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View.cs 21 KB

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  1. using System.ComponentModel;
  2. using System.Diagnostics;
  3. namespace Terminal.Gui;
  4. #region API Docs
  5. /// <summary>
  6. /// View is the base class for all views on the screen and represents a visible element that can render itself and
  7. /// contains zero or more nested views, called SubViews. View provides basic functionality for layout, positioning, and
  8. /// drawing. In addition, View provides keyboard and mouse event handling.
  9. /// </summary>
  10. /// <remarks>
  11. /// <list type="table">
  12. /// <listheader>
  13. /// <term>Term</term><description>Definition</description>
  14. /// </listheader>
  15. /// <item>
  16. /// <term>SubView</term>
  17. /// <description>
  18. /// A View that is contained in another view and will be rendered as part of the containing view's
  19. /// ContentArea. SubViews are added to another view via the <see cref="View.Add(View)"/>` method. A View
  20. /// may only be a SubView of a single View.
  21. /// </description>
  22. /// </item>
  23. /// <item>
  24. /// <term>SuperView</term><description>The View that is a container for SubViews.</description>
  25. /// </item>
  26. /// </list>
  27. /// <para>
  28. /// Focus is a concept that is used to describe which View is currently receiving user input. Only Views that are
  29. /// <see cref="Enabled"/>, <see cref="Visible"/>, and <see cref="CanFocus"/> will receive focus.
  30. /// </para>
  31. /// <para>
  32. /// Views that are focusable should implement the <see cref="PositionCursor"/> to make sure that the cursor is
  33. /// placed in a location that makes sense. Unix terminals do not have a way of hiding the cursor, so it can be
  34. /// distracting to have the cursor left at the last focused view. So views should make sure that they place the
  35. /// cursor in a visually sensible place.
  36. /// </para>
  37. /// <para>
  38. /// The View defines the base functionality for user interface elements in Terminal.Gui. Views can contain one or
  39. /// more subviews, can respond to user input and render themselves on the screen.
  40. /// </para>
  41. /// <para>
  42. /// View supports two layout styles: <see cref="LayoutStyle.Absolute"/> or <see cref="LayoutStyle.Computed"/>.
  43. /// The style is determined by the values of <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and
  44. /// <see cref="Height"/>. If any of these is set to non-absolute <see cref="Pos"/> or <see cref="Dim"/> object,
  45. /// then the layout style is <see cref="LayoutStyle.Computed"/>. Otherwise it is <see cref="LayoutStyle.Absolute"/>
  46. /// .
  47. /// </para>
  48. /// <para>
  49. /// To create a View using Absolute layout, call a constructor that takes a Rect parameter to specify the
  50. /// absolute position and size or simply set <see cref="View.Frame "/>). To create a View using Computed layout use
  51. /// a constructor that does not take a Rect parameter and set the X, Y, Width and Height properties on the view to
  52. /// non-absolute values. Both approaches use coordinates that are relative to the <see cref="Bounds"/> of the
  53. /// <see cref="SuperView"/> the View is added to.
  54. /// </para>
  55. /// <para>
  56. /// Computed layout is more flexible and supports dynamic console apps where controls adjust layout as the
  57. /// terminal resizes or other Views change size or position. The <see cref="X"/>, <see cref="Y"/>,
  58. /// <see cref="Width"/>, and <see cref="Height"/> properties are <see cref="Dim"/> and <see cref="Pos"/> objects
  59. /// that dynamically update the position of a view. The X and Y properties are of type <see cref="Pos"/> and you
  60. /// can use either absolute positions, percentages, or anchor points. The Width and Height properties are of type
  61. /// <see cref="Dim"/> and can use absolute position, percentages, and anchors. These are useful as they will take
  62. /// care of repositioning views when view's adornments are resized or if the terminal size changes.
  63. /// </para>
  64. /// <para>
  65. /// Absolute layout requires specifying coordinates and sizes of Views explicitly, and the View will typically
  66. /// stay in a fixed position and size. To change the position and size use the <see cref="Frame"/> property.
