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- namespace Terminal.Gui;
- /// <summary>
- /// Provides a platform-independent API for managing ANSI escape sequences.
- /// </summary>
- /// <remarks>
- /// Useful resources:
- /// * https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
- /// * https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
- /// * https://vt100.net/
- /// </remarks>
- public static class EscSeqUtils
- {
- /// <summary>
- /// Options for ANSI ESC "[xJ" - Clears part of the screen.
- /// </summary>
- public enum ClearScreenOptions
- {
- /// <summary>
- /// If n is 0 (or missing), clear from cursor to end of screen.
- /// </summary>
- CursorToEndOfScreen = 0,
- /// <summary>
- /// If n is 1, clear from cursor to beginning of the screen.
- /// </summary>
- CursorToBeginningOfScreen = 1,
- /// <summary>
- /// If n is 2, clear entire screen (and moves cursor to upper left on DOS ANSI.SYS).
- /// </summary>
- EntireScreen = 2,
- /// <summary>
- /// If n is 3, clear entire screen and delete all lines saved in the scrollback buffer
- /// </summary>
- EntireScreenAndScrollbackBuffer = 3
- }
- /// <summary>
- /// Escape key code (ASCII 27/0x1B).
- /// </summary>
- public const char KeyEsc = (char)KeyCode.Esc;
- /// <summary>
- /// ESC [ - The CSI (Control Sequence Introducer).
- /// </summary>
- public const string CSI = "\u001B[";
- /// <summary>
- /// ESC [ ? 1047 h - Activate xterm alternative buffer (no backscroll)
- /// </summary>
- /// <remarks>
- /// From
- /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
- /// Use Alternate Screen Buffer, xterm.
- /// </remarks>
- public static readonly string CSI_ActivateAltBufferNoBackscroll = CSI + "?1047h";
- /// <summary>
- /// ESC [ ? 1003 l - Disable any mouse event tracking.
- /// </summary>
- public static readonly string CSI_DisableAnyEventMouse = CSI + "?1003l";
- /// <summary>
- /// ESC [ ? 1006 l - Disable SGR (Select Graphic Rendition).
- /// </summary>
- public static readonly string CSI_DisableSgrExtModeMouse = CSI + "?1006l";
- /// <summary>
- /// ESC [ ? 1015 l - Disable URXVT (Unicode Extended Virtual Terminal).
- /// </summary>
- public static readonly string CSI_DisableUrxvtExtModeMouse = CSI + "?1015l";
- /// <summary>
- /// ESC [ ? 1003 h - Enable mouse event tracking.
- /// </summary>
- public static readonly string CSI_EnableAnyEventMouse = CSI + "?1003h";
- /// <summary>
- /// ESC [ ? 1006 h - Enable SGR (Select Graphic Rendition).
- /// </summary>
- public static readonly string CSI_EnableSgrExtModeMouse = CSI + "?1006h";
- /// <summary>
- /// ESC [ ? 1015 h - Enable URXVT (Unicode Extended Virtual Terminal).
- /// </summary>
- public static readonly string CSI_EnableUrxvtExtModeMouse = CSI + "?1015h";
- /// <summary>
- /// ESC [ ? 1047 l - Restore xterm working buffer (with backscroll)
- /// </summary>
- /// <remarks>
- /// From
- /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
- /// Use Normal Screen Buffer, xterm. Clear the screen first if in the Alternate Screen Buffer.
- /// </remarks>
- public static readonly string CSI_RestoreAltBufferWithBackscroll = CSI + "?1047l";
- /// <summary>
- /// ESC [ ? 1049 l - Restore cursor position and restore xterm working buffer (with backscroll)
- /// </summary>
- /// <remarks>
- /// From
- /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
- /// Use Normal Screen Buffer and restore cursor as in DECRC, xterm.
- /// resource.This combines the effects of the 1047 and 1048 modes.
- /// </remarks>
- public static readonly string CSI_RestoreCursorAndRestoreAltBufferWithBackscroll = CSI + "?1049l";
- /// <summary>
- /// ESC [ ? 1049 h - Save cursor position and activate xterm alternative buffer (no backscroll)
- /// </summary>
- /// <remarks>
- /// From
- /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s_
- /// Save cursor as in DECSC, xterm. After saving the cursor, switch to the Alternate Screen Buffer,
- /// clearing it first.
- /// This control combines the effects of the 1047 and 1048 modes.
- /// Use this with terminfo-based applications rather than the 47 mode.
- /// </remarks>
- public static readonly string CSI_SaveCursorAndActivateAltBufferNoBackscroll = CSI + "?1049h";
- //private static bool isButtonReleased;
- private static bool isButtonClicked;
- private static bool isButtonDoubleClicked;
- //private static MouseFlags? lastMouseButtonReleased;
- // QUESTION: What's the difference between isButtonClicked and isButtonPressed?
- // Some clarity or comments would be handy, here.
- // It also seems like some enforcement of valid states might be a good idea.
- private static bool isButtonPressed;
- private static bool isButtonTripleClicked;
- private static MouseFlags? lastMouseButtonPressed;
- private static Point? point;
- /// <summary>
- /// Control sequence for disabling mouse events.
- /// </summary>
- public static string CSI_DisableMouseEvents { get; set; } =
- CSI_DisableAnyEventMouse + CSI_DisableUrxvtExtModeMouse + CSI_DisableSgrExtModeMouse;
- /// <summary>
- /// Control sequence for enabling mouse events.
- /// </summary>
- public static string CSI_EnableMouseEvents { get; set; } =
- CSI_EnableAnyEventMouse + CSI_EnableUrxvtExtModeMouse + CSI_EnableSgrExtModeMouse;
- /// <summary>
- /// ESC [ x J - Clears part of the screen. See <see cref="ClearScreenOptions"/>.
- /// </summary>
- /// <param name="option"></param>
- /// <returns></returns>
- public static string CSI_ClearScreen (ClearScreenOptions option) { return $"{CSI}{(int)option}J"; }
- /// <summary>
- /// Decodes an ANSI escape sequence.
