View.cs 22 KB

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  1. #nullable enable
  2. using System.ComponentModel;
  3. using System.Diagnostics;
  4. namespace Terminal.Gui;
  5. #region API Docs
  6. /// <summary>
  7. /// View is the base class for all views on the screen and represents a visible element that can render itself and
  8. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  9. /// drawing. In addition, View provides keyboard and mouse event handling.
  10. /// </summary>
  11. /// <remarks>
  12. /// <list type="table">
  13. /// <listheader>
  14. /// <term>Term</term><description>Definition</description>
  15. /// </listheader>
  16. /// <item>
  17. /// <term>SubView</term>
  18. /// <description>
  19. /// A View that is contained in another view and will be rendered as part of the containing view's
  20. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  21. /// may only be a SubView of a single View.
  22. /// </description>
  23. /// </item>
  24. /// <item>
  25. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  26. /// </item>
  27. /// </list>
  28. /// <para>
  29. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  30. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  31. /// </para>
  32. /// <para>
  33. /// Views that are focusable should override <see cref="PositionCursor"/> to make sure that the cursor is
  34. /// placed in a location that makes sense. Some terminals do not have a way of hiding the cursor, so it can be
  35. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  36. /// cursor in a visually sensible place. The default implementation of <see cref="PositionCursor"/> will place the
  37. /// cursor at either the hotkey (if defined) or <c>0,0</c>.
  38. /// </para>
  39. /// <para>
  40. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  41. /// more subviews, can respond to user input and render themselves on the screen.
  42. /// </para>
  43. /// <para>
  44. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  45. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  46. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  47. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Viewport"/> of the
  48. /// <see cref="SuperView"/> the View is added to.
  49. /// </para>
  50. /// <para>
  51. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  52. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  53. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  54. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  55. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  56. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  57. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  58. /// </para>
  59. /// <para>
  60. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  61. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  62. /// </para>
  63. /// <para>
  64. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  65. /// a View can be accessed with the <see cref="SuperView"/> property.
  66. /// </para>
  67. /// <para>
  68. /// To flag a region of the View's <see cref="Viewport"/> to be redrawn call
  69. /// <see cref="SetNeedsDisplay(Rectangle)"/>
  70. /// .
  71. /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
  72. /// </para>
  73. /// <para>
  74. /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed.
  75. /// </para>
  76. /// <para>
  77. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  78. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  79. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  80. /// a white background for dialog boxes and a red background for errors.
  81. /// </para>
  82. /// <para>
  83. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  84. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  85. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  86. /// </para>
  87. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  88. /// <para>
  89. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  90. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  91. /// when the view is added to a <see cref="SuperView"/>.
  92. /// </para>
  93. /// <para>
  94. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  95. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  96. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  97. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  98. /// first run, instead of on every run.
  99. /// </para>
  100. /// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
  101. /// ///
  102. /// </remarks>
  103. #endregion API Docs
  104. public partial class View : Responder, ISupportInitializeNotification
  105. {
  106. /// <summary>
  107. /// Cancelable event fired when the <see cref="Command.Select"/> command is invoked. Set
  108. /// <see cref="HandledEventArgs.Handled"/>
  109. /// to cancel the event.
  110. /// </summary>
  111. public event EventHandler<HandledEventArgs>? Select;
  112. /// <summary>
  113. /// Cancelable event fired when the <see cref="Command.Accept"/> command is invoked. Set
  114. /// <see cref="HandledEventArgs.Handled"/>
  115. /// to cancel the event.
