View.md 15 KB

V2 Spec for View refactor

IMPORTANT: I am critical of the existing codebase below. Do not take any of this personally. It is about the code, not the amazing people who wrote the code.

ALSO IMPORTANT: I've written this to encourage and drive DEBATE. My style is to "Have strong opinions, weakly held." If you read something here you don't understand or don't agree with, SAY SO. Tell me why. Take a stand.

This covers my thinking on how we will refactor View and the classes in the View heirarchy(inclidng Responder). It does not cover

  • Text formatting which will be covered in another spec.
  • TrueColor support which will be covered separately.
  • ConsoleDriver refactor.

Terminal.Gui v2 View-related Lexicon & Taxonomy

  • View - The most basic visual element in Terminal.Gui. Implemented in the View base-class.
  • SubView - A View that is contained in antoher view and will be rendered as part of the containing view's ContentArea. SubViews are added to another view via the View.Add method. A View may only be a SubView of a single View.
  • SuperView - The View that is a container for SubViews. Referrs to the View another View was was added to as SubView.
  • Child View - A view that is held by another view in a parent/child relationshiop, but is NOT a SubView. Examples of this are sub-menus of MenuBar.
  • Parent View - A view that holds a reference to another view in a parent/child relationship, but is NOT a SuperView of the child.
  • Thickness - Describes how thick a rectangle is on each of the rectangle's four sides. Valid thickness values are >= 0.
  • Margin - Means the Thickness that separtes a View from other SubViews of the same SUperView.
  • Title - Means text that is displayed for the View that describes the View to users. For most Views the Title is displayed at the top-left, overlaying the Border.
  • Border - Means the Thickness where a visual border (drawn using line-drawing glyphs) and the Title are drawn. The Border expands inward; in other words if Border.Thickness.Top == 2 the border & title will take up the first row and the second row will be filled with spaces.
  • Adornments - The Thickness between the Margin and Padding. The Adornments property of View is a View-subclass that hosts SubViews that are not part of the View's content and are rendered within the Adornment Thickness. Examples of Adornments:
    • A TitleBar renders the View's Title and a horizontal line defining the top of the View. Adds thickness to the top of Adornments.
    • One or more LineViews that render the View's border (NOTE: The magic of LineCanvas lets us automatically have the right joins for these and TitleBar!).
    • A Vertical Scrollbar adds thickness to Adornments.Right (or .Left when right-to-left language support is added).
    • A Horizontal Scrollbar adds thickness to Adornments.Bottom when enabled.
    • A MenuBar adds thickness to Adornments.Top (NOTE: This is a change from v1 where subview.Y = 1 is required).
    • A StatusBar adds thickness ot Adornments.Bottom and is rendered at the bottom of Padding.
    • NOTE: The use of View.Add in v1 to add adornments to Views is the cause of much code complexity. Changing the API such that View.Add is ONLY for subviews and adding a View.Adornments.Add API for menu, statusbar, scroll bar... will enable us to signficantly simplify the codebase.
  • Padding - Means the Thickness inside of an element that offsets the Content from the Border. (NOTE: in v1 Padding is OUTSIDE of the Border). Padding is {0, 0, 0, 0} by default.
  • Frame - Means the Rect that defines the location and size of the View including all of the margin, border, padding, and content area. The coordinates are relative to the SuperView of the View (or, in the case of Application.Top, ConsoleDriver.Row == 0; ConsoleDriver.Col == 0). The Frame's location and size are controlled by either Absolute or Computed positioning via the .X, .Y, .Height, and .Width properties of the View.
  • VisibleArea - Means the area inside of the Margin + Border (Title) + Padding. VisibleArea.Location is always {0, 0}. VisibleArea.Size is the View.Frame.Size shrunk by Margin + Border + Padding.
  • ContentArea - The Rect that describes the location and size of the View's content, relative to VisibleRect. If ContentArea.Location is negative, anything drawn there will be clipped and any subview positioned in the negative area will cause (optional) scrollbars to appear (making the Thickness of Padding thicker on the appropriate sides). If ContentArea.Size is changed such that the dimensions fall outside of Frame.Size shrunk by Margin + Border + Padding, drawning will be clipped and (optional) scrollbars will appear.
  • Bounds - Synomous with VisibleArea. (Debate: Do we rename Bounds to VisbleArea in v2?)
  • ClipArea - Means the currently vislble portion of the Content. This is defined as aRect in coordinates relative to ContentArea (NOT VisibleArea) (e.g. ClipArea {X = 0, Y = 0} == ContentArea {X = 0, Y = 0}). This Rect is passed to View.Redraw (and should be named "clipArea" not "bounds"). It defines the clip-region the caller desires the Redraw implementation to clip itself to (see notes on clipping below).
  • Modal - The term used when describing a View that was created using the Application.Run(view) or Application.Run<T> APIs. When a View is running as a modal, user input is restricted to just that View until Application.Run exits.
  • TopLevel - The term used to describe a view that is both Modal and can have a MenuBar and/or StatusBar.
  • Window - A View that is
  • Tile, Tiled, Tiling - Refers to a form of layout where the SubViews of a View are visually arranged such that their Frames abut each other and do not overlap. In a Tiled view arragnement there is no Z-ordering.
  • Overlap, Overlapped, Overlapping - Refers to a form of layout where the SubViews of a View are visually arranged such that their Frames can overlap. In Overlap view arragements there is a Z-axis (Z-order) in addition to the X and Y dimension. The Z-order indicates which Views are shown above other views.