- /// </summary>
- /// <param name="escSeqRequests">The <see cref="EscSeqRequests"/> which may contain a request.</param>
- /// <param name="newConsoleKeyInfo">The <see cref="ConsoleKeyInfo"/> which may change.</param>
- /// <param name="key">The <see cref="ConsoleKey"/> which may change.</param>
- /// <param name="cki">The <see cref="ConsoleKeyInfo"/> array.</param>
- /// <param name="mod">The <see cref="ConsoleModifiers"/> which may change.</param>
- /// <param name="c1Control">The control returned by the <see cref="GetC1ControlChar"/> method.</param>
- /// <param name="code">The code returned by the <see cref="GetEscapeResult(char[])"/> method.</param>
- /// <param name="values">The values returned by the <see cref="GetEscapeResult(char[])"/> method.</param>
- /// <param name="terminator">The terminator returned by the <see cref="GetEscapeResult(char[])"/> method.</param>
- /// <param name="isMouse">Indicates if the escape sequence is a mouse event.</param>
- /// <param name="buttonState">The <see cref="MouseFlags"/> button state.</param>
- /// <param name="pos">The <see cref="MouseFlags"/> position.</param>
- /// <param name="isResponse">Indicates if the escape sequence is a response to a request.</param>
- /// <param name="continuousButtonPressedHandler">The handler that will process the event.</param>
- public static void DecodeEscSeq (
- EscSeqRequests escSeqRequests,
- ref ConsoleKeyInfo newConsoleKeyInfo,
- ref ConsoleKey key,
- ConsoleKeyInfo [] cki,
- ref ConsoleModifiers mod,
- out string c1Control,
- out string code,
- out string [] values,
- out string terminator,
- out bool isMouse,
- out List<MouseFlags> buttonState,
- out Point pos,
- out bool isResponse,
- Action<MouseFlags, Point> continuousButtonPressedHandler
- )
- {
- char [] kChars = GetKeyCharArray (cki);
- (c1Control, code, values, terminator) = GetEscapeResult (kChars);
- isMouse = false;
- buttonState = new List<MouseFlags> { 0 };
- pos = default (Point);
- isResponse = false;
- char keyChar = '\0';
- switch (c1Control)
- {
- case "ESC":
- if (values is null && string.IsNullOrEmpty (terminator))
- {
- key = ConsoleKey.Escape;
- newConsoleKeyInfo = new ConsoleKeyInfo (
- cki [0].KeyChar,
- key,
- (mod & ConsoleModifiers.Shift) != 0,
- (mod & ConsoleModifiers.Alt) != 0,
- (mod & ConsoleModifiers.Control) != 0);
- }
- else if ((uint)cki [1].KeyChar >= 1 && (uint)cki [1].KeyChar <= 26)
- {
- key = (ConsoleKey)(char)(cki [1].KeyChar + (uint)ConsoleKey.A - 1);
- newConsoleKeyInfo = new ConsoleKeyInfo (
- cki [1].KeyChar,
- key,
- false,
- true,
- true);
- }
- else
- {
- if (cki [1].KeyChar >= 97 && cki [1].KeyChar <= 122)
- {
- key = (ConsoleKey)cki [1].KeyChar.ToString ().ToUpper () [0];
- }
- else
- {
- key = (ConsoleKey)cki [1].KeyChar;
- }
- newConsoleKeyInfo = new ConsoleKeyInfo (
- (char)key,
- (ConsoleKey)Math.Min ((uint)key, 255),
- false,
- true,
- false);
- }
- break;
- case "SS3":
- key = GetConsoleKey (terminator [0], values [0], ref mod, ref keyChar);
- newConsoleKeyInfo = new ConsoleKeyInfo (
- keyChar,
- key,
- (mod & ConsoleModifiers.Shift) != 0,
- (mod & ConsoleModifiers.Alt) != 0,
- (mod & ConsoleModifiers.Control) != 0);
- break;
- case "CSI":
- if (!string.IsNullOrEmpty (code) && code == "<")
- {
- GetMouse (cki, out buttonState, out pos, continuousButtonPressedHandler);
- isMouse = true;
- return;
- }
- if (escSeqRequests is { } && escSeqRequests.HasResponse (terminator))
- {
- isResponse = true;
- escSeqRequests.Remove (terminator);
- return;
- }
- if (!string.IsNullOrEmpty (terminator))
- {
- key = GetConsoleKey (terminator [0], values [0], ref mod, ref keyChar);
- if (key != 0 && values.Length > 1)
- {
- mod |= GetConsoleModifiers (values [1]);
- }
- newConsoleKeyInfo = new ConsoleKeyInfo (
- keyChar,
- key,
- (mod & ConsoleModifiers.Shift) != 0,
- (mod & ConsoleModifiers.Alt) != 0,
- (mod & ConsoleModifiers.Control) != 0);
- }
- else
- {
- // BUGBUG: See https://github.com/gui-cs/Terminal.Gui/issues/2803
- // This is caused by NetDriver depending on Console.KeyAvailable?
- throw new InvalidOperationException ("CSI response, but there's no terminator");
- //newConsoleKeyInfo = new ConsoleKeyInfo ('\0',
- // key,
- // (mod & ConsoleModifiers.Shift) != 0,
- // (mod & ConsoleModifiers.Alt) != 0,
- // (mod & ConsoleModifiers.Control) != 0);
- }
- break;
- }
- }
- #nullable enable
- /// <summary>
- /// Gets the c1Control used in the called escape sequence.
- /// </summary>
- /// <param name="c">The char used.</param>
- /// <returns>The c1Control.</returns>
- [Pure]
- public static string GetC1ControlChar (in char c)
- {
- // These control characters are used in the vtXXX emulation.
