ViewContent.cs 19 KB

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  1. using System.Diagnostics;
  2. namespace Terminal.Gui;
  3. /// <summary>
  4. /// Settings for how the <see cref="View.Viewport"/> behaves relative to the View's Content area.
  5. /// </summary>
  6. [Flags]
  7. public enum ViewportSettings
  8. {
  9. /// <summary>
  10. /// No settings.
  11. /// </summary>
  12. None = 0,
  13. /// <summary>
  14. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set to negative values enabling scrolling beyond the left of
  15. /// the
  16. /// content area.
  17. /// </summary>
  18. /// <remarks>
  19. /// <para>
  20. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to positive values.
  21. /// </para>
  22. /// </remarks>
  23. AllowNegativeX = 1,
  24. /// <summary>
  25. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set to negative values enabling scrolling beyond the top of the
  26. /// content area.
  27. /// </summary>
  28. /// <remarks>
  29. /// <para>
  30. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to positive values.
  31. /// </para>
  32. /// </remarks>
  33. AllowNegativeY = 2,
  34. /// <summary>
  35. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set to negative coordinates enabling scrolling beyond the
  36. /// top-left of the
  37. /// content area.
  38. /// </summary>
  39. /// <remarks>
  40. /// <para>
  41. /// When not set, <see cref="View.Viewport"/><c>.Size</c> is constrained to positive coordinates.
  42. /// </para>
  43. /// </remarks>
  44. AllowNegativeLocation = AllowNegativeX | AllowNegativeY,
  45. /// <summary>
  46. /// If set, <see cref="View.Viewport"/><c>.X</c> can be set values greater than <see cref="View.ContentSize"/>
  47. /// <c>.Width</c> enabling scrolling beyond the right
  48. /// of the content area.
  49. /// </summary>
  50. /// <remarks>
  51. /// <para>
  52. /// When not set, <see cref="View.Viewport"/><c>.X</c> is constrained to <see cref="View.ContentSize"/>
  53. /// <c>.Width - 1</c>.
  54. /// This means the last column of the content will remain visible even if there is an attempt to scroll the
  55. /// Viewport past the last column.
  56. /// </para>
  57. /// <para>
  58. /// The practical effect of this is that the last column of the content will always be visible.
  59. /// </para>
  60. /// </remarks>
  61. AllowXGreaterThanContentWidth = 4,
  62. /// <summary>
  63. /// If set, <see cref="View.Viewport"/><c>.Y</c> can be set values greater than <see cref="View.ContentSize"/>
  64. /// <c>.Height</c> enabling scrolling beyond the right
  65. /// of the content area.
  66. /// </summary>
  67. /// <remarks>
  68. /// <para>
  69. /// When not set, <see cref="View.Viewport"/><c>.Y</c> is constrained to <see cref="View.ContentSize"/>
  70. /// <c>.Height - 1</c>.
  71. /// This means the last row of the content will remain visible even if there is an attempt to scroll the Viewport
  72. /// past the last row.
  73. /// </para>
  74. /// <para>
  75. /// The practical effect of this is that the last row of the content will always be visible.
  76. /// </para>
  77. /// </remarks>
  78. AllowYGreaterThanContentHeight = 8,
  79. /// <summary>
  80. /// If set, <see cref="View.Viewport"/><c>.Size</c> can be set values greater than <see cref="View.ContentSize"/>
  81. /// enabling scrolling beyond the bottom-right
  82. /// of the content area.
  83. /// </summary>
  84. /// <remarks>
  85. /// <para>
  86. /// When not set, <see cref="View.Viewport"/> is constrained to <see cref="View.ContentSize"/><c> -1</c>.
  87. /// This means the last column and row of the content will remain visible even if there is an attempt to
  88. /// scroll the Viewport past the last column or row.
