ConsoleDriver.cs 35 KB

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  1. //
  2. // ConsoleDriver.cs: Base class for Terminal.Gui ConsoleDriver implementations.
  3. //
  4. using System.Diagnostics;
  5. namespace Terminal.Gui;
  6. /// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
  7. /// <remarks>
  8. /// There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -
  9. /// <see cref="WindowsDriver"/> - <see cref="NetDriver"/> that uses the .NET Console API - <see cref="FakeConsole"/>
  10. /// for unit testing.
  11. /// </remarks>
  12. public abstract class ConsoleDriver
  13. {
  14. /// <summary>Enables diagnostic functions</summary>
  15. [Flags]
  16. public enum DiagnosticFlags : uint
  17. {
  18. /// <summary>All diagnostics off</summary>
  19. Off = 0b_0000_0000,
  20. /// <summary>
  21. /// When enabled, <see cref="View.OnDrawAdornments"/> will draw a ruler in the frame for any side with a padding
  22. /// value greater than 0.
  23. /// </summary>
  24. FrameRuler = 0b_0000_0001,
  25. /// <summary>
  26. /// When enabled, <see cref="View.OnDrawAdornments"/> will draw a 'L', 'R', 'T', and 'B' when clearing
  27. /// <see cref="Thickness"/>'s instead of ' '.
  28. /// </summary>
  29. FramePadding = 0b_0000_0010
  30. }
  31. // As performance is a concern, we keep track of the dirty lines and only refresh those.
  32. // This is in addition to the dirty flag on each cell.
  33. internal bool [] _dirtyLines;
  34. /// <summary>Gets the dimensions of the terminal.</summary>
  35. public Rect Bounds => new (0, 0, Cols, Rows);
  36. /// <summary>
  37. /// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
  38. /// to.
  39. /// </summary>
  40. /// <value>The rectangle describing the bounds of <see cref="Clip"/>.</value>
  41. public Rect Clip { get; set; }
  42. /// <summary>Get the operating system clipboard.</summary>
  43. public IClipboard Clipboard { get; internal set; }
  44. /// <summary>
  45. /// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  46. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  47. /// </summary>
  48. public int Col { get; internal set; }
  49. /// <summary>The number of columns visible in the terminal.</summary>
  50. public virtual int Cols
  51. {
  52. get => _cols;
  53. internal set
  54. {
  55. _cols = value;
  56. ClearContents ();
  57. }
  58. }
  59. /// <summary>
  60. /// The contents of the application output. The driver outputs this buffer to the terminal when
  61. /// <see cref="UpdateScreen"/> is called.
  62. /// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
  63. /// </summary>
  64. public Cell [,] Contents { get; internal set; }
  65. /// <summary>Set flags to enable/disable <see cref="ConsoleDriver"/> diagnostics.</summary>
  66. public static DiagnosticFlags Diagnostics { get; set; }
  67. /// <summary>The leftmost column in the terminal.</summary>
  68. public virtual int Left { get; internal set; } = 0;
  69. /// <summary>
  70. /// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
  71. /// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  72. /// </summary>
  73. public int Row { get; internal set; }
  74. /// <summary>The number of rows visible in the terminal.</summary>
  75. public virtual int Rows
  76. {
  77. get => _rows;
  78. internal set
  79. {
  80. _rows = value;
  81. ClearContents ();
  82. }
  83. }
  84. /// <summary>The topmost row in the terminal.</summary>
  85. public virtual int Top { get; internal set; } = 0;
  86. /// <summary>
  87. /// Set this to true in any unit tests that attempt to test drivers other than FakeDriver.
  88. /// <code>
  89. /// public ColorTests ()
  90. /// {
  91. /// ConsoleDriver.RunningUnitTests = true;
  92. /// }
  93. /// </code>
  94. /// </summary>
  95. internal static bool RunningUnitTests { get; set; }
  96. /// <summary>Adds the specified rune to the display at the current cursor position.</summary>
  97. /// <remarks>
  98. /// <para>
  99. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  100. /// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="Clip"/> or screen
  101. /// dimensions defined by <see cref="Cols"/>.
  102. /// </para>
  103. /// <para>
  104. /// If <paramref name="rune"/> requires more than one column, and <see cref="Col"/> plus the number of columns
  105. /// needed exceeds the <see cref="Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
  106. /// will be added instead.