  67. /// </para>
  68. /// <para>
  69. /// Subviews (child views) can be added to a View by calling the <see cref="Add(View)"/> method. The container of
  70. /// a View can be accessed with the <see cref="SuperView"/> property.
  71. /// </para>
  72. /// <para>
  73. /// To flag a region of the View's <see cref="Bounds"/> to be redrawn call <see cref="SetNeedsDisplay(Rectangle)"/>.
  74. /// To flag the entire view for redraw call <see cref="SetNeedsDisplay()"/>.
  75. /// </para>
  76. /// <para>
  77. /// The <see cref="LayoutSubviews"/> method is invoked when the size or layout of a view has changed. The default
  78. /// processing system will keep the size and dimensions for views that use the <see cref="LayoutStyle.Absolute"/>,
  79. /// and will recompute the Adornments for the views that use <see cref="LayoutStyle.Computed"/>.
  80. /// </para>
  81. /// <para>
  82. /// Views have a <see cref="ColorScheme"/> property that defines the default colors that subviews should use for
  83. /// rendering. This ensures that the views fit in the context where they are being used, and allows for themes to
  84. /// be plugged in. For example, the default colors for windows and Toplevels uses a blue background, while it uses
  85. /// a white background for dialog boxes and a red background for errors.
  86. /// </para>
  87. /// <para>
  88. /// Subclasses should not rely on <see cref="ColorScheme"/> being set at construction time. If a
  89. /// <see cref="ColorScheme"/> is not set on a view, the view will inherit the value from its
  90. /// <see cref="SuperView"/> and the value might only be valid once a view has been added to a SuperView.
  91. /// </para>
  92. /// <para>By using <see cref="ColorScheme"/> applications will work both in color as well as black and white displays.</para>
  93. /// <para>
  94. /// Views can also opt-in to more sophisticated initialization by implementing overrides to
  95. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  96. /// when the view is added to a <see cref="SuperView"/>.
  97. /// </para>
  98. /// <para>
  99. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  100. /// be implemented, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  101. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  102. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  103. /// first run, instead of on every run.
  104. /// </para>
  105. /// <para>See <see href="../docs/keyboard.md">for an overview of View keyboard handling.</see></para>
  106. /// ///
  107. /// </remarks>
  108. #endregion API Docs
  109. public partial class View : Responder, ISupportInitializeNotification
  110. {
  111. private bool _oldEnabled;
  112. /// <summary>Gets or sets whether a view is cleared if the <see cref="Visible"/> property is <see langword="false"/>.</summary>
  113. public bool ClearOnVisibleFalse { get; set; } = true;
  114. /// <summary>Gets or sets arbitrary data for the view.</summary>
  115. /// <remarks>This property is not used internally.</remarks>
  116. public object Data { get; set; }
  117. /// <summary>
  118. /// Points to the current driver in use by the view, it is a convenience property for simplifying the development
  119. /// of new views.
