplevel.IsInitialized) {
- Toplevel.BeginInit ();
- Toplevel.EndInit ();
- }
- lock (_topLevels) {
- // If Top was already initialized with Init, and Begin has never been called
- // Top was not added to the Toplevels Stack. It will thus never get disposed.
- // Clean it up here:
- if (Top != null && Toplevel != Top && !_topLevels.Contains (Top)) {
- Top.Dispose ();
- Top = null;
- } else if (Top != null && Toplevel != Top && _topLevels.Contains (Top)) {
- Top.OnLeave (Toplevel);
- }
- // BUGBUG: We should not depend on `Id` internally.
- // BUGBUG: It is super unclear what this code does anyway.
- if (string.IsNullOrEmpty (Toplevel.Id)) {
- int count = 1;
- string id = (_topLevels.Count + count).ToString ();
- while (_topLevels.Count > 0 && _topLevels.FirstOrDefault (x => x.Id == id) != null) {
- count++;
- id = (_topLevels.Count + count).ToString ();
- }
- Toplevel.Id = (_topLevels.Count + count).ToString ();
- _topLevels.Push (Toplevel);
- } else {
- var dup = _topLevels.FirstOrDefault (x => x.Id == Toplevel.Id);
- if (dup == null) {
- _topLevels.Push (Toplevel);
- }
- }
- if (_topLevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0) {
- throw new ArgumentException ("There are duplicates Toplevels Id's");
- }
- }
- if (Top == null || Toplevel.IsOverlappedContainer) {
- Top = Toplevel;
- }
- bool refreshDriver = true;
- if (OverlappedTop == null || Toplevel.IsOverlappedContainer || Current?.Modal == false && Toplevel.Modal
- || Current?.Modal == false && !Toplevel.Modal || Current?.Modal == true && Toplevel.Modal) {
- if (Toplevel.Visible) {
- Current = Toplevel;
- SetCurrentOverlappedAsTop ();
- } else {
- refreshDriver = false;
- }
- } else if (OverlappedTop != null && Toplevel != OverlappedTop && Current?.Modal == true && !_topLevels.Peek ().Modal
- || OverlappedTop != null && Toplevel != OverlappedTop && Current?.Running == false) {
- refreshDriver = false;
- MoveCurrent (Toplevel);
- } else {
- refreshDriver = false;
- MoveCurrent (Current);
- }
- //if (Toplevel.LayoutStyle == LayoutStyle.Computed) {
- Toplevel.SetRelativeLayout (Driver.Bounds);
- //}
- Toplevel.LayoutSubviews ();
- Toplevel.PositionToplevels ();
- Toplevel.FocusFirst ();
- if (refreshDriver) {
- OverlappedTop?.OnChildLoaded (Toplevel);
- Toplevel.OnLoaded ();
- Toplevel.SetNeedsDisplay ();
- Toplevel.Draw ();
- Toplevel.PositionCursor ();
- Driver.Refresh ();
- }
- NotifyNewRunState?.Invoke (Toplevel, new RunStateEventArgs (rs));
- return rs;
- }
- /// <summary>
- /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of <see cref="Top"/>.
- /// </summary>
- /// <remarks>
- /// See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.
- /// </remarks>
- public static void Run (Func<Exception, bool> errorHandler = null) => Run (Top, errorHandler);
- /// <summary>
- /// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/>
- /// with a new instance of the specified <see cref="Toplevel"/>-derived class.
- /// <para>
- /// Calling <see cref="Init"/> first is not needed as this function will initialize the application.
- /// </para>
- /// <para>
- /// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has
- /// returned) to ensure resources are cleaned up and terminal settings restored.
- /// </para>
- /// </summary>
- /// <remarks>
- /// See <see cref="Run(Toplevel, Func{Exception, bool})"/> for more details.
- /// </remarks>
- /// <param name="errorHandler"></param>
- /// <param name="driver">The <see cref="ConsoleDriver"/> to use. If not specified the default driver for the
- /// platform will be used (<see cref="WindowsDriver"/>, <see cref="CursesDriver"/>, or <see cref="NetDriver"/>).
- /// Must be <see langword="null"/> if <see cref="Init"/> has already been called.
- /// </param>
- public static void Run<T> (Func<Exception, bool> errorHandler = null, ConsoleDriver driver = null) where T : Toplevel, new()
- {
- if (_initialized) {
- if (Driver != null) {
- // Init() has been called and we have a driver, so just run the app.
- var top = new T ();
- var type = top.GetType ().BaseType;
- while (type != typeof (Toplevel) && type != typeof (object)) {
- type = type.BaseType;
- }
- if (type != typeof (Toplevel)) {
- throw new ArgumentException ($"{top.GetType ().Name} must be derived from TopLevel");
- }
- Run (top, errorHandler);
- } else {
- // This code path should be impossible because Init(null, null) will select the platform default driver
- throw new InvalidOperationException ("Init() completed without a driver being set (this should be impossible); Run<T>() cannot be called.");
- }
- } else {
- // Init() has NOT been called.