  116. /// </summary>
  117. public event EventHandler<HandledEventArgs>? Accept;
  118. /// <summary>Gets or sets arbitrary data for the view.</summary>
  119. /// <remarks>This property is not used internally.</remarks>
  120. public object? Data { get; set; }
  121. /// <summary>Gets or sets an identifier for the view;</summary>
  122. /// <value>The identifier.</value>
  123. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  124. public string Id { get; set; } = "";
  125. /// <summary>Pretty prints the View</summary>
  126. /// <returns></returns>
  127. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  128. /// <inheritdoc/>
  129. protected override void Dispose (bool disposing)
  130. {
  131. LineCanvas.Dispose ();
  132. DisposeKeyboard ();
  133. DisposeAdornments ();
  134. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  135. {
  136. View subview = InternalSubviews [i];
  137. Remove (subview);
  138. subview.Dispose ();
  139. }
  140. base.Dispose (disposing);
  141. Debug.Assert (InternalSubviews.Count == 0);
  142. }
  143. /// <summary>
  144. /// Called when the <see cref="Command.Accept"/> command is invoked. Raises <see cref="Accept"/>
  145. /// event.
  146. /// </summary>
  147. /// <returns>
  148. /// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
  149. /// If <see langword="null"/> no event was raised.
  150. /// </returns>
  151. protected bool? OnAccept ()
  152. {
  153. var args = new HandledEventArgs ();
  154. Accept?.Invoke (this, args);
  155. return Accept is null ? null : args.Handled;
  156. }
  157. /// <summary>
  158. /// Called when the <see cref="Command.Accept"/> command is invoked. Raises <see cref="Accept"/>
  159. /// event.
  160. /// </summary>
  161. /// <returns>
  162. /// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
  163. /// If <see langword="null"/> no event was raised.
  164. /// </returns>
  165. protected bool? OnSelect ()
  166. {
  167. var args = new HandledEventArgs ();
  168. Select?.Invoke (this, args);
  169. return Select is null ? null : args.Handled;
  170. }
  171. #region Constructors and Initialization
  172. /// <summary>
  173. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  174. /// of new views.
  175. /// </summary>
  176. public static ConsoleDriver Driver => Application.Driver!;
  177. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  178. /// <remarks>
  179. /// <para>
  180. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  181. /// control the size and location of the view.
  182. /// </para>
  183. /// </remarks>
  184. public View ()
  185. {
  186. SetupAdornments ();
  187. SetupKeyboard ();
  188. //SetupMouse ();
  189. SetupText ();
  190. }
  191. /// <summary>
  192. /// Event called only once when the <see cref="View"/> is being initialized for the first time. Allows
  193. /// configurations and assignments to be performed before the <see cref="View"/> being shown.
  194. /// View implements <see cref="ISupportInitializeNotification"/> to allow for more sophisticated initialization.
  195. /// </summary>
  196. public event EventHandler? Initialized;
  197. /// <summary>
  198. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  199. /// and <see cref="ISupportInitialize.EndInit"/>).
  200. /// </summary>
  201. /// <para>
  202. /// If first-run-only initialization is preferred, overrides to
  203. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  204. /// <see cref="ISupportInitialize"/> methods will only be called if
  205. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  206. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  207. /// run, instead of on every run.
  208. /// </para>
  209. public virtual bool IsInitialized { get; set; }
  210. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  211. /// <remarks>
  212. /// <para>
  213. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  214. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  215. /// when the <see cref="SuperView"/> is initialized.
  216. /// </para>
  217. /// <para>
  218. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  219. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  220. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  221. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  222. /// first run, instead of on every run.
  223. /// </para>
  224. /// </remarks>
  225. public virtual void BeginInit ()
  226. {
  227. if (IsInitialized)
  228. {
  229. throw new InvalidOperationException ("The view is already initialized.");
  230. }
  231. #if AUTO_CANFOCUS
  232. _oldCanFocus = CanFocus;
  233. _oldTabIndex = _tabIndex;
  234. #endif
  235. BeginInitAdornments ();
  236. if (_subviews?.Count > 0)
  237. {
  238. foreach (View view in _subviews)
  239. {
  240. if (!view.IsInitialized)
  241. {
  242. view.BeginInit ();
  243. }
  244. }
  245. }
  246. }
  247. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  248. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  249. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  250. /// <remarks>
  251. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  252. /// </remarks>
  253. public virtual void EndInit ()
  254. {
  255. if (IsInitialized)
  256. {
  257. throw new InvalidOperationException ("The view is already initialized.");
  258. }
  259. IsInitialized = true;
  260. EndInitAdornments ();
  261. // TODO: Move these into ViewText.cs as EndInit_Text() to consolidate.
