IMPORTANT: I am critical of the existing codebase below. Do not take any of this personally. It is about the code, not the amazing people who wrote the code.
ALSO IMPORTANT: I've written this to encourage and drive DEBATE. My style is to "Have strong opinions, weakly held." If you read something here you don't understand or don't agree with, SAY SO. Tell me why. Take a stand.
This covers my thinking on how we will refactor View
and the classes in the View
heirarchy(inclidng Responder
). It does not cover
View
base-class.View.Add
method. A View may only be a SubView of a single View.MenuBar
.Border.Thickness.Top == 2
the border & title will take up the first row and the second row will be filled with spaces.View
is a View
-subclass that hosts SubViews that are not part of the View's content and are rendered within the Adornment Thickness. Examples of Adornments:
TitleBar
renders the View's Title
and a horizontal line defining the top of the View. Adds thickness to the top of Adornments.LineView
s that render the View's border (NOTE: The magic of LineCanvas
lets us automatically have the right joins for these and TitleBar
!).Vertical Scrollbar
adds thickness to Adornments.Right
(or .Left
when right-to-left language support is added).Horizontal Scrollbar
adds thickness to Adornments.Bottom
when enabled.MenuBar
adds thickness to Adornments.Top
(NOTE: This is a change from v1 where subview.Y = 1
is required).StatusBar
adds thickness ot Adornments.Bottom
and is rendered at the bottom of Padding.View.Add
in v1 to add adornments to Views is the cause of much code complexity. Changing the API such that View.Add
is ONLY for subviews and adding a View.Adornments.Add
API for menu, statusbar, scroll bar... will enable us to signficantly simplify the codebase.Content
from the Border. (NOTE: in v1 Padding
is OUTSIDE of the Border
). Padding is {0, 0, 0, 0}
by default.Rect
that defines the location and size of the View
including all of the margin, border, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of Application.Top
, ConsoleDriver.Row == 0; ConsoleDriver.Col == 0
). The Frame's location and size are controlled by either Absolute
or Computed
positioning via the .X
, .Y
, .Height
, and .Width
properties of the View.VisibleArea.Location
is always {0, 0}
. VisibleArea.Size
is the View.Frame.Size
shrunk by Margin + Border + Padding.Rect
that describes the location and size of the View's content, relative to VisibleRect
. If ContentArea.Location
is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If ContentArea.Size
is changed such that the dimensions fall outside of Frame.Size shrunk by Margin + Border + Padding
, drawning will be clipped and (optional) scrollbars will appear.Bounds
to VisbleArea
in v2?)Rect
in coordinates relative to ContentArea (NOT VisibleArea) (e.g. ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}
). This Rect
is passed to View.Redraw
(and should be named "clipArea" not "bounds"). It defines the clip-region the caller desires the Redraw
implementation to clip itself to (see notes on clipping below).Application.Run(view)
or Application.Run<T>
APIs. When a View is running as a modal, user input is restricted to just that View until Application.Run
exits.### Questions
TopLevel.Activate/Deactivate
exist? Why is this just not Focus
?@bdisp - is the "Mdi" concept, really about "non-modal views that have z-order and can overlap"? "Not Mdi" means "non-modal views that have the same-zorder and are tiled"
* `View.MouseEvent` etc... should always use `ContentBounds`-relative coordinates and should constrained by `GetClipRect`.
After many fits and starts we have clipping working well. But the logic is convoluted and full of spaghetti code. We should simplfiy this by being super clear on how clipping works.
View.Redraw(clipRect)
specifies a clipRect
that is outside of View.GetClipRect
it has no impact (only a clipRect
where View.ClipRect.Union(clipRect)
makes the rect smaller does anything).Driver.ClipRect
from within a Draw
implementation to draw outside of the ContentBounds
should be disallowed (see non-ContentBounds drawing below).Border (margin, padding, frame, title, etc...) is confusing and incorrect.
View.Bounds
such that a border could be drawn and the interior content would clip correctly. Thus Miguel (or someone) built
FrameView with nested ContentView
that was at new Rect(+1, +1, -2, -2)
.Border
was added later, but couldn't be retrofitted into View
such that if View.Border ~= null
just worked like FrameView
FrameView
instead of just setting View.Border
.View
to utilize Border.BorderBrush
.Border
has a bunch of confusing concepts that don't match other systems (esp the Web/HTML)Margin
on the web means the space between elements - Border
doesn't have a margin property, but does has the confusing DrawMarginFrame
property.Border
on the web means the space where a border is drawn. The current implementaiton confuses the term Frame
and Border
. BorderThickness
is provided. In the new world,
but because of the confusion between Padding
and Margin
it doesn't work as expectedc.Padding
on the web means the padding inside of an element between the Border
and Content
. In the current implementation Padding
is actually OUTSIDE of the Border
. This means it's not possible for a view to offset internally by simply changing Bounds
.Content
on the web means the area inside of the Margin + Border + Padding. View
does not currently have a concept of this (but FrameView
and Window
do via thier private ContentView
s.Border
has a Title
property. If View
had a standard Title
property could this be simplified (or should views that implement their own Title property just leverage Border.Title
?).View.ColorScheme
.API should explicitly enable devs to override the drawing of Border
independently of the View.Draw
method. See how WM_NCDRAW
works in wWindows (Draw non-client). It should be easy to do this from within a View
sub-class (e.g. override OnDrawBorder
) and externally (e.g. DrawBorder += () => ...