  89. /// </para>
  90. /// </remarks>
  91. AllowLocationGreaterThanContentSize = AllowXGreaterThanContentWidth | AllowYGreaterThanContentHeight,
  92. /// <summary>
  93. /// By default, clipping is applied to the <see cref="View.Viewport"/>. Setting this flag will cause clipping to be
  94. /// applied to the visible content area.
  95. /// </summary>
  96. ClipContentOnly = 16,
  97. /// <summary>
  98. /// If set <see cref="View.Clear()"/> will clear only the portion of the content
  99. /// area that is visible within the <see cref="View.Viewport"/>. This is useful for views that have a
  100. /// content area larger than the Viewport and want the area outside the content to be visually distinct.
  101. /// </summary>
  102. /// <remarks>
  103. /// <see cref="ClipContentOnly"/> must be set for this setting to work (clipping beyond the visible area must be
  104. /// disabled).
  105. /// </remarks>
  106. ClearContentOnly = 32
  107. }
  108. public partial class View
  109. {
  110. #region Content Area
  111. internal Size? _contentSize;
  112. /// <summary>
  113. /// Gets or sets the size of the View's content. If <see langword="null"/>, the value will be the same as the size of <see cref="Viewport"/>,
  114. /// and <c>Viewport.Location</c> will always be <c>0, 0</c>.
  115. /// </summary>
  116. /// <remarks>
  117. /// <para>
  118. /// If a size is provided, <see cref="Viewport"/> describes the portion of the content currently visible
  119. /// to the view. This enables virtual scrolling.
  120. /// </para>
  121. /// <para>
  122. /// If a size is provided, the behavior of <see cref="Dim.DimAutoStyle.Content"/> will be to use the ContentSize
  123. /// to determine the size of the view.
  124. /// </para>
  125. /// <para>
  126. /// Negative sizes are not supported.
  127. /// </para>
  128. /// </remarks>
  129. public Size? ContentSize
  130. {
  131. get => _contentSize ?? Viewport.Size;
  132. set
  133. {
  134. if (value?.Width < 0 || value?.Height < 0)
  135. {
  136. throw new ArgumentException (@"ContentSize cannot be negative.", nameof (value));
  137. }
  138. if (value == _contentSize)
  139. {
  140. return;
  141. }
  142. _contentSize = value;
  143. OnContentSizeChanged (new (_contentSize));
  144. }
  145. }
  146. /// <summary>
  147. /// Called when <see cref="ContentSize"/> changes. Invokes the <see cref="ContentSizeChanged"/> event.
  148. /// </summary>
  149. /// <param name="e"></param>
  150. /// <returns></returns>
  151. protected bool? OnContentSizeChanged (SizeChangedEventArgs e)
  152. {
  153. ContentSizeChanged?.Invoke (this, e);
  154. if (e.Cancel != true)
  155. {
  156. OnResizeNeeded ();
  157. //SetNeedsLayout ();
  158. //SetNeedsDisplay ();
  159. }
  160. return e.Cancel;
  161. }
  162. /// <summary>
  163. /// Event raised when the <see cref="ContentSize"/> changes.
  164. /// </summary>
  165. public event EventHandler<SizeChangedEventArgs> ContentSizeChanged;
  166. /// <summary>
  167. /// Converts a Content-relative location to a Screen-relative location.
  168. /// </summary>
  169. /// <param name="location">The Content-relative location.</param>
  170. /// <returns>The Screen-relative location.</returns>
  171. public Point ContentToScreen (in Point location)
  172. {
  173. // Subtract the ViewportOffsetFromFrame to get the Viewport-relative location.
  174. Point viewportOffset = GetViewportOffsetFromFrame ();
  175. Point contentRelativeToViewport = location;
  176. contentRelativeToViewport.Offset (-Viewport.X, -Viewport.Y);
  177. // Translate to Screen-Relative (our SuperView's Viewport-relative coordinates)
  178. Rectangle screen = ViewportToScreen (new (contentRelativeToViewport, Size.Empty));
  179. return screen.Location;
  180. }
  181. /// <summary>Converts a Screen-relative coordinate to a Content-relative coordinate.</summary>
  182. /// <remarks>
  183. /// Content-relative means relative to the top-left corner of the view's Content, which is
  184. /// always at <c>0, 0</c>.