- return c switch
- {
- 'D' => "IND", // Index
- 'E' => "NEL", // Next Line
- 'H' => "HTS", // Tab Set
- 'M' => "RI", // Reverse Index
- 'N' => "SS2", // Single Shift Select of G2 Character Set: affects next character only
- 'O' => "SS3", // Single Shift Select of G3 Character Set: affects next character only
- 'P' => "DCS", // Device Control String
- 'V' => "SPA", // Start of Guarded Area
- 'W' => "EPA", // End of Guarded Area
- 'X' => "SOS", // Start of String
- 'Z' => "DECID", // Return Terminal ID Obsolete form of CSI c (DA)
- '[' => "CSI", // Control Sequence Introducer
- '\\' => "ST", // String Terminator
- ']' => "OSC", // Operating System Command
- '^' => "PM", // Privacy Message
- '_' => "APC", // Application Program Command
- _ => string.Empty
- };
- }
- /// <summary>
- /// Gets the <see cref="ConsoleKey"/> depending on terminating and value.
- /// </summary>
- /// <param name="terminator">
- /// The terminator indicating a reply to <see cref="CSI_SendDeviceAttributes"/> or
- /// <see cref="CSI_SendDeviceAttributes2"/>.
- /// </param>
- /// <param name="value">The value.</param>
- /// <param name="mod">The <see cref="ConsoleModifiers"/> which may change.</param>
- /// <param name="keyChar">Normally is '\0' but on some cases may need other value.</param>
- /// <returns>The <see cref="ConsoleKey"/> and probably the <see cref="ConsoleModifiers"/>.</returns>
- public static ConsoleKey GetConsoleKey (char terminator, string? value, ref ConsoleModifiers mod, ref char keyChar)
- {
- if (terminator == 'Z')
- {
- mod |= ConsoleModifiers.Shift;
- }
- if (terminator == 'l')
- {
- keyChar = '+';
- }
- if (terminator == 'm')
- {
- keyChar = '-';
- }
- return (terminator, value) switch
- {
- ('A', _) => ConsoleKey.UpArrow,
- ('B', _) => ConsoleKey.DownArrow,
- ('C', _) => ConsoleKey.RightArrow,
- ('D', _) => ConsoleKey.LeftArrow,
- ('F', _) => ConsoleKey.End,
- ('H', _) => ConsoleKey.Home,
- ('P', _) => ConsoleKey.F1,
- ('Q', _) => ConsoleKey.F2,
- ('R', _) => ConsoleKey.F3,
- ('S', _) => ConsoleKey.F4,
- ('Z', _) => ConsoleKey.Tab,
- ('~', "2") => ConsoleKey.Insert,
- ('~', "3") => ConsoleKey.Delete,
- ('~', "5") => ConsoleKey.PageUp,
- ('~', "6") => ConsoleKey.PageDown,
- ('~', "15") => ConsoleKey.F5,
- ('~', "17") => ConsoleKey.F6,
- ('~', "18") => ConsoleKey.F7,
- ('~', "19") => ConsoleKey.F8,
- ('~', "20") => ConsoleKey.F9,
- ('~', "21") => ConsoleKey.F10,
- ('~', "23") => ConsoleKey.F11,
- ('~', "24") => ConsoleKey.F12,
- ('l', _) => ConsoleKey.Add,
- ('m', _) => ConsoleKey.Subtract,
- ('p', _) => ConsoleKey.Insert,
- ('q', _) => ConsoleKey.End,
- ('r', _) => ConsoleKey.DownArrow,
- ('s', _) => ConsoleKey.PageDown,
- ('t', _) => ConsoleKey.LeftArrow,
- ('u', _) => ConsoleKey.Clear,
- ('v', _) => ConsoleKey.RightArrow,
- ('w', _) => ConsoleKey.Home,
- ('x', _) => ConsoleKey.UpArrow,
- ('y', _) => ConsoleKey.PageUp,
- (_, _) => 0
- };
- }
- /// <summary>
- /// Gets the <see cref="ConsoleModifiers"/> from the value.
- /// </summary>
- /// <param name="value">The value.</param>
- /// <returns>The <see cref="ConsoleModifiers"/> or zero.</returns>
- public static ConsoleModifiers GetConsoleModifiers (string? value)
- {
- return value switch
- {
- "2" => ConsoleModifiers.Shift,
- "3" => ConsoleModifiers.Alt,
- "4" => ConsoleModifiers.Shift | ConsoleModifiers.Alt,
- "5" => ConsoleModifiers.Control,
- "6" => ConsoleModifiers.Shift | ConsoleModifiers.Control,
- "7" => ConsoleModifiers.Alt | ConsoleModifiers.Control,
- "8" => ConsoleModifiers.Shift | ConsoleModifiers.Alt | ConsoleModifiers.Control,
- _ => 0
- };
- }
- #nullable restore
- /// <summary>
- /// Gets all the needed information about an escape sequence.
- /// </summary>
- /// <param name="kChar">The array with all chars.</param>
- /// <returns>
- /// The c1Control returned by <see cref="GetC1ControlChar"/>, code, values and terminating.
- /// </returns>
- public static (string c1Control, string code, string [] values, string terminating) GetEscapeResult (char [] kChar)
- {
- if (kChar is null || kChar.Length == 0)
- {
- return (null, null, null, null);
- }
- if (kChar [0] != KeyEsc)
- {
- throw new InvalidOperationException ("Invalid escape character!");
- }
- if (kChar.Length == 1)
- {
- return ("ESC", null, null, null);
- }
- if (kChar.Length == 2)
- {
- return ("ESC", null, null, kChar [1].ToString ());
- }
- string c1Control = GetC1ControlChar (kChar [1]);
- string code = null;
- int nSep = kChar.Count (static x => x == ';') + 1;
- var values = new string [nSep];
- var valueIdx = 0;
- var terminating = string.Empty;
- for (var i = 2; i < kChar.Length; i++)
- {
- char c = kChar [i];
- if (char.IsDigit (c))
- {
- // PERF: Ouch
- values [valueIdx] += c.ToString ();
- }
- else if (c == ';')
- {
- valueIdx++;
- }
- else if (valueIdx == nSep - 1 || i == kChar.Length - 1)
- {
- // PERF: Ouch
- terminating += c.ToString ();
- }
- else
- {
- // PERF: Ouch
- code += c.ToString ();
- }
- }
- return (c1Control, code, values, terminating);
- }
- /// <summary>
- /// A helper to get only the <see cref="ConsoleKeyInfo.KeyChar"/> from the <see cref="ConsoleKeyInfo"/> array.