- InternalInit (() => new T (), driver, null, true);
- Run (Top, errorHandler);
- }
- }
- /// <summary>
- /// Runs the main loop on the given <see cref="Toplevel"/> container.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This method is used to start processing events
- /// for the main application, but it is also used to
- /// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
- /// </para>
- /// <para>
- /// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call <see cref="Application.RequestStop"/>.
- /// </para>
- /// <para>
- /// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling <see cref="Begin(Toplevel)"/>,
- /// followed by <see cref="RunLoop(RunState)"/>, and then calling <see cref="End(RunState)"/>.
- /// </para>
- /// <para>
- /// Alternatively, to have a program control the main loop and
- /// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
- /// repeatedly call <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this
- /// the <see cref="RunLoop(RunState)"/> method will only process any pending events, timers, idle handlers and
- /// then return control immediately.
- /// </para>
- /// <para>
- /// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be rethrown.
- /// Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
- /// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise
- /// this method will exit.
- /// </para>
- /// </remarks>
- /// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
- /// <param name="errorHandler">RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
- public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
- {
- bool resume = true;
- while (resume) {
- #if !DEBUG
- try {
- #endif
- resume = false;
- var runState = Begin (view);
- // If EndAfterFirstIteration is true then the user must dispose of the runToken
- // by using NotifyStopRunState event.
- RunLoop (runState);
- if (!EndAfterFirstIteration) {
- End (runState);
- }
- #if !DEBUG
- }
- catch (Exception error)
- {
- if (errorHandler == null)
- {
- throw;
- }
- resume = errorHandler(error);
- }
- #endif
- }
- }
- /// <summary>
- /// Adds a timeout to the application.
- /// </summary>
- /// <remarks>
- /// When time specified passes, the callback will be invoked.
- /// If the callback returns true, the timeout will be reset, repeating
- /// the invocation. If it returns false, the timeout will stop and be removed.
- ///
- /// The returned value is a token that can be used to stop the timeout
- /// by calling <see cref="RemoveTimeout(object)"/>.
- /// </remarks>
- public static object AddTimeout (TimeSpan time, Func<bool> callback) => MainLoop?.AddTimeout (time, callback);
- /// <summary>
- /// Removes a previously scheduled timeout
- /// </summary>
- /// <remarks>
- /// The token parameter is the value returned by <see cref="AddTimeout"/>.
- /// </remarks>
- /// Returns <c>true</c>if the timeout is successfully removed; otherwise, <c>false</c>.
- /// This method also returns <c>false</c> if the timeout is not found.
- public static bool RemoveTimeout (object token) => MainLoop?.RemoveTimeout (token) ?? false;
- /// <summary>
- /// Runs <paramref name="action"/> on the thread that is processing events
- /// </summary>
- /// <param name="action">the action to be invoked on the main processing thread.</param>
- public static void Invoke (Action action) => MainLoop?.AddIdle (() => {
- action ();
- return false;
- });
- // TODO: Determine if this is really needed. The only code that calls WakeUp I can find
- // is ProgressBarStyles and it's not clear it needs to.
- /// <summary>
- /// Wakes up the running application that might be waiting on input.
- /// </summary>
- public static void Wakeup () => MainLoop?.Wakeup ();
- /// <summary>
- /// Triggers a refresh of the entire display.
- /// </summary>
- public static void Refresh ()
- {
- // TODO: Figure out how to remove this call to ClearContents. Refresh should just repaint damaged areas, not clear
- Driver.ClearContents ();
- View last = null;
- foreach (var v in _topLevels.Reverse ()) {
- if (v.Visible) {
- v.SetNeedsDisplay ();
- v.SetSubViewNeedsDisplay ();
- v.Draw ();
- }
- last = v;
- }
- last?.PositionCursor ();
- Driver.Refresh ();
- }
- /// <summary>
- /// This event is raised on each iteration of the main loop.
- /// </summary>
- /// <remarks>
- /// See also <see cref="Timeout"/>
- /// </remarks>
- public static event EventHandler<IterationEventArgs> Iteration;
- /// <summary>
- /// The <see cref="MainLoop"/> driver for the application
- /// </summary>
- /// <value>The main loop.</value>
- internal static MainLoop MainLoop { get; private set; }
- /// <summary>
- /// Set to true to cause <see cref="End"/> to be called after the first iteration.
- /// Set to false (the default) to cause the application to continue running until Application.RequestStop () is called.