### Questions

  • @bdisp - Why does TopLevel.Activate/Deactivate exist? Why is this just not Focus?
  • @bdisp - is the "Mdi" concept, really about "non-modal views that have z-order and can overlap"? "Not Mdi" means "non-modal views that have the same-zorder and are tiled"

    * `View.MouseEvent` etc... should always use `ContentBounds`-relative coordinates and should constrained by `GetClipRect`.
    
  • After many fits and starts we have clipping working well. But the logic is convoluted and full of spaghetti code. We should simplfiy this by being super clear on how clipping works.

    • View.Redraw(clipRect) specifies a clipRect that is outside of View.GetClipRect it has no impact (only a clipRect where View.ClipRect.Union(clipRect) makes the rect smaller does anything).
    • Changing Driver.ClipRect from within a Draw implementation to draw outside of the ContentBounds should be disallowed (see non-ContentBounds drawing below).
  • Border (margin, padding, frame, title, etc...) is confusing and incorrect.

    • The only reason FrameView exists is because the original architecture didn't support offsetting View.Bounds such that a border could be drawn and the interior content would clip correctly. Thus Miguel (or someone) built FrameView with nested ContentView that was at new Rect(+1, +1, -2, -2).
    • Border was added later, but couldn't be retrofitted into View such that if View.Border ~= null just worked like FrameView
    • Thus devs are forced to use the clunky FrameView instead of just setting View.Border.
    • It's not possilbe for a View to utilize Border.BorderBrush.
    • Border has a bunch of confusing concepts that don't match other systems (esp the Web/HTML)
    • Margin on the web means the space between elements - Border doesn't have a margin property, but does has the confusing DrawMarginFrame property.
    • Border on the web means the space where a border is drawn. The current implementaiton confuses the term Frame and Border. BorderThickness is provided. In the new world, but because of the confusion between Padding and Margin it doesn't work as expectedc.
    • Padding on the web means the padding inside of an element between the Border and Content. In the current implementation Padding is actually OUTSIDE of the Border. This means it's not possible for a view to offset internally by simply changing Bounds.
    • Content on the web means the area inside of the Margin + Border + Padding. View does not currently have a concept of this (but FrameView and Window do via thier private ContentViews.
    • Border has a Title property. If View had a standard Title property could this be simplified (or should views that implement their own Title property just leverage Border.Title?).
    • It is not possilble for a class drived from View to orverride the drawing of the "Border" (frame, title, padding, etc...). Multiple devs have asked to be able to have the border frame to be drawn with a different color than View.ColorScheme.
  • API should explicitly enable devs to override the drawing of Border independently of the View.Draw method. See how WM_NCDRAW works in wWindows (Draw non-client). It should be easy to do this from within a View sub-class (e.g. override OnDrawBorder) and externally (e.g. DrawBorder += () => ....

  • AutoSize mostly works, but only because of heroic special-casing logic all over the place by @bdisp. This should be massively simplified.

  • FrameView is superlufous and should be removed from the heirarchy (instead devs should just be able to manipulate View.Border to achieve what FrameView provides). The internal FrameView.ContentView is a bug-farm and un-needed if View.Border worked correctly.