  185. /// </remarks>
  186. /// <param name="location">The Screen-relative location.</param>
  187. /// <returns>The coordinate relative to this view's Content.</returns>
  188. public Point ScreenToContent (in Point location)
  189. {
  190. Point viewportOffset = GetViewportOffsetFromFrame ();
  191. Point screen = ScreenToFrame (location.X, location.Y);
  192. screen.Offset (Viewport.X - viewportOffset.X, Viewport.Y - viewportOffset.Y);
  193. return screen;
  194. }
  195. #endregion Content Area
  196. #region Viewport
  197. private ViewportSettings _viewportSettings;
  198. /// <summary>
  199. /// Gets or sets how scrolling the <see cref="View.Viewport"/> on the View's Content Area is handled.
  200. /// </summary>
  201. public ViewportSettings ViewportSettings
  202. {
  203. get => _viewportSettings;
  204. set
  205. {
  206. if (_viewportSettings == value)
  207. {
  208. return;
  209. }
  210. _viewportSettings = value;
  211. if (IsInitialized)
  212. {
  213. // Force set Viewport to cause settings to be applied as needed
  214. SetViewport (Viewport);
  215. }
  216. }
  217. }
  218. /// <summary>
  219. /// The location of the viewport into the view's content (0,0) is the top-left corner of the content. The Content
  220. /// area's size
  221. /// is <see cref="ContentSize"/>.
  222. /// </summary>
  223. private Point _viewportLocation;
  224. /// <summary>
  225. /// Gets or sets the rectangle describing the portion of the View's content that is visible to the user.
  226. /// The viewport Location is relative to the top-left corner of the inner rectangle of <see cref="Padding"/>.
  227. /// If the viewport Size is the same as <see cref="ContentSize"/>, or <see cref="ContentSize"/> is
  228. /// <see langword="null"/> the Location will be <c>0, 0</c>.
  229. /// </summary>
  230. /// <value>
  231. /// The rectangle describing the location and size of the viewport into the View's virtual content, described by
  232. /// <see cref="ContentSize"/>.
  233. /// </value>
  234. /// <remarks>
  235. /// <para>
  236. /// Positive values for the location indicate the visible area is offset into (down-and-right) the View's virtual
  237. /// <see cref="ContentSize"/>. This enables scrolling down and to the right (e.g. in a <see cref="ListView"/>.
  238. /// </para>
  239. /// <para>
  240. /// Negative values for the location indicate the visible area is offset above (up-and-left) the View's virtual
  241. /// <see cref="ContentSize"/>. This enables scrolling up and to the left (e.g. in an image viewer that supports zoom
  242. /// where the image stays centered).
  243. /// </para>
  244. /// <para>
  245. /// The <see cref="ViewportSettings"/> property controls how scrolling is handled.
  246. /// </para>
  247. /// <para>
  248. /// If <see cref="LayoutStyle"/> is <see cref="LayoutStyle.Computed"/> the value of Viewport is indeterminate until
  249. /// the view has been initialized ( <see cref="IsInitialized"/> is true) and <see cref="LayoutSubviews"/> has been
  250. /// called.
  251. /// </para>
  252. /// <para>
  253. /// Updates to the Viewport Size updates <see cref="Frame"/>, and has the same impact as updating the
  254. /// <see cref="Frame"/>.
  255. /// </para>
  256. /// <para>
  257. /// Altering the Viewport Size will eventually (when the view is next laid out) cause the
  258. /// <see cref="LayoutSubview(View, Size)"/> and <see cref="OnDrawContent(Rectangle)"/> methods to be called.