- /// </summary>
- public static bool EndAfterFirstIteration { get; set; } = false;
- //
- // provides the sync context set while executing code in Terminal.Gui, to let
- // users use async/await on their code
- //
- class MainLoopSyncContext : SynchronizationContext {
- public override SynchronizationContext CreateCopy () => new MainLoopSyncContext ();
- public override void Post (SendOrPostCallback d, object state) => MainLoop.AddIdle (() => {
- d (state);
- return false;
- });
- //_mainLoop.Driver.Wakeup ();
- public override void Send (SendOrPostCallback d, object state)
- {
- if (Thread.CurrentThread.ManagedThreadId == _mainThreadId) {
- d (state);
- } else {
- bool wasExecuted = false;
- Invoke (() => {
- d (state);
- wasExecuted = true;
- });
- while (!wasExecuted) {
- Thread.Sleep (15);
- }
- }
- }
- }
- /// <summary>
- /// Building block API: Runs the main loop for the created <see cref="Toplevel"/>.
- /// </summary>
- /// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
- public static void RunLoop (RunState state)
- {
- if (state == null) {
- throw new ArgumentNullException (nameof (state));
- }
- if (state.Toplevel == null) {
- throw new ObjectDisposedException ("state");
- }
- bool firstIteration = true;
- for (state.Toplevel.Running = true; state.Toplevel.Running;) {
- MainLoop.Running = true;
- if (EndAfterFirstIteration && !firstIteration) {
- return;
- }
- RunIteration (ref state, ref firstIteration);
- }
- MainLoop.Running = false;
- // Run one last iteration to consume any outstanding input events from Driver
- // This is important for remaining OnKeyUp events.
- RunIteration (ref state, ref firstIteration);
- }
- /// <summary>
- /// Run one application iteration.
- /// </summary>
- /// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
- /// <param name="firstIteration">Set to <see langword="true"/> if this is the first run loop iteration. Upon return,
- /// it will be set to <see langword="false"/> if at least one iteration happened.</param>
- public static void RunIteration (ref RunState state, ref bool firstIteration)
- {
- if (MainLoop.Running && MainLoop.EventsPending ()) {
- // Notify Toplevel it's ready
- if (firstIteration) {
- state.Toplevel.OnReady ();
- }
- MainLoop.RunIteration ();
- Iteration?.Invoke (null, new IterationEventArgs ());
- EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
- if (state.Toplevel != Current) {
- OverlappedTop?.OnDeactivate (state.Toplevel);
- state.Toplevel = Current;
- OverlappedTop?.OnActivate (state.Toplevel);
- Top.SetSubViewNeedsDisplay ();
- Refresh ();
- }
- }
- firstIteration = false;
- if (state.Toplevel != Top &&
- (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded)) {
- state.Toplevel.SetNeedsDisplay (state.Toplevel.Frame);
- Top.Draw ();
- foreach (var top in _topLevels.Reverse ()) {
- if (top != Top && top != state.Toplevel) {
- top.SetNeedsDisplay ();
- top.SetSubViewNeedsDisplay ();
- top.Draw ();
- }
- }
- }
- if (_topLevels.Count == 1 && state.Toplevel == Top
- && (Driver.Cols != state.Toplevel.Frame.Width || Driver.Rows != state.Toplevel.Frame.Height)
- && (state.Toplevel.NeedsDisplay || state.Toplevel.SubViewNeedsDisplay || state.Toplevel.LayoutNeeded)) {
- state.Toplevel.Clear (Driver.Bounds);
- }
- if (state.Toplevel.NeedsDisplay ||
- state.Toplevel.SubViewNeedsDisplay ||
- state.Toplevel.LayoutNeeded ||
- OverlappedChildNeedsDisplay ()) {
- state.Toplevel.Draw ();
- state.Toplevel.PositionCursor ();
- Driver.Refresh ();
- } else {
- Driver.UpdateCursor ();
- }
- if (state.Toplevel != Top &&
- !state.Toplevel.Modal &&
- (Top.NeedsDisplay || Top.SubViewNeedsDisplay || Top.LayoutNeeded)) {
- Top.Draw ();
- }
- }
- /// <summary>
- /// Stops running the most recent <see cref="Toplevel"/> or the <paramref name="top"/> if provided.
- /// </summary>
- /// <param name="top">The <see cref="Toplevel"/> to stop.</param>
- /// <remarks>
- /// <para>
- /// This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.
- /// </para>
- /// <para>
- /// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property
- /// on the currently running <see cref="Toplevel"/> to false.
- /// </para>
- /// </remarks>
- public static void RequestStop (Toplevel top = null)
- {
- if (OverlappedTop == null || top == null || OverlappedTop == null && top != null) {
- top = Current;
- }
- if (OverlappedTop != null && top.IsOverlappedContainer && top?.Running == true
- && (Current?.Modal == false || Current?.Modal == true && Current?.Running == false)) {
- OverlappedTop.RequestStop ();
- } else if (OverlappedTop != null && top != Current && Current?.Running == true && Current?.Modal == true
- && top.Modal && top.Running) {
- var ev = new ToplevelClosingEventArgs (Current);
- Current.OnClosing (ev);
- if (ev.Cancel) {
- return;
- }
- ev = new ToplevelClosingEventArgs (top);
- top.OnClosing (ev);
- if (ev.Cancel) {
- return;
- }
- Current.Running = false;
- OnNotifyStopRunState (Current);
- top.Running = false;
- OnNotifyStopRunState (top);
- } else if (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == false
- && Current?.Running == true && !top.Running
- || OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == false
- && Current?.Running == false && !top.Running && _topLevels.ToArray () [1].Running) {
- MoveCurrent (top);
- } else if (OverlappedTop != null && Current != top && Current?.Running == true && !top.Running
- && Current?.Modal == true && top.Modal) {
- // The Current and the top are both modal so needed to set the Current.Running to false too.