  107. /// </para>
  108. /// </remarks>
  109. /// <param name="rune">Rune to add.</param>
  110. public void AddRune (Rune rune)
  111. {
  112. int runeWidth = -1;
  113. bool validLocation = IsValidLocation (Col, Row);
  114. if (validLocation)
  115. {
  116. rune = rune.MakePrintable ();
  117. runeWidth = rune.GetColumns ();
  118. if (runeWidth == 0 && rune.IsCombiningMark ())
  119. {
  120. // AtlasEngine does not support NON-NORMALIZED combining marks in a way
  121. // compatible with the driver architecture. Any CMs (except in the first col)
  122. // are correctly combined with the base char, but are ALSO treated as 1 column
  123. // width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
  124. //
  125. // Until this is addressed (see Issue #), we do our best by
  126. // a) Attempting to normalize any CM with the base char to it's left
  127. // b) Ignoring any CMs that don't normalize
  128. if (Col > 0)
  129. {
  130. if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
  131. {
  132. // Just add this mark to the list
  133. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  134. // Ignore. Don't move to next column (let the driver figure out what to do).
  135. }
  136. else
  137. {
  138. // Attempt to normalize the cell to our left combined with this mark
  139. string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
  140. // Normalize to Form C (Canonical Composition)
  141. string normalized = combined.Normalize (NormalizationForm.FormC);
  142. if (normalized.Length == 1)
  143. {
  144. // It normalized! We can just set the Cell to the left with the
  145. // normalized codepoint
  146. Contents [Row, Col - 1].Rune = (Rune)normalized [0];
  147. // Ignore. Don't move to next column because we're already there
  148. }
  149. else
  150. {
  151. // It didn't normalize. Add it to the Cell to left's CM list
  152. Contents [Row, Col - 1].CombiningMarks.Add (rune);
  153. // Ignore. Don't move to next column (let the driver figure out what to do).
  154. }
  155. }
  156. Contents [Row, Col - 1].Attribute = CurrentAttribute;
  157. Contents [Row, Col - 1].IsDirty = true;
  158. }
  159. else
  160. {
  161. // Most drivers will render a combining mark at col 0 as the mark
  162. Contents [Row, Col].Rune = rune;
  163. Contents [Row, Col].Attribute = CurrentAttribute;
  164. Contents [Row, Col].IsDirty = true;
  165. Col++;
  166. }
  167. }
  168. else
  169. {
  170. Contents [Row, Col].Attribute = CurrentAttribute;
  171. Contents [Row, Col].IsDirty = true;
  172. if (Col > 0)
  173. {
  174. // Check if cell to left has a wide glyph
  175. if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
  176. {
  177. // Invalidate cell to left
  178. Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
  179. Contents [Row, Col - 1].IsDirty = true;
  180. }
  181. }
  182. if (runeWidth < 1)
  183. {
  184. Contents [Row, Col].Rune = Rune.ReplacementChar;
  185. }
  186. else if (runeWidth == 1)
  187. {
  188. Contents [Row, Col].Rune = rune;
  189. if (Col < Clip.Right - 1)
  190. {
  191. Contents [Row, Col + 1].IsDirty = true;
  192. }
  193. }
  194. else if (runeWidth == 2)
  195. {
  196. if (Col == Clip.Right - 1)
  197. {
  198. // We're at the right edge of the clip, so we can't display a wide character.
  199. // TODO: Figure out if it is better to show a replacement character or ' '
  200. Contents [Row, Col].Rune = Rune.ReplacementChar;
  201. }
  202. else
  203. {
  204. Contents [Row, Col].Rune = rune;
  205. if (Col < Clip.Right - 1)
  206. {
  207. // Invalidate cell to right so that it doesn't get drawn
  208. // TODO: Figure out if it is better to show a replacement character or ' '
  209. Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
  210. Contents [Row, Col + 1].IsDirty = true;
  211. }
  212. }
  213. }
  214. else
  215. {
  216. // This is a non-spacing character, so we don't need to do anything
  217. Contents [Row, Col].Rune = (Rune)' ';
  218. Contents [Row, Col].IsDirty = false;
  219. }
  220. _dirtyLines [Row] = true;
  221. }
  222. }
  223. if (runeWidth is < 0 or > 0)
  224. {
  225. Col++;
  226. }
  227. if (runeWidth > 1)
  228. {
  229. Debug.Assert (runeWidth <= 2);
  230. if (validLocation && Col < Clip.Right)
  231. {
  232. // This is a double-width character, and we are not at the end of the line.