- /// </summary>
- /// <param name="cki"></param>
- /// <returns>The char array of the escape sequence.</returns>
- // PERF: This is expensive
- public static char [] GetKeyCharArray (ConsoleKeyInfo [] cki)
- {
- char [] kChar = { };
- var length = 0;
- foreach (ConsoleKeyInfo kc in cki)
- {
- length++;
- Array.Resize (ref kChar, length);
- kChar [length - 1] = kc.KeyChar;
- }
- return kChar;
- }
- /// <summary>
- /// Gets the <see cref="MouseFlags"/> mouse button flags and the position.
- /// </summary>
- /// <param name="cki">The <see cref="ConsoleKeyInfo"/> array.</param>
- /// <param name="mouseFlags">The mouse button flags.</param>
- /// <param name="pos">The mouse position.</param>
- /// <param name="continuousButtonPressedHandler">The handler that will process the event.</param>
- public static void GetMouse (
- ConsoleKeyInfo [] cki,
- out List<MouseFlags> mouseFlags,
- out Point pos,
- Action<MouseFlags, Point> continuousButtonPressedHandler
- )
- {
- MouseFlags buttonState = 0;
- pos = Point.Empty;
- var buttonCode = 0;
- var foundButtonCode = false;
- var foundPoint = 0;
- string value = string.Empty;
- char [] kChar = GetKeyCharArray (cki);
- // PERF: This loop could benefit from use of Spans and other strategies to avoid copies.
- //System.Diagnostics.Debug.WriteLine ($"kChar: {new string (kChar)}");
- for (var i = 0; i < kChar.Length; i++)
- {
- // PERF: Copy
- char c = kChar [i];
- if (c == '<')
- {
- foundButtonCode = true;
- }
- else if (foundButtonCode && c != ';')
- {
- // PERF: Ouch
- value += c.ToString ();
- }
- else if (c == ';')
- {
- if (foundButtonCode)
- {
- foundButtonCode = false;
- buttonCode = int.Parse (value);
- }
- if (foundPoint == 1)
- {
- pos.X = int.Parse (value) - 1;
- }
- value = string.Empty;
- foundPoint++;
- }
- else if (foundPoint > 0 && c != 'm' && c != 'M')
- {
- value += c.ToString ();
- }
- else if (c == 'm' || c == 'M')
- {
- //pos.Y = int.Parse (value) + Console.WindowTop - 1;
- pos.Y = int.Parse (value) - 1;
- switch (buttonCode)
- {
- case 0:
- case 8:
- case 16:
- case 24:
- case 32:
- case 36:
- case 40:
- case 48:
- case 56:
- buttonState = c == 'M'
- ? MouseFlags.Button1Pressed
- : MouseFlags.Button1Released;
- break;
- case 1:
- case 9:
- case 17:
- case 25:
- case 33:
- case 37:
- case 41:
- case 45:
- case 49:
- case 53:
- case 57:
- case 61:
- buttonState = c == 'M'
- ? MouseFlags.Button2Pressed
- : MouseFlags.Button2Released;
- break;
- case 2:
- case 10:
- case 14:
- case 18:
- case 22:
- case 26:
- case 30:
- case 34:
- case 42:
- case 46:
- case 50:
- case 54:
- case 58:
- case 62:
- buttonState = c == 'M'
- ? MouseFlags.Button3Pressed
- : MouseFlags.Button3Released;
- break;
- case 35:
- //// Needed for Windows OS
- //if (isButtonPressed && c == 'm'
- // && (lastMouseEvent.ButtonState == MouseFlags.Button1Pressed
- // || lastMouseEvent.ButtonState == MouseFlags.Button2Pressed
- // || lastMouseEvent.ButtonState == MouseFlags.Button3Pressed)) {
- // switch (lastMouseEvent.ButtonState) {
- // case MouseFlags.Button1Pressed:
- // buttonState = MouseFlags.Button1Released;
- // break;
- // case MouseFlags.Button2Pressed:
- // buttonState = MouseFlags.Button2Released;
- // break;
- // case MouseFlags.Button3Pressed:
- // buttonState = MouseFlags.Button3Released;
- // break;
- // }
- //} else {
- // buttonState = MouseFlags.ReportMousePosition;
- //}
- //break;
- case 39:
- case 43:
- case 47:
- case 51:
- case 55:
- case 59:
- case 63:
- buttonState = MouseFlags.ReportMousePosition;
- break;
- case 64:
- buttonState = MouseFlags.WheeledUp;
- break;
- case 65:
- buttonState = MouseFlags.WheeledDown;
- break;
- case 68:
- case 72:
- case 80:
- buttonState = MouseFlags.WheeledLeft; // Shift/Ctrl+WheeledUp
- break;
- case 69:
- case 73:
- case 81:
- buttonState = MouseFlags.WheeledRight; // Shift/Ctrl+WheeledDown
- break;
- }
- // Modifiers.
