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- // These classes use a key binding system based on the design implemented in Scintilla.Net which is an
- // MIT licensed open source project https://github.com/jacobslusser/ScintillaNET/blob/master/src/ScintillaNET/Command.cs
- namespace Terminal.Gui;
- /// <summary>
- /// Defines the scope of a <see cref="Command"/> that has been bound to a key with
- /// <see cref="KeyBindings.Add(Key, Terminal.Gui.Command[])"/>.
- /// </summary>
- /// <remarks>
- /// <para>Key bindings are scoped to the most-focused view (<see cref="Focused"/>) by default.</para>
- /// </remarks>
- public enum KeyBindingScope
- {
- /// <summary>The key binding is scoped to just the view that has focus.</summary>
- Focused = 0,
- /// <summary>
- /// The key binding is scoped to the View's SuperView and will be triggered even when the View does not have focus, as
- /// long as the SuperView does have focus. This is typically used for <see cref="View.HotKey"/>s.
- /// <remarks>
- /// <para>
- /// Use for Views such as MenuBar and StatusBar which provide commands (shortcuts etc...) that trigger even
- /// when not focused.
- /// </para>
- /// <para>
- /// HotKey-scoped key bindings are only invoked if the key down event was not handled by the focused view or
- /// any of its subviews.
- /// </para>
- /// </remarks>
- /// </summary>
- HotKey,
- /// <summary>
- /// The key binding will be triggered regardless of which view has focus. This is typically used for global
- /// commands.
- /// </summary>
- /// <remarks>
- /// Application-scoped key bindings are only invoked if the key down event was not handled by the focused view or
- /// any of its subviews, and if the key down event was not bound to a <see cref="View.HotKey"/>.
- /// </remarks>
- Application
- }
- /// <summary>Provides a collection of <see cref="Command"/> objects that are scoped to <see cref="KeyBindingScope"/>.</summary>
- public class KeyBinding
- {
- /// <summary>Initializes a new instance.</summary>
- /// <param name="commands"></param>
- /// <param name="scope"></param>
- public KeyBinding (Command [] commands, KeyBindingScope scope)
- {
- Commands = commands;
- Scope = scope;
- }
- /// <summary>The actions which can be performed by the application or bound to keys in a <see cref="View"/> control.</summary>
- public Command [] Commands { get; set; }
- /// <summary>The scope of the <see cref="Commands"/> bound to a key.</summary>
- public KeyBindingScope Scope { get; set; }
- }
- /// <summary>A class that provides a collection of <see cref="KeyBinding"/> objects bound to a <see cref="Key"/>.</summary>
- public class KeyBindings
- {
- /// <summary>The collection of <see cref="KeyBinding"/> objects.</summary>
- public Dictionary<Key, KeyBinding> Bindings { get; } = new ();
- /// <summary>Adds a <see cref="KeyBinding"/> to the collection.</summary>
- /// <param name="key"></param>
- /// <param name="binding"></param>
- public void Add (Key key, KeyBinding binding) { Bindings.Add (key, binding); }
- /// <summary>
- /// <para>Adds a new key combination that will trigger the commands in <paramref name="commands"/>.</para>
- /// <para>
- /// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
- /// <paramref name="commands"/>.
- /// </para>
- /// </summary>
- /// <remarks>
- /// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
- /// focus to another view and perform multiple commands there).
- /// </remarks>
- /// <param name="key">The key to check.</param>
- /// <param name="scope">The scope for the command.</param>
- /// <param name="commands">
- /// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
- /// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
- /// consumed if any took effect.
- /// </param>
- public void Add (Key key, KeyBindingScope scope, params Command [] commands)
- {
- if (commands.Length == 0)
- {
- throw new ArgumentException (@"At least one command must be specified", nameof (commands));
- }
- if (key is null || !key.IsValid)
- {
- //throw new ArgumentException ("Invalid Key", nameof (commands));
- return;
- }
- if (TryGet (key, out KeyBinding _))
- {
- Bindings [key] = new KeyBinding (commands, scope);
- }
- else
- {
- Bindings.Add (key, new KeyBinding (commands, scope));
- }
- }
- /// <summary>
- /// <para>
- /// Adds a new key combination that will trigger the commands in <paramref name="commands"/> (if supported by the
- /// View - see <see cref="View.GetSupportedCommands"/>).
- /// </para>
- /// <para>
- /// This is a helper function for <see cref="Add(Key,KeyBindingScope,Terminal.Gui.Command[])"/> for
- /// <see cref="KeyBindingScope.Focused"/> scoped commands.