  233. // Col now points to the second column of the character. Ensure it doesn't
  234. // Get rendered.
  235. Contents [Row, Col].IsDirty = false;
  236. Contents [Row, Col].Attribute = CurrentAttribute;
  237. // TODO: Determine if we should wipe this out (for now now)
  238. //Contents [Row, Col].Rune = (Rune)' ';
  239. }
  240. Col++;
  241. }
  242. }
  243. /// <summary>
  244. /// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
  245. /// convenience method that calls <see cref="AddRune(Rune)"/> with the <see cref="Rune"/> constructor.
  246. /// </summary>
  247. /// <param name="c">Character to add.</param>
  248. public void AddRune (char c) { AddRune (new Rune (c)); }
  249. /// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
  250. /// <remarks>
  251. /// <para>
  252. /// When the method returns, <see cref="Col"/> will be incremented by the number of columns
  253. /// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
  254. /// dimensions defined by <see cref="Cols"/>.
  255. /// </para>
  256. /// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
  257. /// </remarks>
  258. /// <param name="str">String.</param>
  259. public void AddStr (string str)
  260. {
  261. List<Rune> runes = str.EnumerateRunes ().ToList ();
  262. for (var i = 0; i < runes.Count; i++)
  263. {
  264. //if (runes [i].IsCombiningMark()) {
  265. // // Attempt to normalize
  266. // string combined = runes [i-1] + runes [i].ToString();
  267. // // Normalize to Form C (Canonical Composition)
  268. // string normalized = combined.Normalize (NormalizationForm.FormC);
  269. // runes [i-]
  270. //}
  271. AddRune (runes [i]);
  272. }
  273. }
  274. /// <summary>Clears the <see cref="Contents"/> of the driver.</summary>
  275. public void ClearContents ()
  276. {
  277. // TODO: This method is really "Clear Contents" now and should not be abstract (or virtual)
  278. Contents = new Cell [Rows, Cols];
  279. Clip = new Rect (0, 0, Cols, Rows);
  280. _dirtyLines = new bool [Rows];
  281. lock (Contents)
  282. {
  283. // Can raise an exception while is still resizing.
  284. try
  285. {
  286. for (var row = 0; row < Rows; row++)
  287. {
  288. for (var c = 0; c < Cols; c++)
  289. {
  290. Contents [row, c] = new Cell
  291. {
  292. Rune = (Rune)' ', Attribute = new Attribute (Color.White, Color.Black), IsDirty = true
  293. };
  294. _dirtyLines [row] = true;
  295. }
  296. }
  297. }
  298. catch (IndexOutOfRangeException)
  299. { }
  300. }
  301. }
  302. /// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
  303. /// <returns><see langword="true"/> upon success</returns>
  304. public abstract bool EnsureCursorVisibility ();
  305. // TODO: Move FillRect to ./Drawing
  306. /// <summary>Fills the specified rectangle with the specified rune.</summary>
  307. /// <param name="rect"></param>
  308. /// <param name="rune"></param>
  309. public void FillRect (Rect rect, Rune rune = default)
  310. {
  311. for (int r = rect.Y; r < rect.Y + rect.Height; r++)
  312. {
  313. for (int c = rect.X; c < rect.X + rect.Width; c++)
  314. {
  315. Application.Driver.Move (c, r);
  316. Application.Driver.AddRune (rune == default (Rune) ? new Rune (' ') : rune);
  317. }
  318. }
  319. }
  320. /// <summary>
  321. /// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
  322. /// that calls <see cref="FillRect(Rect, Rune)"/>.
