Key.cs 41 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using System.Globalization;
  3. using Terminal.Gui.ConsoleDrivers;
  4. namespace Terminal.Gui;
  5. /// <summary>
  6. /// Provides an abstraction for common keyboard operations and state. Used for processing keyboard input and
  7. /// raising keyboard events.
  8. /// </summary>
  9. /// <remarks>
  10. /// <para>
  11. /// This class provides a high-level abstraction with helper methods and properties for common keyboard
  12. /// operations. Use this class instead of the <see cref="Terminal.Gui.KeyCode"/> enumeration for keyboard input
  13. /// whenever possible.
  14. /// </para>
  15. /// <para></para>
  16. /// <para>
  17. /// The default value for <see cref="Key"/> is <see cref="KeyCode.Null"/> and can be tested using
  18. /// <see cref="Key.Empty"/>.
  19. /// </para>
  20. /// <para>
  21. /// <list type="table">
  22. /// <listheader>
  23. /// <term>Concept</term><description>Definition</description>
  24. /// </listheader>
  25. /// <item>
  26. /// <term>Testing Shift State</term>
  27. /// <description>
  28. /// The <c>Is</c> properties (<see cref="IsShift"/>,<see cref="IsCtrl"/>, <see cref="IsAlt"/>)
  29. /// test for shift state; whether the key press was modified by a shift key.
  30. /// </description>
  31. /// </item>
  32. /// <item>
  33. /// <term>Adding Shift State</term>
  34. /// <description>
  35. /// The <c>With</c> properties (<see cref="WithShift"/>,<see cref="WithCtrl"/>,
  36. /// <see cref="WithAlt"/>) return a copy of the Key with the shift modifier applied. This is useful for
  37. /// specifying a key that requires a shift modifier (e.g.
  38. /// <c>var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;</c>.
  39. /// </description>
  40. /// </item>
  41. /// <item>
  42. /// <term>Removing Shift State</term>
  43. /// <description>
  44. /// The <c>No</c> properties (<see cref="NoShift"/>,<see cref="NoCtrl"/>, <see cref="NoAlt"/>)
  45. /// return a copy of the Key with the shift modifier removed. This is useful for specifying a key that
  46. /// does not require a shift modifier (e.g. <c>var ControlDelete = ControlAltDelete.NoCtrl;</c>.
  47. /// </description>
  48. /// </item>
  49. /// <item>
  50. /// <term>Encoding of A..Z</term>
  51. /// <description>
  52. /// Lowercase alpha keys are encoded (in <see cref="Key.KeyCode"/>) as values between 65 and
  53. /// 90 corresponding to the un-shifted A to Z keys on a keyboard. Properties are provided for these
  54. /// (e.g. <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the encoded values are the same
  55. /// as the ASCII values for uppercase characters, these enum values represent *lowercase*, un-shifted
  56. /// characters.
  57. /// </description>
  58. /// </item>
  59. /// <item>
  60. /// <term>Persistence as strings</term>
  61. /// <description>
  62. /// Keys are persisted as <c>"[Modifiers]+[Key]</c>. For example
  63. /// <c>new Key(Key.Delete).WithAlt.WithDel</c> is persisted as <c>"Ctrl+Alt+Delete"</c>. See
  64. /// <see cref="ToString()"/> and <see cref="TryParse(string, out Terminal.Gui.Key)"/> for more
  65. /// information.
  66. /// </description>
  67. /// </item>
  68. /// </list>
  69. /// </para>
  70. /// </remarks>
  71. public class Key : EventArgs, IEquatable<Key>
  72. {
  73. /// <summary>Constructs a new <see cref="Key"/></summary>
  74. public Key () : this (KeyCode.Null) { }
  75. /// <summary>Constructs a new <see cref="Key"/> from the provided Key value</summary>
  76. /// <param name="k">The key</param>
  77. public Key (KeyCode k) { KeyCode = k; }
  78. /// <summary>
  79. /// Copy constructor.
  80. /// </summary>
  81. /// <param name="key">The Key to copy</param>
  82. public Key (Key key)
  83. {
  84. KeyCode = key.KeyCode;
  85. Handled = key.Handled;
  86. }
  87. /// <summary>Constructs a new <see cref="Key"/> from a char.</summary>
  88. /// <remarks>
  89. /// <para>
  90. /// The key codes for the A..Z keys are encoded as values between 65 and 90 (<see cref="KeyCode.A"/> through
  91. /// <see cref="KeyCode.Z"/>). While these are the same as the ASCII values for uppercase characters, they represent
  92. /// *keys*, not characters. Therefore, this constructor will store 'A'..'Z' as <see cref="KeyCode.A"/>..
  93. /// <see cref="KeyCode.Z"/> with the <see cref="KeyCode.ShiftMask"/> set and will store `a`..`z` as
  94. /// <see cref="KeyCode.A"/>..<see cref="KeyCode.Z"/>.
  95. /// </para>
  96. /// </remarks>
  97. /// <param name="ch"></param>
  98. public Key (char ch)
  99. {
  100. switch (ch)
  101. {
  102. case >= 'A' and <= 'Z':
  103. // Upper case A..Z mean "Shift-char" so we need to add Shift
  104. KeyCode = (KeyCode)ch | KeyCode.ShiftMask;
  105. break;
  106. case >= 'a' and <= 'z':
  107. // Lower case a..z mean no shift, so we need to store as Key.A...Key.Z
  108. KeyCode = (KeyCode)(ch - 32);
  109. return;
  110. default:
  111. KeyCode = (KeyCode)ch;
  112. break;
  113. }
  114. }
  115. /// <summary>
  116. /// Constructs a new Key from a string describing the key. See
  117. /// <see cref="TryParse(string, out Terminal.Gui.Key)"/> for information on the format of the string.