  120. /// </summary>
  121. public static ConsoleDriver Driver => Application.Driver;
  122. /// <inheritdoc/>
  123. public override bool Enabled
  124. {
  125. get => base.Enabled;
  126. set
  127. {
  128. if (base.Enabled != value)
  129. {
  130. if (value)
  131. {
  132. if (SuperView is null || SuperView?.Enabled == true)
  133. {
  134. base.Enabled = value;
  135. }
  136. }
  137. else
  138. {
  139. base.Enabled = value;
  140. }
  141. if (!value && HasFocus)
  142. {
  143. SetHasFocus (false, this);
  144. }
  145. OnEnabledChanged ();
  146. SetNeedsDisplay ();
  147. if (_subviews is { })
  148. {
  149. foreach (View view in _subviews)
  150. {
  151. if (!value)
  152. {
  153. view._oldEnabled = view.Enabled;
  154. view.Enabled = false;
  155. }
  156. else
  157. {
  158. view.Enabled = view._oldEnabled;
  159. view._addingView = false;
  160. }
  161. }
  162. }
  163. }
  164. }
  165. }
  166. /// <summary>Gets or sets an identifier for the view;</summary>
  167. /// <value>The identifier.</value>
  168. /// <remarks>The id should be unique across all Views that share a SuperView.</remarks>
  169. public string Id { get; set; } = "";
  170. /// <inheritdoc/>
  171. /// >
  172. public override bool Visible
  173. {
  174. get => base.Visible;
  175. set
  176. {
  177. if (base.Visible != value)
  178. {
  179. base.Visible = value;
  180. if (!value)
  181. {
  182. if (HasFocus)
  183. {
  184. SetHasFocus (false, this);
  185. }
  186. if (ClearOnVisibleFalse)
  187. {
  188. Clear ();
  189. }
  190. }
  191. OnVisibleChanged ();
  192. SetNeedsDisplay ();
  193. }
  194. }
  195. }
  196. /// <summary>Event fired when the <see cref="Enabled"/> value is being changed.</summary>
  197. public event EventHandler EnabledChanged;
  198. /// <inheritdoc/>
  199. public override void OnEnabledChanged () { EnabledChanged?.Invoke (this, EventArgs.Empty); }
  200. /// <inheritdoc/>
  201. public override void OnVisibleChanged () { VisibleChanged?.Invoke (this, EventArgs.Empty); }
  202. /// <summary>Pretty prints the View</summary>
  203. /// <returns></returns>
  204. public override string ToString () { return $"{GetType ().Name}({Id}){Frame}"; }
  205. /// <summary>Event fired when the <see cref="Visible"/> value is being changed.</summary>
  206. public event EventHandler VisibleChanged;
  207. /// <inheritdoc/>
  208. protected override void Dispose (bool disposing)
  209. {
  210. LineCanvas.Dispose ();
  211. Margin?.Dispose ();
  212. Margin = null;
  213. Border?.Dispose ();
  214. Border = null;
  215. Padding?.Dispose ();
  216. Padding = null;
  217. for (int i = InternalSubviews.Count - 1; i >= 0; i--)
  218. {
  219. View subview = InternalSubviews [i];
  220. Remove (subview);
  221. subview.Dispose ();
  222. }
  223. base.Dispose (disposing);
  224. Debug.Assert (InternalSubviews.Count == 0);
  225. }
  226. private bool CanBeVisible (View view)
  227. {
  228. if (!view.Visible)
  229. {
  230. return false;
  231. }
  232. for (View c = view.SuperView; c != null; c = c.SuperView)
  233. {
  234. if (!c.Visible)
  235. {
  236. return false;
  237. }
  238. }
  239. return true;
  240. }
  241. #region Title
  242. private string _title = string.Empty;
  243. /// <summary>Gets the <see cref="Gui.TextFormatter"/> used to format <see cref="Title"/>.</summary>
  244. internal TextFormatter TitleTextFormatter { get; init; } = new ();
  245. /// <summary>
  246. /// The title to be displayed for this <see cref="View"/>. The title will be displayed if <see cref="Border"/>.
  247. /// <see cref="Thickness.Top"/> is greater than 0. The title can be used to set the <see cref="HotKey"/>
  248. /// for the view by prefixing character with <see cref="HotKeySpecifier"/> (e.g. <c>"T_itle"</c>).
  249. /// </summary>
  250. /// <remarks>
  251. /// <para>
  252. /// Set the <see cref="HotKeySpecifier"/> to enable hotkey support. To disable Title-based hotkey support set
  253. /// <see cref="HotKeySpecifier"/> to <c>(Rune)0xffff</c>.
  254. /// </para>
  255. /// <para>
  256. /// Only the first HotKey specifier found in <see cref="Title"/> is supported.
  257. /// </para>
  258. /// <para>
  259. /// To cause the hotkey to be rendered with <see cref="Text"/>,
  260. /// set <c>View.</c><see cref="TextFormatter.HotKeySpecifier"/> to the desired character.