- /// </para>
- /// <para>
- /// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
- /// <paramref name="commands"/>.
- /// </para>
- /// </summary>
- /// <remarks>
- /// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
- /// focus to another view and perform multiple commands there).
- /// </remarks>
- /// <param name="key">The key to check.</param>
- /// <param name="commands">
- /// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
- /// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
- /// consumed if any took effect.
- /// </param>
- public void Add (Key key, params Command [] commands) { Add (key, KeyBindingScope.Focused, commands); }
- /// <summary>Removes all <see cref="KeyBinding"/> objects from the collection.</summary>
- public void Clear () { Bindings.Clear (); }
- /// <summary>
- /// Removes all key bindings that trigger the given command set. Views can have multiple different keys bound to
- /// the same command sets and this method will clear all of them.
- /// </summary>
- /// <param name="command"></param>
- public void Clear (params Command [] command)
- {
- foreach (KeyValuePair<Key, KeyBinding> kvp in Bindings.Where (kvp => kvp.Value.Commands.SequenceEqual (command))
- .ToArray ())
- {
- Bindings.Remove (kvp.Key);
- }
- }
- /// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
- /// <param name="key"></param>
- /// <returns></returns>
- public KeyBinding Get (Key key) { return TryGet (key, out KeyBinding binding) ? binding : null; }
- /// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
- /// <param name="key"></param>
- /// <param name="scope"></param>
- /// <returns></returns>
- public KeyBinding Get (Key key, KeyBindingScope scope) { return TryGet (key, scope, out KeyBinding binding) ? binding : null; }
- /// <summary>Gets the array of <see cref="Command"/>s bound to <paramref name="key"/> if it exists.</summary>
- /// <param name="key">The key to check.</param>
- /// <returns>
- /// The array of <see cref="Command"/>s if <paramref name="key"/> is bound. An empty <see cref="Command"/> array
- /// if not.
- /// </returns>
- public Command [] GetCommands (Key key)
- {
- if (TryGet (key, out KeyBinding bindings))
- {
- return bindings.Commands;
- }
- return Array.Empty<Command> ();
- }
- /// <summary>Gets the Key used by a set of commands.</summary>
- /// <remarks></remarks>
- /// <param name="commands">The set of commands to search.</param>
- /// <returns>The <see cref="Key"/> used by a <see cref="Command"/></returns>
- /// <exception cref="InvalidOperationException">If no matching set of commands was found.</exception>
- public Key GetKeyFromCommands (params Command [] commands) { return Bindings.First (a => a.Value.Commands.SequenceEqual (commands)).Key; }
- /// <summary>Removes a <see cref="KeyBinding"/> from the collection.</summary>
- /// <param name="key"></param>
- public void Remove (Key key) { Bindings.Remove (key); }
- /// <summary>Replaces a key combination already bound to a set of <see cref="Command"/>s.</summary>
- /// <remarks></remarks>
- /// <param name="fromKey">The key to be replaced.</param>
- /// <param name="toKey">The new key to be used.</param>
- public void Replace (Key fromKey, Key toKey)
- {
- if (!TryGet (fromKey, out KeyBinding _))
- {
- return;
- }
- KeyBinding value = Bindings [fromKey];
- Bindings.Remove (fromKey);
- Bindings [toKey] = value;
- }
- /// <summary>Gets the commands bound with the specified Key.</summary>
- /// <remarks></remarks>
- /// <param name="key">The key to check.</param>
- /// <param name="binding">
- /// When this method returns, contains the commands bound with the specified Key, if the Key is
- /// found; otherwise, null. This parameter is passed uninitialized.
- /// </param>
- /// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
- public bool TryGet (Key key, out KeyBinding binding)
- {
- if (key.IsValid)
- {
- return Bindings.TryGetValue (key, out binding);
- }
- binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
- return false;
- }
- /// <summary>Gets the commands bound with the specified Key that are scoped to a particular scope.</summary>
- /// <remarks></remarks>
- /// <param name="key">The key to check.</param>
- /// <param name="scope">the scope to filter on</param>
- /// <param name="binding">
- /// When this method returns, contains the commands bound with the specified Key, if the Key is
- /// found; otherwise, null. This parameter is passed uninitialized.
- /// </param>
- /// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
- public bool TryGet (Key key, KeyBindingScope scope, out KeyBinding binding)
- {
- if (key.IsValid && Bindings.TryGetValue (key, out binding))
- {
- if (binding.Scope == scope)
- {
- return true;
- }
- }
- binding = new KeyBinding (Array.Empty<Command> (), KeyBindingScope.Focused);
- return false;
- }
- }
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