  118. /// </summary>
  119. /// <param name="str">The string describing the key.</param>
  120. public Key (string str)
  121. {
  122. bool result = TryParse (str, out Key key);
  123. if (!result)
  124. {
  125. throw new ArgumentException (@$"Invalid key string: {str}", nameof (str));
  126. }
  127. KeyCode = key.KeyCode;
  128. }
  129. /// <summary>
  130. /// The key value as a Rune. This is the actual value of the key pressed, and is independent of the modifiers.
  131. /// Useful for determining if a key represents is a printable character.
  132. /// </summary>
  133. /// <remarks>
  134. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  135. /// <para>
  136. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  137. /// <see cref="KeyCode.ShiftMask"/> is set.
  138. /// </para>
  139. /// <para>
  140. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  141. /// <see langword="default"/>.
  142. /// </para>
  143. /// </remarks>
  144. public Rune AsRune => ToRune (KeyCode);
  145. /// <summary>
  146. /// Indicates if the current Key event has already been processed and the driver should stop notifying any other
  147. /// event subscriber. It's important to set this value to true specially when updating any View's layout from inside
  148. /// the
  149. /// subscriber method.
  150. /// </summary>
  151. public bool Handled { get; set; }
  152. /// <summary>Gets a value indicating whether the Alt key was pressed (real or synthesized)</summary>
  153. /// <value><see langword="true"/> if is alternate; otherwise, <see langword="false"/>.</value>
  154. public bool IsAlt => (KeyCode & KeyCode.AltMask) != 0;
  155. /// <summary>Gets a value indicating whether the Ctrl key was pressed.</summary>
  156. /// <value><see langword="true"/> if is ctrl; otherwise, <see langword="false"/>.</value>
  157. public bool IsCtrl => (KeyCode & KeyCode.CtrlMask) != 0;
  158. /// <summary>
  159. /// Gets a value indicating whether the key represents a key in the range of <see cref="KeyCode.A"/> to
  160. /// <see cref="KeyCode.Z"/>, regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is
  161. /// based on these keys which are special cased.
  162. /// </summary>
  163. /// <remarks>
  164. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  165. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  166. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  167. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  168. /// </remarks>
  169. public bool IsKeyCodeAtoZ => GetIsKeyCodeAtoZ (KeyCode);
  170. /// <summary>Gets a value indicating whether the Shift key was pressed.</summary>
  171. /// <value><see langword="true"/> if is shift; otherwise, <see langword="false"/>.</value>
  172. public bool IsShift => (KeyCode & KeyCode.ShiftMask) != 0;
  173. /// <summary>
  174. /// Indicates whether the <see cref="Key"/> is valid or not. Invalid keys are <see cref="Key.Empty"/>, and keys
  175. /// with only shift modifiers.
  176. /// </summary>
  177. public bool IsValid => this != Empty && NoAlt.NoShift.NoCtrl != Empty;
  178. private readonly KeyCode _keyCode;
  179. /// <summary>The encoded key value.</summary>
  180. /// <para>
  181. /// IMPORTANT: Lowercase alpha keys are encoded (in <see cref="Gui.KeyCode"/>) as values between 65 and 90
  182. /// corresponding to the un-shifted A to Z keys on a keyboard. Enum values are provided for these (e.g.
  183. /// <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.). Even though the values are the same as the ASCII values
  184. /// for uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  185. /// </para>
  186. /// <remarks>This property is the backing data for the <see cref="Key"/>. It is a <see cref="KeyCode"/> enum value.</remarks>
  187. public KeyCode KeyCode
  188. {
  189. get => _keyCode;
  190. init
  191. {
  192. //#if DEBUG
  193. // if (GetIsKeyCodeAtoZ (value) && (value & KeyCode.Space) != 0)
  194. // {
  195. // throw new ArgumentException ($"Invalid KeyCode: {value} is invalid.", nameof (value));
  196. // }
  197. //#endif
  198. _keyCode = value;
  199. }
  200. }
  201. /// <summary>
  202. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  203. /// <code>
  204. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  205. /// var AltDelete = ControlAltDelete.NoCtrl;
  206. /// </code>
  207. /// </summary>
  208. public Key NoAlt => new (this) { KeyCode = KeyCode & ~KeyCode.AltMask };
  209. /// <summary>
  210. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  211. /// <code>
  212. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  213. /// var AltDelete = ControlAltDelete.NoCtrl;
  214. /// </code>
  215. /// </summary>
  216. public Key NoCtrl => new (this) { KeyCode = KeyCode & ~KeyCode.CtrlMask };
  217. /// <summary>
  218. /// Helper for removing a shift modifier from a <see cref="Key"/>.
  219. /// <code>
  220. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  221. /// var AltDelete = ControlAltDelete.NoCtrl;
  222. /// </code>
  223. /// </summary>
  224. public Key NoShift => new (this) { KeyCode = KeyCode & ~KeyCode.ShiftMask };
  225. /// <summary>
  226. /// Helper for specifying a shifted <see cref="Key"/>.
  227. /// <code>
  228. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  229. /// </code>
  230. /// </summary>
  231. public Key WithAlt => new (this) { KeyCode = KeyCode | KeyCode.AltMask };
  232. /// <summary>
  233. /// Helper for specifying a shifted <see cref="Key"/>.