- switch (buttonCode)
- {
- case 8:
- case 9:
- case 10:
- case 43:
- buttonState |= MouseFlags.ButtonAlt;
- break;
- case 14:
- case 47:
- buttonState |= MouseFlags.ButtonAlt | MouseFlags.ButtonShift;
- break;
- case 16:
- case 17:
- case 18:
- case 51:
- buttonState |= MouseFlags.ButtonCtrl;
- break;
- case 22:
- case 55:
- buttonState |= MouseFlags.ButtonCtrl | MouseFlags.ButtonShift;
- break;
- case 24:
- case 25:
- case 26:
- case 59:
- buttonState |= MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt;
- break;
- case 30:
- case 63:
- buttonState |= MouseFlags.ButtonCtrl | MouseFlags.ButtonShift | MouseFlags.ButtonAlt;
- break;
- case 32:
- case 33:
- case 34:
- buttonState |= MouseFlags.ReportMousePosition;
- break;
- case 36:
- case 37:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonShift;
- break;
- case 39:
- case 68:
- case 69:
- buttonState |= MouseFlags.ButtonShift;
- break;
- case 40:
- case 41:
- case 42:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonAlt;
- break;
- case 45:
- case 46:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonAlt | MouseFlags.ButtonShift;
- break;
- case 48:
- case 49:
- case 50:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonCtrl;
- break;
- case 53:
- case 54:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonCtrl | MouseFlags.ButtonShift;
- break;
- case 56:
- case 57:
- case 58:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt;
- break;
- case 61:
- case 62:
- buttonState |= MouseFlags.ReportMousePosition | MouseFlags.ButtonCtrl | MouseFlags.ButtonShift | MouseFlags.ButtonAlt;
- break;
- }
- }
- }
- mouseFlags = [MouseFlags.AllEvents];
- if (lastMouseButtonPressed != null
- && !isButtonPressed
- && !buttonState.HasFlag (MouseFlags.ReportMousePosition)
- && !buttonState.HasFlag (MouseFlags.Button1Released)
- && !buttonState.HasFlag (MouseFlags.Button2Released)
- && !buttonState.HasFlag (MouseFlags.Button3Released)
- && !buttonState.HasFlag (MouseFlags.Button4Released))
- {
- lastMouseButtonPressed = null;
- isButtonPressed = false;
- }
- if ((!isButtonClicked
- && !isButtonDoubleClicked
- && (buttonState == MouseFlags.Button1Pressed
- || buttonState == MouseFlags.Button2Pressed
- || buttonState == MouseFlags.Button3Pressed
- || buttonState == MouseFlags.Button4Pressed)
- && lastMouseButtonPressed is null)
- || (isButtonPressed && lastMouseButtonPressed is { } && buttonState.HasFlag (MouseFlags.ReportMousePosition)))
- {
- mouseFlags [0] = buttonState;
- lastMouseButtonPressed = buttonState;
- isButtonPressed = true;
- point = pos;
- if ((mouseFlags [0] & MouseFlags.ReportMousePosition) == 0)
- {
- Application.MainLoop.AddIdle (
- () =>
- {
- // INTENT: What's this trying to do?
- // The task itself is not awaited.
- Task.Run (
- async () => await ProcessContinuousButtonPressedAsync (
- buttonState,
- continuousButtonPressedHandler));
- return false;
- });
- }
- else if (mouseFlags [0].HasFlag (MouseFlags.ReportMousePosition))
- {
- point = pos;
- // The isButtonPressed must always be true, otherwise we can lose the feature
- // If mouse flags has ReportMousePosition this feature won't run
- // but is always prepared with the new location
- //isButtonPressed = false;
- }
- }
- else if (isButtonDoubleClicked
- && (buttonState == MouseFlags.Button1Pressed
- || buttonState == MouseFlags.Button2Pressed
- || buttonState == MouseFlags.Button3Pressed
- || buttonState == MouseFlags.Button4Pressed))
- {
- mouseFlags [0] = GetButtonTripleClicked (buttonState);
- isButtonDoubleClicked = false;
- isButtonTripleClicked = true;
- }
- else if (isButtonClicked
- && (buttonState == MouseFlags.Button1Pressed
- || buttonState == MouseFlags.Button2Pressed
- || buttonState == MouseFlags.Button3Pressed
- || buttonState == MouseFlags.Button4Pressed))
- {
- mouseFlags [0] = GetButtonDoubleClicked (buttonState);
- isButtonClicked = false;
- isButtonDoubleClicked = true;
- Application.MainLoop.AddIdle (
- () =>
- {
- Task.Run (async () => await ProcessButtonDoubleClickedAsync ());
- return false;
- });
- }
- //else if (isButtonReleased && !isButtonClicked && buttonState == MouseFlags.ReportMousePosition) {
- // mouseFlag [0] = GetButtonClicked ((MouseFlags)lastMouseButtonReleased);
- // lastMouseButtonReleased = null;
- // isButtonReleased = false;
- // isButtonClicked = true;
- // Application.MainLoop.AddIdle (() => {
- // Task.Run (async () => await ProcessButtonClickedAsync ());
- // return false;
- // });
- //}
- else if (!isButtonClicked
- && !isButtonDoubleClicked
- && (buttonState == MouseFlags.Button1Released
- || buttonState == MouseFlags.Button2Released
- || buttonState == MouseFlags.Button3Released
- || buttonState == MouseFlags.Button4Released))
- {
- mouseFlags [0] = buttonState;
- isButtonPressed = false;
- if (isButtonTripleClicked)
- {
- isButtonTripleClicked = false;
- }
- else if (pos.X == point?.X && pos.Y == point?.Y)
- {
- mouseFlags.Add (GetButtonClicked (buttonState));
- isButtonClicked = true;
- Application.MainLoop.AddIdle (
- () =>
- {
- Task.Run (async () => await ProcessButtonClickedAsync ());
- return false;
- });
- }
- point = pos;
- //if ((lastMouseButtonPressed & MouseFlags.ReportMousePosition) == 0) {
- // lastMouseButtonReleased = buttonState;
- // isButtonPressed = false;
- // isButtonReleased = true;
- //} else {
- // lastMouseButtonPressed = null;
- // isButtonPressed = false;
- //}
- }
- else if (buttonState == MouseFlags.WheeledUp)
- {
- mouseFlags [0] = MouseFlags.WheeledUp;
- }
- else if (buttonState == MouseFlags.WheeledDown)
- {
- mouseFlags [0] = MouseFlags.WheeledDown;
- }
- else if (buttonState == MouseFlags.WheeledLeft)
- {
- mouseFlags [0] = MouseFlags.WheeledLeft;
- }
- else if (buttonState == MouseFlags.WheeledRight)
- {
- mouseFlags [0] = MouseFlags.WheeledRight;
- }
- else if (buttonState == MouseFlags.ReportMousePosition)
- {
- mouseFlags [0] = MouseFlags.ReportMousePosition;
- }
- else
- {
- mouseFlags [0] = buttonState;
- //foreach (var flag in buttonState.GetUniqueFlags()) {
- // mouseFlag [0] |= flag;
- //}
- }
- mouseFlags [0] = SetControlKeyStates (buttonState, mouseFlags [0]);
- //buttonState = mouseFlags;
- //System.Diagnostics.Debug.WriteLine ($"buttonState: {buttonState} X: {pos.X} Y: {pos.Y}");
- //foreach (var mf in mouseFlags) {
- // System.Diagnostics.Debug.WriteLine ($"mouseFlags: {mf} X: {pos.X} Y: {pos.Y}");
- //}
- }
- /// <summary>
- /// Ensures a console key is mapped to one that works correctly with ANSI escape sequences.