.
AutoSize
mostly works, but only because of heroic special-casing logic all over the place by @bdisp. This should be massively simplified.
FrameView
is superlufous and should be removed from the heirarchy (instead devs should just be able to manipulate View.Border
to achieve what FrameView
provides). The internal FrameView.ContentView
is a bug-farm and un-needed if View.Border
worked correctly.
TopLevel
is currently built around several concepts that are muddled:
Application.Run<TopLevel>
. It is not clear why ANY VIEW can't be run this wayDialog
). As proven by Wizard
, it is possible to build a View that works well both ways. But it's way too hard to do this today.View
class is REALLY required for enabling one more of the above concepts (e.g. Window
) it should be as thin and simple as possilbe (e.g. should inherit from FrameView
(or just use View.Border
effecively assuming FrameView
is nuked) instead of containing duplicate code).The MdiContainer
stuff is complex, perhaps overly so. It's also mis-named because Terminal.Gui doesn't actually support "documents" nor does it have a full "MDI" system like Windows (did). It seems to represent features useful in overlapping Views, but it is super confusing on how this works, and the naming doesn't help. This all can be refactored to support specific scenarios and thus be simplified.
There is no facility for users' resizing of Views. @tznind's awesome work on LineCanvas
and TileView
combined with @tig's experiments show it could be done in a great way for both modal (overlapping) and tiled Views.
DrawFrame
and DrawTitle
are implemented in ConsoleDriver
and can be replaced by a combination of LineCanvas
and Border
.
Colors -
TextView
and Wizard
). Separately we should revamp ColorSchemes to enable more scenarios.Responder
is supposed to be where all common, non-visual-related, code goes. We should ensure this is the case.
View
should have default support for scroll bars. e.g. assume in the new world View.ContentBounds
is the clip area (defined by VIew.Frame
minus Margin
+ Border
+ Padding
) then if any view is added with View.Add
that has Frame coordinates outside of ContentBounds
the appropriate scroll bars show up automatgically (optioally of course). Without any code, scrolling just works.
We have many requests to support non-full-screen apps. We need to ensure the View
class heirachy suppports this in a simple, understandable way. In a world with non-full-screen (where screen is defined as the visible terminal view) apps, the idea that Frame
is "screen relative" is broken. Although we COULD just define "screen" as "the area that bounds the Terminal.GUI app.".
View.Border
works correctly (margin, border, padding, content) and if non-full-screen apps are supported, what happens if the margin of Application.Top
is not zero (e.g. Border.Margin = new Thickness(1,1)
). It feels more pure that such a margin would make the top-left corner of Application.Top
's border be att ConsoleDriver.Row = 1, Column = 1
). If this is thw path, then "screen" means Application.Top.Frame
). This is my preference.LineView
can be replaced by LineCanvas
?Button
and Label
can be merged.StatusBar
and Menu
could be combined. If not, then at least made more consistent (e.g. in how hotkeys are specified).Responder
("Responder base class implemented by objects that want to participate on keyboard and mouse input.") remains mostly unchanged, with minor changes:
View
parametsrs (e.g. OnEnter
) change to take Responder
(bad OO design).IsOverriden
(bad OO design)View.Data
to Responder
(primitive)Command
and KeyBinding
stuff from View
.View
(e.g. WantMousePositionReports
)// ends up looking just like the v1 default Window with a menu & status bar
// and a vertical scrollbar. In v2 the Window class would do all of this automatically.
var top = new TitleBar() {
X = 0, Y = 0,
Width = Dim.Fill(),
Height = 1
LineStyle = LineStyle.Single
};
var left = new LineView() {
X = 0, Y = 0,
Width = 1,
Height = Dim.Fill(),
LineStyle = LineStyle.Single
};
var right = new LineView() {
X = Pos.AnchorEnd(), Y = 0,
Width = 1,
Height = Dim.Fill(),
LineStyle = LineStyle.Single
};
var bottom = new LineView() {
X = 0, Y = Pos.AnchorEnd(),
Width = Dim.Fill(),
Height = 1,
LineStyle = LineStyle.Single
};
var menu = new MenuBar() {
X = Pos.Right(left), Y = Pos.Bottom(top)
};
var status = new StatusBar () {
X = Pos.Right(left), Y = Pos.Top(bottom)
};
var vscroll = new ScrollBarView () {
X = Pos.Left(right),
Y = Dim.Fill(2) // for menu & status bar
};
Adornments.Add(titleBar);
Adornments.Add(left);
Adornments.Add(right);
Adornments.Add(bottom);
Adornments.Add(vscroll);
var treeView = new TreeView () {
X = 0, Y = 0, Width = Dim.Fill(), Height = Dim.Fill()
};
Add (treeView);