  323. /// </summary>
  324. /// <param name="rect"></param>
  325. /// <param name="c"></param>
  326. public void FillRect (Rect rect, char c) { FillRect (rect, new Rune (c)); }
  327. /// <summary>Gets the terminal cursor visibility.</summary>
  328. /// <param name="visibility">The current <see cref="CursorVisibility"/></param>
  329. /// <returns><see langword="true"/> upon success</returns>
  330. public abstract bool GetCursorVisibility (out CursorVisibility visibility);
  331. /// <summary>Returns the name of the driver and relevant library version information.</summary>
  332. /// <returns></returns>
  333. public virtual string GetVersionInfo () { return GetType ().Name; }
  334. /// <summary>Tests if the specified rune is supported by the driver.</summary>
  335. /// <param name="rune"></param>
  336. /// <returns>
  337. /// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
  338. /// support displaying this rune.
  339. /// </returns>
  340. public virtual bool IsRuneSupported (Rune rune) { return Rune.IsValid (rune.Value); }
  341. /// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
  342. /// <param name="col">The column.</param>
  343. /// <param name="row">The row.</param>
  344. /// <returns>
  345. /// <see langword="false"/> if the coordinate is outside of the screen bounds or outside of <see cref="Clip"/>.
  346. /// <see langword="true"/> otherwise.
  347. /// </returns>
  348. public bool IsValidLocation (int col, int row) { return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip.Contains (col, row); }
  349. /// <summary>
  350. /// Updates <see cref="Col"/> and <see cref="Row"/> to the specified column and row in <see cref="Contents"/>.
  351. /// Used by <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
  352. /// </summary>
  353. /// <remarks>
  354. /// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
  355. /// <para>
  356. /// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="Cols"/> and
  357. /// <see cref="Rows"/>, the method still sets those properties.
  358. /// </para>
  359. /// </remarks>
  360. /// <param name="col">Column to move to.</param>
  361. /// <param name="row">Row to move to.</param>
  362. public virtual void Move (int col, int row)
  363. {
  364. Col = col;
  365. Row = row;
  366. }
  367. /// <summary>Called when the terminal size changes. Fires the <see cref="SizeChanged"/> event.</summary>
  368. /// <param name="args"></param>
  369. public void OnSizeChanged (SizeChangedEventArgs args) { SizeChanged?.Invoke (this, args); }
  370. /// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
  371. public abstract void Refresh ();
  372. /// <summary>Sets the terminal cursor visibility.</summary>
  373. /// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
  374. /// <returns><see langword="true"/> upon success</returns>
  375. public abstract bool SetCursorVisibility (CursorVisibility visibility);
  376. /// <summary>The event fired when the terminal is resized.</summary>
  377. public event EventHandler<SizeChangedEventArgs> SizeChanged;
  378. /// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
  379. /// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
  380. public abstract void Suspend ();
  381. /// <summary>Sets the position of the terminal cursor to <see cref="Col"/> and <see cref="Row"/>.</summary>
  382. public abstract void UpdateCursor ();
  383. /// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
  384. public abstract void UpdateScreen ();
  385. #region Setup & Teardown
  386. /// <summary>Initializes the driver</summary>
  387. /// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
  388. internal abstract MainLoop Init ();
  389. /// <summary>Ends the execution of the console driver.</summary>
  390. internal abstract void End ();
  391. #endregion
  392. #region Color Handling
  393. /// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
  394. public virtual bool SupportsTrueColor => true;
  395. /// <summary>
  396. /// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
  397. /// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
  398. /// </summary>
  399. /// <remarks>
  400. /// <para>
  401. /// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
  402. /// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
  403. /// </para>
  404. /// </remarks>
  405. internal virtual bool Force16Colors
  406. {
  407. get => Application.Force16Colors || !SupportsTrueColor;
  408. set => Application.Force16Colors = value || !SupportsTrueColor;
  409. }
  410. private Attribute _currentAttribute;
  411. private int _cols;
  412. private int _rows;
  413. /// <summary>
  414. /// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
  415. /// call.
