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- using System.Text.Json.Serialization;
- namespace Terminal.Gui;
- /// <summary>
- /// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains
- /// one or more <see cref="Button"/>s. It defaults to the <c>Colors.ColorSchemes ["Dialog"]</c> color scheme and has a
- /// 1 cell padding around the edges.
- /// </summary>
- /// <remarks>
- /// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to
- /// <see cref="Application.Run(Func{Exception, bool})"/>. This will execute the dialog until it terminates via the
- /// [ESC] or [CTRL-Q] key, or when one of the views or buttons added to the dialog calls
- /// <see cref="Application.RequestStop"/>.
- /// </remarks>
- public class Dialog : Window
- {
- /// <summary>Determines the horizontal alignment of the Dialog buttons.</summary>
- public enum ButtonAlignments
- {
- /// <summary>Center-aligns the buttons (the default).</summary>
- Center = 0,
- /// <summary>Justifies the buttons</summary>
- Justify,
- /// <summary>Left-aligns the buttons</summary>
- Left,
- /// <summary>Right-aligns the buttons</summary>
- Right
- }
- // TODO: Reenable once border/borderframe design is settled
- /// <summary>
- /// Defines the default border styling for <see cref="Dialog"/>. Can be configured via
- /// <see cref="ConfigurationManager"/>.
- /// </summary>
- //[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
- //public static Border DefaultBorder { get; set; } = new Border () {
- // LineStyle = LineStyle.Single,
- //};
- private readonly List<Button> _buttons = new ();
- private bool _inLayout;
- /// <summary>
- /// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>
- /// positioning with no <see cref="Button"/>s.
- /// </summary>
- /// <remarks>
- /// By default, <see cref="View.X"/> and <see cref="View.Y"/> are set to <c>Pos.Center ()</c> and
- /// <see cref="View.Width"/> and <see cref="View.Height"/> are set to <c>Width = Dim.Percent (85)</c>, centering the
- /// Dialog vertically and horizontally.
- /// </remarks>
- public Dialog ()
- {
- X = Pos.Center ();
- Y = Pos.Center ();
- ValidatePosDim = true;
- Width = Dim.Percent (85); // Dim.Auto (min: Dim.Percent (10));
- Height = Dim.Percent (85); //Dim.Auto (min: Dim.Percent (50));
- ColorScheme = Colors.ColorSchemes ["Dialog"];
- Modal = true;
- ButtonAlignment = DefaultButtonAlignment;
- KeyBindings.Add (Key.Esc, Command.QuitToplevel);
- }
- /// <summary>Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the bottom of the dialog.</summary>
- public ButtonAlignments ButtonAlignment { get; set; }
- /// <summary>Optional buttons to lay out at the bottom of the dialog.</summary>
- public Button [] Buttons
- {
- get => _buttons.ToArray ();
- init
- {
- if (value is null)
- {
- return;
- }
- foreach (Button b in value)
- {
- AddButton (b);
- }
- }
- }
- /// <summary>The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.</summary>
- /// <remarks>This property can be set in a Theme.</remarks>
- [SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
- [JsonConverter (typeof (JsonStringEnumConverter))]
- public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
- /// <summary>
- /// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the
- /// <see cref="Dialog"/>
- /// </summary>
- /// <param name="button">Button to add.</param>
- public void AddButton (Button button)
- {
- if (button is null)
- {
- return;
- }
- //button.AutoSize = false; // BUGBUG: v2 - Hack to get around autosize not accounting for Margin?
- _buttons.Add (button);
- Add (button);
- SetNeedsDisplay ();
- if (IsInitialized)
- {
- LayoutSubviews ();
- }
- }
- /// <inheritdoc/>
- public override void LayoutSubviews ()
- {
- if (_inLayout)
- {
- return;
- }
- _inLayout = true;
- LayoutButtons ();
- base.LayoutSubviews ();
- _inLayout = false;
- }
- // Get the width of all buttons, not including any Margin.
- internal int GetButtonsWidth ()
- {
- if (_buttons.Count == 0)
- {
- return 0;
- }
- //var widths = buttons.Select (b => b.TextFormatter.GetFormattedSize ().Width + b.BorderFrame.Thickness.Horizontal + b.Padding.Thickness.Horizontal);
- IEnumerable<int> widths = _buttons.Select (b => b.Frame.Width);
- return widths.Sum ();
- }
- private void LayoutButtons ()
- {
- if (_buttons.Count == 0 || !IsInitialized)
- {
- return;
- }
- var shiftLeft = 0;
- int buttonsWidth = GetButtonsWidth ();
- switch (ButtonAlignment)
- {
- case ButtonAlignments.Center:
- // Center Buttons
- shiftLeft = (Bounds.Width - buttonsWidth - _buttons.Count - 1) / 2 + 1;
- for (int i = _buttons.Count - 1; i >= 0; i--)
- {
- Button button = _buttons [i];
- shiftLeft += button.Frame.Width + (i == _buttons.Count - 1 ? 0 : 1);
- if (shiftLeft > -1)
- {
- button.X = Pos.AnchorEnd (shiftLeft);
- }
- else
- {
- button.X = Bounds.Width - shiftLeft;
- }
- button.Y = Pos.AnchorEnd (1);
- }
- break;
- case ButtonAlignments.Justify:
- // Justify Buttons
- // leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
- var spacing = (int)Math.Ceiling ((double)(Bounds.Width - buttonsWidth) / (_buttons.Count - 1));
- for (int i = _buttons.Count - 1; i >= 0; i--)
- {
- Button button = _buttons [i];
- if (i == _buttons.Count - 1)
- {
- shiftLeft += button.Frame.Width;
- button.X = Pos.AnchorEnd (shiftLeft);
- }
- else
- {
- if (i == 0)
- {
- // first (leftmost) button
- int left = Bounds.Width;
- button.X = Pos.AnchorEnd (left);
- }
- else
- {
- shiftLeft += button.Frame.Width + spacing;
- button.X = Pos.AnchorEnd (shiftLeft);
- }
- }
- button.Y = Pos.AnchorEnd (1);
- }
- break;
- case ButtonAlignments.Left:
- // Left Align Buttons
- Button prevButton = _buttons [0];
- prevButton.X = 0;
- prevButton.Y = Pos.AnchorEnd (1);
- for (var i = 1; i < _buttons.Count; i++)
- {
- Button button = _buttons [i];
- button.X = Pos.Right (prevButton) + 1;
- button.Y = Pos.AnchorEnd (1);
- prevButton = button;
- }
- break;
- case ButtonAlignments.Right:
- // Right align buttons
- shiftLeft = _buttons [_buttons.Count - 1].Frame.Width;
- _buttons [_buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
- _buttons [_buttons.Count - 1].Y = Pos.AnchorEnd (1);
- for (int i = _buttons.Count - 2; i >= 0; i--)
- {
- Button button = _buttons [i];
- shiftLeft += button.Frame.Width + 1;
- button.X = Pos.AnchorEnd (shiftLeft);
- button.Y = Pos.AnchorEnd (1);
- }
- break;
- }
- }
- }
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