  234. /// <code>
  235. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  236. /// </code>
  237. /// </summary>
  238. public Key WithCtrl => new (this) { KeyCode = KeyCode | KeyCode.CtrlMask };
  239. /// <summary>
  240. /// Helper for specifying a shifted <see cref="Key"/>.
  241. /// <code>
  242. /// var ControlAltDelete = new Key(Key.Delete).WithAlt.WithDel;
  243. /// </code>
  244. /// </summary>
  245. public Key WithShift => new (this) { KeyCode = KeyCode | KeyCode.ShiftMask };
  246. /// <summary>
  247. /// Tests if a KeyCode represents a key in the range of <see cref="KeyCode.A"/> to <see cref="KeyCode.Z"/>,
  248. /// regardless of the <see cref="KeyCode.ShiftMask"/>. This is useful for testing if a key is based on these keys which
  249. /// are special cased.
  250. /// </summary>
  251. /// <remarks>
  252. /// IMPORTANT: Lowercase alpha keys are encoded in <see cref="Key.KeyCode"/> as values between 65 and 90
  253. /// corresponding to the un-shifted A to Z keys on a keyboard. Helper properties are provided these (e.g.
  254. /// <see cref="Key.A"/>, <see cref="Key.B"/>, etc.). Even though the values are the same as the ASCII values for
  255. /// uppercase characters, these enum values represent *lowercase*, un-shifted characters.
  256. /// </remarks>
  257. public static bool GetIsKeyCodeAtoZ (KeyCode keyCode)
  258. {
  259. if ((keyCode & KeyCode.AltMask) != 0 || (keyCode & KeyCode.CtrlMask) != 0)
  260. {
  261. return false;
  262. }
  263. // A to Z may have á, à, ã, â, with Oem1, etc
  264. ConsoleKeyInfo cki = ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (keyCode);
  265. if (cki.Key is >= ConsoleKey.A and <= ConsoleKey.Z)
  266. {
  267. return true;
  268. }
  269. return (keyCode & KeyCode.CharMask) is >= KeyCode.A and <= KeyCode.Z;
  270. }
  271. /// <summary>
  272. /// Converts a <see cref="KeyCode"/> to a <see cref="Rune"/>. Useful for determining if a key represents is a
  273. /// printable character.
  274. /// </summary>
  275. /// <remarks>
  276. /// <para>Keys with Ctrl or Alt modifiers will return <see langword="default"/>.</para>
  277. /// <para>
  278. /// If the key is a letter key (A-Z), the Rune will be the upper or lower case letter depending on whether
  279. /// <see cref="KeyCode.ShiftMask"/> is set.
  280. /// </para>
  281. /// <para>
  282. /// If the key is outside of the <see cref="KeyCode.CharMask"/> range, the returned Rune will be
  283. /// <see langword="default"/>.
  284. /// </para>
  285. /// </remarks>
  286. /// <param name="key"></param>
  287. /// <returns>The key converted to a Rune. <see langword="default"/> if conversion is not possible.</returns>
  288. public static Rune ToRune (KeyCode key)
  289. {
  290. if (key is KeyCode.Null or KeyCode.SpecialMask
  291. || key.HasFlag (KeyCode.CtrlMask)
  292. || key.HasFlag (KeyCode.AltMask))
  293. {
  294. return default (Rune);
  295. }
  296. // Extract the base key code
  297. KeyCode baseKey = key;
  298. if (baseKey.HasFlag (KeyCode.ShiftMask))
  299. {
  300. baseKey &= ~KeyCode.ShiftMask;
  301. }
  302. switch (baseKey)
  303. {
  304. case >= KeyCode.A and <= KeyCode.Z when !key.HasFlag (KeyCode.ShiftMask):
  305. return new ((uint)(baseKey + 32));
  306. case >= KeyCode.A and <= KeyCode.Z when key.HasFlag (KeyCode.ShiftMask):
  307. return new ((uint)baseKey);
  308. case > KeyCode.Null and < KeyCode.A:
  309. return new ((uint)baseKey);
  310. }
  311. if (Enum.IsDefined (typeof (KeyCode), baseKey))
  312. {
  313. return default (Rune);
  314. }
  315. return new ((uint)baseKey);
  316. }
  317. #region Operators
  318. /// <summary>
  319. /// Explicitly cast a <see cref="Key"/> to a <see cref="Rune"/>. The conversion is lossy because properties such
  320. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  321. /// </summary>
  322. /// <remarks>Uses <see cref="AsRune"/>.</remarks>
  323. /// <param name="kea"></param>
  324. public static explicit operator Rune (Key kea) { return kea.AsRune; }
  325. // BUGBUG: (Tig) I do not think this cast operator is really needed.
  326. /// <summary>
  327. /// Explicitly cast <see cref="Key"/> to a <see langword="uint"/>. The conversion is lossy because properties such
  328. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  329. /// </summary>
  330. /// <param name="kea"></param>
  331. public static explicit operator uint (Key kea) { return (uint)kea.KeyCode; }
  332. /// <summary>
  333. /// Explicitly cast <see cref="Key"/> to a <see cref="KeyCode"/>. The conversion is lossy because properties such
  334. /// as <see cref="Handled"/> are not encoded in <see cref="KeyCode"/>.