- Current.Running = false;
- OnNotifyStopRunState (Current);
- } else if (OverlappedTop != null && Current == top && OverlappedTop?.Running == true && Current?.Running == true && top.Running
- && Current?.Modal == true && top.Modal) {
- // The OverlappedTop was requested to stop inside a modal Toplevel which is the Current and top,
- // both are the same, so needed to set the Current.Running to false too.
- Current.Running = false;
- OnNotifyStopRunState (Current);
- } else {
- Toplevel currentTop;
- if (top == Current || Current?.Modal == true && !top.Modal) {
- currentTop = Current;
- } else {
- currentTop = top;
- }
- if (!currentTop.Running) {
- return;
- }
- var ev = new ToplevelClosingEventArgs (currentTop);
- currentTop.OnClosing (ev);
- if (ev.Cancel) {
- return;
- }
- currentTop.Running = false;
- OnNotifyStopRunState (currentTop);
- }
- }
- static void OnNotifyStopRunState (Toplevel top)
- {
- if (EndAfterFirstIteration) {
- NotifyStopRunState?.Invoke (top, new ToplevelEventArgs (top));
- }
- }
- /// <summary>
- /// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
- /// </summary>
- /// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
- public static void End (RunState runState)
- {
- if (runState == null) {
- throw new ArgumentNullException (nameof (runState));
- }
- if (OverlappedTop != null) {
- OverlappedTop.OnChildUnloaded (runState.Toplevel);
- } else {
- runState.Toplevel.OnUnloaded ();
- }
- // End the RunState.Toplevel
- // First, take it off the Toplevel Stack
- if (_topLevels.Count > 0) {
- if (_topLevels.Peek () != runState.Toplevel) {
- // If there the top of the stack is not the RunState.Toplevel then
- // this call to End is not balanced with the call to Begin that started the RunState
- throw new ArgumentException ("End must be balanced with calls to Begin");
- }
- _topLevels.Pop ();
- }
- // Notify that it is closing
- runState.Toplevel?.OnClosed (runState.Toplevel);
- // If there is a OverlappedTop that is not the RunState.Toplevel then runstate.TopLevel
- // is a child of MidTop and we should notify the OverlappedTop that it is closing
- if (OverlappedTop != null && !runState.Toplevel.Modal && runState.Toplevel != OverlappedTop) {
- OverlappedTop.OnChildClosed (runState.Toplevel);
- }
- // Set Current and Top to the next TopLevel on the stack
- if (_topLevels.Count == 0) {
- Current = null;
- } else {
- Current = _topLevels.Peek ();
- if (_topLevels.Count == 1 && Current == OverlappedTop) {
- OverlappedTop.OnAllChildClosed ();
- } else {
- SetCurrentOverlappedAsTop ();
- runState.Toplevel.OnLeave (Current);
- Current.OnEnter (runState.Toplevel);
- }
- Refresh ();
- }
- runState.Toplevel?.Dispose ();
- runState.Toplevel = null;
- runState.Dispose ();
- }
- #endregion Run (Begin, Run, End)
- #region Toplevel handling
- /// <summary>
- /// Holds the stack of TopLevel views.
- /// </summary>
- // BUGBUG: Techncally, this is not the full lst of TopLevels. THere be dragons hwre. E.g. see how Toplevel.Id is used. What
- // about TopLevels that are just a SubView of another View?
- internal static readonly Stack<Toplevel> _topLevels = new Stack<Toplevel> ();
- /// <summary>
- /// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
- /// </summary>
- /// <value>The top.</value>
- public static Toplevel Top { get; private set; }
- /// <summary>
- /// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run(Func{Exception, bool})"/>
- /// enters and leaves to point to the current <see cref="Toplevel"/> .