  259. /// </para>
  260. /// </remarks>
  261. public virtual Rectangle Viewport
  262. {
  263. get
  264. {
  265. #if DEBUG
  266. if ((_width.ReferencesOtherViews () || _height.ReferencesOtherViews ()) && !IsInitialized)
  267. {
  268. Debug.WriteLine (
  269. $"WARNING: The dimensions of {this} are dependent on other views and Viewport is being accessed before the View has been initialized. This is likely a bug."
  270. );
  271. }
  272. #endif // DEBUG
  273. if (Margin is null || Border is null || Padding is null)
  274. {
  275. // CreateAdornments has not been called yet.
  276. return new (_viewportLocation, Frame.Size);
  277. }
  278. // BUGBUG: This is a hack. Viewport_get should not have side effects.
  279. if (Frame.Size == Size.Empty)
  280. {
  281. // The Frame has not been set yet (e.g. the view has not been added to a SuperView yet).
  282. //
  283. if ((Width is Dim.DimAuto widthAuto && widthAuto._style.HasFlag(Dim.DimAutoStyle.Text))
  284. || (Height is Dim.DimAuto heightAuto && heightAuto._style.HasFlag (Dim.DimAutoStyle.Text)))
  285. {
  286. if (TextFormatter.NeedsFormat)
  287. {
  288. // This updates TextFormatter.Size to the text size
  289. TextFormatter.AutoSize = true;
  290. // Whenever DimAutoStyle.Text is set, ContentSize will match TextFormatter.Size.
  291. ContentSize = TextFormatter.Size == Size.Empty ? null : TextFormatter.Size;
  292. }
  293. }
  294. }
  295. Thickness thickness = GetAdornmentsThickness ();
  296. return new (
  297. _viewportLocation,
  298. new (
  299. Math.Max (0, Frame.Size.Width - thickness.Horizontal),
  300. Math.Max (0, Frame.Size.Height - thickness.Vertical)
  301. ));
  302. }
  303. set => SetViewport (value);
  304. }
  305. private void SetViewport (Rectangle viewport)
  306. {
  307. Rectangle oldViewport = viewport;
  308. ApplySettings (ref viewport);
  309. Thickness thickness = GetAdornmentsThickness ();
  310. Size newSize = new (
  311. viewport.Size.Width + thickness.Horizontal,
  312. viewport.Size.Height + thickness.Vertical);
  313. if (newSize == Frame.Size)
  314. {
  315. // The change is not changing the Frame, so we don't need to update it.
  316. // Just call SetNeedsLayout to update the layout.
  317. if (_viewportLocation != viewport.Location)
  318. {
  319. _viewportLocation = viewport.Location;
  320. SetNeedsLayout ();
  321. }
  322. OnViewportChanged (new (IsInitialized ? Viewport : Rectangle.Empty, oldViewport));
  323. return;
  324. }
  325. _viewportLocation = viewport.Location;
  326. // Update the Frame because we made it bigger or smaller which impacts subviews.
  327. Frame = Frame with
  328. {
  329. Size = newSize
  330. };
  331. void ApplySettings (ref Rectangle newViewport)
  332. {
  333. if (!ViewportSettings.HasFlag (ViewportSettings.AllowXGreaterThanContentWidth))
  334. {
  335. if (newViewport.X >= ContentSize.GetValueOrDefault ().Width)
  336. {
  337. newViewport.X = ContentSize.GetValueOrDefault ().Width - 1;
  338. }
  339. }
  340. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  341. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeX))
  342. {
  343. if (newViewport.X < 0)
  344. {
  345. newViewport.X = 0;
  346. }
  347. }
  348. if (!ViewportSettings.HasFlag (ViewportSettings.AllowYGreaterThanContentHeight))
  349. {
  350. if (newViewport.Y >= ContentSize.GetValueOrDefault().Height)
  351. {
  352. newViewport.Y = ContentSize.GetValueOrDefault ().Height - 1;
  353. }
  354. }
  355. // IMPORTANT: Check for negative location AFTER checking for location greater than content width
  356. if (!ViewportSettings.HasFlag (ViewportSettings.AllowNegativeY))
  357. {
  358. if (newViewport.Y < 0)
  359. {
  360. newViewport.Y = 0;
  361. }
  362. }
  363. }
  364. }
  365. /// <summary>
  366. /// Fired when the <see cref="Viewport"/> changes. This event is fired after the <see cref="Viewport"/> has been updated.