  335. /// </summary>
  336. /// <param name="key"></param>
  337. public static explicit operator KeyCode (Key key) { return key.KeyCode; }
  338. /// <summary>Cast <see cref="KeyCode"/> to a <see cref="Key"/>.</summary>
  339. /// <param name="keyCode"></param>
  340. public static implicit operator Key (KeyCode keyCode) { return new (keyCode); }
  341. /// <summary>Cast <see langword="char"/> to a <see cref="Key"/>.</summary>
  342. /// <remarks>See <see cref="Key(char)"/> for more information.</remarks>
  343. /// <param name="ch"></param>
  344. public static implicit operator Key (char ch) { return new (ch); }
  345. /// <summary>Cast <see langword="string"/> to a <see cref="Key"/>.</summary>
  346. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  347. /// <param name="str"></param>
  348. public static implicit operator Key (string str) { return new (str); }
  349. /// <summary>Cast a <see cref="Key"/> to a <see langword="string"/>.</summary>
  350. /// <remarks>See <see cref="Key(string)"/> for more information.</remarks>
  351. /// <param name="key"></param>
  352. public static implicit operator string (Key key) { return key.ToString (); }
  353. /// <inheritdoc/>
  354. public override bool Equals (object obj) { return obj is Key k && k.KeyCode == KeyCode && k.Handled == Handled; }
  355. bool IEquatable<Key>.Equals (Key other) { return Equals (other); }
  356. /// <inheritdoc/>
  357. public override int GetHashCode () { return (int)KeyCode; }
  358. /// <summary>Compares two <see cref="Key"/>s for equality.</summary>
  359. /// <param name="a"></param>
  360. /// <param name="b"></param>
  361. /// <returns></returns>
  362. public static bool operator == (Key a, Key b) { return a?.KeyCode == b?.KeyCode; }
  363. /// <summary>Compares two <see cref="Key"/>s for not equality.</summary>
  364. /// <param name="a"></param>
  365. /// <param name="b"></param>
  366. /// <returns></returns>
  367. public static bool operator != (Key a, Key b) { return a?.KeyCode != b?.KeyCode; }
  368. /// <summary>Compares two <see cref="Key"/>s for less-than.</summary>
  369. /// <param name="a"></param>
  370. /// <param name="b"></param>
  371. /// <returns></returns>
  372. public static bool operator < (Key a, Key b) { return a?.KeyCode < b?.KeyCode; }
  373. /// <summary>Compares two <see cref="Key"/>s for greater-than.</summary>
  374. /// <param name="a"></param>
  375. /// <param name="b"></param>
  376. /// <returns></returns>
  377. public static bool operator > (Key a, Key b) { return a?.KeyCode > b?.KeyCode; }
  378. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  379. /// <param name="a"></param>
  380. /// <param name="b"></param>
  381. /// <returns></returns>
  382. public static bool operator <= (Key a, Key b) { return a?.KeyCode <= b?.KeyCode; }
  383. /// <summary>Compares two <see cref="Key"/>s for greater-than-or-equal-to.</summary>
  384. /// <param name="a"></param>
  385. /// <param name="b"></param>
  386. /// <returns></returns>
  387. public static bool operator >= (Key a, Key b) { return a?.KeyCode >= b?.KeyCode; }
  388. #endregion Operators
  389. #region String conversion
  390. /// <summary>Pretty prints the Key.</summary>
  391. /// <returns></returns>
  392. public override string ToString () { return ToString (KeyCode, Separator); }
  393. private static string GetKeyString (KeyCode key)
  394. {
  395. if (key is KeyCode.Null or KeyCode.SpecialMask)
  396. {
  397. return string.Empty;
  398. }
  399. // Extract the base key (removing modifier flags)
  400. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  401. if (!key.HasFlag (KeyCode.ShiftMask) && baseKey is >= KeyCode.A and <= KeyCode.Z)
  402. {
  403. return ((Rune)(uint)(key + 32)).ToString ();
  404. }
  405. if (key is > KeyCode.Space and < KeyCode.A)
  406. {
  407. return ((Rune)(uint)key).ToString ();
  408. }
  409. string keyName = Enum.GetName (typeof (KeyCode), key);
  410. return !string.IsNullOrEmpty (keyName) ? keyName : ((Rune)(uint)key).ToString ();
  411. }
  412. /// <summary>Formats a <see cref="KeyCode"/> as a string using the default separator of '+'</summary>
  413. /// <param name="key">The key to format.</param>
  414. /// <returns>
  415. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  416. /// name will be returned.
  417. /// </returns>
  418. public static string ToString (KeyCode key) { return ToString (key, Separator); }
  419. /// <summary>Formats a <see cref="KeyCode"/> as a string.</summary>
  420. /// <param name="key">The key to format.</param>
  421. /// <param name="separator">The character to use as a separator between modifier keys and the key itself.</param>
  422. /// <returns>
  423. /// The formatted string. If the key is a printable character, it will be returned as a string. Otherwise, the key
  424. /// name will be returned.