- /// </summary>
- /// <param name="consoleKeyInfo">The <see cref="ConsoleKeyInfo"/>.</param>
- /// <returns>The <see cref="ConsoleKeyInfo"/> modified.</returns>
- public static ConsoleKeyInfo MapConsoleKeyInfo (ConsoleKeyInfo consoleKeyInfo)
- {
- ConsoleKeyInfo newConsoleKeyInfo = consoleKeyInfo;
- ConsoleKey key;
- char keyChar = consoleKeyInfo.KeyChar;
- switch ((uint)keyChar)
- {
- case 0:
- if (consoleKeyInfo.Key == (ConsoleKey)64)
- { // Ctrl+Space in Windows.
- newConsoleKeyInfo = new ConsoleKeyInfo (
- ' ',
- ConsoleKey.Spacebar,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0);
- }
- break;
- case uint n when n > 0 && n <= KeyEsc:
- if (consoleKeyInfo.Key == 0 && consoleKeyInfo.KeyChar == '\r')
- {
- key = ConsoleKey.Enter;
- newConsoleKeyInfo = new ConsoleKeyInfo (
- consoleKeyInfo.KeyChar,
- key,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0);
- }
- else if (consoleKeyInfo.Key == 0)
- {
- key = (ConsoleKey)(char)(consoleKeyInfo.KeyChar + (uint)ConsoleKey.A - 1);
- newConsoleKeyInfo = new ConsoleKeyInfo (
- (char)key,
- key,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
- true);
- }
- break;
- case 127: // DEL
- newConsoleKeyInfo = new ConsoleKeyInfo (
- consoleKeyInfo.KeyChar,
- ConsoleKey.Backspace,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
- (consoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0);
- break;
- default:
- newConsoleKeyInfo = consoleKeyInfo;
- break;
- }
- return newConsoleKeyInfo;
- }
- /// <summary>
- /// A helper to resize the <see cref="ConsoleKeyInfo"/> as needed.
- /// </summary>
- /// <param name="consoleKeyInfo">The <see cref="ConsoleKeyInfo"/>.</param>
- /// <param name="cki">The <see cref="ConsoleKeyInfo"/> array to resize.</param>
- /// <returns>The <see cref="ConsoleKeyInfo"/> resized.</returns>
- public static ConsoleKeyInfo [] ResizeArray (ConsoleKeyInfo consoleKeyInfo, ConsoleKeyInfo [] cki)
- {
- Array.Resize (ref cki, cki is null ? 1 : cki.Length + 1);
- cki [cki.Length - 1] = consoleKeyInfo;
- return cki;
- }
- private static MouseFlags GetButtonClicked (MouseFlags mouseFlag)
- {
- MouseFlags mf = default;
- switch (mouseFlag)
- {
- case MouseFlags.Button1Released:
- mf = MouseFlags.Button1Clicked;
- break;
- case MouseFlags.Button2Released:
- mf = MouseFlags.Button2Clicked;
- break;
- case MouseFlags.Button3Released:
- mf = MouseFlags.Button3Clicked;
- break;
- }
- return mf;
- }
- private static MouseFlags GetButtonDoubleClicked (MouseFlags mouseFlag)
- {
- MouseFlags mf = default;
- switch (mouseFlag)
- {
- case MouseFlags.Button1Pressed:
- mf = MouseFlags.Button1DoubleClicked;
- break;
- case MouseFlags.Button2Pressed:
- mf = MouseFlags.Button2DoubleClicked;
- break;
- case MouseFlags.Button3Pressed:
- mf = MouseFlags.Button3DoubleClicked;
- break;
- }
- return mf;
- }
- private static MouseFlags GetButtonTripleClicked (MouseFlags mouseFlag)
- {
- MouseFlags mf = default;
- switch (mouseFlag)
- {
- case MouseFlags.Button1Pressed:
- mf = MouseFlags.Button1TripleClicked;
- break;
- case MouseFlags.Button2Pressed:
- mf = MouseFlags.Button2TripleClicked;
- break;
- case MouseFlags.Button3Pressed:
- mf = MouseFlags.Button3TripleClicked;
- break;
- }
- return mf;
- }
- private static async Task ProcessButtonClickedAsync ()
- {
- await Task.Delay (300);
- isButtonClicked = false;
- }
- private static async Task ProcessButtonDoubleClickedAsync ()
- {
- await Task.Delay (300);
- isButtonDoubleClicked = false;
- }
- private static async Task ProcessContinuousButtonPressedAsync (MouseFlags mouseFlag, Action<MouseFlags, Point> continuousButtonPressedHandler)
- {
- // PERF: Pause and poll in a hot loop.
- // This should be replaced with event dispatch and a synchronization primitive such as AutoResetEvent.
- // Will make a massive difference in responsiveness.