  367. /// </summary>
  368. [CanBeNull]
  369. public event EventHandler<DrawEventArgs> ViewportChanged;
  370. /// <summary>
  371. /// Called when the <see cref="Viewport"/> changes. Invokes the <see cref="ViewportChanged"/> event.
  372. /// </summary>
  373. /// <param name="e"></param>
  374. protected virtual void OnViewportChanged (DrawEventArgs e)
  375. {
  376. ViewportChanged?.Invoke (this, e);
  377. }
  378. /// <summary>
  379. /// Converts a <see cref="Viewport"/>-relative location to a screen-relative location.
  380. /// </summary>
  381. /// <remarks>
  382. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  383. /// </remarks>
  384. public Rectangle ViewportToScreen (in Rectangle location)
  385. {
  386. // Translate bounds to Frame (our SuperView's Viewport-relative coordinates)
  387. Rectangle screen = FrameToScreen ();
  388. Point viewportOffset = GetViewportOffsetFromFrame ();
  389. screen.Offset (viewportOffset.X + location.X, viewportOffset.Y + location.Y);
  390. return new (screen.Location, location.Size);
  391. }
  392. /// <summary>Converts a screen-relative coordinate to a Viewport-relative coordinate.</summary>
  393. /// <returns>The coordinate relative to this view's <see cref="Viewport"/>.</returns>
  394. /// <remarks>
  395. /// Viewport-relative means relative to the top-left corner of the inner rectangle of the <see cref="Padding"/>.
  396. /// </remarks>
  397. /// <param name="x">Column relative to the left side of the Viewport.</param>
  398. /// <param name="y">Row relative to the top of the Viewport</param>
  399. public Point ScreenToViewport (int x, int y)
  400. {
  401. Point viewportOffset = GetViewportOffsetFromFrame ();
  402. Point screen = ScreenToFrame (x, y);
  403. screen.Offset (-viewportOffset.X, -viewportOffset.Y);
  404. return screen;
  405. }
  406. /// <summary>
  407. /// Helper to get the X and Y offset of the Viewport from the Frame. This is the sum of the Left and Top properties
  408. /// of <see cref="Margin"/>, <see cref="Border"/> and <see cref="Padding"/>.
  409. /// </summary>
  410. public Point GetViewportOffsetFromFrame () { return Padding is null ? Point.Empty : Padding.Thickness.GetInside (Padding.Frame).Location; }
  411. /// <summary>
  412. /// Scrolls the view vertically by the specified number of rows.
  413. /// </summary>
  414. /// <remarks>
  415. /// <para>
  416. /// </para>
  417. /// </remarks>
  418. /// <param name="rows"></param>
  419. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  420. public bool? ScrollVertical (int rows)
  421. {
  422. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  423. {
  424. return false;
  425. }
  426. Viewport = Viewport with { Y = Viewport.Y + rows };
  427. return true;
  428. }
  429. /// <summary>
  430. /// Scrolls the view horizontally by the specified number of columns.
  431. /// </summary>
  432. /// <remarks>
  433. /// <para>
  434. /// </para>
  435. /// </remarks>
  436. /// <param name="cols"></param>
  437. /// <returns><see langword="true"/> if the <see cref="Viewport"/> was changed.</returns>
  438. public bool? ScrollHorizontal (int cols)
  439. {
  440. if (ContentSize == Size.Empty || ContentSize == Viewport.Size)
  441. {
  442. return false;
  443. }
  444. Viewport = Viewport with { X = Viewport.X + cols };
  445. return true;
  446. }
  447. #endregion Viewport
  448. }