  425. /// </returns>
  426. public static string ToString (KeyCode key, Rune separator)
  427. {
  428. if (key is KeyCode.Null)
  429. {
  430. // Same as Key.IsValid
  431. return @"Null";
  432. }
  433. var sb = new StringBuilder ();
  434. // Extract the base key (removing modifier flags)
  435. KeyCode baseKey = key & ~KeyCode.CtrlMask & ~KeyCode.AltMask & ~KeyCode.ShiftMask;
  436. // Extract and handle modifiers
  437. var hasModifiers = false;
  438. if ((key & KeyCode.CtrlMask) != 0)
  439. {
  440. sb.Append ($"Ctrl{separator}");
  441. hasModifiers = true;
  442. }
  443. if ((key & KeyCode.AltMask) != 0)
  444. {
  445. sb.Append ($"Alt{separator}");
  446. hasModifiers = true;
  447. }
  448. if ((key & KeyCode.ShiftMask) != 0 && !GetIsKeyCodeAtoZ (key))
  449. {
  450. sb.Append ($"Shift{separator}");
  451. hasModifiers = true;
  452. }
  453. // Handle special cases and modifiers on their own
  454. if (key != KeyCode.SpecialMask && (baseKey != KeyCode.Null || hasModifiers))
  455. {
  456. // A to Z may have á, à, ã, â, with Oem1, etc
  457. ConsoleKeyInfo cki = ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (baseKey);
  458. if ((key & KeyCode.SpecialMask) != 0 && cki.Key is >= ConsoleKey.A and <= ConsoleKey.Z)
  459. {
  460. sb.Append (((char)(baseKey & ~KeyCode.Space)).ToString ());
  461. }
  462. else
  463. {
  464. // Append the actual key name
  465. sb.Append (GetKeyString (baseKey));
  466. }
  467. }
  468. return TrimEndSeparator (sb.ToString (), separator);
  469. }
  470. private static string TrimEndSeparator (string input, Rune separator)
  471. {
  472. // Trim the trailing separator (+). Unless there are two separators at the end.
  473. // "+" (don't trim)
  474. // "Ctrl+" (trim)
  475. // "Ctrl++" (trim)
  476. if (input.Length > 1 && new Rune (input [^1]) == separator && new Rune (input [^2]) != separator)
  477. {
  478. return input [..^1];
  479. }
  480. return input;
  481. }
  482. private static readonly Dictionary<string, KeyCode> _modifierDict =
  483. new (StringComparer.InvariantCultureIgnoreCase)
  484. {
  485. { "Shift", KeyCode.ShiftMask }, { "Ctrl", KeyCode.CtrlMask }, { "Alt", KeyCode.AltMask }
  486. };
  487. /// <summary>Converts the provided string to a new <see cref="Key"/> instance.</summary>
  488. /// <param name="text">
  489. /// The text to analyze. Formats supported are "Ctrl+X", "Alt+X", "Shift+X", "Ctrl+Alt+X",
  490. /// "Ctrl+Shift+X", "Alt+Shift+X", "Ctrl+Alt+Shift+X", "X", and "120" (Unicode codepoint).
  491. /// <para>
  492. /// The separator can be any character, not just <see cref="Key.Separator"/> (e.g. "Ctrl@Alt@X").
  493. /// </para>
  494. /// </param>
  495. /// <param name="key">The parsed value.</param>
  496. /// <returns>A boolean value indicating whether parsing was successful.</returns>
  497. /// <remarks></remarks>
  498. public static bool TryParse (string text, [NotNullWhen (true)] out Key key)
  499. {
  500. if (string.IsNullOrEmpty (text))
  501. {
  502. key = Empty;
  503. return true;
  504. }
  505. switch (text)
  506. {
  507. case "Ctrl":
  508. key = KeyCode.CtrlMask;
  509. return true;
  510. case "Alt":
  511. key = KeyCode.AltMask;
  512. return true;
  513. case "Shift":
  514. key = KeyCode.ShiftMask;
  515. return true;
  516. }
  517. key = null;
  518. Rune separator = Separator;
  519. // Perhaps the separator was written using a different Key.Separator? Does the string
  520. // start with "Ctrl", "Alt" or "Shift"? If so, get the char after the modifier string and use that as the separator.
  521. if (text.StartsWith ("Ctrl", StringComparison.InvariantCultureIgnoreCase))
  522. {
  523. separator = (Rune)text [4];
  524. }
  525. else if (text.StartsWith ("Alt", StringComparison.InvariantCultureIgnoreCase))
  526. {
  527. separator = (Rune)text [3];
  528. }
  529. else if (text.StartsWith ("Shift", StringComparison.InvariantCultureIgnoreCase))
  530. {
  531. separator = (Rune)text [5];
  532. }
  533. else if (text.EndsWith ("Ctrl", StringComparison.InvariantCultureIgnoreCase))
  534. {
  535. separator = (Rune)text [^5];
  536. }
  537. else if (text.EndsWith ("Alt", StringComparison.InvariantCultureIgnoreCase))
  538. {
  539. separator = (Rune)text [^4];
  540. }
  541. else if (text.EndsWith ("Shift", StringComparison.InvariantCultureIgnoreCase))
  542. {
  543. separator = (Rune)text [^6];
  544. }
  545. // Split the string into parts using the set Separator
  546. string [] parts = text.Split ((char)separator.Value);
  547. if (parts.Length is > 4)
  548. {
  549. // Invalid
  550. return false;
  551. }
  552. // e.g. "Ctrl++"
  553. if ((Rune)text [^1] != separator && parts.Any (string.IsNullOrEmpty))
  554. {
  555. // Invalid
  556. return false;
  557. }
  558. if ((Rune)text [^1] == separator)
  559. {
  560. parts [^1] = separator.Value.ToString ();
  561. key = (char)separator.Value;
  562. }
  563. if (separator != Separator && (parts.Length is 1 || (key is { } && parts.Length is 2)))