  262. // TODO: Verify UpdateTextDirection really needs to be called here.
  263. // These calls were moved from BeginInit as they access Viewport which is indeterminate until EndInit is called.
  264. UpdateTextDirection (TextDirection);
  265. UpdateTextFormatterText ();
  266. OnResizeNeeded ();
  267. if (_subviews is { })
  268. {
  269. foreach (View view in _subviews)
  270. {
  271. if (!view.IsInitialized)
  272. {
  273. view.EndInit ();
  274. }
  275. }
  276. }
  277. Initialized?.Invoke (this, EventArgs.Empty);
  278. }
  279. #endregion Constructors and Initialization
  280. #region Visibility
  281. private bool _enabled = true;
  282. // This is a cache of the Enabled property so that we can restore it when the superview is re-enabled.
  283. private bool _oldEnabled;
  284. /// <summary>Gets or sets a value indicating whether this <see cref="Responder"/> can respond to user interaction.</summary>
  285. public bool Enabled
  286. {
  287. get => _enabled;
  288. set
  289. {
  290. if (_enabled == value)
  291. {
  292. return;
  293. }
  294. _enabled = value;
  295. if (!_enabled && HasFocus)
  296. {
  297. HasFocus = false;
  298. }
  299. if (_enabled && CanFocus && Visible && !HasFocus
  300. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  301. {
  302. SetFocus ();
  303. }
  304. OnEnabledChanged ();
  305. SetNeedsDisplay ();
  306. if (_subviews is null)
  307. {
  308. return;
  309. }
  310. foreach (View view in _subviews)
  311. {
  312. if (!_enabled)
  313. {
  314. view._oldEnabled = view.Enabled;
  315. view.Enabled = _enabled;
  316. }
  317. else
  318. {
  319. view.Enabled = view._oldEnabled;
  320. #if AUTO_CANFOCUS
  321. view._addingViewSoCanFocusAlsoUpdatesSuperView = _enabled;
  322. #endif
  323. }
  324. }
  325. }
  326. }
  327. /// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
  328. public event EventHandler? EnabledChanged;
  329. /// <summary>Method invoked when the <see cref="Enabled"/> property from a view is changed.</summary>
  330. public virtual void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  331. private bool _visible = true;
  332. // TODO: Remove virtual once Menu/MenuBar are removed. MenuBar is the only override.
  333. /// <summary>Gets or sets a value indicating whether this <see cref="View"/> is visible.</summary>
  334. public virtual bool Visible
  335. {
  336. get => _visible;
  337. set
  338. {
  339. if (_visible == value)
  340. {
  341. return;
  342. }
  343. if (OnVisibleChanging ())
  344. {
  345. return;
  346. }
  347. CancelEventArgs<bool> args = new (in _visible, ref value);
  348. VisibleChanging?.Invoke (this, args);
  349. if (args.Cancel)
  350. {
  351. return;
  352. }
  353. _visible = value;
  354. if (!_visible)
  355. {
  356. if (HasFocus)
  357. {
  358. HasFocus = false;
  359. }
  360. }
  361. if (_visible && CanFocus && Enabled && !HasFocus
  362. && SuperView is null or { HasFocus: true, Visible: true, Enabled: true, Focused: null })
  363. {
  364. SetFocus ();
  365. }
  366. OnVisibleChanged ();
  367. VisibleChanged?.Invoke (this, EventArgs.Empty);
  368. SetNeedsDisplay ();
  369. }
  370. }
  371. /// <summary>Called when <see cref="Visible"/> is changing. Can be cancelled by returning <see langword="true"/>.</summary>
  372. protected virtual bool OnVisibleChanging () { return false; }
  373. /// <summary>Raised when the <see cref="Visible"/> value is being changed. Can be cancelled by setting Cancel to <see langword="true"/>.</summary>
  374. public event EventHandler<CancelEventArgs<bool>>? VisibleChanging;
  375. /// <summary>Called when <see cref="Visible"/> has changed.</summary>
  376. protected virtual void OnVisibleChanged () { }
  377. /// <summary>Raised when <see cref="Visible"/> has changed.</summary>
  378. public event EventHandler? VisibleChanged;
  379. // TODO: This API is a hack. We should make Visible propogate automatically, no? See https://github.com/gui-cs/Terminal.Gui/issues/3703
  380. /// <summary>
  381. /// INTERNAL Indicates whether all views up the Superview hierarchy are visible.