- /// </summary>
- /// <value>The current.</value>
- public static Toplevel Current { get; private set; }
- static void EnsureModalOrVisibleAlwaysOnTop (Toplevel Toplevel)
- {
- if (!Toplevel.Running || Toplevel == Current && Toplevel.Visible || OverlappedTop == null || _topLevels.Peek ().Modal) {
- return;
- }
- foreach (var top in _topLevels.Reverse ()) {
- if (top.Modal && top != Current) {
- MoveCurrent (top);
- return;
- }
- }
- if (!Toplevel.Visible && Toplevel == Current) {
- OverlappedMoveNext ();
- }
- }
- static View FindDeepestTop (Toplevel start, int x, int y, out int resx, out int resy)
- {
- var startFrame = start.Frame;
- if (!startFrame.Contains (x, y)) {
- resx = 0;
- resy = 0;
- return null;
- }
- if (_topLevels != null) {
- int count = _topLevels.Count;
- if (count > 0) {
- int rx = x - startFrame.X;
- int ry = y - startFrame.Y;
- foreach (var t in _topLevels) {
- if (t != Current) {
- if (t != start && t.Visible && t.Frame.Contains (rx, ry)) {
- start = t;
- break;
- }
- }
- }
- }
- }
- resx = x - startFrame.X;
- resy = y - startFrame.Y;
- return start;
- }
- static View FindTopFromView (View view)
- {
- var top = view?.SuperView != null && view?.SuperView != Top
- ? view.SuperView : view;
- while (top?.SuperView != null && top?.SuperView != Top) {
- top = top.SuperView;
- }
- return top;
- }
- // Only return true if the Current has changed.
- static bool MoveCurrent (Toplevel top)
- {
- // The Current is modal and the top is not modal Toplevel then
- // the Current must be moved above the first not modal Toplevel.
- if (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Modal == true && !_topLevels.Peek ().Modal) {
- lock (_topLevels) {
- _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
- }
- int index = 0;
- var savedToplevels = _topLevels.ToArray ();
- foreach (var t in savedToplevels) {
- if (!t.Modal && t != Current && t != top && t != savedToplevels [index]) {
- lock (_topLevels) {
- _topLevels.MoveTo (top, index, new ToplevelEqualityComparer ());
- }
- }
- index++;
- }
- return false;
- }
- // The Current and the top are both not running Toplevel then
- // the top must be moved above the first not running Toplevel.
- if (OverlappedTop != null && top != OverlappedTop && top != Current && Current?.Running == false && !top.Running) {
- lock (_topLevels) {
- _topLevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
- }
- int index = 0;
- foreach (var t in _topLevels.ToArray ()) {
- if (!t.Running && t != Current && index > 0) {
- lock (_topLevels) {
- _topLevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
- }
- }
- index++;
- }
- return false;
- }
- if (OverlappedTop != null && top?.Modal == true && _topLevels.Peek () != top
- || OverlappedTop != null && Current != OverlappedTop && Current?.Modal == false && top == OverlappedTop
- || OverlappedTop != null && Current?.Modal == false && top != Current
- || OverlappedTop != null && Current?.Modal == true && top == OverlappedTop) {
- lock (_topLevels) {
- _topLevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
- Current = top;
- }
- }
- return true;
- }
- /// <summary>
- /// Invoked when the terminal's size changed. The new size of the terminal is provided.
- /// </summary>
- /// <remarks>
- /// Event handlers can set <see cref="SizeChangedEventArgs.Cancel"/> to <see langword="true"/>
- /// to prevent <see cref="Application"/> from changing it's size to match the new terminal size.
- /// </remarks>
- public static event EventHandler<SizeChangedEventArgs> SizeChanging;
- /// <summary>
- /// Called when the application's size changes. Sets the size of all <see cref="Toplevel"/>s and
- /// fires the <see cref="SizeChanging"/> event.
- /// </summary>
- /// <param name="args">The new size.</param>
- /// <returns><see lanword="true"/>if the size was changed.</returns>
- public static bool OnSizeChanging (SizeChangedEventArgs args)
- {
- SizeChanging?.Invoke (null, args);
- if (args.Cancel) {
- return false;
- }
- foreach (var t in _topLevels) {
- t.SetRelativeLayout (new Rect (0, 0, args.Size.Width, args.Size.Height));
- t.LayoutSubviews ();
- t.PositionToplevels ();
- t.OnSizeChanging (new SizeChangedEventArgs (args.Size));
- }
- Refresh ();
- return true;
- }
- #endregion Toplevel handling
- #region Mouse handling
- /// <summary>
- /// Disable or enable the mouse. The mouse is enabled by default.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- public static bool IsMouseDisabled { get; set; }
- /// <summary>
- /// The current <see cref="View"/> object that wants continuous mouse button pressed events.
- /// </summary>
- public static View WantContinuousButtonPressedView { get; private set; }
- /// <summary>
- /// Gets the view that grabbed the mouse (e.g. for dragging). When this is set, all mouse events will be
- /// routed to this view until the view calls <see cref="UngrabMouse"/> or the mouse is released.
- /// </summary>
- public static View MouseGrabView { get; private set; }
- /// <summary>
- /// Invoked when a view wants to grab the mouse; can be canceled.
- /// </summary>
- public static event EventHandler<GrabMouseEventArgs> GrabbingMouse;
- /// <summary>
- /// Invoked when a view wants un-grab the mouse; can be canceled.