  564. {
  565. parts = text.Split ((char)separator.Value);
  566. if (parts.Length is 0 or > 4 || parts.Any (string.IsNullOrEmpty))
  567. {
  568. // Invalid
  569. return false;
  570. }
  571. }
  572. var modifiers = KeyCode.Null;
  573. for (var index = 0; index < parts.Length; index++)
  574. {
  575. if (_modifierDict.TryGetValue (parts [index].ToLowerInvariant (), out KeyCode modifier))
  576. {
  577. modifiers |= modifier;
  578. parts [index] = string.Empty; // eat it
  579. }
  580. }
  581. // we now have the modifiers
  582. string partNotFound = parts.FirstOrDefault (p => !string.IsNullOrEmpty (p), string.Empty);
  583. var parsedKeyCode = KeyCode.Null;
  584. var parsedInt = 0;
  585. if (partNotFound.Length == 1)
  586. {
  587. var keyCode = (KeyCode)partNotFound [0];
  588. // if it's a single digit int, treat it as such
  589. if (int.TryParse (
  590. partNotFound,
  591. NumberStyles.Integer,
  592. CultureInfo.InvariantCulture,
  593. out parsedInt
  594. ))
  595. {
  596. keyCode = (KeyCode)((int)KeyCode.D0 + parsedInt);
  597. }
  598. else if (Enum.TryParse (partNotFound, false, out parsedKeyCode))
  599. {
  600. if (parsedKeyCode != KeyCode.Null)
  601. {
  602. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  603. {
  604. key = new (parsedKeyCode | KeyCode.ShiftMask);
  605. return true;
  606. }
  607. key = new (parsedKeyCode | modifiers);
  608. return true;
  609. }
  610. }
  611. if (GetIsKeyCodeAtoZ (keyCode) && (keyCode & KeyCode.Space) != 0)
  612. {
  613. keyCode &= ~KeyCode.Space;
  614. }
  615. key = new (keyCode | modifiers);
  616. return true;
  617. }
  618. if (Enum.TryParse (partNotFound, true, out parsedKeyCode))
  619. {
  620. if (parsedKeyCode != KeyCode.Null)
  621. {
  622. if (parsedKeyCode is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  623. {
  624. key = new (parsedKeyCode | KeyCode.ShiftMask);
  625. return true;
  626. }
  627. if (GetIsKeyCodeAtoZ (parsedKeyCode) && (parsedKeyCode & KeyCode.Space) != 0)
  628. {
  629. parsedKeyCode = parsedKeyCode & ~KeyCode.Space;
  630. }
  631. key = new (parsedKeyCode | modifiers);
  632. return true;
  633. }
  634. }
  635. // if it's a number int, treat it as a unicode value
  636. if (int.TryParse (
  637. partNotFound,
  638. NumberStyles.Number,
  639. CultureInfo.InvariantCulture,
  640. out parsedInt
  641. ))
  642. {
  643. if (!Rune.IsValid (parsedInt))
  644. {
  645. return false;
  646. }
  647. if ((KeyCode)parsedInt is >= KeyCode.A and <= KeyCode.Z && modifiers == 0)
  648. {
  649. key = new ((KeyCode)parsedInt | KeyCode.ShiftMask);
  650. return true;
  651. }
  652. key = new ((KeyCode)parsedInt);
  653. return true;
  654. }
  655. if (!Enum.TryParse (partNotFound, true, out parsedKeyCode))
  656. {
  657. return false;
  658. }
  659. if (GetIsKeyCodeAtoZ (parsedKeyCode))
  660. {
  661. key = new (parsedKeyCode | (modifiers & ~KeyCode.Space));
  662. return true;
  663. }
  664. return false;
  665. }
  666. #endregion
  667. #region Standard Key Definitions
  668. /// <summary>An uninitialized The <see cref="Key"/> object.</summary>
  669. public new static Key Empty => new ();
  670. /// <summary>The <see cref="Key"/> object for the Backspace key.</summary>
  671. public static Key Backspace => new (KeyCode.Backspace);
  672. /// <summary>The <see cref="Key"/> object for the tab key (forwards tab key).</summary>
  673. public static Key Tab => new (KeyCode.Tab);
  674. /// <summary>The <see cref="Key"/> object for the return key.</summary>
  675. public static Key Enter => new (KeyCode.Enter);
  676. /// <summary>The <see cref="Key"/> object for the clear key.</summary>
  677. public static Key Clear => new (KeyCode.Clear);
  678. /// <summary>The <see cref="Key"/> object for the Escape key.</summary>
  679. public static Key Esc => new (KeyCode.Esc);
  680. /// <summary>The <see cref="Key"/> object for the Space bar key.</summary>
  681. public static Key Space => new (KeyCode.Space);
  682. /// <summary>The <see cref="Key"/> object for 0 key.</summary>
  683. public static Key D0 => new (KeyCode.D0);
  684. /// <summary>The <see cref="Key"/> object for 1 key.</summary>
  685. public static Key D1 => new (KeyCode.D1);
  686. /// <summary>The <see cref="Key"/> object for 2 key.</summary>
  687. public static Key D2 => new (KeyCode.D2);
  688. /// <summary>The <see cref="Key"/> object for 3 key.</summary>
  689. public static Key D3 => new (KeyCode.D3);
  690. /// <summary>The <see cref="Key"/> object for 4 key.</summary>
  691. public static Key D4 => new (KeyCode.D4);
  692. /// <summary>The <see cref="Key"/> object for 5 key.</summary>
  693. public static Key D5 => new (KeyCode.D5);
  694. /// <summary>The <see cref="Key"/> object for 6 key.</summary>
  695. public static Key D6 => new (KeyCode.D6);
  696. /// <summary>The <see cref="Key"/> object for 7 key.</summary>
  697. public static Key D7 => new (KeyCode.D7);