  416. /// </summary>
  417. public Attribute CurrentAttribute
  418. {
  419. get => _currentAttribute;
  420. set
  421. {
  422. if (Application.Driver is { })
  423. {
  424. _currentAttribute = new Attribute (value.Foreground, value.Background);
  425. return;
  426. }
  427. _currentAttribute = value;
  428. }
  429. }
  430. /// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
  431. /// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
  432. /// <param name="c">C.</param>
  433. public Attribute SetAttribute (Attribute c)
  434. {
  435. Attribute prevAttribute = CurrentAttribute;
  436. CurrentAttribute = c;
  437. return prevAttribute;
  438. }
  439. /// <summary>Gets the current <see cref="Attribute"/>.</summary>
  440. /// <returns>The current attribute.</returns>
  441. public Attribute GetAttribute () { return CurrentAttribute; }
  442. // TODO: This is only overridden by CursesDriver. Once CursesDriver supports 24-bit color, this virtual method can be
  443. // removed (and Attribute can lose the platformColor property).
  444. /// <summary>Makes an <see cref="Attribute"/>.</summary>
  445. /// <param name="foreground">The foreground color.</param>
  446. /// <param name="background">The background color.</param>
  447. /// <returns>The attribute for the foreground and background colors.</returns>
  448. public virtual Attribute MakeColor (in Color foreground, in Color background)
  449. {
  450. // Encode the colors into the int value.
  451. return new Attribute (
  452. -1, // only used by cursesdriver!
  453. foreground,
  454. background
  455. );
  456. }
  457. #endregion
  458. #region Mouse and Keyboard
  459. /// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="KeyUp"/>.</summary>
  460. public event EventHandler<Key> KeyDown;
  461. /// <summary>
  462. /// Called when a key is pressed down. Fires the <see cref="KeyDown"/> event. This is a precursor to
  463. /// <see cref="OnKeyUp"/>.
  464. /// </summary>
  465. /// <param name="a"></param>
  466. public void OnKeyDown (Key a) { KeyDown?.Invoke (this, a); }
  467. /// <summary>Event fired when a key is released.</summary>
  468. /// <remarks>
  469. /// Drivers that do not support key release events will fire this event after <see cref="KeyDown"/> processing is
  470. /// complete.
  471. /// </remarks>
  472. public event EventHandler<Key> KeyUp;
  473. /// <summary>Called when a key is released. Fires the <see cref="KeyUp"/> event.</summary>
  474. /// <remarks>
  475. /// Drivers that do not support key release events will calls this method after <see cref="OnKeyDown"/> processing
  476. /// is complete.
  477. /// </remarks>
  478. /// <param name="a"></param>
  479. public void OnKeyUp (Key a) { KeyUp?.Invoke (this, a); }
  480. /// <summary>Event fired when a mouse event occurs.</summary>
  481. public event EventHandler<MouseEventEventArgs> MouseEvent;
  482. /// <summary>Called when a mouse event occurs. Fires the <see cref="MouseEvent"/> event.</summary>
  483. /// <param name="a"></param>
  484. public void OnMouseEvent (MouseEventEventArgs a) { MouseEvent?.Invoke (this, a); }
  485. /// <summary>Simulates a key press.</summary>
  486. /// <param name="keyChar">The key character.</param>
  487. /// <param name="key">The key.</param>
  488. /// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
  489. /// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
  490. /// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
  491. public abstract void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
  492. #endregion
  493. }
  494. /// <summary>Terminal Cursor Visibility settings.</summary>
  495. /// <remarks>
  496. /// Hex value are set as 0xAABBCCDD where : AA stand for the TERMINFO DECSUSR parameter value to be used under
  497. /// Linux and MacOS BB stand for the NCurses curs_set parameter value to be used under Linux and MacOS CC stand for the
  498. /// CONSOLE_CURSOR_INFO.bVisible parameter value to be used under Windows DD stand for the CONSOLE_CURSOR_INFO.dwSize
  499. /// parameter value to be used under Windows
  500. /// </remarks>
  501. public enum CursorVisibility
  502. {
  503. /// <summary>Cursor caret has default</summary>
  504. /// <remarks>
  505. /// Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/>. This default directly
  506. /// depends of the XTerm user configuration settings so it could be Block, I-Beam, Underline with possible blinking.