- /// </summary>
- public static event EventHandler<GrabMouseEventArgs> UnGrabbingMouse;
- /// <summary>
- /// Invoked after a view has grabbed the mouse.
- /// </summary>
- public static event EventHandler<ViewEventArgs> GrabbedMouse;
- /// <summary>
- /// Invoked after a view has un-grabbed the mouse.
- /// </summary>
- public static event EventHandler<ViewEventArgs> UnGrabbedMouse;
- /// <summary>
- /// Grabs the mouse, forcing all mouse events to be routed to the specified view until <see cref="UngrabMouse"/> is called.
- /// </summary>
- /// <param name="view">View that will receive all mouse events until <see cref="UngrabMouse"/> is invoked.</param>
- public static void GrabMouse (View view)
- {
- if (view == null) {
- return;
- }
- if (!OnGrabbingMouse (view)) {
- OnGrabbedMouse (view);
- MouseGrabView = view;
- }
- }
- /// <summary>
- /// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
- /// </summary>
- public static void UngrabMouse ()
- {
- if (MouseGrabView == null) {
- return;
- }
- if (!OnUnGrabbingMouse (MouseGrabView)) {
- OnUnGrabbedMouse (MouseGrabView);
- MouseGrabView = null;
- }
- }
- static bool OnGrabbingMouse (View view)
- {
- if (view == null) {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- GrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- static bool OnUnGrabbingMouse (View view)
- {
- if (view == null) {
- return false;
- }
- var evArgs = new GrabMouseEventArgs (view);
- UnGrabbingMouse?.Invoke (view, evArgs);
- return evArgs.Cancel;
- }
- static void OnGrabbedMouse (View view)
- {
- if (view == null) {
- return;
- }
- GrabbedMouse?.Invoke (view, new ViewEventArgs (view));
- }
- static void OnUnGrabbedMouse (View view)
- {
- if (view == null) {
- return;
- }
- UnGrabbedMouse?.Invoke (view, new ViewEventArgs (view));
- }
- // Used by OnMouseEvent to track the last view that was clicked on.
- internal static View _mouseEnteredView;
- /// <summary>
- /// Event fired when a mouse move or click occurs. Coordinates are screen relative.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Use this event to receive mouse events in screen coordinates. Use <see cref="Responder.MouseEvent"/> to receive
- /// mouse events relative to a <see cref="View"/>'s bounds.
- /// </para>
- /// <para>
- /// The <see cref="MouseEvent.View"/> will contain the <see cref="View"/> that contains the mouse coordinates.
- /// </para>
- /// </remarks>
- public static event EventHandler<MouseEventEventArgs> MouseEvent;
- /// <summary>
- /// Called when a mouse event occurs. Fires the <see cref="MouseEvent"/> event.
- /// </summary>
- /// <remarks>
- /// This method can be used to simulate a mouse event, e.g. in unit tests.
- /// </remarks>
- /// <param name="a">The mouse event with coordinates relative to the screen.</param>
- public static void OnMouseEvent (MouseEventEventArgs a)
- {
- static bool OutsideRect (Point p, Rect r) => p.X < 0 || p.X > r.Right || p.Y < 0 || p.Y > r.Bottom;
- if (IsMouseDisabled) {
- return;
- }
- var view = View.FindDeepestView (Current, a.MouseEvent.X, a.MouseEvent.Y, out int screenX, out int screenY);
- if (view != null && view.WantContinuousButtonPressed) {
- WantContinuousButtonPressedView = view;
- } else {
- WantContinuousButtonPressedView = null;
- }
- if (view != null) {
- a.MouseEvent.View = view;
- }
- MouseEvent?.Invoke (null, new MouseEventEventArgs (a.MouseEvent));
- if (a.MouseEvent.Handled) {
- return;
- }
- if (MouseGrabView != null) {
- // If the mouse is grabbed, send the event to the view that grabbed it.
- // The coordinates are relative to the Bounds of the view that grabbed the mouse.
- var newxy = MouseGrabView.ScreenToFrame (a.MouseEvent.X, a.MouseEvent.Y);
- var nme = new MouseEvent () {
- X = newxy.X,
- Y = newxy.Y,
- Flags = a.MouseEvent.Flags,
- OfX = a.MouseEvent.X - newxy.X,
- OfY = a.MouseEvent.Y - newxy.Y,
- View = view
- };
- if (OutsideRect (new Point (nme.X, nme.Y), MouseGrabView.Bounds)) {
- // The mouse has moved outside the bounds of the the view that
- // grabbed the mouse, so we tell the view that last got
- // OnMouseEnter the mouse is leaving
- // BUGBUG: That sentence makes no sense. Either I'm missing something
- // or this logic is flawed.