  382. /// </summary>
  383. /// <param name="view">The view to test.</param>
  384. /// <returns> <see langword="false"/> if `view.Visible` is <see langword="false"/> or any Superview is not visible, <see langword="true"/> otherwise.</returns>
  385. internal static bool CanBeVisible (View view)
  386. {
  387. if (!view.Visible)
  388. {
  389. return false;
  390. }
  391. for (View? c = view.SuperView; c != null; c = c.SuperView)
  392. {
  393. if (!c.Visible)
  394. {
  395. return false;
  396. }
  397. }
  398. return true;
  399. }
  400. #endregion Visibility
  401. #region Title
  402. private string _title = string.Empty;
  403. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  404. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  405. /// <summary>
  406. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  407. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  408. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  409. /// </summary>
  410. /// <remarks>
  411. /// <para>
  412. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  413. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  414. /// </para>
  415. /// <para>
  416. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  417. /// </para>
  418. /// <para>
  419. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  420. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  421. /// </para>
  422. /// </remarks>
  423. /// <value>The title.</value>
  424. public string Title
  425. {
  426. get
  427. {
  428. #if DEBUG_IDISPOSABLE
  429. if (WasDisposed)
  430. {
  431. throw new ObjectDisposedException (GetType ().FullName);
  432. }
  433. #endif
  434. return _title;
  435. }
  436. set
  437. {
  438. #if DEBUG_IDISPOSABLE
  439. if (WasDisposed)
  440. {
  441. throw new ObjectDisposedException (GetType ().FullName);
  442. }
  443. #endif
  444. if (value == _title)
  445. {
  446. return;
  447. }
  448. if (!OnTitleChanging (ref value))
  449. {
  450. string old = _title;
  451. _title = value;
  452. TitleTextFormatter.Text = _title;
  453. SetTitleTextFormatterSize ();
  454. SetHotKeyFromTitle ();
  455. SetNeedsDisplay ();
  456. #if DEBUG
  457. if (string.IsNullOrEmpty (Id))
  458. {
  459. Id = _title;
  460. }
  461. #endif // DEBUG
  462. OnTitleChanged ();
  463. }
  464. }
  465. }
  466. private void SetTitleTextFormatterSize ()
  467. {
  468. TitleTextFormatter.ConstrainToSize = new (
  469. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  470. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  471. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  472. : 0),
  473. 1);
  474. }
  475. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  476. protected void OnTitleChanged ()
  477. {
  478. TitleChanged?.Invoke (this, new (in _title));
  479. }
  480. /// <summary>
  481. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  482. /// be cancelled.
  483. /// </summary>
  484. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  485. /// <returns>`true` if an event handler canceled the Title change.</returns>
  486. protected bool OnTitleChanging (ref string newTitle)
  487. {
  488. CancelEventArgs<string> args = new (ref _title, ref newTitle);
  489. TitleChanging?.Invoke (this, args);
  490. return args.Cancel;
  491. }
  492. /// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
  493. public event EventHandler<EventArgs<string>>? TitleChanged;
  494. /// <summary>
  495. /// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  496. /// to cancel the Title change.
  497. /// </summary>
  498. public event EventHandler<CancelEventArgs<string>>? TitleChanging;
  499. #endregion
  500. }