  261. /// </para>
  262. /// </remarks>
  263. /// <value>The title.</value>
  264. public string Title
  265. {
  266. get => _title;
  267. set
  268. {
  269. if (value == _title)
  270. {
  271. return;
  272. }
  273. if (!OnTitleChanging (_title, value))
  274. {
  275. string old = _title;
  276. _title = value;
  277. TitleTextFormatter.Text = _title;
  278. TitleTextFormatter.Size = new Size (
  279. TextFormatter.GetWidestLineLength (TitleTextFormatter.Text)
  280. - (TitleTextFormatter.Text?.Contains ((char)HotKeySpecifier.Value) == true
  281. ? Math.Max (HotKeySpecifier.GetColumns (), 0)
  282. : 0),
  283. 1);
  284. SetHotKeyFromTitle ();
  285. SetNeedsDisplay ();
  286. #if DEBUG
  287. if (_title is { } && string.IsNullOrEmpty (Id))
  288. {
  289. Id = _title;
  290. }
  291. #endif // DEBUG
  292. OnTitleChanged (old, _title);
  293. }
  294. }
  295. }
  296. /// <summary>Called when the <see cref="View.Title"/> has been changed. Invokes the <see cref="TitleChanged"/> event.</summary>
  297. /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
  298. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  299. public virtual void OnTitleChanged (string oldTitle, string newTitle)
  300. {
  301. StateEventArgs<string> args = new (oldTitle, newTitle);
  302. TitleChanged?.Invoke (this, args);
  303. }
  304. /// <summary>
  305. /// Called before the <see cref="View.Title"/> changes. Invokes the <see cref="TitleChanging"/> event, which can
  306. /// be cancelled.
  307. /// </summary>
  308. /// <param name="oldTitle">The <see cref="View.Title"/> that is/has been replaced.</param>
  309. /// <param name="newTitle">The new <see cref="View.Title"/> to be replaced.</param>
  310. /// <returns>`true` if an event handler canceled the Title change.</returns>
  311. public virtual bool OnTitleChanging (string oldTitle, string newTitle)
  312. {
  313. StateEventArgs<string> args = new (oldTitle, newTitle);
  314. TitleChanging?.Invoke (this, args);
  315. return args.Cancel;
  316. }
  317. /// <summary>Event fired after the <see cref="View.Title"/> has been changed.</summary>
  318. public event EventHandler<StateEventArgs<string>> TitleChanged;
  319. /// <summary>
  320. /// Event fired when the <see cref="View.Title"/> is changing. Set <see cref="CancelEventArgs.Cancel"/> to `true`
  321. /// to cancel the Title change.
  322. /// </summary>
  323. public event EventHandler<StateEventArgs<string>> TitleChanging;
  324. #endregion
  325. #region Constructors and Initialization
  326. /// <summary>Initializes a new instance of <see cref="View"/>.</summary>
  327. /// <remarks>
  328. /// <para>
  329. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  330. /// control the size and location of the view. The <see cref="View"/> will be created using
  331. /// <see cref="LayoutStyle.Absolute"/> coordinates. The initial size ( <see cref="View.Frame"/>) will be adjusted
  332. /// to fit the contents of <see cref="Text"/>, including newlines ('\n') for multiple lines.
  333. /// </para>
  334. /// <para>If <see cref="Height"/> is greater than one, word wrapping is provided.</para>
  335. /// <para>
  336. /// This constructor initialize a View with a <see cref="LayoutStyle"/> of <see cref="LayoutStyle.Absolute"/>.
  337. /// Use <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties to dynamically
  338. /// control the size and location of the view, changing it to <see cref="LayoutStyle.Computed"/>.