- _mouseEnteredView?.OnMouseLeave (a.MouseEvent);
- }
- //System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
- if (MouseGrabView?.OnMouseEvent (nme) == true) {
- return;
- }
- }
- if ((view == null || view == OverlappedTop) &&
- Current is { Modal: false } && OverlappedTop != null &&
- a.MouseEvent.Flags != MouseFlags.ReportMousePosition &&
- a.MouseEvent.Flags != 0) {
- var top = FindDeepestTop (Top, a.MouseEvent.X, a.MouseEvent.Y, out _, out _);
- view = View.FindDeepestView (top, a.MouseEvent.X, a.MouseEvent.Y, out screenX, out screenY);
- if (view != null && view != OverlappedTop && top != Current) {
- MoveCurrent ((Toplevel)top);
- }
- }
- bool FrameHandledMouseEvent (Adornment frame)
- {
- if (frame?.Thickness.Contains (frame.FrameToScreen (), a.MouseEvent.X, a.MouseEvent.Y) ?? false) {
- var boundsPoint = frame.ScreenToBounds (a.MouseEvent.X, a.MouseEvent.Y);
- var me = new MouseEvent () {
- X = boundsPoint.X,
- Y = boundsPoint.Y,
- Flags = a.MouseEvent.Flags,
- OfX = boundsPoint.X,
- OfY = boundsPoint.Y,
- View = frame
- };
- frame.OnMouseEvent (me);
- return true;
- }
- return false;
- }
- if (view != null) {
- // Work inside-out (Padding, Border, Margin)
- // TODO: Debate whether inside-out or outside-in is the right strategy
- if (FrameHandledMouseEvent (view?.Padding)) {
- return;
- }
- if (FrameHandledMouseEvent (view?.Border)) {
- if (view is Toplevel) {
- // TODO: This is a temporary hack to work around the fact that
- // drag handling is handled in Toplevel (See Issue #2537)
- var me = new MouseEvent () {
- X = screenX,
- Y = screenY,
- Flags = a.MouseEvent.Flags,
- OfX = screenX,
- OfY = screenY,
- View = view
- };
- if (_mouseEnteredView == null) {
- _mouseEnteredView = view;
- view.OnMouseEnter (me);
- } else if (_mouseEnteredView != view) {
- _mouseEnteredView.OnMouseLeave (me);
- view.OnMouseEnter (me);
- _mouseEnteredView = view;
- }
- if (!view.WantMousePositionReports && a.MouseEvent.Flags == MouseFlags.ReportMousePosition) {
- return;
- }
- WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
- if (view.OnMouseEvent (me)) {
- // Should we bubble up the event, if it is not handled?
- //return;
- }
- BringOverlappedTopToFront ();
- }
- return;
- }
- if (FrameHandledMouseEvent (view?.Margin)) {
- return;
- }
- var bounds = view.BoundsToScreen (view.Bounds);
- if (bounds.Contains (a.MouseEvent.X, a.MouseEvent.Y)) {
- var boundsPoint = view.ScreenToBounds (a.MouseEvent.X, a.MouseEvent.Y);
- var me = new MouseEvent () {
- X = boundsPoint.X,
- Y = boundsPoint.Y,
- Flags = a.MouseEvent.Flags,
- OfX = boundsPoint.X,
- OfY = boundsPoint.Y,
- View = view
- };
- if (_mouseEnteredView == null) {
- _mouseEnteredView = view;
- view.OnMouseEnter (me);
- } else if (_mouseEnteredView != view) {
- _mouseEnteredView.OnMouseLeave (me);
- view.OnMouseEnter (me);
- _mouseEnteredView = view;
- }
- if (!view.WantMousePositionReports && a.MouseEvent.Flags == MouseFlags.ReportMousePosition) {
- return;
- }
- WantContinuousButtonPressedView = view.WantContinuousButtonPressed ? view : null;
- if (view.OnMouseEvent (me)) {
- // Should we bubble up the event, if it is not handled?
- //return;
- }
- BringOverlappedTopToFront ();
- }
- }
- }
- #endregion Mouse handling
- #region Keyboard handling
- static Key _alternateForwardKey = Key.Empty; // Defined in config.json
- /// <summary>
- /// Alternative key to navigate forwards through views. Ctrl+Tab is the primary key.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- [JsonConverter (typeof (KeyJsonConverter))]
- public static Key AlternateForwardKey {
- get => _alternateForwardKey;
- set {
- if (_alternateForwardKey != value) {
- var oldKey = _alternateForwardKey;
- _alternateForwardKey = value;
- OnAlternateForwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
- }
- }
- }
- static void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
- {
- foreach (var top in _topLevels.ToArray ()) {
- top.OnAlternateForwardKeyChanged (e);
- }
- }
- static Key _alternateBackwardKey = Key.Empty; // Defined in config.json
- /// <summary>
- /// Alternative key to navigate backwards through views. Shift+Ctrl+Tab is the primary key.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- [JsonConverter (typeof (KeyJsonConverter))]
- public static Key AlternateBackwardKey {
- get => _alternateBackwardKey;
- set {
- if (_alternateBackwardKey != value) {
- var oldKey = _alternateBackwardKey;
- _alternateBackwardKey = value;
- OnAlternateBackwardKeyChanged (new KeyChangedEventArgs (oldKey, value));
- }
- }
- }
- static void OnAlternateBackwardKeyChanged (KeyChangedEventArgs oldKey)
- {
- foreach (var top in _topLevels.ToArray ()) {
- top.OnAlternateBackwardKeyChanged (oldKey);
- }
- }
- static Key _quitKey = Key.Empty; // Defined in config.json
- /// <summary>
- /// Gets or sets the key to quit the application.