  698. /// <summary>The <see cref="Key"/> object for 8 key.</summary>
  699. public static Key D8 => new (KeyCode.D8);
  700. /// <summary>The <see cref="Key"/> object for 9 key.</summary>
  701. public static Key D9 => new (KeyCode.D9);
  702. /// <summary>The <see cref="Key"/> object for the A key (un-shifted). Use <c>Key.A.WithShift</c> for uppercase 'A'.</summary>
  703. public static Key A => new (KeyCode.A);
  704. /// <summary>The <see cref="Key"/> object for the B key (un-shifted). Use <c>Key.B.WithShift</c> for uppercase 'B'.</summary>
  705. public static Key B => new (KeyCode.B);
  706. /// <summary>The <see cref="Key"/> object for the C key (un-shifted). Use <c>Key.C.WithShift</c> for uppercase 'C'.</summary>
  707. public static Key C => new (KeyCode.C);
  708. /// <summary>The <see cref="Key"/> object for the D key (un-shifted). Use <c>Key.D.WithShift</c> for uppercase 'D'.</summary>
  709. public static Key D => new (KeyCode.D);
  710. /// <summary>The <see cref="Key"/> object for the E key (un-shifted). Use <c>Key.E.WithShift</c> for uppercase 'E'.</summary>
  711. public static Key E => new (KeyCode.E);
  712. /// <summary>The <see cref="Key"/> object for the F key (un-shifted). Use <c>Key.F.WithShift</c> for uppercase 'F'.</summary>
  713. public static Key F => new (KeyCode.F);
  714. /// <summary>The <see cref="Key"/> object for the G key (un-shifted). Use <c>Key.G.WithShift</c> for uppercase 'G'.</summary>
  715. public static Key G => new (KeyCode.G);
  716. /// <summary>The <see cref="Key"/> object for the H key (un-shifted). Use <c>Key.H.WithShift</c> for uppercase 'H'.</summary>
  717. public static Key H => new (KeyCode.H);
  718. /// <summary>The <see cref="Key"/> object for the I key (un-shifted). Use <c>Key.I.WithShift</c> for uppercase 'I'.</summary>
  719. public static Key I => new (KeyCode.I);
  720. /// <summary>The <see cref="Key"/> object for the J key (un-shifted). Use <c>Key.J.WithShift</c> for uppercase 'J'.</summary>
  721. public static Key J => new (KeyCode.J);
  722. /// <summary>The <see cref="Key"/> object for the K key (un-shifted). Use <c>Key.K.WithShift</c> for uppercase 'K'.</summary>
  723. public static Key K => new (KeyCode.K);
  724. /// <summary>The <see cref="Key"/> object for the L key (un-shifted). Use <c>Key.L.WithShift</c> for uppercase 'L'.</summary>
  725. public static Key L => new (KeyCode.L);
  726. /// <summary>The <see cref="Key"/> object for the M key (un-shifted). Use <c>Key.M.WithShift</c> for uppercase 'M'.</summary>
  727. public static Key M => new (KeyCode.M);
  728. /// <summary>The <see cref="Key"/> object for the N key (un-shifted). Use <c>Key.N.WithShift</c> for uppercase 'N'.</summary>
  729. public static Key N => new (KeyCode.N);
  730. /// <summary>The <see cref="Key"/> object for the O key (un-shifted). Use <c>Key.O.WithShift</c> for uppercase 'O'.</summary>
  731. public static Key O => new (KeyCode.O);
  732. /// <summary>The <see cref="Key"/> object for the P key (un-shifted). Use <c>Key.P.WithShift</c> for uppercase 'P'.</summary>
  733. public static Key P => new (KeyCode.P);
  734. /// <summary>The <see cref="Key"/> object for the Q key (un-shifted). Use <c>Key.Q.WithShift</c> for uppercase 'Q'.</summary>
  735. public static Key Q => new (KeyCode.Q);
  736. /// <summary>The <see cref="Key"/> object for the R key (un-shifted). Use <c>Key.R.WithShift</c> for uppercase 'R'.</summary>
  737. public static Key R => new (KeyCode.R);
  738. /// <summary>The <see cref="Key"/> object for the S key (un-shifted). Use <c>Key.S.WithShift</c> for uppercase 'S'.</summary>
  739. public static Key S => new (KeyCode.S);
  740. /// <summary>The <see cref="Key"/> object for the T key (un-shifted). Use <c>Key.T.WithShift</c> for uppercase 'T'.</summary>
  741. public static Key T => new (KeyCode.T);
  742. /// <summary>The <see cref="Key"/> object for the U key (un-shifted). Use <c>Key.U.WithShift</c> for uppercase 'U'.</summary>
  743. public static Key U => new (KeyCode.U);
  744. /// <summary>The <see cref="Key"/> object for the V key (un-shifted). Use <c>Key.V.WithShift</c> for uppercase 'V'.</summary>
  745. public static Key V => new (KeyCode.V);
  746. /// <summary>The <see cref="Key"/> object for the W key (un-shifted). Use <c>Key.W.WithShift</c> for uppercase 'W'.</summary>
  747. public static Key W => new (KeyCode.W);
  748. /// <summary>The <see cref="Key"/> object for the X key (un-shifted). Use <c>Key.X.WithShift</c> for uppercase 'X'.</summary>
  749. public static Key X => new (KeyCode.X);
  750. /// <summary>The <see cref="Key"/> object for the Y key (un-shifted). Use <c>Key.Y.WithShift</c> for uppercase 'Y'.</summary>
  751. public static Key Y => new (KeyCode.Y);
  752. /// <summary>The <see cref="Key"/> object for the Z key (un-shifted). Use <c>Key.Z.WithShift</c> for uppercase 'Z'.</summary>
  753. public static Key Z => new (KeyCode.Z);
  754. /// <summary>The <see cref="Key"/> object for the Delete key.</summary>
  755. public static Key Delete => new (KeyCode.Delete);