  507. /// </remarks>
  508. Default = 0x00010119,
  509. /// <summary>Cursor caret is hidden</summary>
  510. Invisible = 0x03000019,
  511. /// <summary>Cursor caret is normally shown as a blinking underline bar _</summary>
  512. Underline = 0x03010119,
  513. /// <summary>Cursor caret is normally shown as a underline bar _</summary>
  514. /// <remarks>Under Windows, this is equivalent to <see ref="UnderscoreBlinking"/></remarks>
  515. UnderlineFix = 0x04010119,
  516. /// <summary>Cursor caret is displayed a blinking vertical bar |</summary>
  517. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
  518. Vertical = 0x05010119,
  519. /// <summary>Cursor caret is displayed a blinking vertical bar |</summary>
  520. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Underscore"/></remarks>
  521. VerticalFix = 0x06010119,
  522. /// <summary>Cursor caret is displayed as a blinking block ▉</summary>
  523. Box = 0x01020164,
  524. /// <summary>Cursor caret is displayed a block ▉</summary>
  525. /// <remarks>Works under Xterm-like terminal otherwise this is equivalent to <see ref="Block"/></remarks>
  526. BoxFix = 0x02020164
  527. }
  528. /// <summary>
  529. /// The <see cref="KeyCode"/> enumeration encodes key information from <see cref="ConsoleDriver"/>s and provides a
  530. /// consistent way for application code to specify keys and receive key events.
  531. /// <para>
  532. /// The <see cref="Key"/> class provides a higher-level abstraction, with helper methods and properties for
  533. /// common operations. For example, <see cref="Key.IsAlt"/> and <see cref="Key.IsCtrl"/> provide a convenient way
  534. /// to check whether the Alt or Ctrl modifier keys were pressed when a key was pressed.
  535. /// </para>
  536. /// </summary>
  537. /// <remarks>
  538. /// <para>
  539. /// Lowercase alpha keys are encoded as values between 65 and 90 corresponding to the un-shifted A to Z keys on a
  540. /// keyboard. Enum values are provided for these (e.g. <see cref="KeyCode.A"/>, <see cref="KeyCode.B"/>, etc.).
  541. /// Even though the values are the same as the ASCII values for uppercase characters, these enum values represent
  542. /// *lowercase*, un-shifted characters.
  543. /// </para>
  544. /// <para>
  545. /// Numeric keys are the values between 48 and 57 corresponding to 0 to 9 (e.g. <see cref="KeyCode.D0"/>,
  546. /// <see cref="KeyCode.D1"/>, etc.).
  547. /// </para>
  548. /// <para>
  549. /// The shift modifiers (<see cref="KeyCode.ShiftMask"/>, <see cref="KeyCode.CtrlMask"/>, and
  550. /// <see cref="KeyCode.AltMask"/>) can be combined (with logical or) with the other key codes to represent shifted
  551. /// keys. For example, the <see cref="KeyCode.A"/> enum value represents the un-shifted 'a' key, while
  552. /// <see cref="KeyCode.ShiftMask"/> | <see cref="KeyCode.A"/> represents the 'A' key (shifted 'a' key). Likewise,
  553. /// <see cref="KeyCode.AltMask"/> | <see cref="KeyCode.A"/> represents the 'Alt+A' key combination.
  554. /// </para>
  555. /// <para>
  556. /// All other keys that produce a printable character are encoded as the Unicode value of the character. For
  557. /// example, the <see cref="KeyCode"/> for the '!' character is 33, which is the Unicode value for '!'. Likewise,
  558. /// `â` is 226, `Â` is 194, etc.
  559. /// </para>
  560. /// <para>
  561. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  562. /// the one of the lower bits (as extracted by <see cref="CharMask"/>).
  563. /// </para>
  564. /// </remarks>
  565. [Flags]
  566. public enum KeyCode : uint
  567. {
  568. /// <summary>
  569. /// Mask that indicates that the key is a unicode codepoint. Values outside this range indicate the key has shift
  570. /// modifiers or is a special key like function keys, arrows keys and so on.
  571. /// </summary>
  572. CharMask = 0x_f_ffff,
  573. /// <summary>
  574. /// If the <see cref="SpecialMask"/> is set, then the value is that of the special mask, otherwise, the value is
  575. /// in the the lower bits (as extracted by <see cref="CharMask"/>).
  576. /// </summary>
  577. SpecialMask = 0x_fff0_0000,
  578. /// <summary>
  579. /// When this value is set, the Key encodes the sequence Shift-KeyValue. The actual value must be extracted by
  580. /// removing the ShiftMask.
