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- using System;
- using System.Text;
- using Xunit;
- using Xunit.Abstractions;
- // Alias Console to MockConsole so we don't accidentally use Console
- using Console = Terminal.Gui.FakeConsole;
- namespace Terminal.Gui.ViewTests;
- /// <summary>
- /// Tests for view coordinate mapping (e.g. <see cref="View.ScreenToFrame"/> etc...).
- /// </summary>
- public class CoordinateTests {
- readonly ITestOutputHelper _output;
- public CoordinateTests (ITestOutputHelper output)
- {
- this._output = output;
- }
- /// <summary>
- /// Tests that screen to view mapping works correctly when the view has no superview and there are no Frames on the view.
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, 0, 0)]
- [InlineData (0, 0, 1, 1, 1, 1)]
- [InlineData (0, 0, 9, 9, 9, 9)]
- [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -1, -1)]
- [InlineData (1, 1, 1, 1, 0, 0)]
- [InlineData (1, 1, 9, 9, 8, 8)]
- [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToView_NoSuper_NoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 10,
- Height = 10
- };
- var actual = view.ScreenToFrame (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to view mapping works correctly when the view has no superview and there ARE Frames on the view.
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, 0, 0)]
- [InlineData (0, 0, 1, 1, 1, 1)]
- [InlineData (0, 0, 9, 9, 9, 9)]
- [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -1, -1)]
- [InlineData (1, 1, 1, 1, 0, 0)]
- [InlineData (1, 1, 9, 9, 8, 8)]
- [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToView_NoSuper_HasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 10,
- Height = 10,
- BorderStyle = LineStyle.Single
- };
- var actual = view.ScreenToFrame (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to view mapping works correctly when the view has as superview it does not have Frames
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, 0, 0)]
- [InlineData (0, 0, 1, 1, 1, 1)]
- [InlineData (0, 0, 9, 9, 9, 9)]
- [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -1, -1)]
- [InlineData (1, 1, 1, 1, 0, 0)]
- [InlineData (1, 1, 9, 9, 8, 8)]
- [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToView_SuperHasNoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var super = new View () {
- X = 0,
- Y = 0,
- Width = 10,
- Height = 10
- };
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 5,
- Height = 5
- };
- super.Add (view);
- var actual = view.ScreenToFrame (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to view mapping works correctly when the view has as superview it DOES have Frames
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (0, 0, 1, 1, 0, 0)]
- [InlineData (0, 0, 9, 9, 8, 8)]
- [InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -2, -2)]
- [InlineData (1, 1, 1, 1, -1, -1)]
- [InlineData (1, 1, 9, 9, 7, 7)]
- [InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToView_SuperHasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var super = new View () {
- X = 0,
- Y = 0,
- Width = 10,
- Height = 10,
- BorderStyle = LineStyle.Single
- };
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 5,
- Height = 5
- };
- super.Add (view);
- var actual = view.ScreenToFrame (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to bounds mapping works correctly when the view has no superview and there are no Frames on the view.
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, 0, 0)]
- [InlineData (0, 0, 1, 1, 1, 1)]
- [InlineData (0, 0, 9, 9, 9, 9)]
- [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -1, -1)]
- [InlineData (1, 1, 1, 1, 0, 0)]
- [InlineData (1, 1, 9, 9, 8, 8)]
- [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToBounds_NoSuper_NoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 10,
- Height = 10
- };
- var actual = view.ScreenToBounds (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to bounds mapping works correctly when the view has no superview and there ARE Frames on the view.
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, -1, -1)]
- [InlineData (0, 0, 1, 1, 0, 0)]
- [InlineData (0, 0, 9, 9, 8, 8)]
- [InlineData (0, 0, 11, 11, 10, 10)]
- [InlineData (1, 1, 0, 0, -2, -2)]
- [InlineData (1, 1, 1, 1, -1, -1)]
- [InlineData (1, 1, 9, 9, 7, 7)]
- [InlineData (1, 1, 11, 11, 9, 9)]
- public void ScreenToBounds_NoSuper_HasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 10,
- Height = 10,
- BorderStyle = LineStyle.Single
- };
- var actual = view.ScreenToBounds (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to bounds mapping works correctly when the view has as superview it does not have Frames
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, 0, 0)]
- [InlineData (0, 0, 1, 1, 1, 1)]
- [InlineData (0, 0, 9, 9, 9, 9)]
- [InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -1, -1)]
- [InlineData (1, 1, 1, 1, 0, 0)]
- [InlineData (1, 1, 9, 9, 8, 8)]
- [InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToBounds_SuperHasNoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var super = new View () {
- X = 0,
- Y = 0,
- Width = 10,
- Height = 10
- };
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 5,
- Height = 5
- };
- super.Add (view);
- var actual = view.ScreenToBounds (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- /// <summary>
- /// Tests that screen to bounds mapping works correctly when the view has as superview it DOES have Frames
- /// </summary>
- [Theory]
- [InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (0, 0, 1, 1, 0, 0)]
- [InlineData (0, 0, 9, 9, 8, 8)]
- [InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
- [InlineData (1, 1, 0, 0, -2, -2)]
- [InlineData (1, 1, 1, 1, -1, -1)]
- [InlineData (1, 1, 9, 9, 7, 7)]
- [InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
- public void ScreenToBounds_SuperHasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
- {
- var super = new View () {
- X = 0,
- Y = 0,
- Width = 10,
- Height = 10,
- BorderStyle = LineStyle.Single
- };
- var view = new View () {
- X = viewX,
- Y = viewY,
- Width = 5,
- Height = 5
- };
- super.Add (view);
- var actual = view.ScreenToFrame (x, y);
- Assert.Equal (expectedX, actual.X);
- Assert.Equal (expectedY, actual.Y);
- }
- }
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