  756. /// <summary>The <see cref="Key"/> object for the Cursor up key.</summary>
  757. public static Key CursorUp => new (KeyCode.CursorUp);
  758. /// <summary>The <see cref="Key"/> object for Cursor down key.</summary>
  759. public static Key CursorDown => new (KeyCode.CursorDown);
  760. /// <summary>The <see cref="Key"/> object for Cursor left key.</summary>
  761. public static Key CursorLeft => new (KeyCode.CursorLeft);
  762. /// <summary>The <see cref="Key"/> object for Cursor right key.</summary>
  763. public static Key CursorRight => new (KeyCode.CursorRight);
  764. /// <summary>The <see cref="Key"/> object for Page Up key.</summary>
  765. public static Key PageUp => new (KeyCode.PageUp);
  766. /// <summary>The <see cref="Key"/> object for Page Down key.</summary>
  767. public static Key PageDown => new (KeyCode.PageDown);
  768. /// <summary>The <see cref="Key"/> object for Home key.</summary>
  769. public static Key Home => new (KeyCode.Home);
  770. /// <summary>The <see cref="Key"/> object for End key.</summary>
  771. public static Key End => new (KeyCode.End);
  772. /// <summary>The <see cref="Key"/> object for Insert Character key.</summary>
  773. public static Key InsertChar => new (KeyCode.Insert);
  774. /// <summary>The <see cref="Key"/> object for Delete Character key.</summary>
  775. public static Key DeleteChar => new (KeyCode.Delete);
  776. /// <summary>The <see cref="Key"/> object for Print Screen key.</summary>
  777. public static Key PrintScreen => new (KeyCode.PrintScreen);
  778. /// <summary>The <see cref="Key"/> object for F1 key.</summary>
  779. public static Key F1 => new (KeyCode.F1);
  780. /// <summary>The <see cref="Key"/> object for F2 key.</summary>
  781. public static Key F2 => new (KeyCode.F2);
  782. /// <summary>The <see cref="Key"/> object for F3 key.</summary>
  783. public static Key F3 => new (KeyCode.F3);
  784. /// <summary>The <see cref="Key"/> object for F4 key.</summary>
  785. public static Key F4 => new (KeyCode.F4);
  786. /// <summary>The <see cref="Key"/> object for F5 key.</summary>
  787. public static Key F5 => new (KeyCode.F5);
  788. /// <summary>The <see cref="Key"/> object for F6 key.</summary>
  789. public static Key F6 => new (KeyCode.F6);
  790. /// <summary>The <see cref="Key"/> object for F7 key.</summary>
  791. public static Key F7 => new (KeyCode.F7);
  792. /// <summary>The <see cref="Key"/> object for F8 key.</summary>
  793. public static Key F8 => new (KeyCode.F8);
  794. /// <summary>The <see cref="Key"/> object for F9 key.</summary>
  795. public static Key F9 => new (KeyCode.F9);
  796. /// <summary>The <see cref="Key"/> object for F10 key.</summary>
  797. public static Key F10 => new (KeyCode.F10);
  798. /// <summary>The <see cref="Key"/> object for F11 key.</summary>
  799. public static Key F11 => new (KeyCode.F11);
  800. /// <summary>The <see cref="Key"/> object for F12 key.</summary>
  801. public static Key F12 => new (KeyCode.F12);
  802. /// <summary>The <see cref="Key"/> object for F13 key.</summary>
  803. public static Key F13 => new (KeyCode.F13);
  804. /// <summary>The <see cref="Key"/> object for F14 key.</summary>
  805. public static Key F14 => new (KeyCode.F14);
  806. /// <summary>The <see cref="Key"/> object for F15 key.</summary>
  807. public static Key F15 => new (KeyCode.F15);
  808. /// <summary>The <see cref="Key"/> object for F16 key.</summary>
  809. public static Key F16 => new (KeyCode.F16);
  810. /// <summary>The <see cref="Key"/> object for F17 key.</summary>
  811. public static Key F17 => new (KeyCode.F17);
  812. /// <summary>The <see cref="Key"/> object for F18 key.</summary>
  813. public static Key F18 => new (KeyCode.F18);
  814. /// <summary>The <see cref="Key"/> object for F19 key.</summary>
  815. public static Key F19 => new (KeyCode.F19);
  816. /// <summary>The <see cref="Key"/> object for F20 key.</summary>
  817. public static Key F20 => new (KeyCode.F20);
  818. /// <summary>The <see cref="Key"/> object for F21 key.</summary>
  819. public static Key F21 => new (KeyCode.F21);
  820. /// <summary>The <see cref="Key"/> object for F22 key.</summary>
  821. public static Key F22 => new (KeyCode.F22);
  822. /// <summary>The <see cref="Key"/> object for F23 key.</summary>
  823. public static Key F23 => new (KeyCode.F23);
  824. /// <summary>The <see cref="Key"/> object for F24 key.</summary>
  825. public static Key F24 => new (KeyCode.F24);
  826. #endregion
  827. private static Rune _separator = new ('+');
  828. /// <summary>Gets or sets the separator character used when parsing and printing Keys. E.g. Ctrl+A. The default is '+'.</summary>
  829. [SerializableConfigurationProperty (Scope = typeof (SettingsScope))]
  830. public static Rune Separator
  831. {
  832. get => _separator;
  833. set
  834. {
  835. if (_separator != value)
  836. {
  837. _separator = value == default (Rune) ? new ('+') : value;
  838. }
  839. }
  840. }
  841. }