- /// </summary>
- [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
- [JsonConverter (typeof (KeyJsonConverter))]
- public static Key QuitKey {
- get => _quitKey;
- set {
- if (_quitKey != value) {
- var oldKey = _quitKey;
- _quitKey = value;
- OnQuitKeyChanged (new KeyChangedEventArgs (oldKey, value));
- }
- }
- }
- static void OnQuitKeyChanged (KeyChangedEventArgs e)
- {
- // Duplicate the list so if it changes during enumeration we're safe
- foreach (var top in _topLevels.ToArray ()) {
- top.OnQuitKeyChanged (e);
- }
- }
- /// <summary>
- /// Event fired when the user presses a key. Fired by <see cref="OnKeyDown"/>.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and
- /// to prevent additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses)
- /// do not support firing the <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>
- /// Fired after <see cref="KeyDown"/> and before <see cref="KeyUp"/>.
- /// </para>
- /// </remarks>
- public static event EventHandler<Key> KeyDown;
- /// <summary>
- /// Called by the <see cref="ConsoleDriver"/> when the user presses a key.
- /// Fires the <see cref="KeyDown"/> event
- /// then calls <see cref="View.NewKeyDownEvent"/> on all top level views.
- /// Called after <see cref="OnKeyDown"/> and before <see cref="OnKeyUp"/>.
- /// </summary>
- /// <remarks>
- /// Can be used to simulate key press events.
- /// </remarks>
- /// <param name="keyEvent"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool OnKeyDown (Key keyEvent)
- {
- if (!_initialized) {
- return true;
- }
- KeyDown?.Invoke (null, keyEvent);
- if (keyEvent.Handled) {
- return true;
- }
- foreach (var topLevel in _topLevels.ToList ()) {
- if (topLevel.NewKeyDownEvent (keyEvent)) {
- return true;
- }
- if (topLevel.Modal) {
- break;
- }
- }
- // Invoke any Global KeyBindings
- foreach (var topLevel in _topLevels.ToList ()) {
- foreach (var view in topLevel.Subviews.Where (v => v.KeyBindings.TryGet (keyEvent.KeyCode, KeyBindingScope.Application, out var _))) {
- if (view.KeyBindings.TryGet (keyEvent.KeyCode, KeyBindingScope.Application, out var _)) {
- keyEvent.Scope = KeyBindingScope.Application;
- bool? handled = view.OnInvokingKeyBindings (keyEvent);
- if (handled != null && (bool)handled) {
- return true;
- }
- }
- }
- }
- return false;
- }
- /// <summary>
- /// Event fired when the user releases a key. Fired by <see cref="OnKeyUp"/>.
- /// <para>
- /// Set <see cref="Key.Handled"/> to <see langword="true"/> to indicate the key was handled and
- /// to prevent additional processing.
- /// </para>
- /// </summary>
- /// <remarks>
- /// All drivers support firing the <see cref="KeyDown"/> event. Some drivers (Curses)
- /// do not support firing the <see cref="KeyDown"/> and <see cref="KeyUp"/> events.
- /// <para>
- /// Fired after <see cref="KeyDown"/>.
- /// </para>
- /// </remarks>
- public static event EventHandler<Key> KeyUp;
- /// <summary>
- /// Called by the <see cref="ConsoleDriver"/> when the user releases a key.
- /// Fires the <see cref="KeyUp"/> event
- /// then calls <see cref="View.NewKeyUpEvent"/> on all top level views.
- /// Called after <see cref="OnKeyDown"/>.
- /// </summary>
- /// <remarks>
- /// Can be used to simulate key press events.
- /// </remarks>
- /// <param name="a"></param>
- /// <returns><see langword="true"/> if the key was handled.</returns>
- public static bool OnKeyUp (Key a)
- {
- if (!_initialized) {
- return true;
- }
- KeyUp?.Invoke (null, a);
- if (a.Handled) {
- return true;
- }
- foreach (var topLevel in _topLevels.ToList ()) {
- if (topLevel.NewKeyUpEvent (a)) {
- return true;
- }
- if (topLevel.Modal) {
- break;
- }
- }
- return false;
- }
- #endregion Keyboard handling
- }
- /// <summary>
- /// Event arguments for the <see cref="Application.Iteration"/> event.
- /// </summary>
- public class IterationEventArgs {
- }
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