  339. /// </para>
  340. /// </remarks>
  341. public View ()
  342. {
  343. HotKeySpecifier = (Rune)'_';
  344. TitleTextFormatter.HotKeyChanged += TitleTextFormatter_HotKeyChanged;
  345. TextDirection = TextDirection.LeftRight_TopBottom;
  346. Text = string.Empty;
  347. CanFocus = false;
  348. TabIndex = -1;
  349. TabStop = false;
  350. AddCommands ();
  351. Margin = CreateAdornment (typeof (Margin)) as Margin;
  352. Border = CreateAdornment (typeof (Border)) as Border;
  353. Padding = CreateAdornment (typeof (Padding)) as Padding;
  354. }
  355. /// <summary>
  356. /// Get or sets if the <see cref="View"/> has been initialized (via <see cref="ISupportInitialize.BeginInit"/>
  357. /// and <see cref="ISupportInitialize.EndInit"/>).
  358. /// </summary>
  359. /// <para>
  360. /// If first-run-only initialization is preferred, overrides to
  361. /// <see cref="ISupportInitializeNotification.IsInitialized"/> can be implemented, in which case the
  362. /// <see cref="ISupportInitialize"/> methods will only be called if
  363. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  364. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on first
  365. /// run, instead of on every run.
  366. /// </para>
  367. public virtual bool IsInitialized { get; set; }
  368. /// <summary>Signals the View that initialization is starting. See <see cref="ISupportInitialize"/>.</summary>
  369. /// <remarks>
  370. /// <para>
  371. /// Views can opt-in to more sophisticated initialization by implementing overrides to
  372. /// <see cref="ISupportInitialize.BeginInit"/> and <see cref="ISupportInitialize.EndInit"/> which will be called
  373. /// when the <see cref="SuperView"/> is initialized.
  374. /// </para>
  375. /// <para>
  376. /// If first-run-only initialization is preferred, overrides to <see cref="ISupportInitializeNotification"/> can
  377. /// be implemented too, in which case the <see cref="ISupportInitialize"/> methods will only be called if
  378. /// <see cref="ISupportInitializeNotification.IsInitialized"/> is <see langword="false"/>. This allows proper
  379. /// <see cref="View"/> inheritance hierarchies to override base class layout code optimally by doing so only on
  380. /// first run, instead of on every run.
  381. /// </para>
  382. /// </remarks>
  383. public virtual void BeginInit ()
  384. {
  385. if (IsInitialized)
  386. {
  387. throw new InvalidOperationException ("The view is already initialized.");
  388. }
  389. _oldCanFocus = CanFocus;
  390. _oldTabIndex = _tabIndex;
  391. if (_subviews?.Count > 0)
  392. {
  393. foreach (View view in _subviews)
  394. {
  395. if (!view.IsInitialized)
  396. {
  397. view.BeginInit ();
  398. }
  399. }
  400. }
  401. }
  402. // TODO: Implement logic that allows EndInit to throw if BeginInit has not been called
  403. // TODO: See EndInit_Called_Without_BeginInit_Throws test.
  404. /// <summary>Signals the View that initialization is ending. See <see cref="ISupportInitialize"/>.</summary>
  405. /// <remarks>
  406. /// <para>Initializes all Subviews and Invokes the <see cref="Initialized"/> event.</para>
  407. /// </remarks>
  408. public virtual void EndInit ()
  409. {
  410. if (IsInitialized)
  411. {
  412. throw new InvalidOperationException ("The view is already initialized.");
  413. }
  414. IsInitialized = true;
  415. // TODO: Move these into ViewText.cs as EndInit_Text() to consolodate.
  416. // TODO: Verify UpdateTextDirection really needs to be called here.
  417. // These calls were moved from BeginInit as they access Bounds which is indeterminate until EndInit is called.
  418. UpdateTextDirection (TextDirection);
  419. UpdateTextFormatterText ();
  420. OnResizeNeeded ();
  421. if (_subviews is { })
  422. {
  423. foreach (View view in _subviews)
  424. {
  425. if (!view.IsInitialized)
  426. {
  427. view.EndInit ();
  428. }
  429. }
  430. }
  431. Initialized?.Invoke (this, EventArgs.Empty);
  432. }
  433. #endregion Constructors and Initialization
  434. }