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- using NStack;
- using System;
- using System.Threading;
- using Terminal.Gui;
- using System.Linq;
- namespace UICatalog.Scenarios {
- //
- // This would be a great scenario to show of threading (Issue #471)
- //
- [ScenarioMetadata (Name: "Progress", Description: "Shows off ProgressBar and Threading")]
- [ScenarioCategory ("Controls")]
- [ScenarioCategory ("MainLoop")]
- [ScenarioCategory ("Threading"), ScenarioCategory ("ProgressBar")]
- public class Progress : Scenario {
- class ProgressDemo : FrameView {
- const int _verticalSpace = 1;
- internal FrameView LeftFrame { get; private set; }
- internal TextField Speed { get; private set; }
- internal ProgressBar ActivityProgressBar { get; private set; }
- internal ProgressBar PulseProgressBar { get; private set; }
- internal Action StartBtnClick;
- internal Action StopBtnClick;
- internal Action PulseBtnClick = null;
- private Label _startedLabel;
- internal bool Started {
- get {
- return _startedLabel.Text == "Started";
- }
- private set {
- _startedLabel.Text = value ? "Started" : "Stopped";
- }
- }
- internal ProgressDemo (ustring title) : base (title)
- {
- ColorScheme = Colors.Dialog;
- LeftFrame = new FrameView ("Settings") {
- X = 0,
- Y = 0,
- Height = Dim.Percent (100),
- Width = Dim.Percent (25)
- };
- var lbl = new Label (1, 1, "Tick every (ms):");
- LeftFrame.Add (lbl);
- Speed = new TextField ("") {
- X = Pos.X (lbl),
- Y = Pos.Bottom (lbl),
- Width = 7,
- };
- LeftFrame.Add (Speed);
- Add (LeftFrame);
- var startButton = new Button ("Start Timer") {
- X = Pos.Right (LeftFrame) + 1,
- Y = 0,
- };
- startButton.Clicked += () => Start ();
- var pulseButton = new Button ("Pulse") {
- X = Pos.Right (startButton) + 2,
- Y = Pos.Y (startButton),
- };
- pulseButton.Clicked += () => Pulse ();
- var stopbutton = new Button ("Stop Timer") {
- X = Pos.Right (pulseButton) + 2,
- Y = Pos.Top (pulseButton),
- };
- stopbutton.Clicked += () => Stop ();
- Add (startButton);
- Add (pulseButton);
- Add (stopbutton);
- ActivityProgressBar = new ProgressBar () {
- X = Pos.Right (LeftFrame) + 1,
- Y = Pos.Bottom (startButton) + 1,
- Width = Dim.Fill (),
- Height = 1,
- Fraction = 0.25F,
- ColorScheme = Colors.Error
- };
- Add (ActivityProgressBar);
- PulseProgressBar = new ProgressBar () {
- X = Pos.Right (LeftFrame) + 1,
- Y = Pos.Bottom (ActivityProgressBar) + 1,
- Width = Dim.Fill (),
- Height = 1,
- ColorScheme = Colors.Error
- };
- Add (PulseProgressBar);
- _startedLabel = new Label ("Stopped") {
- X = Pos.Right (LeftFrame) + 1,
- Y = Pos.Bottom (PulseProgressBar),
- };
- Add (_startedLabel);
- LayoutSubviews ();
- // Set height to height of controls + spacing + frame
- Height = 2 + _verticalSpace + Dim.Height (startButton) + _verticalSpace + Dim.Height (ActivityProgressBar) + _verticalSpace + Dim.Height (PulseProgressBar) + _verticalSpace;
- }
- internal void Start ()
- {
- Started = true;
- StartBtnClick?.Invoke ();
- }
- internal void Stop ()
- {
- Started = false;
- StopBtnClick?.Invoke ();
- }
- internal void Pulse ()
- {
- if (PulseBtnClick != null) {
- PulseBtnClick?.Invoke ();
- } else {
- if (ActivityProgressBar.Fraction + 0.01F >= 1) {
- ActivityProgressBar.Fraction = 0F;
- } else {
- ActivityProgressBar.Fraction += 0.01F;
- }
- PulseProgressBar.Pulse ();
- }
- }
- }
- private Timer _systemTimer = null;
- private uint _systemTimerTick = 100; // ms
- private object _mainLoopTimeout = null;
- private uint _mainLooopTimeoutTick = 100; // ms
- public override void Setup ()
- {
- // Demo #1 - Use System.Timer (and threading)
- var systemTimerDemo = new ProgressDemo ("System.Timer (threads)") {
- X = 0,
- Y = 0,
- Width = Dim.Percent (100),
- };
- systemTimerDemo.StartBtnClick = () => {
- _systemTimer?.Dispose ();
- _systemTimer = null;
- systemTimerDemo.ActivityProgressBar.Fraction = 0F;
- systemTimerDemo.PulseProgressBar.Fraction = 0F;
- _systemTimer = new Timer ((o) => {
- // Note the check for Mainloop being valid. System.Timers can run after they are Disposed.