  581. /// </summary>
  582. ShiftMask = 0x_1000_0000,
  583. /// <summary>
  584. /// When this value is set, the Key encodes the sequence Alt-KeyValue. The actual value must be extracted by
  585. /// removing the AltMask.
  586. /// </summary>
  587. AltMask = 0x_8000_0000,
  588. /// <summary>
  589. /// When this value is set, the Key encodes the sequence Ctrl-KeyValue. The actual value must be extracted by
  590. /// removing the CtrlMask.
  591. /// </summary>
  592. CtrlMask = 0x_4000_0000,
  593. /// <summary>The key code representing an invalid or empty key.</summary>
  594. Null = 0,
  595. /// <summary>Backspace key.</summary>
  596. Backspace = 8,
  597. /// <summary>The key code for the tab key (forwards tab key).</summary>
  598. Tab = 9,
  599. /// <summary>The key code for the return key.</summary>
  600. Enter = ConsoleKey.Enter,
  601. /// <summary>The key code for the clear key.</summary>
  602. Clear = 12,
  603. /// <summary>The key code for the escape key.</summary>
  604. Esc = 27,
  605. /// <summary>The key code for the space bar key.</summary>
  606. Space = 32,
  607. /// <summary>Digit 0.</summary>
  608. D0 = 48,
  609. /// <summary>Digit 1.</summary>
  610. D1,
  611. /// <summary>Digit 2.</summary>
  612. D2,
  613. /// <summary>Digit 3.</summary>
  614. D3,
  615. /// <summary>Digit 4.</summary>
  616. D4,
  617. /// <summary>Digit 5.</summary>
  618. D5,
  619. /// <summary>Digit 6.</summary>
  620. D6,
  621. /// <summary>Digit 7.</summary>
  622. D7,
  623. /// <summary>Digit 8.</summary>
  624. D8,
  625. /// <summary>Digit 9.</summary>
  626. D9,
  627. /// <summary>The key code for the A key</summary>
  628. A = 65,
  629. /// <summary>The key code for the B key</summary>
  630. B,
  631. /// <summary>The key code for the C key</summary>
  632. C,
  633. /// <summary>The key code for the D key</summary>
  634. D,
  635. /// <summary>The key code for the E key</summary>
  636. E,
  637. /// <summary>The key code for the F key</summary>
  638. F,
  639. /// <summary>The key code for the G key</summary>
  640. G,
  641. /// <summary>The key code for the H key</summary>
  642. H,
  643. /// <summary>The key code for the I key</summary>
  644. I,
  645. /// <summary>The key code for the J key</summary>
  646. J,
  647. /// <summary>The key code for the K key</summary>
  648. K,
  649. /// <summary>The key code for the L key</summary>
  650. L,
  651. /// <summary>The key code for the M key</summary>
  652. M,
  653. /// <summary>The key code for the N key</summary>
  654. N,
  655. /// <summary>The key code for the O key</summary>
  656. O,
  657. /// <summary>The key code for the P key</summary>
  658. P,
  659. /// <summary>The key code for the Q key</summary>
  660. Q,
  661. /// <summary>The key code for the R key</summary>
  662. R,
  663. /// <summary>The key code for the S key</summary>
  664. S,
  665. /// <summary>The key code for the T key</summary>
  666. T,
  667. /// <summary>The key code for the U key</summary>
  668. U,
  669. /// <summary>The key code for the V key</summary>
  670. V,
  671. /// <summary>The key code for the W key</summary>
  672. W,
  673. /// <summary>The key code for the X key</summary>
  674. X,
  675. /// <summary>The key code for the Y key</summary>
  676. Y,
  677. /// <summary>The key code for the Z key</summary>
  678. Z,
  679. ///// <summary>
  680. ///// The key code for the Delete key.
  681. ///// </summary>
  682. //Delete = 127,
  683. // --- Special keys ---
  684. // The values below are common non-alphanum keys. Their values are
  685. // based on the .NET ConsoleKey values, which, in-turn are based on the
  686. // VK_ values from the Windows API.
  687. // We add MaxCodePoint to avoid conflicts with the Unicode values.