  • TopLevel is currently built around several concepts that are muddled:

    • Views that host a Menu and StatusBar. It is not clear why this is and if it's needed as a concept.
    • Views that can be run via Application.Run<TopLevel>. It is not clear why ANY VIEW can't be run this way
    • Views that can be used as a pop-up (modal) (e.g. Dialog). As proven by Wizard, it is possible to build a View that works well both ways. But it's way too hard to do this today.
    • Views that can be moved by the user.
    • If View class is REALLY required for enabling one more of the above concepts (e.g. Window) it should be as thin and simple as possilbe (e.g. should inherit from FrameView (or just use View.Border effecively assuming FrameView is nuked) instead of containing duplicate code).
  • The MdiContainer stuff is complex, perhaps overly so. It's also mis-named because Terminal.Gui doesn't actually support "documents" nor does it have a full "MDI" system like Windows (did). It seems to represent features useful in overlapping Views, but it is super confusing on how this works, and the naming doesn't help. This all can be refactored to support specific scenarios and thus be simplified.

  • There is no facility for users' resizing of Views. @tznind's awesome work on LineCanvas and TileView combined with @tig's experiments show it could be done in a great way for both modal (overlapping) and tiled Views.

  • DrawFrame and DrawTitle are implemented in ConsoleDriver and can be replaced by a combination of LineCanvas and Border.

  • Colors -

    • As noted above each of Margin, Border, Padding, and Content should support independent colors.
    • Many View sub-classes bastardize the exiting ColorSchemes to get look/feel that works (e.g. TextView and Wizard). Separately we should revamp ColorSchemes to enable more scenarios.
  • Responder is supposed to be where all common, non-visual-related, code goes. We should ensure this is the case.

  • View should have default support for scroll bars. e.g. assume in the new world View.ContentBounds is the clip area (defined by VIew.Frame minus Margin + Border + Padding) then if any view is added with View.Add that has Frame coordinates outside of ContentBounds the appropriate scroll bars show up automatgically (optioally of course). Without any code, scrolling just works.

  • We have many requests to support non-full-screen apps. We need to ensure the View class heirachy suppports this in a simple, understandable way. In a world with non-full-screen (where screen is defined as the visible terminal view) apps, the idea that Frame is "screen relative" is broken. Although we COULD just define "screen" as "the area that bounds the Terminal.GUI app.".

    • Question related to this: If View.Border works correctly (margin, border, padding, content) and if non-full-screen apps are supported, what happens if the margin of Application.Top is not zero (e.g. Border.Margin = new Thickness(1,1)). It feels more pure that such a margin would make the top-left corner of Application.Top's border be att ConsoleDriver.Row = 1, Column = 1). If this is thw path, then "screen" means Application.Top.Frame). This is my preference.

Thoughts on Built-in Views

  • LineView can be replaced by LineCanvas?
  • Button and Label can be merged.
  • StatusBar and Menu could be combined. If not, then at least made more consistent (e.g. in how hotkeys are specified).

Design

  • Responder("Responder base class implemented by objects that want to participate on keyboard and mouse input.") remains mostly unchanged, with minor changes:
    • Methods that take View parametsrs (e.g. OnEnter) change to take Responder (bad OO design).
    • Nuke IsOverriden (bad OO design)
    • Move View.Data to Responder (primitive)
    • Move Command and KeyBinding stuff from View.
    • Move generic mouse and keyboard stuff from View (e.g. WantMousePositionReports)

Example of creating Adornments

// ends up looking just like the v1 default Window with a menu & status bar
// and a vertical scrollbar. In v2 the Window class would do all of this automatically.
var top = new TitleBar() {
    X = 0, Y = 0,
    Width = Dim.Fill(),
    Height = 1
    LineStyle = LineStyle.Single
};
var left = new LineView() {
    X = 0, Y = 0,
    Width = 1,
    Height = Dim.Fill(),
    LineStyle = LineStyle.Single
};
var right = new LineView() {
    X = Pos.AnchorEnd(), Y = 0,
    Width = 1,
    Height = Dim.Fill(),
    LineStyle = LineStyle.Single
};
var bottom = new LineView() {
    X = 0, Y = Pos.AnchorEnd(),
    Width = Dim.Fill(),
    Height = 1,
    LineStyle = LineStyle.Single
};

var menu = new MenuBar() { 
    X = Pos.Right(left), Y = Pos.Bottom(top)
};
var status = new StatusBar () {
    X = Pos.Right(left), Y = Pos.Top(bottom)
};
var vscroll = new ScrollBarView () {
    X = Pos.Left(right),
    Y = Dim.Fill(2) // for menu & status bar
};

Adornments.Add(titleBar);
Adornments.Add(left);
Adornments.Add(right);
Adornments.Add(bottom);
Adornments.Add(vscroll);

var treeView = new TreeView () {
    X = 0, Y = 0, Width = Dim.Fill(), Height = Dim.Fill()
};
Add (treeView);