- while (isButtonPressed)
- {
- await Task.Delay (100);
- View view = Application.WantContinuousButtonPressedView;
- if (view is null)
- {
- break;
- }
- if (isButtonPressed && lastMouseButtonPressed is { } && (mouseFlag & MouseFlags.ReportMousePosition) == 0)
- {
- Application.Invoke (() => continuousButtonPressedHandler (mouseFlag, point ?? Point.Empty));
- }
- }
- }
- private static MouseFlags SetControlKeyStates (MouseFlags buttonState, MouseFlags mouseFlag)
- {
- if ((buttonState & MouseFlags.ButtonCtrl) != 0 && (mouseFlag & MouseFlags.ButtonCtrl) == 0)
- {
- mouseFlag |= MouseFlags.ButtonCtrl;
- }
- if ((buttonState & MouseFlags.ButtonShift) != 0 && (mouseFlag & MouseFlags.ButtonShift) == 0)
- {
- mouseFlag |= MouseFlags.ButtonShift;
- }
- if ((buttonState & MouseFlags.ButtonAlt) != 0 && (mouseFlag & MouseFlags.ButtonAlt) == 0)
- {
- mouseFlag |= MouseFlags.ButtonAlt;
- }
- return mouseFlag;
- }
- #region Cursor
- //ESC [ M - RI Reverse Index – Performs the reverse operation of \n, moves cursor up one line, maintains horizontal position, scrolls buffer if necessary*
- /// <summary>
- /// ESC [ 7 - Save Cursor Position in Memory**
- /// </summary>
- public static readonly string CSI_SaveCursorPosition = CSI + "7";
- /// <summary>
- /// ESC [ 8 - DECSR Restore Cursor Position from Memory**
- /// </summary>
- public static readonly string CSI_RestoreCursorPosition = CSI + "8";
- /// <summary>
- /// ESC [ 8 ; height ; width t - Set Terminal Window Size
- /// https://terminalguide.namepad.de/seq/csi_st-8/
- /// </summary>
- public static string CSI_SetTerminalWindowSize (int height, int width) { return $"{CSI}8;{height};{width}t"; }
- //ESC [ < n > A - CUU - Cursor Up Cursor up by < n >
- //ESC [ < n > B - CUD - Cursor Down Cursor down by < n >
- //ESC [ < n > C - CUF - Cursor Forward Cursor forward (Right) by < n >
- //ESC [ < n > D - CUB - Cursor Backward Cursor backward (Left) by < n >
- //ESC [ < n > E - CNL - Cursor Next Line - Cursor down < n > lines from current position
- //ESC [ < n > F - CPL - Cursor Previous Line Cursor up < n > lines from current position
- //ESC [ < n > G - CHA - Cursor Horizontal Absolute Cursor moves to < n > th position horizontally in the current line
- //ESC [ < n > d - VPA - Vertical Line Position Absolute Cursor moves to the < n > th position vertically in the current column
- /// <summary>
- /// ESC [ y ; x H - CUP Cursor Position - Cursor moves to x ; y coordinate within the viewport, where x is the column
- /// of the y line
- /// </summary>
- /// <param name="row">Origin is (1,1).</param>
- /// <param name="col">Origin is (1,1).</param>
- /// <returns></returns>
- public static string CSI_SetCursorPosition (int row, int col) { return $"{CSI}{row};{col}H"; }
- //ESC [ <y> ; <x> f - HVP Horizontal Vertical Position* Cursor moves to<x>; <y> coordinate within the viewport, where <x> is the column of the<y> line
- //ESC [ s - ANSISYSSC Save Cursor – Ansi.sys emulation **With no parameters, performs a save cursor operation like DECSC
- //ESC [ u - ANSISYSRC Restore Cursor – Ansi.sys emulation **With no parameters, performs a restore cursor operation like DECRC
- //ESC [ ? 12 h - ATT160 Text Cursor Enable Blinking Start the cursor blinking
- //ESC [ ? 12 l - ATT160 Text Cursor Disable Blinking Stop blinking the cursor
- /// <summary>
- /// ESC [ ? 25 h - DECTCEM Text Cursor Enable Mode Show Show the cursor
- /// </summary>
- public static readonly string CSI_ShowCursor = CSI + "?25h";
- /// <summary>
- /// ESC [ ? 25 l - DECTCEM Text Cursor Enable Mode Hide Hide the cursor
- /// </summary>
- public static readonly string CSI_HideCursor = CSI + "?25l";
- //ESC [ ? 12 h - ATT160 Text Cursor Enable Blinking Start the cursor blinking
- //ESC [ ? 12 l - ATT160 Text Cursor Disable Blinking Stop blinking the cursor
- //ESC [ ? 25 h - DECTCEM Text Cursor Enable Mode Show Show the cursor
- //ESC [ ? 25 l - DECTCEM Text Cursor Enable Mode Hide Hide the cursor
- /// <summary>
- /// Styles for ANSI ESC "[x q" - Set Cursor Style
- /// </summary>
- public enum DECSCUSR_Style
- {
- /// <summary>
- /// DECSCUSR - User Shape - Default cursor shape configured by the user
- /// </summary>
- UserShape = 0,
- /// <summary>
- /// DECSCUSR - Blinking Block - Blinking block cursor shape
- /// </summary>
- BlinkingBlock = 1,
- /// <summary>
- /// DECSCUSR - Steady Block - Steady block cursor shape
- /// </summary>
- SteadyBlock = 2,
- /// <summary>
- /// DECSCUSR - Blinking Underline - Blinking underline cursor shape
- /// </summary>
- BlinkingUnderline = 3,
- /// <summary>
- /// DECSCUSR - Steady Underline - Steady underline cursor shape
- /// </summary>
- SteadyUnderline = 4,
- /// <summary>
- /// DECSCUSR - Blinking Bar - Blinking bar cursor shape
- /// </summary>
- BlinkingBar = 5,
- /// <summary>
- /// DECSCUSR - Steady Bar - Steady bar cursor shape
- /// </summary>
- SteadyBar = 6
- }
- /// <summary>
- /// ESC [ n SP q - Select Cursor Style (DECSCUSR)
- /// https://terminalguide.namepad.de/seq/csi_sq_t_space/
- /// </summary>
- /// <param name="style"></param>
- /// <returns></returns>
- public static string CSI_SetCursorStyle (DECSCUSR_Style style) { return $"{CSI}{(int)style} q"; }
- #endregion
- #region Colors
- /// <summary>
- /// ESC [ (n) m - SGR - Set Graphics Rendition - Set the format of the screen and text as specified by (n)
- /// This command is special in that the (n) position can accept between 0 and 16 parameters separated by semicolons.