  688. /// <summary>The maximum Unicode codepoint value. Used to encode the non-alphanumeric control keys.</summary>
  689. MaxCodePoint = 0x10FFFF,
  690. /// <summary>Cursor up key</summary>
  691. CursorUp = MaxCodePoint + ConsoleKey.UpArrow,
  692. /// <summary>Cursor down key.</summary>
  693. CursorDown = MaxCodePoint + ConsoleKey.DownArrow,
  694. /// <summary>Cursor left key.</summary>
  695. CursorLeft = MaxCodePoint + ConsoleKey.LeftArrow,
  696. /// <summary>Cursor right key.</summary>
  697. CursorRight = MaxCodePoint + ConsoleKey.RightArrow,
  698. /// <summary>Page Up key.</summary>
  699. PageUp = MaxCodePoint + ConsoleKey.PageUp,
  700. /// <summary>Page Down key.</summary>
  701. PageDown = MaxCodePoint + ConsoleKey.PageDown,
  702. /// <summary>Home key.</summary>
  703. Home = MaxCodePoint + ConsoleKey.Home,
  704. /// <summary>End key.</summary>
  705. End = MaxCodePoint + ConsoleKey.End,
  706. /// <summary>Insert (INS) key.</summary>
  707. Insert = MaxCodePoint + ConsoleKey.Insert,
  708. /// <summary>Delete (DEL) key.</summary>
  709. Delete = MaxCodePoint + ConsoleKey.Delete,
  710. /// <summary>Print screen character key.</summary>
  711. PrintScreen = MaxCodePoint + ConsoleKey.PrintScreen,
  712. /// <summary>F1 key.</summary>
  713. F1 = MaxCodePoint + ConsoleKey.F1,
  714. /// <summary>F2 key.</summary>
  715. F2 = MaxCodePoint + ConsoleKey.F2,
  716. /// <summary>F3 key.</summary>
  717. F3 = MaxCodePoint + ConsoleKey.F3,
  718. /// <summary>F4 key.</summary>
  719. F4 = MaxCodePoint + ConsoleKey.F4,
  720. /// <summary>F5 key.</summary>
  721. F5 = MaxCodePoint + ConsoleKey.F5,
  722. /// <summary>F6 key.</summary>
  723. F6 = MaxCodePoint + ConsoleKey.F6,
  724. /// <summary>F7 key.</summary>
  725. F7 = MaxCodePoint + ConsoleKey.F7,
  726. /// <summary>F8 key.</summary>
  727. F8 = MaxCodePoint + ConsoleKey.F8,
  728. /// <summary>F9 key.</summary>
  729. F9 = MaxCodePoint + ConsoleKey.F9,
  730. /// <summary>F10 key.</summary>
  731. F10 = MaxCodePoint + ConsoleKey.F10,
  732. /// <summary>F11 key.</summary>
  733. F11 = MaxCodePoint + ConsoleKey.F11,
  734. /// <summary>F12 key.</summary>
  735. F12 = MaxCodePoint + ConsoleKey.F12,
  736. /// <summary>F13 key.</summary>
  737. F13 = MaxCodePoint + ConsoleKey.F13,
  738. /// <summary>F14 key.</summary>
  739. F14 = MaxCodePoint + ConsoleKey.F14,
  740. /// <summary>F15 key.</summary>
  741. F15 = MaxCodePoint + ConsoleKey.F15,
  742. /// <summary>F16 key.</summary>
  743. F16 = MaxCodePoint + ConsoleKey.F16,
  744. /// <summary>F17 key.</summary>
  745. F17 = MaxCodePoint + ConsoleKey.F17,
  746. /// <summary>F18 key.</summary>
  747. F18 = MaxCodePoint + ConsoleKey.F18,
  748. /// <summary>F19 key.</summary>
  749. F19 = MaxCodePoint + ConsoleKey.F19,
  750. /// <summary>F20 key.</summary>
  751. F20 = MaxCodePoint + ConsoleKey.F20,
  752. /// <summary>F21 key.</summary>
  753. F21 = MaxCodePoint + ConsoleKey.F21,
  754. /// <summary>F22 key.</summary>
  755. F22 = MaxCodePoint + ConsoleKey.F22,
  756. /// <summary>F23 key.</summary>
  757. F23 = MaxCodePoint + ConsoleKey.F23,
  758. /// <summary>F24 key.</summary>
  759. F24 = MaxCodePoint + ConsoleKey.F24
  760. }