- // This code must be defensive for that.
- Application.MainLoop?.Invoke (() => systemTimerDemo.Pulse ());
- }, null, 0, _systemTimerTick);
- };
- systemTimerDemo.StopBtnClick = () => {
- _systemTimer?.Dispose ();
- _systemTimer = null;
- systemTimerDemo.ActivityProgressBar.Fraction = 1F;
- systemTimerDemo.PulseProgressBar.Fraction = 1F;
- };
- systemTimerDemo.Speed.Text = $"{_systemTimerTick}";
- systemTimerDemo.Speed.TextChanged += (a) => {
- uint result;
- if (uint.TryParse (systemTimerDemo.Speed.Text.ToString(), out result)) {
- _systemTimerTick = result;
- System.Diagnostics.Debug.WriteLine ($"{_systemTimerTick}");
- if (systemTimerDemo.Started) {
- systemTimerDemo.Start ();
- }
- } else {
- System.Diagnostics.Debug.WriteLine ("bad entry");
- }
- };
- Win.Add (systemTimerDemo);
- // Demo #2 - Use Application.MainLoop.AddTimeout (no threads)
- var mainLoopTimeoutDemo = new ProgressDemo ("Application.AddTimer (no threads)") {
- X = 0,
- Y = Pos.Bottom (systemTimerDemo),
- Width = Dim.Percent (100),
- };
- mainLoopTimeoutDemo.StartBtnClick = () => {
- mainLoopTimeoutDemo.StopBtnClick ();
- mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 0F;
- mainLoopTimeoutDemo.PulseProgressBar.Fraction = 0F;
- _mainLoopTimeout = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (_mainLooopTimeoutTick), (loop) => {
- mainLoopTimeoutDemo.Pulse ();
- return true;
- });
- };
- mainLoopTimeoutDemo.StopBtnClick = () => {
- if (_mainLoopTimeout != null) {
- Application.MainLoop.RemoveTimeout (_mainLoopTimeout);
- _mainLoopTimeout = null;
- }
- mainLoopTimeoutDemo.ActivityProgressBar.Fraction = 1F;
- mainLoopTimeoutDemo.PulseProgressBar.Fraction = 1F;
- };
- mainLoopTimeoutDemo.Speed.Text = $"{_mainLooopTimeoutTick}";
- mainLoopTimeoutDemo.Speed.TextChanged += (a) => {
- uint result;
- if (uint.TryParse (mainLoopTimeoutDemo.Speed.Text.ToString (), out result)) {
- _mainLooopTimeoutTick = result;
- if (mainLoopTimeoutDemo.Started) {
- mainLoopTimeoutDemo.Start ();
- }
- }
- };
- Win.Add (mainLoopTimeoutDemo);
- var startBoth = new Button ("Start Both") {
- X = Pos.Center (),
- Y = Pos.Bottom(mainLoopTimeoutDemo) + 1,
- };
- startBoth.Clicked += () => {
- systemTimerDemo.Start ();
- mainLoopTimeoutDemo.Start ();
- };
- Win.Add (startBoth);
- }
- protected override void Dispose (bool disposing)
- {
- foreach (var v in Win.Subviews.OfType<ProgressDemo>()) {
- v?.StopBtnClick ();
- }
- base.Dispose (disposing);
- }
- }
- }
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