- /// When no parameters are specified, it is treated the same as a single 0 parameter.
- /// https://terminalguide.namepad.de/seq/csi_sm/
- /// </summary>
- public static string CSI_SetGraphicsRendition (params int [] parameters) { return $"{CSI}{string.Join (";", parameters)}m"; }
- /// <summary>
- /// ESC [ (n) m - Uses <see cref="CSI_SetGraphicsRendition(int[])"/> to set the foreground color.
- /// </summary>
- /// <param name="code">One of the 16 color codes.</param>
- /// <returns></returns>
- public static string CSI_SetForegroundColor (AnsiColorCode code) { return CSI_SetGraphicsRendition ((int)code); }
- /// <summary>
- /// ESC [ (n) m - Uses <see cref="CSI_SetGraphicsRendition(int[])"/> to set the background color.
- /// </summary>
- /// <param name="code">One of the 16 color codes.</param>
- /// <returns></returns>
- public static string CSI_SetBackgroundColor (AnsiColorCode code) { return CSI_SetGraphicsRendition ((int)code + 10); }
- /// <summary>
- /// ESC[38;5;{id}m - Set foreground color (256 colors)
- /// </summary>
- public static string CSI_SetForegroundColor256 (int color) { return $"{CSI}38;5;{color}m"; }
- /// <summary>
- /// ESC[48;5;{id}m - Set background color (256 colors)
- /// </summary>
- public static string CSI_SetBackgroundColor256 (int color) { return $"{CSI}48;5;{color}m"; }
- /// <summary>
- /// ESC[38;2;{r};{g};{b}m Set foreground color as RGB.
- /// </summary>
- public static string CSI_SetForegroundColorRGB (int r, int g, int b) { return $"{CSI}38;2;{r};{g};{b}m"; }
- /// <summary>
- /// ESC[48;2;{r};{g};{b}m Set background color as RGB.
- /// </summary>
- public static string CSI_SetBackgroundColorRGB (int r, int g, int b) { return $"{CSI}48;2;{r};{g};{b}m"; }
- #endregion
- #region Requests
- /// <summary>
- /// ESC [ ? 6 n - Request Cursor Position Report (?) (DECXCPR)
- /// https://terminalguide.namepad.de/seq/csi_sn__p-6/
- /// </summary>
- public static readonly string CSI_RequestCursorPositionReport = CSI + "?6n";
- /// <summary>
- /// The terminal reply to <see cref="CSI_RequestCursorPositionReport"/>. ESC [ ? (y) ; (x) R
- /// </summary>
- public const string CSI_RequestCursorPositionReport_Terminator = "R";
- /// <summary>
- /// ESC [ 0 c - Send Device Attributes (Primary DA)
- /// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Application-Program-Command-functions
- /// https://www.xfree86.org/current/ctlseqs.html
- /// Windows Terminal v1.17 and below emits “\x1b[?1;0c”, indicating "VT101 with No Options".
- /// Windows Terminal v1.18+ emits: \x1b[?61;6;7;22;23;24;28;32;42c"
- /// See https://github.com/microsoft/terminal/pull/14906
- /// 61 - The device conforms to level 1 of the character cell display architecture
- /// (See https://github.com/microsoft/terminal/issues/15693#issuecomment-1633304497)
- /// 6 = Selective erase
- /// 7 = Soft fonts
- /// 22 = Color text
- /// 23 = Greek character sets
- /// 24 = Turkish character sets
- /// 28 = Rectangular area operations
- /// 32 = Text macros
- /// 42 = ISO Latin-2 character set
- /// </summary>
- public static readonly string CSI_SendDeviceAttributes = CSI + "0c";
- /// <summary>
- /// ESC [ > 0 c - Send Device Attributes (Secondary DA)
- /// Windows Terminal v1.18+ emits: "\x1b[>0;10;1c" (vt100, firmware version 1.0, vt220)
- /// </summary>
- public static readonly string CSI_SendDeviceAttributes2 = CSI + ">0c";
- /// <summary>
- /// The terminator indicating a reply to <see cref="CSI_SendDeviceAttributes"/> or
- /// <see cref="CSI_SendDeviceAttributes2"/>
- /// </summary>
- public const string CSI_ReportDeviceAttributes_Terminator = "c";
- /*
- TODO: depends on https://github.com/gui-cs/Terminal.Gui/pull/3768
- /// <summary>
- /// CSI 16 t - Request sixel resolution (width and height in pixels)
- /// </summary>
- public static readonly AnsiEscapeSequenceRequest CSI_RequestSixelResolution = new () { Request = CSI + "16t", Terminator = "t" };
- /// <summary>
- /// CSI 14 t - Request window size in pixels (width x height)
- /// </summary>
- public static readonly AnsiEscapeSequenceRequest CSI_RequestWindowSizeInPixels = new () { Request = CSI + "14t", Terminator = "t" };
- */
- /// <summary>
- /// CSI 1 8 t | yes | yes | yes | report window size in chars
- /// https://terminalguide.namepad.de/seq/csi_st-18/
- /// </summary>
- public static readonly string CSI_ReportTerminalSizeInChars = CSI + "18t";
- /// <summary>
- /// The terminator indicating a reply to <see cref="CSI_ReportTerminalSizeInChars"/> : ESC [ 8 ; height ; width t
- /// </summary>
- public const string CSI_ReportTerminalSizeInChars_Terminator = "t";
- /// <summary>
- /// The value of the response to <see cref="CSI_ReportTerminalSizeInChars"/> indicating value 1 and 2 are the terminal
- /// size in chars.
- /// </summary>
- public const string CSI_ReportTerminalSizeInChars_ResponseValue = "8";
- #endregion
- }
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